コード例 #1
0
/// Utility function: converts lla (int) to local point (float)
bool_t mission_point_of_lla(struct EnuCoor_f *point, struct LlaCoor_i *lla)
{
  // return FALSE if there is no valid local coordinate system
  if (!state.ned_initialized_i) {
    return FALSE;
  }

  // change geoid alt to ellipsoid alt
  lla->alt = lla->alt - state.ned_origin_i.hmsl + state.ned_origin_i.lla.alt;

  //Compute ENU components from LLA with respect to ltp origin
  struct EnuCoor_i tmp_enu_point_i;
  enu_of_lla_point_i(&tmp_enu_point_i, &state.ned_origin_i, lla);
  struct EnuCoor_f tmp_enu_point_f;
  ENU_FLOAT_OF_BFP(tmp_enu_point_f, tmp_enu_point_i);

  //Bound the new waypoint with max distance from home
  struct EnuCoor_f home;
  ENU_FLOAT_OF_BFP(home, waypoints[WP_HOME]);
  struct FloatVect2 vect_from_home;
  VECT2_DIFF(vect_from_home, tmp_enu_point_f, home);
  //Saturate the mission wp not to overflow max_dist_from_home
  //including a buffer zone before limits
  float dist_to_home = float_vect2_norm(&vect_from_home);
  dist_to_home += BUFFER_ZONE_DIST;
  if (dist_to_home > MAX_DIST_FROM_HOME) {
    VECT2_SMUL(vect_from_home, vect_from_home, (MAX_DIST_FROM_HOME / dist_to_home));
  }
  // set new point
  VECT2_SUM(*point, home, vect_from_home);
  point->z = tmp_enu_point_f.z;

  return TRUE;
}
コード例 #2
0
ファイル: nav_spiral.c プロジェクト: Abhi0204/paparazzi
bool_t nav_spiral_setup(uint8_t center_wp, uint8_t edge_wp, float radius_start, float radius_inc, float segments)
{
  VECT2_COPY(nav_spiral.center, waypoints[center_wp]);    // center of the helix
  nav_spiral.center.z = waypoints[center_wp].a;
  nav_spiral.radius_start = radius_start;   // start radius of the helix
  nav_spiral.segments = segments;
  nav_spiral.radius_min = NAV_SPIRAL_MIN_CIRCLE_RADIUS;
  if (nav_spiral.radius_start < nav_spiral.radius_min)
    nav_spiral.radius_start = nav_spiral.radius_min;
  nav_spiral.radius_increment = radius_inc;     // multiplier for increasing the spiral

  struct FloatVect2 edge;
  VECT2_DIFF(edge, waypoints[edge_wp], nav_spiral.center);

  nav_spiral.radius = float_vect2_norm(&edge);

  // get a copy of the current position
  struct EnuCoor_f pos_enu;
  memcpy(&pos_enu, stateGetPositionEnu_f(), sizeof(struct EnuCoor_f));

  VECT2_DIFF(nav_spiral.trans_current, pos_enu, nav_spiral.center);
  nav_spiral.trans_current.z = stateGetPositionUtm_f()->alt - nav_spiral.center.z;

  nav_spiral.dist_from_center = FLOAT_VECT3_NORM(nav_spiral.trans_current);

  // nav_spiral.alpha_limit denotes angle, where the radius will be increased
  nav_spiral.alpha_limit = 2*M_PI / nav_spiral.segments;
  //current position
  nav_spiral.fly_from.x = stateGetPositionEnu_f()->x;
  nav_spiral.fly_from.y = stateGetPositionEnu_f()->y;

  if(nav_spiral.dist_from_center > nav_spiral.radius)
    nav_spiral.status = SpiralOutside;
  return FALSE;
}
コード例 #3
0
ファイル: nav_spiral.c プロジェクト: 2seasuav/paparuzzi
bool nav_spiral_run(void)
{
  struct EnuCoor_f pos_enu = *stateGetPositionEnu_f();

  VECT2_DIFF(nav_spiral.trans_current, pos_enu, nav_spiral.center);
  nav_spiral.dist_from_center = FLOAT_VECT3_NORM(nav_spiral.trans_current);

  float DistanceStartEstim;
  float CircleAlpha;

  switch (nav_spiral.status) {
    case SpiralOutside:
      //flys until center of the helix is reached an start helix
      nav_route_xy(nav_spiral.fly_from.x, nav_spiral.fly_from.y, nav_spiral.center.x, nav_spiral.center.y);
      // center reached?
      if (nav_approaching_xy(nav_spiral.center.x, nav_spiral.center.y, nav_spiral.fly_from.x, nav_spiral.fly_from.y, 0)) {
        // nadir image
#ifdef DIGITAL_CAM
        dc_send_command(DC_SHOOT);
#endif
        nav_spiral.status = SpiralStartCircle;
      }
      break;
    case SpiralStartCircle:
      // Starts helix
      // storage of current coordinates
      // calculation needed, State switch to SpiralCircle
      nav_circle_XY(nav_spiral.center.y, nav_spiral.center.y, nav_spiral.radius_start);
      if (nav_spiral.dist_from_center >= nav_spiral.radius_start) {
        VECT2_COPY(nav_spiral.last_circle, pos_enu);
        nav_spiral.status = SpiralCircle;
        // Start helix
#ifdef DIGITAL_CAM
        dc_Circle(360 / nav_spiral.segments);
#endif
      }
      break;
    case SpiralCircle: {
      nav_circle_XY(nav_spiral.center.x, nav_spiral.center.y, nav_spiral.radius_start);
      // Trigonometrische Berechnung des bereits geflogenen Winkels alpha
      // equation:
      // alpha = 2 * asin ( |Starting position angular - current positon| / (2* nav_spiral.radius_start)
      // if alphamax already reached, increase radius.

      //DistanceStartEstim = |Starting position angular - current positon|
      struct FloatVect2 pos_diff;
      VECT2_DIFF(pos_diff, nav_spiral.last_circle, pos_enu);
      DistanceStartEstim = float_vect2_norm(&pos_diff);
      CircleAlpha = (2.0 * asin(DistanceStartEstim / (2 * nav_spiral.radius_start)));
      if (CircleAlpha >= nav_spiral.alpha_limit) {
        VECT2_COPY(nav_spiral.last_circle, pos_enu);
        nav_spiral.status = SpiralInc;
      }
      break;
    }
    case SpiralInc:
      // increasing circle radius as long as it is smaller than max helix radius
      if (nav_spiral.radius_start + nav_spiral.radius_increment < nav_spiral.radius) {
        nav_spiral.radius_start = nav_spiral.radius_start + nav_spiral.radius_increment;
#ifdef DIGITAL_CAM
        if (dc_cam_tracing) {
          // calculating Cam angle for camera alignment
          nav_spiral.trans_current.z = stateGetPositionUtm_f()->alt - nav_spiral.center.z;
          dc_cam_angle = atan(nav_spiral.radius_start / nav_spiral.trans_current.z) * 180  / M_PI;
        }
#endif
      } else {
        nav_spiral.radius_start = nav_spiral.radius;
#ifdef DIGITAL_CAM
        // Stopps DC
        dc_stop();
#endif
      }
      nav_spiral.status = SpiralCircle;
      break;
    default:
      break;
  }

  NavVerticalAutoThrottleMode(0.); /* No pitch */
  NavVerticalAltitudeMode(nav_spiral.center.z, 0.); /* No preclimb */

  return true;
}
コード例 #4
0
ファイル: dc.c プロジェクト: KISSMonX/paparazzi
void dc_periodic_4Hz(void)
{
  static uint8_t dc_shutter_timer = 0;

  switch (dc_autoshoot) {

    case DC_AUTOSHOOT_PERIODIC:
      if (dc_shutter_timer) {
        dc_shutter_timer--;
      } else {
        dc_shutter_timer = dc_autoshoot_quartersec_period;
        dc_send_command(DC_SHOOT);
      }
      break;

    case DC_AUTOSHOOT_DISTANCE:
      {
        struct FloatVect2 cur_pos;
        cur_pos.x = stateGetPositionEnu_f()->x;
        cur_pos.y = stateGetPositionEnu_f()->y;
        struct FloatVect2 delta_pos;
        VECT2_DIFF(delta_pos, cur_pos, last_shot_pos);
        float dist_to_last_shot = float_vect2_norm(&delta_pos);
        if (dist_to_last_shot > dc_distance_interval) {
          dc_gps_count++;
          dc_send_command(DC_SHOOT);
          VECT2_COPY(last_shot_pos, cur_pos);
        }
      }
      break;

    case DC_AUTOSHOOT_CIRCLE:
      {
        float course = DegOfRad(stateGetNedToBodyEulers_f()->psi) - dc_circle_start_angle;
        if (course < 0.)
          course += 360.;
        float current_block = floorf(course/dc_circle_interval);

        if (dim_mod(current_block, dc_circle_last_block, dc_circle_max_blocks) == 1) {
          dc_gps_count++;
          dc_circle_last_block = current_block;
          dc_send_command(DC_SHOOT);
        }
      }
      break;

    case DC_AUTOSHOOT_SURVEY:
      {
        float dist_x = dc_gps_x - stateGetPositionEnu_f()->x;
        float dist_y = dc_gps_y - stateGetPositionEnu_f()->y;

        if (dist_x*dist_x + dist_y*dist_y >= dc_gps_next_dist*dc_gps_next_dist) {
          dc_gps_next_dist += dc_survey_interval;
          dc_gps_count++;
          dc_send_command(DC_SHOOT);
        }
      }
      break;

    default:
      dc_autoshoot = DC_AUTOSHOOT_STOP;
  }
}