void drawFrog() { if(frog.x < 0) { frog.x = 0; } else if(frog.x > 146) { frog.x = 146; } else if(frog.y < 0){ frog.y = 0; } else if(frog.y > 226) { frog.y = 226; } //drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); flipPage(); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog2); flipPage(); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog3); flipPage(); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog4); flipPage(); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); flipPage(); }
void drawOther() { redcar1.y += 2; yellowcar1.y += 2; bluecar1.y += 2; flower1.y += 2; tree1.y += 2; flower2.y += 2; tree2.y += 2; delay(1); drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); drawImage4(redcar1.x, redcar1.y, REDCAR_WIDTH, REDCAR_HEIGHT, redcar); drawImage4(yellowcar1.x, yellowcar1.y, YELLOWCAR_WIDTH, YELLOWCAR_HEIGHT, yellowcar); drawImage4(bluecar1.x, bluecar1.y, BLUECAR_WIDTH, BLUECAR_HEIGHT, bluecar); drawImage4(flower1.x, flower1.y, FLOWER_WIDTH, FLOWER_HEIGHT, flower); drawImage4(tree1.x, tree1.y, TREE_WIDTH, TREE_HEIGHT, tree); drawImage4(flower2.x, flower2.y, FLOWER_WIDTH, FLOWER_HEIGHT, flower); drawImage4(tree2.x, tree2.y, TREE_WIDTH, TREE_HEIGHT, tree); flipPage(); }
int main() { REG_DISPCNT = MODE4 | BG2_ENABLE; initialize(); while (1) { waitForVblank(); flipPage(); clear(); update(); draw(); } }
static void loseLife() { numOfLives--; if (numOfLives >= 0) { drawString4(95, 75, "LIVES -1", PALETTE[1]); flipPage(); delay(20); loadAvatar(); } else { lose(); } }
int simTick() { if (KEY_DOWN_NOW(BUTTON_SELECT)) { while (KEY_DOWN_NOW(BUTTON_SELECT)) { } return 0; } drawScreen(); waitForVBlank(); flipPage(); return 1; }
int main() { setMode(MODE_4 | BG2_ENABLE); startGame(); while(1) { if (KEY_DOWN_NOW(KEY_START) && state == 0) { state = 1; numOfLives = 3; loadAvatar(); fillPalette(GPalette_palette, 0, GPALETTE_PALETTE_SIZE); PALETTE[200] = BLACK; PALETTE[201] = WHITE; PALETTE[202] = RED; PALETTE[203] = GREEN; PALETTE[204] = BLUE; for (int i = 0; i < 5; i++) { homeFlags[i] = 0; } } if (state == 1) { drawBG(); char liveStr[7]; if (numOfLives >= 0) { sprintf(liveStr, "%d", numOfLives); drawString4(10, 147, "LIVES LEFT: ", PALETTE[1]); drawString4(80, 147, liveStr, PALETTE[1]); } drawTrucks(); drawCars(); drawCrocodiles(); drawWoods(); drawFrog(); collision(); reset(); delay(2); waitForVblank(); flipPage(); } if (state == 2) { while (1) { if (KEY_DOWN_NOW(KEY_START)) { state = 0; break; } } } } return 0; }
void TopLevel::setupMenuBar() { // File menu KStdAction::open( this, SLOT( faxOpen() ), actionCollection() ); actRecent = KStdAction::openRecent( this, SLOT( faxOpen( const KURL & ) ), actionCollection() ); actSave = KStdAction::save( this, SLOT( faxSave() ), actionCollection() ); actSaveAs = KStdAction::saveAs( this, SLOT( faxSaveAs() ), actionCollection() ); actPrint = KStdAction::print( this, SLOT( print() ), actionCollection() ); KStdAction::quit( this, SLOT( close() ), actionCollection() ); actAdd = new KAction( i18n( "A&dd..." ), "filenew", KShortcut(), this, SLOT( faxAdd() ), actionCollection(), "file_add_fax" ); actRecent->setMaxItems( 5 ); // View Menu actSize = KStdAction::actualSize( this, SLOT( actualSize() ), actionCollection() ); actZoomIn = KStdAction::zoomIn( this, SLOT( zoomin() ), actionCollection() ); actZoomOut = KStdAction::zoomOut( this, SLOT( zoomout() ), actionCollection() ); actRotate = new KAction( i18n( "&Rotate Page" ), "rotate", KShortcut(), this, SLOT( rotatePage() ), actionCollection(), "view_rotate" ); actMirror = new KAction( i18n( "Mirror Page" ), KShortcut(), this, SLOT( mirrorPage() ), actionCollection(), "view_mirror" ); actFlip = new KAction( i18n( "&Flip Page" ), KShortcut(), this, SLOT( flipPage() ), actionCollection(), "view_flip" ); // Go menu actNext = KStdAction::next( this, SLOT( nextPage() ), actionCollection() ); actPrev = KStdAction::prior( this, SLOT( prevPage() ), actionCollection() ); actFirst = KStdAction::firstPage( this, SLOT( firstPage() ), actionCollection() ); actLast = KStdAction::lastPage( this, SLOT( lastPage() ), actionCollection() ); // Settings menu KStdAction::preferences( this, SLOT( faxoptions() ), actionCollection() ); }
int main() { //create obj //X megaman megamanX; megamanX.r = 62; megamanX.c = 30; megamanX.mapX = megamanX.c; megamanX.mapY = megamanX.r; megamanX.inAir = 0; megamanX.lives = 20; //blast Blast blast;; blast.r = 0; blast.c = megamanX.c; blast.fired = 0; blast.speed = 8; //drlight Drlight drlight; drlight.r = 0; drlight.c = 0; //minion Minion minion; minion.r = 0; minion.c = 0; minion.lives = 5; //turret Turret turret; turret.r = 0; turret.c = 0; turret.lives = 10; //bullet Bullet bullet; bullet.r = 0; bullet.c = 0; //worldMap ground set up WorldMap worldmap[1688]; for(int x=0; x<535; x++) { worldmap[x].y = 94; } for(int x=545; x<905; x++) { worldmap[x].y = 74; } for(int x=921; x<1688; x++) { worldmap[x].y = 84; } // 1. Set up REG_DISPCNT // Enable objects (sprites) (by setting bit 10) and set the sprite dimension type (given to you by nin10kit) // 2. Copy the palette given to into the sprite palette (SPRITEPAL) // 3 Copy the sprite tile graphics to character block 5 // 4. For each of the 128 sprites set its attribute 0 to hide them (ATTR0_HIDE) // 5. When you want to use a sprite pick a OamEntry. // a. Modify its attribute 0 with its x and or this with the palette type (from nin10kit) and shape (nin10kit) // b. Modify its attribute 1 with its y and size (nin10kit) // c. Modify its attribute 2 with the sprite id (nin10kit) REG_DISPCTL = MODE4 | BG2_ENABLE | OBJ_ENABLE | X_DIMENSION_TYPE; DMA[3].src = X_palette; DMA[3].dst = SPRITEPAL; DMA[3].cnt = DMA_ON | X_PALETTE_SIZE; DMA[3].src = X; DMA[3].dst = SPRITEDATA; DMA[3].cnt = DMA_ON | X_SIZE; //copy OamEntry shadow[128]; //make all sprites transparent for(int i=0; i<128; i++) { shadow[i].attr0 = ATTR0_HIDE; } //helper //((SPRITEMEM[0].attr0 &~ 0x00FF)|(20)) //((SPRITEMEM[1].attr0 &~ 0x01FF)|(0)) int state=0; int hold=0; while(1) { if(gameState==0) { DMA[3].src = title_palette; DMA[3].dst = PALETTE; DMA[3].cnt = DMA_ON | TITLE_PALETTE_SIZE; stage_stop(); megaman_play(); } while(gameState==0) { drawImage4(0,0,240,160,title); if(KEY_DOWN_NOW(BUTTON_A) || KEY_DOWN_NOW(BUTTON_START)) { gameState=1; megaman_stop(); break; } waitForVblank(); flipPage(); } if(gameState==1) { //setup stage palette DMA[3].src = stage_palette; DMA[3].dst = PALETTE; DMA[3].cnt = DMA_ON | STAGE_PALETTE_SIZE; //music stage_play(); } while(gameState==1) { if(KEY_DOWN_NOW(BUTTON_SELECT)) { for(int i=0; i<128; i++) { shadow[i].attr0 = ATTR0_HIDE; } hurting=0; minionSpawn=0; turretSpawn=0; turretFired=0; megamanX.r = 62; megamanX.c = 30; megamanX.mapX = megamanX.c; megamanX.mapY = megamanX.r; megamanX.inAir = 0; megamanX.lives = 20; started=0; telCount=0; gameState=0; } //conversation if(started==0) { drawStage(30,STAGE_WIDTH,STAGE_HEIGHT,stage); switch (state) { case 0: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer[50]; sprintf(buffer, "X:"); drawString4(105,5,buffer,0); sprintf(buffer, "What happened here?"); drawString4(120,5,buffer,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=1; hold=1; } break; case 1: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer2[50]; sprintf(buffer2, "X:"); drawString4(105,5,buffer2,0); sprintf(buffer2, "The highway is destroyed!"); drawString4(120,5,buffer2,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=2; hold=1; } break; case 2: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer3[50]; sprintf(buffer3, "X:"); drawString4(105,5,buffer3,0); sprintf(buffer3, "I need to turn in my CS2110 homework!"); drawString4(120,5,buffer3,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=3; hold=1; } break; case 3: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer4[50]; sprintf(buffer4, "Press Right to walk, Up to jump,"); drawString4(105,5,buffer4,0); char buffer5[50]; sprintf(buffer5, "B to dash, A to fire."); drawString4(120,5,buffer5,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { started=1; state=0; hold=1; } break; } if(!KEY_DOWN_NOW(BUTTON_A)) { hold=0; } } //teleports if(started==1) { drawStage(30,STAGE_WIDTH,STAGE_HEIGHT,stage); if(telCount<80) { drawRect4(telCount,megamanX.c-1+14,30,6,149); drawRect4(telCount+1,megamanX.c+14,26,2,0); telCount+=8; } else if(telCount>=80 && telCount<=120) { shadow[2].attr0 = megamanX.r | X_PALETTE_TYPE | X_SPRITE_SHAPE; shadow[2].attr1 = megamanX.c | X_SPRITE_SIZE; shadow[2].attr2 = CHARGES_ID; telCount+=8; } else { shadow[2].attr0 = ATTR0_HIDE; //draw megaman shadow[0].attr0 = megamanX.r | X_PALETTE_TYPE | X_SPRITE_SHAPE; shadow[0].attr1 = megamanX.c | X_SPRITE_SIZE; shadow[0].attr2 = X_ID; started=2; telCount=0; } } //in Game if(started==2) { //update background moveScreen(megamanX.mapX); //status check if(!borderCheck(megamanX.r, megamanX.c)) { megamanX.lives-=1; hurting=1; } if(!checkHealth(&megamanX)) { //need delay here // for(int i=0; i<160;i++) { // hurt(&megamanX, shadow); // } for(int i=0; i<128; i++) { shadow[i].attr0 = ATTR0_HIDE; } refreshBlast(&megamanX, &blast, shadow, 1); hurting=0; minionSpawn=0; turretSpawn=0; turretFired=0; started=0; gameState=3; } //buttons if(KEY_DOWN_NOW(BUTTON_A) && hurting==0) { if(charge<102) charge++; if(charge>20) { drawCharges(&megamanX, shadow); } } if(!KEY_DOWN_NOW(BUTTON_A) && charge<=20 && charge>0 && hurting==0) { blast.fired = 1; blast.r = megamanX.r; charge = 0; blastType = 0; } else if(!KEY_DOWN_NOW(BUTTON_A) && charge<=100 && charge>20 && hurting==0) { blast.fired = 1; blast.r = megamanX.r; charge = 0; blastType = 1; shadow[2].attr0 = ATTR0_HIDE; chargesDelay = 0; } else if(!KEY_DOWN_NOW(BUTTON_A) && charge<=102 && charge>100 && hurting==0) { blast.fired = 1; blast.r = megamanX.r; charge = 0; blastType = 2; shadow[2].attr0 = ATTR0_HIDE; chargesDelay = 0; } if((KEY_DOWN_NOW(BUTTON_B) || (KEY_DOWN_NOW(BUTTON_B) && KEY_DOWN_NOW(BUTTON_RIGHT))) && stopMove==0 && hurting==0) { dash(&megamanX, shadow); moving = 2; } if(KEY_DOWN_NOW(BUTTON_RIGHT) && !KEY_DOWN_NOW(BUTTON_UP) && !KEY_DOWN_NOW(BUTTON_LEFT) && !KEY_DOWN_NOW(BUTTON_B) && megamanX.inAir==0 && hurting==0) { stopMove = 0; dashCounter = 0; megamanX.mapX++; walk(&megamanX, shadow); moving = 1; } if(KEY_DOWN_NOW(BUTTON_LEFT) && !KEY_DOWN_NOW(BUTTON_UP) && !KEY_DOWN_NOW(BUTTON_RIGHT) && !KEY_DOWN_NOW(BUTTON_B) && megamanX.inAir==0 && hurting==0) { stopMove = 0; dashCounter = 0; if(megamanX.mapX-25>0) megamanX.mapX--; walk(&megamanX, shadow); moving = -1; } if(KEY_DOWN_NOW(BUTTON_RIGHT) && KEY_DOWN_NOW(BUTTON_UP) && megamanX.inAir==0 && hurting==0) { megamanX.inAir = 1; jumpForward = 1; moving = 1; } if(KEY_DOWN_NOW(BUTTON_UP) && megamanX.inAir==0 && hurting==0) { megamanX.inAir = 1; moving = 0; } //default position if(!KEY_DOWN_NOW(BUTTON_START) && !KEY_DOWN_NOW(BUTTON_SELECT) && !KEY_DOWN_NOW(BUTTON_B) && !KEY_DOWN_NOW(BUTTON_R) && !KEY_DOWN_NOW(BUTTON_L) && !KEY_DOWN_NOW(BUTTON_LEFT) && !KEY_DOWN_NOW(BUTTON_RIGHT) && !KEY_DOWN_NOW(BUTTON_DOWN) && !KEY_DOWN_NOW(BUTTON_UP) && megamanX.inAir==0 && hurting==0) { stopMove = 0; jumpCounter = 0; dashCounter = 0; shadow[0].attr2 = X_ID; moving = 0; } //draw blast drawBlast(&blast, &megamanX, shadow); //gap check when walking if(((megamanX.mapX>=535 && megamanX.mapX<=545) || (megamanX.mapX>=905 && megamanX.mapX<=921))) { if(megamanX.inAir==0) { megamanX.inAir=1; falling=1; jumpCounter=4; } } if(megamanX.inAir==1) { jump(&megamanX, shadow); } if(falling==1) { groundCheck(&megamanX, worldmap); } geoCheck(&megamanX); drawLives(&megamanX); //restore if(hurtTime<=0) { restore(shadow); } blastCollision(&megamanX, &blast, &minion, &turret,shadow); if(explosionDelay==0) { shadow[2].attr0 = ATTR0_HIDE; explosionDelay=12; } else { explosionDelay--; } //player collision if(hurting==0) { playerCollision(&megamanX, &minion, &turret, &bullet, shadow); } //check hurt is second priority if(hurting==1) { hurt(&megamanX, shadow); } // for testing // char string[50]; // char string2[50]; // sprintf(string, "world x: %d, y: %d", megamanX.mapX, worldmap[megamanX.mapX].y-32); // sprintf(string2, "I am x: %d, y: %d", megamanX.mapX, megamanX.r); // drawString4(10,0,string,5); // drawString4(20,0,string2,5); //Enemy if(((megamanX.mapX>=50 && megamanX.mapX<=250) || (megamanX.mapX>=922 && megamanX.mapX<=1122) || (megamanX.mapX>=1200 && megamanX.mapX<=1300)) && minionSpawn==0) { //more condition here to spawn in area minionSpawn = 1; minion.lives=5; minion.c = megamanX.mapX%240+240; if(megamanX.mapX>=50 && megamanX.mapX<=250) { minion.r = 67; //it's short } else { minion.r = 57; } } if(minionSpawn==1) { drawMinion(&minion, shadow); if(!borderCheck(minion.r,minion.c)) { minionSpawn=0; shadow[3].attr0 = ATTR0_HIDE; } if(moving!=0 && hurting==0) { minion.c-=moving; } } //turret if(((megamanX.mapX>=300 && megamanX.mapX<=650) || (megamanX.mapX>=950 && megamanX.mapX<=1050)) && turretSpawn==0) { turretSpawn = 1; turret.lives = 10; turret.c = megamanX.mapX%240+240; if(megamanX.mapX>=300 && megamanX.mapX<=650) { turret.r = 36; //it's short } else { turret.r = 46; } } if(turretSpawn==1) { drawTurret(&turret, shadow); if(!borderCheck(turret.r,turret.c)) { turretSpawn=0; shadow[4].attr0 = ATTR0_HIDE; } else if(turretFired==0) { bullet.c = turret.c-10; if(megamanX.mapX>=300 && megamanX.mapX<=650) { bullet.r = 45; //it's short } else { bullet.r = 55; } } if(moving!=0 && hurting==0) { bullet.c-=moving; } } //fire if(turretFired==1) { bulletAnimate(&bullet, shadow); } if(!borderCheck(bullet.r,bullet.c)) { turretFired=0; shadow[5].attr0 = ATTR0_HIDE; } else if(turretSpawn==1) { if(bulletDelay<=0) { turretFired=1; bulletDelay=100; } else { bulletDelay--; } } if(moving!=0 && hurting==0) { turret.c-=moving; } //spawn drlight when reach end if(megamanX.mapX>=STAGE_WIDTH-270) { //more condition here to spawn in area started=3; } } if(started==3) { for(int i=0; i<128; i++) { shadow[i].attr0 = ATTR0_HIDE; } drawStage(STAGE_WIDTH-270,STAGE_WIDTH,STAGE_HEIGHT,stage); shadow[0].attr0 = 52 | X_PALETTE_TYPE | X_SPRITE_SHAPE; shadow[0].attr1 = 30 | X_SPRITE_SIZE; shadow[0].attr2 = X_ID; drlight.c = megamanX.c+160; drlight.r = megamanX.r; shadow[6].attr0 = drlight.r | X_PALETTE_TYPE | X_SPRITE_SHAPE; shadow[6].attr1 = drlight.c | X_SPRITE_SIZE; shadow[6].attr2 = DRLIGHT_ID; switch (state) { case 0: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer[50]; sprintf(buffer, "X:"); drawString4(105,5,buffer,0); sprintf(buffer, "Professor!"); drawString4(120,5,buffer,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=1; hold=1; } break; case 1: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer2[50]; sprintf(buffer2, "Professor Light:"); drawString4(105,5,buffer2,0); sprintf(buffer2, "Finally, you have come."); drawString4(120,5,buffer2,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=2; hold=1; } break; case 2: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer3[50]; sprintf(buffer3, "X:"); drawString4(105,5,buffer3,0); sprintf(buffer3, "Here's my assignment"); drawString4(120,5,buffer3,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { state=3; hold=1; } break; case 3: drawHollowRect4(100,0,59,239,0); drawRect4(102,2,56,236,140); char buffer4[50]; sprintf(buffer4, "Professor Light:"); drawString4(105,5,buffer4,0); char buffer5[50]; sprintf(buffer5, "Goodjob X."); drawString4(120,5,buffer5,0); if(KEY_DOWN_NOW(BUTTON_A) && hold==0) { started=4; state=0; hold=1; break; } break; } if(!KEY_DOWN_NOW(BUTTON_A)) { hold=0; } } if(started==4) { drawStage(STAGE_WIDTH-270,STAGE_WIDTH,STAGE_HEIGHT,stage); if(telCount<40) { //hide megaman shadow[0].attr0 = ATTR0_HIDE; shadow[2].attr0 = megamanX.r | X_PALETTE_TYPE | X_SPRITE_SHAPE; shadow[2].attr1 = megamanX.c | X_SPRITE_SIZE; shadow[2].attr2 = CHARGES_ID; telCount+=8; } else if(telCount>=40 && telCount<=120) { shadow[2].attr0 = ATTR0_HIDE; drawRect4(121-telCount,megamanX.c-1+14,30,6,149); drawRect4(121-telCount+1,megamanX.c+14,26,2,0); telCount+=8; } else { for(int i=0; i<128; i++) { shadow[i].attr0 = ATTR0_HIDE; } megamanX.r = 62; megamanX.c = 30; megamanX.mapX = megamanX.c; megamanX.mapY = megamanX.r; megamanX.inAir = 0; megamanX.lives = 20; started=0; telCount=0; gameState=2; } } waitForVblank(); flipPage(); //update spritememory DMA[3].src = shadow; DMA[3].dst = SPRITEMEM; DMA[3].cnt = 128 * 4 | DMA_ON; } if(gameState==2) { stage_stop(); DMA[3].src = win_palette; DMA[3].dst = PALETTE; DMA[3].cnt = DMA_ON | WIN_PALETTE_SIZE; } while(gameState==2) { drawImage4(0,0,240,160,win); if(KEY_DOWN_NOW(BUTTON_A) || KEY_DOWN_NOW(BUTTON_START) || KEY_DOWN_NOW(BUTTON_SELECT)) { gameState=0; break; } waitForVblank(); flipPage(); } if(gameState==3) { stage_stop(); DMA[3].src = lost_palette; DMA[3].dst = PALETTE; DMA[3].cnt = DMA_ON | LOST_PALETTE_SIZE; } while(gameState==3) { drawImage4(0,0,240,160,lost); if(KEY_DOWN_NOW(BUTTON_A) || KEY_DOWN_NOW(BUTTON_START)) { hurting=0; megamanX.r = 62; megamanX.c = 30; megamanX.mapX = megamanX.c; megamanX.mapY = megamanX.r; megamanX.inAir = 0; megamanX.lives = 20; started=0; telCount=0; gameState=1; break; } if(KEY_DOWN_NOW(BUTTON_SELECT)) { megamanX.r = 62; megamanX.c = 30; megamanX.mapX = megamanX.c; megamanX.mapY = megamanX.r; megamanX.inAir = 0; megamanX.lives = 20; started=0; telCount=0; gameState=0; break; } waitForVblank(); flipPage(); } } }
int main(void) { LinkedList List; u16 * ship = NULL; GBA_STATE state = GBA_STARTING; int i; int sze = 3; int time = 0; int rate = 10; int tlRow = 1; int tlCol = 2; int H = 21; int W = 32; int row = 80 - H; int col = 240 - W; LLNode * here; ship = (u16 *) malloc(H * W); fillPatch(ship,(u16 *) ShipBitmap, tlRow, tlCol, H, W); for(i = 0; i < 4; i++) colorIndex[i] = findbestColor(COLOR(12 + 4*i, 0, 0), StarrySkyPal); load_palette((u16 *) StarrySkyPal); List = emptyList(); setup(); while (1) { waitForScan(); flipPage(); switch (state) { case GBA_STARTING: copy_full_screen((u16 *) Start_ScreenBitmap); if (check_key(BUTTON_NDX_START) == KEY_RELEASED) { state = GBA_RUNNING; } break; case GBA_RUNNING: if(KEY_DOWN_NOW(BUTTON_DOWN)&&(row<(SCREEN_HEIGHT - H))) row++; if(KEY_DOWN_NOW(BUTTON_UP)&&(row > 0)) row--; if(KEY_DOWN_NOW(BUTTON_RIGHT)&&(col < SCREEN_WIDTH - W)) col++; if(KEY_DOWN_NOW(BUTTON_LEFT)&&(col>0)) col--; if (time % rate == 0) { /*random size for the Astroids*/ addAstroid(&List, sze + (rand() % 4)); } time++; update(&List); copy_full_screen((u16 *) StarrySkyBitmap); getPatch(ship, row, col, H, W); display(List); here = List.head; /*Collision Detection*/ while(here){ if((here->data->row > (row - here->data->side)) && (here->data->row < (row + H)) && (here->data->col == col + 10)){ state = GBA_STARTING; break; } here = here->next; } break; } } delete(&List); free(ship); return 0; }
int main(void) { for (int i = 0; i < SCREEN_PALETTE_SIZE; i++) { PALETTE[i] = screen_palette[i]; } for (int j = 129; j < PLAYSCREEN_PALETTE_SIZE; j++) { PALETTE[j] = playscreen_palette[j]; } REG_DISPCTL = MODE4 | BG2_ENABLE ; int state = START; while(1) { switch(state) { case START: setPalette(screen_palette, SCREEN_PALETTE_SIZE); drawImage4(0, 0, HOMESCREEN_WIDTH, HOMESCREEN_HEIGHT, homescreen); // drawString4(90, 100, "HELLO!", PALETTE[100]); life = 3; frog.x = 146; frog.y = 120; redcar1.x = 127; redcar1.y = 190; yellowcar1.x = 108; yellowcar1.y = 60; bluecar1.x = 90; bluecar1.y = 140; flower1.x = 60; flower1.y = 0; tree1.x = 46; tree1.y = 150; flower2.x = 32; flower2.y = 60; tree2.x = 18; tree2.y = 210; if(KEY_DOWN_NOW(BUTTON_START)) { state = PLAY; // for (int i = 0; i < PLAYSCREEN_PALETTE_SIZE; i++) { // PALETTE[i] = playscreen_palette[i]; // } setPalette(playscreen_palette, PLAYSCREEN_PALETTE_SIZE); drawImage4(0, 0, BACKGROUND_WIDTH, BACKGROUND_HEIGHT, background); //drawImage4(100, 100, FROG1_WIDTH, FROG1_HEIGHT, frog1); //drawImage4(30, 30, FLOWER_WIDTH, FLOWER_HEIGHT, flower); flipPage(); } break; case PLAY: state = play(); break; case GAMEWIN: setPalette(screen_palette,SCREEN_PALETTE_SIZE); drawImage4(0, 0, WINSCREEN_WIDTH, WINSCREEN_HEIGHT, winscreen); if(KEY_DOWN_NOW(BUTTON_SELECT)) { state = START; } break; case GAMELOSE: setPalette(screen_palette,SCREEN_PALETTE_SIZE); drawImage4(0, 0, GAMEOVER_WIDTH, GAMEOVER_HEIGHT, gameover); if(KEY_DOWN_NOW(BUTTON_SELECT)) { state = START; } break; } waitForVblank(); flipPage(); } return(0); }
int play() { drawFrog(); while(1) { drawImage4(0, 0, BACKGROUND_WIDTH, BACKGROUND_HEIGHT, background); // if(life < 61 && life >= 45) { // lifeCount = 3; // } else if (life < 45 && life >= 30){ // lifeCount = 2; // } else if (life < 30 && life > 10) { // lifeCount = 1; // } char str[15]; drawString4 (4, 8, "Your life: ", PALETTE[11]); sprintf (str, "%d", life); drawString4 (4, 70, str, PALETTE[11]); if(KEY_DOWN_NOW(BUTTON_RIGHT)) { frog.y = frog.y + 1; drawFrog(); flipPage(); } else if (KEY_DOWN_NOW(BUTTON_LEFT)) { frog.y = frog.y - 1; drawFrog(); flipPage(); } else if (KEY_DOWN_NOW(BUTTON_UP)) { frog.x = frog.x - 1; // drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); // drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog2); // drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog3); // drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog4); // drawImage4(frog.x, frog.y, FROG1_WIDTH, FROG1_HEIGHT, frog1); drawFrog(); flipPage(); } else if (KEY_DOWN_NOW(BUTTON_DOWN)) { frog.x = frog.x + 1; drawFrog(); flipPage(); } if (KEY_DOWN_NOW(BUTTON_SELECT)) { return START; } waitForVblank(); if ((frog.x == 0)) { return GAMEWIN; } drawOther(); redcar1.x %= 160; yellowcar1.x %= 160; bluecar1.x %= 160; flower1.x %= 160; tree1.x %= 160; flower2.x %= 160; tree2.x %= 160; redcar1.y %= 240; yellowcar1.y %= 240; bluecar1.y %= 240; flower1.y %= 240; tree1.y %= 240; flower2.y %= 240; tree2.y %= 240;; if(((((frog.x >= redcar1.x - 7)&&(frog.x <= redcar1.x +7)) && ((frog.y >= redcar1.y-7) && (frog.y <= redcar1.y + 7)))) || ((((frog.x >= yellowcar1.x - 7)&&(frog.x <= yellowcar1.x +7)) && ((frog.y >= yellowcar1.y-7) && (frog.y <= yellowcar1.y + 7)))) || ((((frog.x >= bluecar1.x - 7)&&(frog.x <= bluecar1.x +7)) && ((frog.y >= bluecar1.y-7) && (frog.y <= bluecar1.y + 7)))) || ((((frog.x >= flower1.x - 7)&&(frog.x <= flower1.x +7)) && ((frog.y >= flower1.y-7) && (frog.y <= flower1.y + 7)))) || ((((frog.x >= tree1.x - 7)&&(frog.x <= tree1.x +7)) && ((frog.y >= tree1.y-7) && (frog.y <= tree1.y + 7)))) || ((((frog.x >= flower2.x - 7)&&(frog.x <= flower2.x +7)) && ((frog.y >= flower2.y-7) && (frog.y <= flower2.y + 7)))) || ((((frog.x >= tree2.x - 7)&&(frog.x <= tree2.x +7)) && ((frog.y >= tree2.y-7) && (frog.y <= tree2.y + 7))))) { frog.x = 146; frog.y = 120; drawFrog(); life -= 1; if (life == 0) { return GAMELOSE; } if (frog.x == 0) { return GAMEWIN; } } } return 0; }
static int gotHome(int isSafe) { if (homeFlags[0] == 0 && frog.y >= 10 && frog.y <= 30 && frog.x >= 10 && frog.x <= 25) { drawString4(95, 75, "YOU ARE SAVE NOW!", PALETTE[1]); flipPage(); homeFlags[0] = 1; loadAvatar(); isSafe = 1; delay(20); } if (homeFlags[0]) { drawImage4(18, 15, 14, 14, frog.imgU1); } if (homeFlags[1] == 0 && frog.y >= 10 && frog.y <= 30 && frog.x >= 60 && frog.x <= 70) { drawString4(95, 75, "YOU ARE SAVE NOW!", PALETTE[1]); flipPage(); homeFlags[1] = 1; loadAvatar(); isSafe = 1; delay(20); } if (homeFlags[1]) { drawImage4(66, 15, 14, 14, frog.imgU1); } if (homeFlags[2] == 0 && frog.y >= 10 && frog.y <= 30 && frog.x >= 108 && frog.x <= 118) { drawString4(95, 75, "YOU ARE SAVE NOW!", PALETTE[1]); flipPage(); homeFlags[2] = 1; loadAvatar(); isSafe = 1; delay(20); } if (homeFlags[2]) { drawImage4(114, 15, 14, 14, frog.imgU1); } if (homeFlags[3] == 0 && frog.y >= 10 && frog.y <= 30 && frog.x >= 155 && frog.x <= 165) { drawString4(95, 75, "YOU ARE SAVE NOW!", PALETTE[1]); flipPage(); homeFlags[3] = 1; loadAvatar(); isSafe = 1; delay(20); } if (homeFlags[3]) { drawImage4(160, 15, 14, 14, frog.imgU1); } if (homeFlags[4] == 0 && frog.y >= 10 && frog.y <= 30 && frog.x >= 195 && frog.x <= 210) { drawString4(95, 75, "YOU ARE SAVE NOW!", PALETTE[1]); flipPage(); homeFlags[4] = 1; loadAvatar(); isSafe = 1; delay(20); } if (homeFlags[4]) { drawImage4(208, 15, 14, 14, frog.imgU1); } if (homeFlags[0] && homeFlags[1] && homeFlags[2] && homeFlags[3] && homeFlags[4]) { win(); } return isSafe; }
int main() { REG_DISPCTL = MODE4 | BG2_ENABLE; // Splash screen here setPalette(mainScreen_palette); drawImage4(0, 0, 240, 160, mainScreen); waitForVBlank(); flipPage(); int screen = 1; int currentMode = EDITMODE; const u16 colors[] = {WHITE, BLACK, RED, GREEN}; // alive = black = 1 // dead = white = 0 // alive + cursor = green = 3 // dead + cursor = red = 2 while (1) { if (screen) { setPalette(mainScreen_palette); drawImage4(0, 0, 240, 160, mainScreen); waitForVBlank(); flipPage(); if (KEY_DOWN_NOW(BUTTON_SELECT)) { screen = 0; setPalette(colors); fillScreen4(DEAD); flipPage(); copy(); while (KEY_DOWN_NOW(BUTTON_SELECT)) { } } } else { int draw = 0; // Select (backspace) = toggle between edit and simmode if (KEY_DOWN_NOW(BUTTON_SELECT)) { if (currentMode == EDITMODE) { currentMode = SIMMODE; eraseCursor(); } else { currentMode = EDITMODE; } while (KEY_DOWN_NOW(BUTTON_SELECT)) { // Won't do anything while select button is down } } // SIMMODE = 1 // EDITMODE = 0 // ***************SIM MODE******************* if (currentMode) { int paused = 0; int sim = 1; while (sim) { while (~paused & currentMode) { currentMode = simTick(); if (KEY_DOWN_NOW(BUTTON_SELECT)) { currentMode = EDITMODE; sim = 0; while (KEY_DOWN_NOW(BUTTON_SELECT)) { } } if (KEY_DOWN_NOW(BUTTON_A)) { paused = 1; while (KEY_DOWN_NOW(BUTTON_A)) { } } } //******************PAUSED**************** while (paused) { // Button B is X // This toggles next frame if (KEY_DOWN_NOW(BUTTON_B)) { simTick(); } if (KEY_DOWN_NOW(BUTTON_SELECT)) { currentMode = EDITMODE; while (KEY_DOWN_NOW(BUTTON_SELECT)) { } sim = 0; paused = 0; } if (KEY_DOWN_NOW(BUTTON_A)) { paused = 0; while (KEY_DOWN_NOW(BUTTON_A)) { } } } // end of paused } // end of sim } // end of currentMode if // ************EDIT MODE************** if (~currentMode) { copy(); drawCursor(); draw = cursorMoves(); if (KEY_DOWN_NOW(BUTTON_L)) { fillScreen4(DEAD); flipPage(); copy(); while (KEY_DOWN_NOW(BUTTON_L)) { } } } drawCursor(); if (draw) { waitForVBlank(); flipPage(); draw = 0; } } // end of else } }
void TopLevel::handle_X_event(XEvent Event) { if(!thispage || !Image || !faxqtwin || !display_is_setup) return; bool putimage = false; // Do we actually have to write the image to the scree? do { switch(Event.type) { case MappingNotify: XRefreshKeyboardMapping((XMappingEvent *)(&Event)); break; case LeaveNotify: /* buttondown = false; XDefineCursor(qtdisplay, Win, ReadyCursor); XFlush(qtdisplay);*/ break; case Expose: { if(Event.xexpose.count != 0) break; if(!Image) break; putimage = TRUE; } break; case KeyPress: if (ExpectConfNotify && (Event.xkey.time < (Lasttime + PATIENCE))) break; Lasttime = Event.xkey.time; ExpectConfNotify = 0; switch(XKeycodeToKeysym(qtdisplay, Event.xkey.keycode, 0)) { case XK_m: mirrorPage(); if (Event.xkey.state & ShiftMask) TurnFollowing(TURN_M, thispage->next); break; case XK_o: zoomout(); break; case XK_i: zoomin(); break; case XK_Up: ypos-= qwindow_height / 3; putimage = TRUE; break; case XK_Down: ypos+= qwindow_height / 3; putimage = TRUE; break; case XK_Left: xpos-= qwindow_width / 4; putimage = TRUE; break; case XK_Right: xpos+= qwindow_width / 4; putimage = TRUE; break; case XK_Home: case XK_R7: if (Event.xkey.state & ShiftMask) { thispage = firstpage; newPage(); resizeView(); putImage(); break; } xpos= 0; ypos= 0; putImage(); break; case XK_End: case XK_R13: if (Event.xkey.state & ShiftMask) { thispage = lastpage; newPage(); resizeView(); putImage(); break; } xpos= Image->width; ypos= Image->height; putImage(); break; case XK_l: case XK_r: rotatePage(); if (Event.xkey.state & ShiftMask) TurnFollowing(TURN_L, thispage->next); break; case XK_p: case XK_minus: case XK_Prior: case XK_R9: case XK_BackSpace: prevPage(); break; case XK_n: case XK_plus: case XK_space: case XK_Next: case XK_R15: nextPage(); break; case XK_u: flipPage(); if (Event.xkey.state & ShiftMask) TurnFollowing(TURN_U, thispage->next); break; case XK_q: if (viewpage) { thispage = viewpage; viewpage = NULL; newPage(); resizeView(); putImage(); } } break; case ButtonPress: if (ExpectConfNotify && (Event.xbutton.time < (Lasttime + PATIENCE))) break; Lasttime = Event.xbutton.time; ExpectConfNotify = 0; switch (Event.xbutton.button) { case Button1: buttondown = true; switch (((Image->width > qwindow_width)<<1) | (Image->height > qwindow_height)) { case 0: break; case 1: XDefineCursor(qtdisplay, Win, UDCursor); break; case 2: XDefineCursor(qtdisplay, Win, LRCursor); break; case 3: XDefineCursor(qtdisplay, Win, MoveCursor); } XFlush(qtdisplay); offx = Event.xbutton.x; offy = Event.xbutton.y; break; } break; case MotionNotify: if(!buttondown) break; do { nx = Event.xmotion.x; ny = Event.xmotion.y; } while (XCheckTypedEvent(qtdisplay, MotionNotify, &Event)); xpos+= offx - nx; ypos+= offy - ny; offx = nx; offy = ny; putimage = TRUE; break; case ButtonRelease: if (Event.xbutton.button == Button1) { buttondown = false; XDefineCursor(qtdisplay, Win, ReadyCursor); XFlush(qtdisplay); } } } while (XCheckWindowEvent(qtdisplay, Win, KeyPressMask|ButtonPressMask, &Event)); if(putimage == TRUE) { Refresh = Resize = 1; putImage(); } }