コード例 #1
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
    void Surf1D::
    eval(int jg, doublereal* xg, doublereal* rg, 
        integer* diagg, doublereal rdt) {
        if (jg >= 0 && (jg < firstPoint() - 2 || jg > lastPoint() + 2)) return;

        // start of local part of global arrays
        doublereal* x = xg + loc();
        doublereal* r = rg + loc();
        integer* diag = diagg + loc();
        doublereal *xb, *rb;

        r[0] = x[0] - m_temp;
        diag[0] = 0;
        int nc;

        if (m_flow_right) {
            rb = r + 1;
            xb = x + 1;
            rb[2] = xb[2] - x[0];            // specified T
        }

        if (m_flow_left) {
            nc = m_flow_left->nComponents();
            rb = r - nc;
            xb = x - nc;
            rb[2] = xb[2] - x[0];            // specified T
        }
    }
コード例 #2
0
ファイル: CGame.cpp プロジェクト: ggoha/hot-pursuit-game
bool Game::playerOutOfTrack( size_t num )
{
	Coordinates playersPreviousCoordinates = players[num].getPreviousPosition();
	Coordinates playersCoordinates = players[num].getPosition();

	int minX = std::min( playersPreviousCoordinates.x, playersCoordinates.x ),
		maxX = std::max( playersPreviousCoordinates.x, playersCoordinates.x ),
		minY = std::min( playersPreviousCoordinates.y, playersCoordinates.y ),
		maxY = std::max( playersPreviousCoordinates.y, playersCoordinates.y );

	Coordinates realCoordinates( playersCoordinates.x * 10 + 5, playersCoordinates.y * 10 + 5 ),
		realPreviousCoordinates( playersPreviousCoordinates.x * 10 + 5, playersPreviousCoordinates.y * 10 + 5 );

	for( int i = minX; i <= maxX; ++i ) {
		for( int j = minY; j <= maxY; ++j ) {
			if( map.isEmpty( i, j ) ) {
				continue;
			}
			Coordinates firstPoint( i * 10, j * 10 ),
				secondPoint( ( i + 1 ) * 10, j * 10 ),
				thirdPoint( ( i + 1 ) * 10, ( j + 1 ) * 10 ),
				fourthPoint( i * 10, ( j + 1 ) * 10 );

			if( isIntersects( realPreviousCoordinates, realCoordinates, firstPoint, secondPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, secondPoint, thirdPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, thirdPoint, fourthPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, fourthPoint, firstPoint ) ) {
				return true;
			}
		}
	}
	return false;
}
コード例 #3
0
	void CPowerupManager::handleWalls( CPlayer& player, std::set<CPlayer*>& crashedPlayers )
	{
		CCoordinates playersPreviousCoordinates = player.GetPreviousPosition( );
		CCoordinates playersCoordinates = player.GetPosition();
		
		for( auto powerup : powerups ) {
			CCoordinates realCoordinates( playersCoordinates.y * 10 + 5, playersCoordinates.x * 10 + 5 ),
				realPreviousCoordinates( playersPreviousCoordinates.y * 10 + 5, playersPreviousCoordinates.x * 10 + 5 );

			if( powerup.second != WALL ) {
				continue;
			}
			CCoordinates firstPoint( powerup.first.y * 10, powerup.first.x * 10 ),
				secondPoint( (powerup.first.y + 1) * 10, powerup.first.x * 10 ),
				thirdPoint( (powerup.first.y + 1) * 10, (powerup.first.x + 1) * 10 ),
				fourthPoint( powerup.first.y * 10, (powerup.first.x + 1) * 10 );

			if( isIntersects( realPreviousCoordinates, realCoordinates, firstPoint, secondPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, secondPoint, thirdPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, thirdPoint, fourthPoint ) ||
				isIntersects( realPreviousCoordinates, realCoordinates, fourthPoint, firstPoint ) ) {
				powerups.erase( powerup.first );
				crashedPlayers.insert( &player );
				return;
			}
		}
	}
コード例 #4
0
ファイル: CMap.cpp プロジェクト: ignorer/hot-pursuit-game
bool Map::hasBarrierOnPath(int xFirst, int yFirst, int xSecond, int ySecond) const {
	int minX = std::min( xFirst, xSecond ),
		maxX = std::max( xFirst, xSecond ),
		minY = std::min( yFirst, ySecond ),
		maxY = std::max( yFirst, ySecond );

	std::pair<int, int> prevCoordinates = std::make_pair( xFirst * 10 + 5, yFirst * 10 + 5 );
	std::pair<int, int> curCoordinates = std::make_pair( xSecond * 10 + 5, ySecond * 10 + 5 );

	for( int i = minX; i <= maxX; ++i ) {
		for( int j = minY; j <= maxY; ++j ) {
			if( cells[j][i] == 0 ) {
				continue;
			}
			std::pair<int, int> firstPoint( i * 10, j * 10 ),
				secondPoint( (i + 1) * 10, j * 10 ),
				thirdPoint( (i + 1) * 10, (j + 1) * 10 ),
				fourthPoint( i * 10, (j + 1) * 10 );

			if( isIntersects( prevCoordinates, curCoordinates, firstPoint, secondPoint ) ||
				isIntersects( prevCoordinates, curCoordinates, secondPoint, thirdPoint ) ||
				isIntersects( prevCoordinates, curCoordinates, thirdPoint, fourthPoint ) ||
				isIntersects( prevCoordinates, curCoordinates, fourthPoint, firstPoint ) ) 
			{
				return true;
			}
		}
	}
	if( wrongFinishLineIntersection( xFirst, yFirst, xSecond, ySecond ) ) {
		return true;
	}

	return false;
}
コード例 #5
0
void Surf1D::eval(size_t jg, doublereal* xg, doublereal* rg,
                  integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();

    r[0] = x[0] - m_temp;
    diag[0] = 0;

    if (m_flow_right) {
        double* rb = r + 1;
        double* xb = x + 1;
        rb[2] = xb[2] - x[0]; // specified T
    }

    if (m_flow_left) {
        size_t nc = m_flow_left->nComponents();
        double* rb = r - nc;
        double* xb = x - nc;
        rb[2] = xb[2] - x[0]; // specified T
    }
}
コード例 #6
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
void OutletRes1D::
eval(size_t jg, doublereal* xg, doublereal* rg,
     integer* diagg, doublereal rdt)
{

    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();
    doublereal* xb, *rb;
    integer* db;

    // drive dummy component to zero
    r[0] = x[0];
    diag[0] = 0;
    size_t nc, k;

    if (m_flow_right) {
        nc = m_flow_right->nComponents();
        xb = x + 1;
        rb = r + 1;
        db = diag + 1;

        // this seems wrong...
        // zero Lambda
        rb[0] = xb[3];

        // zero gradient for T
        rb[2] = xb[2] - xb[2 + nc];

        // specified mass fractions
        for (k = 4; k < nc; k++) {
            rb[k] = xb[k] - m_yres[k-4];
        }
    }

    if (m_flow_left) {

        nc = m_flow_left->nComponents();
        xb = x - nc;
        rb = r - nc;
        db = diag - nc;

        if (!m_flow_left->fixed_mdot()) {
            ;
        } else {
            rb[0] = xb[3];    // zero Lambda
        }
        rb[2] = xb[2] - m_temp; //xb[2] - xb[2 - nc];        // zero dT/dz
        for (k = 5; k < nc; k++) {
            rb[k] = xb[k] - m_yres[k-4];     // fixed Y
            db[k] = 0;
        }
    }
}
コード例 #7
0
ファイル: Domain1D.cpp プロジェクト: anujg1991/cantera
void Domain1D::
eval(size_t jg, doublereal* xg, doublereal* rg,
     integer* mask, doublereal rdt)
{

    if (jg != npos && (jg + 1 < firstPoint() || jg > lastPoint() + 1)) {
        return;
    }

    // if evaluating a Jacobian, compute the steady-state residual
    if (jg != npos) {
        rdt = 0.0;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* rsd = rg + loc();
    integer* diag = mask + loc();

    size_t jmin, jmax, jpt,  j, i;
    jpt = jg - firstPoint();

    if (jg == npos) {      // evaluate all points
        jmin = 0;
        jmax = m_points - 1;
    } else {          // evaluate points for Jacobian
        jmin = std::max<size_t>(jpt, 1) - 1;
        jmax = std::min(jpt+1,m_points-1);
    }

    for (j = jmin; j <= jmax; j++) {
        if (j == 0 || j == m_points - 1) {
            for (i = 0; i < m_nv; i++) {
                rsd[index(i,j)] = residual(x,i,j);
                diag[index(i,j)] = 0;
            }
        } else {
            for (i = 0; i < m_nv; i++) {
                rsd[index(i,j)] = residual(x,i,j)
                                  - timeDerivativeFlag(i)*rdt*(value(x,i,j) - prevSoln(i,j));
                diag[index(i,j)] = timeDerivativeFlag(i);
            }
        }
    }
}
コード例 #8
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
void Outlet1D::
eval(size_t jg, doublereal* xg, doublereal* rg,
     integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();
    doublereal* xb, *rb;
    integer* db;

    r[0] = x[0];
    diag[0] = 0;
    size_t nc, k;

    if (m_flow_right) {
        nc = m_flow_right->nComponents();
        xb = x + 1;
        rb = r + 1;
        db = diag + 1;
        rb[0] = xb[3];
        rb[2] = xb[2] - xb[2 + nc];
        for (k = 4; k < nc; k++) {
            //if (m_flow_right->doSpecies(k-4)) {
            rb[k] = xb[k] - xb[k + nc];
            //}
        }
    }

    if (m_flow_left) {
        nc = m_flow_left->nComponents();
        xb = x - nc;
        rb = r - nc;
        db = diag - nc;

        // zero Lambda

        if (!m_flow_left->fixed_mdot()) {
            ;    //                rb[0] = xb[0] - xb[0-nc]; //zero U gradient
        } else {
            rb[0] = xb[3];    // zero Lambda
        }

        rb[2] = xb[2] - xb[2 - nc];  // zero T gradient
        for (k = 5; k < nc; k++) {
            rb[k] = xb[k] - xb[k - nc]; // zero mass fraction gradient
            db[k] = 0;
        }
    }
}
コード例 #9
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
    void Empty1D::
    eval(int jg, doublereal* xg, doublereal* rg, 
        integer* diagg, doublereal rdt) {
        if (jg >= 0 && (jg < firstPoint() - 2 || jg > lastPoint() + 2)) return;

        // start of local part of global arrays
        doublereal* x = xg + loc();
        doublereal* r = rg + loc();
        integer* diag = diagg + loc();
//        integer *db;

        r[0] = x[0];
        diag[0] = 0;
    }
コード例 #10
0
void TestSnapStrategy::testExtensionSnap()
{
    //bool ExtensionSnapStrategy::snap(const QPointF &mousePosition, KoSnapProxy * proxy, qreal maxSnapDistance)
    ExtensionSnapStrategy toTest;
    const QPointF paramMousePos;
    MockShapeController fakeShapeControllerBase;
    MockCanvas fakeKoCanvasBase(&fakeShapeControllerBase);
    KoSnapGuide aKoSnapGuide(&fakeKoCanvasBase);
    KoSnapProxy paramProxy(&aKoSnapGuide);
    qreal paramSnapDistance = 0;
    bool didSnap = toTest.snap(paramMousePos, &paramProxy, paramSnapDistance);
    QVERIFY(!didSnap);

    //Second test case - testing the snap by providing ShapeManager with a shape that has snap points and a path
    //fakeShapeOne needs at least one subpath that is open in order to change the values of minDistances
    //which in turn opens the path where it is possible to get a true bool value back from the snap function
    // KoPathPointIndex openSubpath(const KoPathPointIndex &pointIndex); in KoPathShape needs to be called
    ExtensionSnapStrategy toTestTwo;
    const QPointF paramMousePosTwo;
    MockShapeController fakeShapeControllerBaseTwo;
    MockCanvas fakeKoCanvasBaseTwo(&fakeShapeControllerBaseTwo);
    KoShapeManager *fakeShapeManager = fakeKoCanvasBaseTwo.shapeManager();
    KoPathShape fakeShapeOne;
    QList<QPointF> firstSnapPointList;
    firstSnapPointList.push_back(QPointF(1,2));
    firstSnapPointList.push_back(QPointF(2,2));
    firstSnapPointList.push_back(QPointF(3,2));
    firstSnapPointList.push_back(QPointF(4,2));

    qreal paramSnapDistanceTwo = 4;
    fakeShapeOne.snapData().setSnapPoints(firstSnapPointList);
    fakeShapeOne.isVisible(true);

    QPointF firstPoint(0,2);
    QPointF secondPoint(1,2);
    QPointF thirdPoint(2,3);
    QPointF fourthPoint(3,4);

    fakeShapeOne.moveTo(firstPoint);
    fakeShapeOne.lineTo(secondPoint);
    fakeShapeOne.lineTo(thirdPoint);
    fakeShapeOne.lineTo(fourthPoint);

    fakeShapeManager->addShape(&fakeShapeOne);
    KoSnapGuide aKoSnapGuideTwo(&fakeKoCanvasBaseTwo);
    KoSnapProxy paramProxyTwo(&aKoSnapGuideTwo);

    bool didSnapTwo = toTest.snap(paramMousePosTwo, &paramProxyTwo, paramSnapDistanceTwo);
    QVERIFY(didSnapTwo);
}
コード例 #11
0
void Empty1D::eval(size_t jg, doublereal* xg, doublereal* rg,
     integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();

    r[0] = x[0];
    diag[0] = 0;
}
コード例 #12
0
void Outlet1D::eval(size_t jg, doublereal* xg, doublereal* rg, integer* diagg,
                    doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();

    r[0] = x[0];
    diag[0] = 0;

    if (m_flow_right) {
        size_t nc = m_flow_right->nComponents();
        double* xb = x + 1;
        double* rb = r + 1;
        rb[0] = xb[3];
        rb[2] = xb[2] - xb[2 + nc];
        for (size_t k = 4; k < nc; k++) {
            rb[k] = xb[k] - xb[k + nc];
        }
    }

    if (m_flow_left) {
        size_t nc = m_flow_left->nComponents();
        double* xb = x - nc;
        double* rb = r - nc;
        int* db = diag - nc;

        // zero Lambda
        if (m_flow_left->fixed_mdot()) {
            rb[0] = xb[3];
        }

        rb[2] = xb[2] - xb[2 - nc]; // zero T gradient
        size_t kSkip = 4 + m_flow_left->rightExcessSpecies();
        for (size_t k = 4; k < nc; k++) {
            if (k != kSkip) {
                rb[k] = xb[k] - xb[k - nc]; // zero mass fraction gradient
                db[k] = 0;
            }
        }
    }
}
コード例 #13
0
void TestSnapStrategy::testExtensionDecoration()
{
    //Tests the decoration is exercised by providing it with path
    //fakeShapeOne needs at least one subpath that is open in order to change the values of minDistances
    //which in turn opens the path where it is possible to get a true bool value back from the snap function
    // KoPathPointIndex openSubpath(const KoPathPointIndex &pointIndex); in KoPathShape needs to be called

    ExtensionSnapStrategy toTestTwo;
    const QPointF paramMousePosTwo;
    MockShapeController fakeShapeControllerBaseTwo;
    MockCanvas fakeKoCanvasBaseTwo(&fakeShapeControllerBaseTwo);
    KoShapeManager *fakeShapeManager = fakeKoCanvasBaseTwo.shapeManager();
    KoPathShape fakeShapeOne;
    QList<QPointF> firstSnapPointList;
    firstSnapPointList.push_back(QPointF(1,2));
    firstSnapPointList.push_back(QPointF(2,2));
    firstSnapPointList.push_back(QPointF(3,2));
    firstSnapPointList.push_back(QPointF(4,2));

    qreal paramSnapDistanceTwo = 4;
    fakeShapeOne.snapData().setSnapPoints(firstSnapPointList);
    fakeShapeOne.isVisible(true);

    QPointF firstPoint(0,2);
    QPointF secondPoint(1,2);
    QPointF thirdPoint(2,3);
    QPointF fourthPoint(3,4);

    fakeShapeOne.moveTo(firstPoint);
    fakeShapeOne.lineTo(secondPoint);
    fakeShapeOne.lineTo(thirdPoint);
    fakeShapeOne.lineTo(fourthPoint);

    fakeShapeManager->addShape(&fakeShapeOne);
    KoSnapGuide aKoSnapGuideTwo(&fakeKoCanvasBaseTwo);
    KoSnapProxy paramProxyTwo(&aKoSnapGuideTwo);

    toTestTwo.snap(paramMousePosTwo, &paramProxyTwo, paramSnapDistanceTwo);

    const KoViewConverter aConverter;
    QPainterPath resultingDecoration = toTestTwo.decoration(aConverter);
    QPointF resultDecorationLastPoint = resultingDecoration.currentPosition();

    QVERIFY( resultDecorationLastPoint == QPointF(0,2) );
}
コード例 #14
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
void Symm1D::
eval(size_t jg, doublereal* xg, doublereal* rg,
     integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2< firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();
    doublereal* xb, *rb;
    integer* db;

    r[0] = x[0];
    diag[0] = 0;
    size_t nc;

    if (m_flow_right) {
        nc = m_flow_right->nComponents();
        xb = x + 1;
        rb = r + 1;
        db = diag + 1;
        db[1] = 0;
        db[2] = 0;
        rb[1] = xb[1] - xb[1 + nc];      // zero dV/dz
        rb[2] = xb[2] - xb[2 + nc];      // zero dT/dz
    }

    if (m_flow_left) {
        nc = m_flow_left->nComponents();
        xb = x - nc;
        rb = r - nc;
        db = diag - nc;
        db[1] = 0;
        db[2] = 0;
        rb[1] = xb[1] - xb[1 - nc];      // zero dV/dz
        rb[2] = xb[2] - xb[2 - nc];      // zero dT/dz
    }
}
コード例 #15
0
void UBEditableGraphicsPolygonItem::setClosed(bool closed)
{
    mClosed = closed;

    QPainterPath painterPath = path();
    if (closed)
    {
        painterPath.closeSubpath(); // Automatically add a last point, identic to the first point.
    }
    else
    {
        // if last point and first point are the same, remove the last one, in order to open the path.
        int nbElements = painterPath.elementCount();
        if ( nbElements > 1)
        {
            QPainterPath::Element firstElement = painterPath.elementAt(0);
            QPainterPath::Element lastElement = painterPath.elementAt(nbElements - 1);

            QPointF firstPoint(firstElement.x, firstElement.y);
            QPointF lastPoint(lastElement.x, lastElement.y);

            if (firstPoint == lastPoint)
            {
                // Rebuild the path, excluding the last point.
                QPainterPath newPainterPath(firstPoint);
                for(int iElement=1; iElement<nbElements - 1; iElement++)
                {
                    newPainterPath.lineTo(painterPath.elementAt(iElement));
                }
                painterPath = newPainterPath;
            }
        }
    }

    setPath(painterPath);
    mIsInCreationMode = false;
}
コード例 #16
0
ファイル: BlockLocalizer.cpp プロジェクト: Hirozy/cameraTest
void BlockLocalizer::FindRight()
{
	cv::Point firstPoint(uppoints[uppoints.size() - 1].x, uppoints[uppoints.size() - 1].y + 100);

	//先查找第一个点
	if (1 == 1)
	{
		int x = -1;
		int startX = img.cols - 1;
		while (x == -1 && startX > firstPoint.x - RANGE_DEFAULT)
		{
			x = getXOnRow(cv::Point(startX, firstPoint.y), RANGE_DEFAULT, false);
			startX -= RANGE_DEFAULT / 2;
		}
		if (x == -1)
			return;
		else
			firstPoint.x = x;
	}
	rightpoints.push_back(firstPoint);

	int centerX = firstPoint.x;
	int lastX = firstPoint.x;
	int range = RANGE_DEFAULT;
	bool needReFind = false;//对该行是否需要扩大range重新搜索
	int notfoundCount = 0;//未找到点次数
	//扫描其他点,左往右
	for (int y = firstPoint.y + ROW_SPAN; (y) < img.rows; y += ROW_SPAN)
	{
		int	x = getXOnRow(cv::Point(centerX, y), range, false);
		if (x >= 0)
		{
			rightpoints.push_back(cv::Point(x, y));
			//匀速模型预测下一个点的y坐标
			centerX = x + x - lastX;
			if (lastX < 0) lastX = 0;
			if (lastX >= img.cols) lastX = img.cols - 1;
			lastX = x;
			if (!needReFind)
				needReFind = true;

			if (range > RANGE_MINI) range -= (RANGE_DEFAULT - RANGE_MINI) / 3;
			if (range < RANGE_MINI) range = RANGE_MINI;
		}
		else if (needReFind)//是否要重新扫描改行
		{
			range = RANGE_DEFAULT;
			y -= ROW_SPAN;
			needReFind = false;
		}
		else
		{
			notfoundCount++;
			if (notfoundCount >= 3)
				break;
		}
		if ((y + ROW_SPAN) >= img.rows && y != (img.rows - 1))//
			y = img.rows - ROW_SPAN - 1;
	}
	std::sort(rightpoints.begin(), rightpoints.end(), ORDER_BY_Y_ASC);
	std::unique(rightpoints.begin(), rightpoints.end());


#ifdef BL_OUTPUT_DEBUG_INFO
	//debug绘图
	for (int i = 0; i < rightpoints.size(); i++)
	{
		cv::circle(drowDebugDetectLR, rightpoints[i], 1, cv::Scalar(255, 255, 0), -1);
	}
#endif
	//needReFind = 0;
}
コード例 #17
0
void Inlet1D::eval(size_t jg, doublereal* xg, doublereal* rg,
                   integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();

    // residual equations for the two local variables
    r[0] = m_mdot - x[0];

    // Temperature
    r[1] = m_temp - x[1];

    // both are algebraic constraints
    diag[0] = 0;
    diag[1] = 0;

    // if it is a left inlet, then the flow solution vector
    // starts 2 to the right in the global solution vector
    if (m_ilr == LeftInlet) {
        double* xb = x + 2;
        double* rb = r + 2;

        // The first flow residual is for u. This, however, is not modified by
        // the inlet, since this is set within the flow domain from the
        // continuity equation.

        // spreading rate. The flow domain sets this to V(0),
        // so for finite spreading rate subtract m_V0.
        rb[1] -= m_V0;

        // The third flow residual is for T, where it is set to T(0).  Subtract
        // the local temperature to hold the flow T to the inlet T.
        rb[2] -= x[1];

        // The flow domain sets this to -rho*u. Add mdot to specify the mass
        // flow rate.
        rb[3] += x[0];

        // add the convective term to the species residual equations
        for (size_t k = 0; k < m_nsp; k++) {
            if (k != m_flow_right->leftExcessSpecies()) {
                rb[4+k] += x[0]*m_yin[k];
            }
        }

        // if the flow is a freely-propagating flame, mdot is not specified.
        // Set mdot equal to rho*u, and also set lambda to zero.
        if (!m_flow->fixed_mdot()) {
            m_mdot = m_flow->density(0)*xb[0];
            r[0] = m_mdot - x[0];
            rb[3] = xb[3];
        }
    } else {
        // right inlet.
        size_t boffset = m_flow->nComponents();
        double* rb = r - boffset;
        rb[1] -= m_V0;
        rb[2] -= x[1]; // T
        rb[0] += x[0]; // u
        for (size_t k = 0; k < m_nsp; k++) {
            if (k != m_flow_left->rightExcessSpecies()) {
                rb[4+k] += x[0]*m_yin[k];
            }
        }
    }
}
コード例 #18
0
ファイル: Circle3DOverlay.cpp プロジェクト: RyanDowne/hifi
void Circle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();

    if (alpha == 0.0) {
        return; // do nothing if our alpha is 0, we're not visible
    }
    
    const float FULL_CIRCLE = 360.0f;
    const float SLICES = 180.0f;  // The amount of segment to create the circle
    const float SLICE_ANGLE = FULL_CIRCLE / SLICES;

    //const int slices = 15;
    xColor color = getColor();
    const float MAX_COLOR = 255.0f;
    glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);


    glDisable(GL_LIGHTING);
    
    glm::vec3 position = getPosition();
    glm::vec3 center = getCenter();
    glm::vec2 dimensions = getDimensions();
    glm::quat rotation = getRotation();

    float glowLevel = getGlowLevel();
    Glower* glower = NULL;
    if (glowLevel > 0.0f) {
        glower = new Glower(glowLevel);
    }

    glPushMatrix();
        glTranslatef(position.x, position.y, position.z);
        glm::vec3 axis = glm::axis(rotation);
        glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
        glPushMatrix();
            glm::vec3 positionToCenter = center - position;
            glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
            glScalef(dimensions.x, dimensions.y, 1.0f);

            // Create the circle in the coordinates origin
            float outerRadius = getOuterRadius(); 
            float innerRadius = getInnerRadius(); // only used in solid case
            float startAt = getStartAt();
            float endAt = getEndAt();

            glLineWidth(_lineWidth);
            
            // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
            // we just draw a line...
            if (getIsSolid()) {
                glBegin(GL_QUAD_STRIP);

                float angle = startAt;
                float angleInRadians = glm::radians(angle);
                glm::vec2 firstInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                glm::vec2 firstOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);

                glVertex2f(firstInnerPoint.x, firstInnerPoint.y);
                glVertex2f(firstOuterPoint.x, firstOuterPoint.y);

                while (angle < endAt) {
                    angleInRadians = glm::radians(angle);
                    glm::vec2 thisInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                    glm::vec2 thisOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);

                    glVertex2f(thisOuterPoint.x, thisOuterPoint.y);
                    glVertex2f(thisInnerPoint.x, thisInnerPoint.y);
                
                    angle += SLICE_ANGLE;
                }
            
                // get the last slice portion....
                angle = endAt;
                angleInRadians = glm::radians(angle);
                glm::vec2 lastInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                glm::vec2 lastOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
            
                glVertex2f(lastOuterPoint.x, lastOuterPoint.y);
                glVertex2f(lastInnerPoint.x, lastInnerPoint.y);

                glEnd();
            } else {
                if (getIsDashedLine()) {
                    glBegin(GL_LINES);
                } else {
                    glBegin(GL_LINE_STRIP);
                }
                

                float angle = startAt;
                float angleInRadians = glm::radians(angle);
                glm::vec2 firstPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                glVertex2f(firstPoint.x, firstPoint.y);

                while (angle < endAt) {
                    angle += SLICE_ANGLE;
                    angleInRadians = glm::radians(angle);
                    glm::vec2 thisPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                    glVertex2f(thisPoint.x, thisPoint.y);

                    if (getIsDashedLine()) {
                        angle += SLICE_ANGLE / 2.0f; // short gap
                        angleInRadians = glm::radians(angle);
                        glm::vec2 dashStartPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                        glVertex2f(dashStartPoint.x, dashStartPoint.y);
                    }
                }
            
                // get the last slice portion....
                angle = endAt;
                angleInRadians = glm::radians(angle);
                glm::vec2 lastOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                glVertex2f(lastOuterPoint.x, lastOuterPoint.y);
                glEnd();
            }
            
            // draw our tick marks
            // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
            // we just draw a line...
            if (getHasTickMarks()) {
                glBegin(GL_LINES);

                // draw our major tick marks
                if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
                
                    xColor color = getMajorTickMarksColor();
                    glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
                
                    float tickMarkAngle = getMajorTickMarksAngle();
                    float angle = startAt - fmod(startAt, tickMarkAngle) + tickMarkAngle; 
                    float angleInRadians = glm::radians(angle);
                    float tickMarkLength = getMajorTickMarksLength();
                    float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                    float endRadius = startRadius + tickMarkLength;

                    while (angle <= endAt) {
                        angleInRadians = glm::radians(angle);

                        glm::vec2 thisPointA(cos(angleInRadians) * startRadius, sin(angleInRadians) * startRadius);
                        glm::vec2 thisPointB(cos(angleInRadians) * endRadius, sin(angleInRadians) * endRadius);

                        glVertex2f(thisPointA.x, thisPointA.y);
                        glVertex2f(thisPointB.x, thisPointB.y);
                
                        angle += tickMarkAngle;
                    }
                }

                // draw our minor tick marks
                if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
                
                    xColor color = getMinorTickMarksColor();
                    glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
                
                    float tickMarkAngle = getMinorTickMarksAngle();
                    float angle = startAt - fmod(startAt, tickMarkAngle) + tickMarkAngle; 
                    float angleInRadians = glm::radians(angle);
                    float tickMarkLength = getMinorTickMarksLength();
                    float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                    float endRadius = startRadius + tickMarkLength;

                    while (angle <= endAt) {
                        angleInRadians = glm::radians(angle);

                        glm::vec2 thisPointA(cos(angleInRadians) * startRadius, sin(angleInRadians) * startRadius);
                        glm::vec2 thisPointB(cos(angleInRadians) * endRadius, sin(angleInRadians) * endRadius);

                        glVertex2f(thisPointA.x, thisPointA.y);
                        glVertex2f(thisPointB.x, thisPointB.y);
                
                        angle += tickMarkAngle;
                    }
                }

                glEnd();
            }
            
 
        glPopMatrix();
    glPopMatrix();
    
    if (glower) {
        delete glower;
    }
}
コード例 #19
0
std::vector<IntrestingPoint> DescriptorConstructor::orientPoints(std::vector<IntrestingPoint> inputPoints) {
    std::vector<IntrestingPoint> orientPoints;

    for(int index = 0; index < inputPoints.size(); index++) {
        const int localBinCount = 36;
        double localBinSize = 360.0 / localBinCount;
        int radius = 8;
        radius *= inputPoints.at(index).getSigma();

        double localBin[localBinCount];
        std::fill(std::begin (localBin), std::end (localBin), 0);

        for(int i = -radius; i < radius; i++){
            for(int j = -radius; j < radius; j++){

                //В пределах ?
                if(ImageUtils::getDistance((double)i,0.0,(double)j,0.0) < sqrt(pow(radius,2) + pow(radius,2))){

                    //Направление Фи
                    double localPfi =  directionFi.getPixel(inputPoints.at(index).getX() + i, inputPoints.at(index).getY() + j);

                    //Номер корзины
                    int binNumber = (localPfi / localBinSize + 0.5);

                    //Раскидываем по корзинам
                    double localBinCenter = (double)binNumber * localBinSize + localBinSize / 2.0;

                    int relatedBin;
                    if(localPfi < localBinCenter)
                        relatedBin = binNumber - 1;
                    else
                        relatedBin = binNumber + 1;

                    double thisCenterDistance = abs(localBinCenter - localPfi);
                    double relatedCenterDistance = localBinSize - thisCenterDistance;

                    localBin[binNumber] += level.getPixel(inputPoints.at(index).getX() + i, inputPoints.at(index).getY() + j) * (1 - thisCenterDistance / localBinSize);
                    localBin[relatedBin] += level.getPixel(inputPoints.at(index).getX() + i, inputPoints.at(index).getY() + j) * (1 - relatedCenterDistance / localBinSize);
                }
            }
        }

        double firstMaxValue = -1;
        int firstMaxValueIndex = -1;
        double secondMaxValue = -1;
        int secondMaxValueIndex = -1;

        //Нашли первую и вторую максимальную
        for(int i = 0; i < localBinCount; i++){
            if(localBin[i] > firstMaxValue){
                secondMaxValue = firstMaxValue;
                secondMaxValueIndex = firstMaxValueIndex;

                firstMaxValue = localBin[i];
                firstMaxValueIndex = i;
            } else {
                if(localBin[i] > secondMaxValue){
                    secondMaxValue = localBin[i];
                    secondMaxValueIndex = i;
                }
            }
        }

        //добавили первую
        IntrestingPoint firstPoint(inputPoints.at(index));
        firstPoint.setAngle((double)firstMaxValueIndex * localBinSize);
        orientPoints.push_back(firstPoint);

//        printf("IP MAX FIRST %d\n", firstMaxValueIndex);


        //если вторая >= 0.8 от первой, то добваляем то же
        if(secondMaxValue >= (firstMaxValue * 0.8)) {
            IntrestingPoint secondPoint(inputPoints.at(index));
            secondPoint.setAngle((double)secondMaxValueIndex * localBinSize);
            orientPoints.push_back(secondPoint);
//            printf("IP MAX SECOND %d\n", secondMaxValueIndex);
        }
    }
    return orientPoints;
}
コード例 #20
0
ファイル: boundaries1D.cpp プロジェクト: anujg1991/cantera
    void ReactingSurf1D::
    eval(int jg, doublereal* xg, doublereal* rg, 
        integer* diagg, doublereal rdt) {
        if (jg >= 0 && (jg < firstPoint() - 2 || jg > lastPoint() + 2)) return;

        // start of local part of global arrays
        doublereal* x = xg + loc();
        doublereal* r = rg + loc();
        integer* diag = diagg + loc();
        doublereal *xb, *rb;

        // specified surface temp
        r[0] = x[0] - m_temp;

        // set the coverages
        doublereal sum = 0.0;
        int k;
        for (k = 0; k < m_nsp; k++) {
            m_work[k] = x[k+1];
            sum += x[k+1];
        }
        m_sphase->setTemperature(x[0]);
        m_sphase->setCoverages(DATA_PTR(m_work));
        //m_kin->advanceCoverages(1.0);
        //m_sphase->getCoverages(m_fixed_cov.begin());

        // set the left gas state to the adjacent point

        int leftloc = 0, rightloc = 0;
        int pnt = 0;

        if (m_flow_left) {
            leftloc = m_flow_left->loc();
            pnt = m_flow_left->nPoints() - 1;
            m_flow_left->setGas(xg + leftloc, pnt);
        }

        if (m_flow_right) {
            rightloc = m_flow_right->loc();
            m_flow_right->setGas(xg + rightloc, 0);
        }

        m_kin->getNetProductionRates(DATA_PTR(m_work));
        doublereal rs0 = 1.0/m_sphase->siteDensity();
            
        //scale(m_work.begin(), m_work.end(), m_work.begin(), m_mult[0]);
        
        //        bool enabled = true;
        int ioffset = m_kin->kineticsSpeciesIndex(0, m_surfindex);

        if (m_enabled) {
            doublereal maxx = -1.0;
            int imx = -1;
            for (k = 0; k < m_nsp; k++) {
                r[k+1] = m_work[k + ioffset] * m_sphase->size(k) * rs0;
                r[k+1] -= rdt*(x[k+1] - prevSoln(k+1,0));
                diag[k+1] = 1;
                if (x[k+1] > maxx) {
                    maxx = x[k+1];
                    imx = k+1;
                }
            }
            r[1] = 1.0 - sum;
            diag[1] = 0;
        }
        else {
            for (k = 0; k < m_nsp; k++) {
                r[k+1] = x[k+1] - m_fixed_cov[k];
                diag[k+1] = 0;
            }
        }
        
        if (m_flow_right) {
            rb = r + 1;
            xb = x + 1;
            rb[2] = xb[2] - x[0];            // specified T
        }
        int nc;
        if (m_flow_left) {
            nc = m_flow_left->nComponents();
            const doublereal* mwleft = DATA_PTR(m_phase_left->molecularWeights());
            rb =r - nc;
            xb = x - nc;
            rb[2] = xb[2] - x[0];            // specified T
            for (int nl = 1; nl < m_left_nsp; nl++) {
                rb[4+nl] += m_work[nl]*mwleft[nl];
            }
        }
    }
コード例 #21
0
void TestSnapStrategy::testExtensionDirection()
{
    /* TEST CASE 0
       Supposed to return null
    */
    ExtensionSnapStrategy toTestOne;
    KoPathShape uninitiatedPathShape;
    KoPathPoint::PointProperties normal = KoPathPoint::Normal;
    const QPointF initiatedPoint0(0,0);
    KoPathPoint initiatedPoint(&uninitiatedPathShape, initiatedPoint0, normal);
    QMatrix initiatedMatrixParam(1,1,1,1,1,1);
    const QTransform initiatedMatrix(initiatedMatrixParam);
    QPointF direction2 = toTestOne.extensionDirection( &initiatedPoint, initiatedMatrix);
    QVERIFY(direction2.isNull());

    /* TEST CASE 1
    tests a point that:
     - is the first in a subpath,
     - does not have the firstSubpath property set,
     - it has no activeControlPoint1,
     - is has no previous point

     = expected returning an empty QPointF
    */
    ExtensionSnapStrategy toTestTwo;
    QPointF expectedPointTwo(0,0);
    KoPathShape shapeOne;

    QPointF firstPoint(0,1);
    QPointF secondPoint(1,2);
    QPointF thirdPoint(2,3);
    QPointF fourthPoint(3,4);

    shapeOne.moveTo(firstPoint);
    shapeOne.lineTo(secondPoint);
    shapeOne.lineTo(thirdPoint);
    shapeOne.lineTo(fourthPoint);

    QPointF paramPositionTwo(0,1);
    KoPathPoint paramPointTwo;
    paramPointTwo.setPoint(paramPositionTwo);
    paramPointTwo.setParent(&shapeOne);

    const QTransform paramTransMatrix(1,2,3,4,5,6);
    QPointF directionTwo = toTestTwo.extensionDirection( &paramPointTwo, paramTransMatrix);
    QCOMPARE(directionTwo, expectedPointTwo);

    /* TEST CASE 2
    tests a point that:
     - is the second in a subpath,
     - does not have the firstSubpath property set,
     - it has no activeControlPoint1,
     - is has a previous point

     = expected returning an
    */
    ExtensionSnapStrategy toTestThree;
    QPointF expectedPointThree(0,0);
    QPointF paramPositionThree(1,1);
    KoPathPoint paramPointThree;
    paramPointThree.setPoint(paramPositionThree);
    paramPointThree.setParent(&shapeOne);
    QPointF directionThree = toTestThree.extensionDirection( &paramPointThree, paramTransMatrix);
    QCOMPARE(directionThree, expectedPointThree);

}
コード例 #22
0
void Circle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();
    if (alpha == 0.0f) {
        return; // do nothing if our alpha is 0, we're not visible
    }

    bool geometryChanged = _dirty;
    _dirty = false;

    const float FULL_CIRCLE = 360.0f;
    const float SLICES = 180.0f;  // The amount of segment to create the circle
    const float SLICE_ANGLE = FULL_CIRCLE / SLICES;
    const float MAX_COLOR = 255.0f;

    auto geometryCache = DependencyManager::get<GeometryCache>();

    Q_ASSERT(args->_batch);
    auto& batch = *args->_batch;
    if (args->_pipeline) {
        batch.setPipeline(args->_pipeline->pipeline);
    }

    // FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround

    auto transform = getTransform();
    transform.postScale(glm::vec3(getDimensions(), 1.0f));
    batch.setModelTransform(transform);

    // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
    // we just draw a line...
    if (getIsSolid()) {
        if (!_quadVerticesID) {
            _quadVerticesID = geometryCache->allocateID();
        }

        if (geometryChanged) {
            QVector<glm::vec2> points;
            QVector<glm::vec4> colors;

            float pulseLevel = updatePulse();
            vec4 pulseModifier = vec4(1);
            if (_alphaPulse != 0.0f) {
                pulseModifier.a = (_alphaPulse >= 0.0f) ? pulseLevel : (1.0f - pulseLevel);
            }
            if (_colorPulse != 0.0f) {
                float pulseValue = (_colorPulse >= 0.0f) ? pulseLevel : (1.0f - pulseLevel);
                pulseModifier = vec4(vec3(pulseValue), pulseModifier.a);
            }
            vec4 innerStartColor = vec4(toGlm(_innerStartColor), _innerStartAlpha) * pulseModifier;
            vec4 outerStartColor = vec4(toGlm(_outerStartColor), _outerStartAlpha) * pulseModifier;
            vec4 innerEndColor = vec4(toGlm(_innerEndColor), _innerEndAlpha) * pulseModifier;
            vec4 outerEndColor = vec4(toGlm(_outerEndColor), _outerEndAlpha) * pulseModifier;

            if (_innerRadius <= 0) {
                _solidPrimitive = gpu::TRIANGLE_FAN;
                points << vec2();
                colors << innerStartColor;
                for (float angle = _startAt; angle <= _endAt; angle += SLICE_ANGLE) {
                    float range = (angle - _startAt) / (_endAt - _startAt);
                    float angleRadians = glm::radians(angle);
                    points << glm::vec2(cosf(angleRadians) * _outerRadius, sinf(angleRadians) * _outerRadius);
                    colors << glm::mix(outerStartColor, outerEndColor, range);
                }
            } else {
                _solidPrimitive = gpu::TRIANGLE_STRIP;
                for (float angle = _startAt; angle <= _endAt; angle += SLICE_ANGLE) {
                    float range = (angle - _startAt) / (_endAt - _startAt);

                    float angleRadians = glm::radians(angle);
                    points << glm::vec2(cosf(angleRadians) * _innerRadius, sinf(angleRadians) * _innerRadius);
                    colors << glm::mix(innerStartColor, innerEndColor, range);

                    points << glm::vec2(cosf(angleRadians) * _outerRadius, sinf(angleRadians) * _outerRadius);
                    colors << glm::mix(outerStartColor, outerEndColor, range);
                }
            }
            geometryCache->updateVertices(_quadVerticesID, points, colors);
        }
        
        geometryCache->renderVertices(batch, _solidPrimitive, _quadVerticesID);
        
    } else {
        if (!_lineVerticesID) {
            _lineVerticesID = geometryCache->allocateID();
        }
        
        if (geometryChanged) {
            QVector<glm::vec2> points;
            
            float angle = _startAt;
            float angleInRadians = glm::radians(angle);
            glm::vec2 firstPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
            points << firstPoint;
            
            while (angle < _endAt) {
                angle += SLICE_ANGLE;
                angleInRadians = glm::radians(angle);
                glm::vec2 thisPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
                points << thisPoint;
                
                if (getIsDashedLine()) {
                    angle += SLICE_ANGLE / 2.0f; // short gap
                    angleInRadians = glm::radians(angle);
                    glm::vec2 dashStartPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
                    points << dashStartPoint;
                }
            }
            
            // get the last slice portion....
            angle = _endAt;
            angleInRadians = glm::radians(angle);
            glm::vec2 lastPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
            points << lastPoint;
            geometryCache->updateVertices(_lineVerticesID, points, vec4(toGlm(getColor()), getAlpha()));
        }
        
        if (getIsDashedLine()) {
            geometryCache->renderVertices(batch, gpu::LINES, _lineVerticesID);
        } else {
            geometryCache->renderVertices(batch, gpu::LINE_STRIP, _lineVerticesID);
        }
    }
    
    // draw our tick marks
    // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
    // we just draw a line...
    if (getHasTickMarks()) {
        
        if (_majorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
            _majorTicksVerticesID = geometryCache->allocateID();
        }
        if (_minorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
            _minorTicksVerticesID = geometryCache->allocateID();
        }
        
        if (geometryChanged) {
            QVector<glm::vec2> majorPoints;
            QVector<glm::vec2> minorPoints;
            
            // draw our major tick marks
            if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
                
                float tickMarkAngle = getMajorTickMarksAngle();
                float angle = _startAt - fmodf(_startAt, tickMarkAngle) + tickMarkAngle;
                float angleInRadians = glm::radians(angle);
                float tickMarkLength = getMajorTickMarksLength();
                float startRadius = (tickMarkLength > 0.0f) ? _innerRadius : _outerRadius;
                float endRadius = startRadius + tickMarkLength;
                
                while (angle <= _endAt) {
                    angleInRadians = glm::radians(angle);
                    
                    glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
                    glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
                    
                    majorPoints << thisPointA << thisPointB;
                    
                    angle += tickMarkAngle;
                }
            }
            
            // draw our minor tick marks
            if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
                
                float tickMarkAngle = getMinorTickMarksAngle();
                float angle = _startAt - fmodf(_startAt, tickMarkAngle) + tickMarkAngle;
                float angleInRadians = glm::radians(angle);
                float tickMarkLength = getMinorTickMarksLength();
                float startRadius = (tickMarkLength > 0.0f) ? _innerRadius : _outerRadius;
                float endRadius = startRadius + tickMarkLength;
                
                while (angle <= _endAt) {
                    angleInRadians = glm::radians(angle);
                    
                    glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
                    glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
                    
                    minorPoints << thisPointA << thisPointB;
                    
                    angle += tickMarkAngle;
                }
            }
            
            xColor majorColorX = getMajorTickMarksColor();
            glm::vec4 majorColor(majorColorX.red / MAX_COLOR, majorColorX.green / MAX_COLOR, majorColorX.blue / MAX_COLOR, alpha);
            
            geometryCache->updateVertices(_majorTicksVerticesID, majorPoints, majorColor);
            
            xColor minorColorX = getMinorTickMarksColor();
            glm::vec4 minorColor(minorColorX.red / MAX_COLOR, minorColorX.green / MAX_COLOR, minorColorX.blue / MAX_COLOR, alpha);
            
            geometryCache->updateVertices(_minorTicksVerticesID, minorPoints, minorColor);
        }
        
        geometryCache->renderVertices(batch, gpu::LINES, _majorTicksVerticesID);
        
        geometryCache->renderVertices(batch, gpu::LINES, _minorTicksVerticesID);
    }
}
コード例 #23
0
ファイル: Circle3DOverlay.cpp プロジェクト: ey6es/hifi
void Circle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();

    if (alpha == 0.0) {
        return; // do nothing if our alpha is 0, we're not visible
    }
    
    // Create the circle in the coordinates origin
    float outerRadius = getOuterRadius();
    float innerRadius = getInnerRadius(); // only used in solid case
    float startAt = getStartAt();
    float endAt = getEndAt();
    
    bool geometryChanged = (startAt != _lastStartAt || endAt != _lastEndAt ||
                                innerRadius != _lastInnerRadius || outerRadius != _lastOuterRadius);

    
    const float FULL_CIRCLE = 360.0f;
    const float SLICES = 180.0f;  // The amount of segment to create the circle
    const float SLICE_ANGLE = FULL_CIRCLE / SLICES;

    //const int slices = 15;
    xColor color = getColor();
    const float MAX_COLOR = 255.0f;
    glColor4f(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);


    glDisable(GL_LIGHTING);
    
    glm::vec3 position = getPosition();
    glm::vec3 center = getCenter();
    glm::vec2 dimensions = getDimensions();
    glm::quat rotation = getRotation();

    float glowLevel = getGlowLevel();
    Glower* glower = NULL;
    if (glowLevel > 0.0f) {
        glower = new Glower(glowLevel);
    }

    glPushMatrix();
        glTranslatef(position.x, position.y, position.z);
        glm::vec3 axis = glm::axis(rotation);
        glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
        glPushMatrix();
            glm::vec3 positionToCenter = center - position;
            glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
            glScalef(dimensions.x, dimensions.y, 1.0f);

            glLineWidth(_lineWidth);

            auto geometryCache = DependencyManager::get<GeometryCache>();
            
            // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
            // we just draw a line...
            if (getIsSolid()) {
                if (_quadVerticesID == GeometryCache::UNKNOWN_ID) {
                    _quadVerticesID = geometryCache->allocateID();
                }
                
                if (geometryChanged) {
                    
                    QVector<glm::vec2> points;

                    float angle = startAt;
                    float angleInRadians = glm::radians(angle);
                    glm::vec2 firstInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                    glm::vec2 firstOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);

                    points << firstInnerPoint << firstOuterPoint;

                    while (angle < endAt) {
                        angleInRadians = glm::radians(angle);
                        glm::vec2 thisInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                        glm::vec2 thisOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);

                        points << thisOuterPoint << thisInnerPoint;
                
                        angle += SLICE_ANGLE;
                    }
            
                    // get the last slice portion....
                    angle = endAt;
                    angleInRadians = glm::radians(angle);
                    glm::vec2 lastInnerPoint(cos(angleInRadians) * innerRadius, sin(angleInRadians) * innerRadius);
                    glm::vec2 lastOuterPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
            
                    points << lastOuterPoint << lastInnerPoint;

                    geometryCache->updateVertices(_quadVerticesID, points);
                }
                
                geometryCache->renderVertices(GL_QUAD_STRIP, _quadVerticesID);

            } else {
                if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
                    _lineVerticesID = geometryCache->allocateID();
                }

                if (geometryChanged) {
                    QVector<glm::vec2> points;
                    
                    float angle = startAt;
                    float angleInRadians = glm::radians(angle);
                    glm::vec2 firstPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                    points << firstPoint;

                    while (angle < endAt) {
                        angle += SLICE_ANGLE;
                        angleInRadians = glm::radians(angle);
                        glm::vec2 thisPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                        points << thisPoint;

                        if (getIsDashedLine()) {
                            angle += SLICE_ANGLE / 2.0f; // short gap
                            angleInRadians = glm::radians(angle);
                            glm::vec2 dashStartPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                            points << dashStartPoint;
                        }
                    }
            
                    // get the last slice portion....
                    angle = endAt;
                    angleInRadians = glm::radians(angle);
                    glm::vec2 lastPoint(cos(angleInRadians) * outerRadius, sin(angleInRadians) * outerRadius);
                    points << lastPoint;

                    geometryCache->updateVertices(_lineVerticesID, points);
                }

                if (getIsDashedLine()) {
                    geometryCache->renderVertices(GL_LINES, _lineVerticesID);
                } else {
                    geometryCache->renderVertices(GL_LINE_STRIP, _lineVerticesID);
                }
            }
            
            // draw our tick marks
            // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
            // we just draw a line...
            if (getHasTickMarks()) {

                if (_majorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
                    _majorTicksVerticesID = geometryCache->allocateID();
                }
                if (_minorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
                    _minorTicksVerticesID = geometryCache->allocateID();
                }

                if (geometryChanged) {
                    QVector<glm::vec2> majorPoints;
                    QVector<glm::vec2> minorPoints;

                    // draw our major tick marks
                    if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
                
                        float tickMarkAngle = getMajorTickMarksAngle();
                        float angle = startAt - fmod(startAt, tickMarkAngle) + tickMarkAngle; 
                        float angleInRadians = glm::radians(angle);
                        float tickMarkLength = getMajorTickMarksLength();
                        float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                        float endRadius = startRadius + tickMarkLength;

                        while (angle <= endAt) {
                            angleInRadians = glm::radians(angle);

                            glm::vec2 thisPointA(cos(angleInRadians) * startRadius, sin(angleInRadians) * startRadius);
                            glm::vec2 thisPointB(cos(angleInRadians) * endRadius, sin(angleInRadians) * endRadius);

                            majorPoints << thisPointA << thisPointB;
                
                            angle += tickMarkAngle;
                        }
                    }

                    // draw our minor tick marks
                    if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
                
                        float tickMarkAngle = getMinorTickMarksAngle();
                        float angle = startAt - fmod(startAt, tickMarkAngle) + tickMarkAngle; 
                        float angleInRadians = glm::radians(angle);
                        float tickMarkLength = getMinorTickMarksLength();
                        float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                        float endRadius = startRadius + tickMarkLength;

                        while (angle <= endAt) {
                            angleInRadians = glm::radians(angle);

                            glm::vec2 thisPointA(cos(angleInRadians) * startRadius, sin(angleInRadians) * startRadius);
                            glm::vec2 thisPointB(cos(angleInRadians) * endRadius, sin(angleInRadians) * endRadius);

                            minorPoints << thisPointA << thisPointB;
                
                            angle += tickMarkAngle;
                        }
                    }

                    geometryCache->updateVertices(_majorTicksVerticesID, majorPoints);
                    geometryCache->updateVertices(_minorTicksVerticesID, minorPoints);
                }

                xColor majorColor = getMajorTickMarksColor();
                glColor4f(majorColor.red / MAX_COLOR, majorColor.green / MAX_COLOR, majorColor.blue / MAX_COLOR, alpha);
                geometryCache->renderVertices(GL_LINES, _majorTicksVerticesID);

                xColor minorColor = getMinorTickMarksColor();
                glColor4f(minorColor.red / MAX_COLOR, minorColor.green / MAX_COLOR, minorColor.blue / MAX_COLOR, alpha);
                geometryCache->renderVertices(GL_LINES, _minorTicksVerticesID);
            }
            
 
        glPopMatrix();
    glPopMatrix();
    
    if (geometryChanged) {
        _lastStartAt = startAt;
        _lastEndAt = endAt;
        _lastInnerRadius = innerRadius;
        _lastOuterRadius = outerRadius;
    }
    
    if (glower) {
        delete glower;
    }
}
コード例 #24
0
void ReactingSurf1D::eval(size_t jg, doublereal* xg, doublereal* rg,
                          integer* diagg, doublereal rdt)
{
    if (jg != npos && (jg + 2 < firstPoint() || jg > lastPoint() + 2)) {
        return;
    }

    // start of local part of global arrays
    doublereal* x = xg + loc();
    doublereal* r = rg + loc();
    integer* diag = diagg + loc();

    // specified surface temp
    r[0] = x[0] - m_temp;

    // set the coverages
    doublereal sum = 0.0;
    for (size_t k = 0; k < m_nsp; k++) {
        m_work[k] = x[k+1];
        sum += x[k+1];
    }
    m_sphase->setTemperature(x[0]);
    m_sphase->setCoveragesNoNorm(m_work.data());

    // set the left gas state to the adjacent point

    size_t leftloc = 0, rightloc = 0;
    size_t pnt = 0;

    if (m_flow_left) {
        leftloc = m_flow_left->loc();
        pnt = m_flow_left->nPoints() - 1;
        m_flow_left->setGas(xg + leftloc, pnt);
    }

    if (m_flow_right) {
        rightloc = m_flow_right->loc();
        m_flow_right->setGas(xg + rightloc, 0);
    }

    m_kin->getNetProductionRates(m_work.data());
    doublereal rs0 = 1.0/m_sphase->siteDensity();
    size_t ioffset = m_kin->kineticsSpeciesIndex(0, m_surfindex);

    if (m_enabled) {
        doublereal maxx = -1.0;
        for (size_t k = 0; k < m_nsp; k++) {
            r[k+1] = m_work[k + ioffset] * m_sphase->size(k) * rs0;
            r[k+1] -= rdt*(x[k+1] - prevSoln(k+1,0));
            diag[k+1] = 1;
            maxx = std::max(x[k+1], maxx);
        }
        r[1] = 1.0 - sum;
        diag[1] = 0;
    } else {
        for (size_t k = 0; k < m_nsp; k++) {
            r[k+1] = x[k+1] - m_fixed_cov[k];
            diag[k+1] = 0;
        }
    }

    if (m_flow_right) {
        double* rb = r + 1;
        double* xb = x + 1;
        rb[2] = xb[2] - x[0]; // specified T
    }
    if (m_flow_left) {
        size_t nc = m_flow_left->nComponents();
        const vector_fp& mwleft = m_phase_left->molecularWeights();
        double* rb = r - nc;
        double* xb = x - nc;
        rb[2] = xb[2] - x[0]; // specified T
        size_t nSkip = m_flow_left->rightExcessSpecies();
        for (size_t nl = 0; nl < m_left_nsp; nl++) {
            if (nl != nSkip) {
                rb[4+nl] += m_work[nl]*mwleft[nl];
            }
        }
    }
}
コード例 #25
0
ファイル: BlockLocalizer.cpp プロジェクト: Hirozy/cameraTest
void BlockLocalizer::FindDown()
{
	cv::Point firstPoint(leftpoints[leftpoints.size() - 1].x + 100, leftpoints[leftpoints.size() - 1].y);
	//先查找第一个点
	if (1 == 1)
	{
		int y = -1;
		int startY = img.rows - 1;
		startY = (firstPoint.y + ROW_SPAN * 2) < startY ? (firstPoint.y - ROW_SPAN * 2) : startY;
		while (y == -1 && startY > firstPoint.y - RANGE_DEFAULT)
		{
			y = getYOnLine(cv::Point(firstPoint.x, startY), RANGE_DEFAULT, false);
			startY -= RANGE_DEFAULT / 2;
		}
		if (y == -1)
			return;
		else
			firstPoint.y = y;
	}
	downpoints.push_back(firstPoint);
	int centerY = firstPoint.y;
	int lastY = firstPoint.y;
	int range = RANGE_DEFAULT;
	bool needReFind = false;//对该行是否需要扩大range重新搜索
	int notfoundCount = 0;//未找到点次数
	//扫描其他点,左往右
	for (int x = firstPoint.x; (x + COL_SPAN) < img.cols; x += COL_SPAN)
	{
		int	y = getYOnLine(cv::Point(x, centerY), range, false);
		if (y >= 0)
		{
			downpoints.push_back(cv::Point(x, y));
			//匀速模型预测下一个点的y坐标
			centerY = y + y - lastY;
			if (centerY < 0) centerY = 0;
			if (centerY >= img.rows) centerY = img.rows - 1;
			lastY = y;
			if (!needReFind)
				needReFind = true;

			if (range > RANGE_MINI) range -= (RANGE_DEFAULT - RANGE_MINI) / 3;
			if (range < RANGE_MINI) range = RANGE_MINI;
		}
		else if (needReFind)//是否要重新扫描改行
		{
			range = RANGE_DEFAULT;
			x -= COL_SPAN;
			needReFind = false;
		}
		else
		{
			notfoundCount++;
			if (notfoundCount >= 3)
				break;
		}
	}
	std::sort(downpoints.begin(), downpoints.end(), ORDER_BY_X_ASC);
	std::unique(downpoints.begin(), downpoints.end());

#ifdef BL_OUTPUT_DEBUG_INFO
	//debug绘图
	for (int i = 0; i < downpoints.size(); i++)
	{
		cv::circle(drowDebugDetectUD, downpoints[i], 4, cv::Scalar(255, 255, 0), -1);
	}
#endif
}
コード例 #26
0
ファイル: BlockLocalizer.cpp プロジェクト: Hirozy/cameraTest
void BlockLocalizer::FindUp()
{
	cv::Point firstPoint(2048,0);
	//先查找第一个点
	if (1 == 1)
	{
		int y = -1;
		int startY = 0;
		while (y == -1 && startY < img.rows /2)
		{
			y = getYOnLine(cv::Point(firstPoint.x, startY), RANGE_DEFAULT);
			startY += RANGE_DEFAULT / 2;
		}
		if (y == -1)
			return;
		else
			firstPoint.y = y;
	}


	uppoints.push_back(firstPoint);
	int centerY = firstPoint.y;
	int lastY = firstPoint.y;
	int range = RANGE_DEFAULT;
	bool needReFind = false;//对该行是否需要扩大range重新搜索
	//扫描其他点,左往右
	for (int x = 2048 + COL_SPAN; x < img.cols; x += COL_SPAN)
	{
		int	y = getYOnLine(cv::Point(x, centerY), range);
		if (y >= 0)
		{
			uppoints.push_back(cv::Point(x, y));
			//匀速模型预测下一个点的y坐标
			centerY = y + y - lastY;
			if (centerY < 0) centerY = 0;
			if (centerY >= img.rows) centerY = img.rows - 1;
			lastY = y;
			if (!needReFind)
				needReFind = true;

			if (range > RANGE_MINI) range -= (RANGE_DEFAULT - RANGE_MINI) /3;
			if (range < RANGE_MINI) range = RANGE_MINI;
		}
		else
		{
			if (needReFind)//是否要重新扫描改行
			{
				range = RANGE_DEFAULT;
				x -= COL_SPAN;
				needReFind = false;
			}
		}
	}
	centerY = firstPoint.y;
	lastY = firstPoint.y;
	range = RANGE_DEFAULT;
	needReFind = false;
	int notfoundCount = 0;//未找到点次数
	//扫描其他点,右往左
	for (int x = 2048 - COL_SPAN; x > 0; x -= COL_SPAN)
	{
		int	y = getYOnLine(cv::Point(x, centerY), range);
		if (y >= 0)
		{
			uppoints.push_back(cv::Point(x, y));
			//匀速模型预测下一个点的y坐标
			centerY = y + y - lastY;
			lastY = y;
			if (!needReFind)
				needReFind = true;

			if (range > RANGE_MINI) range -= (RANGE_DEFAULT - RANGE_MINI) / 3;
			if (range < RANGE_MINI) range = RANGE_MINI;
		}
		else if (needReFind)//是否要重新扫描改行
		{
			range = RANGE_DEFAULT;
			x += COL_SPAN;
			needReFind = false;
		}
		else
		{
			notfoundCount++;
			if (notfoundCount >= 3)
				break;
		}
	}
	std::sort(uppoints.begin(), uppoints.end(), ORDER_BY_X_ASC);
	std::unique(uppoints.begin(), uppoints.end());
	



#ifdef BL_OUTPUT_DEBUG_INFO
	//debug绘图
	for (int i = 0; i < uppoints.size(); i++)
	{
		cv::circle(drowDebugDetectUD, uppoints[i], 4, cv::Scalar(255, 255, 0), -1);
	}
#endif

	needReFind = 0;
}
コード例 #27
0
ファイル: Circle3DOverlay.cpp プロジェクト: MarcelEdward/hifi
void Circle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();

    if (alpha == 0.0f) {
        return; // do nothing if our alpha is 0, we're not visible
    }

    // Create the circle in the coordinates origin
    float outerRadius = getOuterRadius();
    float innerRadius = getInnerRadius(); // only used in solid case
    float startAt = getStartAt();
    float endAt = getEndAt();

    bool geometryChanged = (startAt != _lastStartAt || endAt != _lastEndAt ||
                                innerRadius != _lastInnerRadius || outerRadius != _lastOuterRadius);


    const float FULL_CIRCLE = 360.0f;
    const float SLICES = 180.0f;  // The amount of segment to create the circle
    const float SLICE_ANGLE = FULL_CIRCLE / SLICES;

    //const int slices = 15;
    xColor colorX = getColor();
    const float MAX_COLOR = 255.0f;
    glm::vec4 color(colorX.red / MAX_COLOR, colorX.green / MAX_COLOR, colorX.blue / MAX_COLOR, alpha);

    bool colorChanged = colorX.red != _lastColor.red || colorX.green != _lastColor.green || colorX.blue != _lastColor.blue;
    _lastColor = colorX;

    auto geometryCache = DependencyManager::get<GeometryCache>();
    
    Q_ASSERT(args->_batch);
    auto& batch = *args->_batch;
    batch._glLineWidth(_lineWidth);
    
    auto transform = _transform;
    transform.postScale(glm::vec3(getDimensions(), 1.0f));
    batch.setModelTransform(transform);
    DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, false);
    
    // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
    // we just draw a line...
    if (getIsSolid()) {
        if (_quadVerticesID == GeometryCache::UNKNOWN_ID) {
            _quadVerticesID = geometryCache->allocateID();
        }
        
        if (geometryChanged || colorChanged) {
            
            QVector<glm::vec2> points;
            
            float angle = startAt;
            float angleInRadians = glm::radians(angle);
            glm::vec2 mostRecentInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
            glm::vec2 mostRecentOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
            
            while (angle < endAt) {
                angleInRadians = glm::radians(angle);
                glm::vec2 thisInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
                glm::vec2 thisOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
                
                points << mostRecentInnerPoint << mostRecentOuterPoint << thisOuterPoint; // first triangle
                points << mostRecentInnerPoint << thisInnerPoint << thisOuterPoint; // second triangle
                
                angle += SLICE_ANGLE;

                mostRecentInnerPoint = thisInnerPoint;
                mostRecentOuterPoint = thisOuterPoint;
            }
            
            // get the last slice portion....
            angle = endAt;
            angleInRadians = glm::radians(angle);
            glm::vec2 lastInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
            glm::vec2 lastOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);

            points << mostRecentInnerPoint << mostRecentOuterPoint << lastOuterPoint; // first triangle
            points << mostRecentInnerPoint << lastInnerPoint << lastOuterPoint; // second triangle
            
            geometryCache->updateVertices(_quadVerticesID, points, color);
        }
        
        geometryCache->renderVertices(batch, gpu::TRIANGLES, _quadVerticesID);
        
    } else {
        if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
            _lineVerticesID = geometryCache->allocateID();
        }
        
        if (geometryChanged || colorChanged) {
            QVector<glm::vec2> points;
            
            float angle = startAt;
            float angleInRadians = glm::radians(angle);
            glm::vec2 firstPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
            points << firstPoint;
            
            while (angle < endAt) {
                angle += SLICE_ANGLE;
                angleInRadians = glm::radians(angle);
                glm::vec2 thisPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
                points << thisPoint;
                
                if (getIsDashedLine()) {
                    angle += SLICE_ANGLE / 2.0f; // short gap
                    angleInRadians = glm::radians(angle);
                    glm::vec2 dashStartPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
                    points << dashStartPoint;
                }
            }
            
            // get the last slice portion....
            angle = endAt;
            angleInRadians = glm::radians(angle);
            glm::vec2 lastPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
            points << lastPoint;
            
            geometryCache->updateVertices(_lineVerticesID, points, color);
        }
        
        if (getIsDashedLine()) {
            geometryCache->renderVertices(batch, gpu::LINES, _lineVerticesID);
        } else {
            geometryCache->renderVertices(batch, gpu::LINE_STRIP, _lineVerticesID);
        }
    }
    
    // draw our tick marks
    // for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
    // we just draw a line...
    if (getHasTickMarks()) {
        
        if (_majorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
            _majorTicksVerticesID = geometryCache->allocateID();
        }
        if (_minorTicksVerticesID == GeometryCache::UNKNOWN_ID) {
            _minorTicksVerticesID = geometryCache->allocateID();
        }
        
        if (geometryChanged) {
            QVector<glm::vec2> majorPoints;
            QVector<glm::vec2> minorPoints;
            
            // draw our major tick marks
            if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
                
                float tickMarkAngle = getMajorTickMarksAngle();
                float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
                float angleInRadians = glm::radians(angle);
                float tickMarkLength = getMajorTickMarksLength();
                float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                float endRadius = startRadius + tickMarkLength;
                
                while (angle <= endAt) {
                    angleInRadians = glm::radians(angle);
                    
                    glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
                    glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
                    
                    majorPoints << thisPointA << thisPointB;
                    
                    angle += tickMarkAngle;
                }
            }
            
            // draw our minor tick marks
            if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
                
                float tickMarkAngle = getMinorTickMarksAngle();
                float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
                float angleInRadians = glm::radians(angle);
                float tickMarkLength = getMinorTickMarksLength();
                float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
                float endRadius = startRadius + tickMarkLength;
                
                while (angle <= endAt) {
                    angleInRadians = glm::radians(angle);
                    
                    glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
                    glm::vec2 thisPointB(cosf(angleInRadians) * endRadius, sinf(angleInRadians) * endRadius);
                    
                    minorPoints << thisPointA << thisPointB;
                    
                    angle += tickMarkAngle;
                }
            }
            
            xColor majorColorX = getMajorTickMarksColor();
            glm::vec4 majorColor(majorColorX.red / MAX_COLOR, majorColorX.green / MAX_COLOR, majorColorX.blue / MAX_COLOR, alpha);
            
            geometryCache->updateVertices(_majorTicksVerticesID, majorPoints, majorColor);
            
            xColor minorColorX = getMinorTickMarksColor();
            glm::vec4 minorColor(minorColorX.red / MAX_COLOR, minorColorX.green / MAX_COLOR, minorColorX.blue / MAX_COLOR, alpha);
            
            geometryCache->updateVertices(_minorTicksVerticesID, minorPoints, minorColor);
        }
        
        geometryCache->renderVertices(batch, gpu::LINES, _majorTicksVerticesID);
        
        geometryCache->renderVertices(batch, gpu::LINES, _minorTicksVerticesID);
    }
    
    if (geometryChanged) {
        _lastStartAt = startAt;
        _lastEndAt = endAt;
        _lastInnerRadius = innerRadius;
        _lastOuterRadius = outerRadius;
    }
}
コード例 #28
0
std::list<Blob> BlobDetection::Invoke(Image &img) {
	
	std::list<Blob> blobList;

	Point firstPoint(0, -1);
	Point secondPoint(-1, -1);
	Point thirdPoint(-1, 0);
	Point fourthPoint(-1, 1);

	Point _checkPoints[4];

	_checkPoints[0] = firstPoint;
	_checkPoints[1] = secondPoint;
	_checkPoints[2] = thirdPoint;
	_checkPoints[3] = fourthPoint;

	int height = img.GetHeight();
	int width = img.GetWidth();

	int **ary = new int*[height];
	for(int i = 0; i < height; ++i) {
		ary[i] = new int[width];
		for(int z = 0; z < width; z++) {
			ary[i][z] = 0;
		}
	}


	int labelIndex = 0;


	bool neighbourFound = false;
	int smallestNeighbourLabel = 0;

	for(int y = 0; y< height; y++) {
		for(int x = 0; x < width; x++) {
			if(img.GetPixelBlue(x,y) == 255 && img.GetPixelGreen(x,y) == 255 && img.GetPixelRed(x,y) == 255) {
				ary[y][x] = 1;
				//For every pixel check pixels around it.
				for(int listIndex = 0; listIndex < 4; listIndex++) {

					int _x = x + _checkPoints[listIndex].getX();
					int _y = y + _checkPoints[listIndex].getY();

					if(_x > 0 && _y > 0 && ary[_y][_x] > 0) {
						neighbourFound = true;
						if(smallestNeighbourLabel == 0 || ary[_y][_x] < smallestNeighbourLabel) {
							smallestNeighbourLabel = ary[_y][_x];
						}
					}
				}
				if(neighbourFound == false) {
					ary[y][x] = labelIndex++;
				} else {
					ary[y][x] = smallestNeighbourLabel;
				}
				neighbourFound = false;
				smallestNeighbourLabel = 0;
			}
		}
	}

	int *labelColors = new int[labelIndex];

	for(int a = 0; a <labelIndex; a++) {
		labelColors[a] = rand() % 200 + 50;
	}



	for(int yy = 0; yy < height; yy++){
		for(int xx =0; xx < width; xx++) {
			if(ary[yy][xx] > 0) {
				img.SetPixel(xx,yy, labelColors[ary[yy][xx]] << 24 | 0 << 16 | labelColors[ary[yy][xx]] << 8);
			}
		}
	}





	//newImg.SaveImageToFile("ppp_");
	img.SaveImageToFile("changed");
	return blobList;

}