float flite_phones_to_speech(const char *text, cst_voice *voice, const char *outtype) { cst_utterance *u; float dur; u = flite_synth_phones(text,voice); dur = flite_process_output(u,outtype,FALSE); delete_utterance(u); return dur; }
float flite_phones_to_speech(const char *text, cst_voice *voice, const char *outtype) { cst_utterance *u; cst_wave *w; float durs; u = flite_synth_phones(text,voice); if (u == NULL) return -1; w = utt_wave(u); durs = (float)w->num_samples/(float)w->sample_rate; if (cst_streq(outtype,"play")) play_wave(w); else if (!cst_streq(outtype,"none")) cst_wave_save_riff(w,outtype); delete_utterance(u); return durs; }