コード例 #1
0
ファイル: jetpackUI.cpp プロジェクト: Reptarsrage/Jetpack
//----------------------------------------------------
// Constructor.  Creates all of the widgets.
// Add new widgets here
//----------------------------------------------------
JetpackUI::JetpackUI() {
	// Initialize
	sprites = new Sprites();
	animating = false;
	level_cache = NULL;
	
	// Create the main window
	
	m_mainWindow = new Fl_Double_Window(DEFAULT_WIDTH, DEFAULT_HEIGHT, "Jetpack");
		m_mainWindow->user_data((void*)(this));	// record self to be used by static callback functions
		// install menu bar
		m_menubar_editor = new Fl_Menu_Bar(0, 0, DEFAULT_WIDTH, DEFAULT_MARGIN);
		m_menubar_editor->menu(menuitems_e);
		m_menubar_gamePlay = new Fl_Menu_Bar(0, 0, DEFAULT_WIDTH, DEFAULT_MARGIN);
		m_menubar_gamePlay->menu(menuitems_g);
		m_menubar_gamePlay->hide();
		m_menubar_editor->show();
		
		Fl_Group* group_f = new Fl_Group(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT);
			LoadingMenu *loader = new LoadingMenu(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT, "Load Level", this);
		group_f->end();
		group_f->hide();

		Fl_Group* group_h = new Fl_Group(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT);
			SavingMenu *saver = new SavingMenu(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT, "Save Level", this);
		group_h->end();
		group_h->hide();

		Fl_Group* group_g = new Fl_Group(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT);
			// install editor view window
			Maestro *game = new Maestro(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT - DEFAULT_MARGIN, this, "");
		group_g->end();
		group_g->hide();
		Fl_Group* group_e = new Fl_Group(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT);
			// install gameplay view window
			Editor *editor = new Editor(0, DEFAULT_MARGIN, DEFAULT_WIDTH, DEFAULT_HEIGHT - DEFAULT_MARGIN, "");
			editor->m_UI = this;
		group_e->end();
		//group_e->hide();
    m_mainWindow->end();

	//// Set dimensions
	m_nPaintWidth = m_nWidth = DEFAULT_WIDTH;
	m_nPaintHeight = m_nHeight = DEFAULT_HEIGHT - DEFAULT_MARGIN;
	m_editor_group = group_e;
	m_gamePlay_group = group_g;
	m_load_group = group_f;
	m_save_group = group_h;
	m_editor = editor;
	m_gamePlay = game;
	m_loader = loader;
	m_saver = saver;
	m_current = editor;
	m_mainWindow->iconize(); // IMPORTANT
	startAnimating();
	Fl_Widget * icon = fl_message_icon();
	icon->hide();
}
コード例 #2
0
ファイル: main_ui.cpp プロジェクト: BackupTheBerlios/holap
void
preset_click (Fl_Button * o, void *)
{

  int ok;

  char temp2[128];
  long long kk = (long long) o->user_data ();
  int num = (int) kk;
  int tecla = Fl::event_key ();

  if (Fl::event_button () == 3)
    {

      Fl_Widget *w = gui.ob->child (num);


      if (strlen (Banco[num].Name) > 0)
	{
	  Fl_Widget *m = fl_message_icon ();
	  m->parent ()->copy_label ("goomf");
	  sprintf (temp2, "Overwrite? \"%s\"", w->label ());
	  ok = fl_choice (temp2, "No", "Yes", NULL);
	  if (!ok)
	    return;
	}

      strcpy (Name, gui.Pname->value ());
      preset_to_bank (num);
      w->copy_label (gui.Pname->value ());
      Haz_laristra ();
      Send_laristra ();
    }



  if ((Fl::event_button () == 1) || tecla == 32)
    {
      gui.PresetSelect->value (num);
      Put_Combi (num);
      gui.ready = 2;
    }

}