コード例 #1
0
ファイル: BasicShapes.cpp プロジェクト: JohnDn/webkit
const Path& BasicShapeEllipse::path(const FloatRect& boundingBox)
{
    float centerX = floatValueForCenterCoordinate(m_centerX, boundingBox.width());
    float centerY = floatValueForCenterCoordinate(m_centerY, boundingBox.height());
    float radiusX = floatValueForRadiusInBox(m_radiusX, centerX, boundingBox.width());
    float radiusY = floatValueForRadiusInBox(m_radiusY, centerY, boundingBox.height());

    return cachedEllipsePath(FloatRect(centerX - radiusX + boundingBox.x(), centerY - radiusY + boundingBox.y(), radiusX * 2, radiusY * 2));
}
コード例 #2
0
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
    float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
    float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
    path.addEllipse(FloatRect(
        center.x() - radiusX + boundingBox.x(),
        center.y() - radiusY + boundingBox.y(),
        radiusX * 2,
        radiusY * 2
    ));
}
コード例 #3
0
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
    float radius = floatValueForRadiusInBox(boundingBox.size());
    path.addEllipse(FloatRect(
        center.x() - radius + boundingBox.x(),
        center.y() - radius + boundingBox.y(),
        radius * 2,
        radius * 2
    ));
}
コード例 #4
0
ファイル: BasicShapes.cpp プロジェクト: MYSHLIFE/webkit
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());

    float centerX = floatValueForCenterCoordinate(m_centerX, boundingBox.width());
    float centerY = floatValueForCenterCoordinate(m_centerY, boundingBox.height());
    float radius = floatValueForRadiusInBox(boundingBox.width(), boundingBox.height());
    path.addEllipse(FloatRect(
        centerX - radius + boundingBox.x(),
        centerY - radius + boundingBox.y(),
        radius * 2,
        radius * 2
    ));
}