/* big number declarations */ void calc_corner(bf_t target,bf_t p1,double p2,bf_t p3,double p4,bf_t p5) { bf_t btmp1, btmp2 ,btmp3; int saved; saved = save_stack(); btmp1 = alloc_stack(rbflength+2); btmp2 = alloc_stack(rbflength+2); btmp3 = alloc_stack(rbflength+2); /* use target as temporary variable */ floattobf(btmp3, p2); mult_bf(btmp1,btmp3,p3); mult_bf(btmp2,floattobf(target, p4),p5); add_bf(target,btmp1,btmp2); add_a_bf(target,p1); restore_stack(saved); }
int mandelbf_per_pixel() { // parm.x = xxmin + col*delx + row*delx2 mult_bf_int(bfparm.x, bfxdel, (U16)col); mult_bf_int(bftmp, bfxdel2, (U16)row); add_a_bf(bfparm.x, bftmp); add_a_bf(bfparm.x, bfxmin); // parm.y = yymax - row*dely - col*dely2; // note: in next four lines, bfold is just used as a temporary variable mult_bf_int(bfold.x, bfydel, (U16)row); mult_bf_int(bfold.y, bfydel2, (U16)col); add_a_bf(bfold.x, bfold.y); sub_bf(bfparm.y, bfymax, bfold.x); copy_bf(bfold.x, bfparm.x); copy_bf(bfold.y, bfparm.y); if ((inside == BOF60 || inside == BOF61) && !nobof) { /* kludge to match "Beauty of Fractals" picture since we start Mandelbrot iteration with init rather than 0 */ floattobf(bfold.x, param[0]); // initial pertubation of parameters set floattobf(bfold.y, param[1]); coloriter = -1; } else { floattobf(bfnew.x, param[0]); floattobf(bfnew.y, param[1]); add_a_bf(bfold.x, bfnew.x); add_a_bf(bfold.y, bfnew.y); } // square has side effect - must copy first copy_bf(bfnew.x, bfold.x); copy_bf(bfnew.y, bfold.y); // Square these to rbflength bytes of precision square_bf(bftmpsqrx, bfnew.x); square_bf(bftmpsqry, bfnew.y); return (1); // 1st iteration has been done }
int JuliaZpowerbfFractal() { BFComplex parm2; int saved; saved = save_stack(); parm2.x = alloc_stack(bflength+2); parm2.y = alloc_stack(bflength+2); floattobf(parm2.x, param[2]); floattobf(parm2.y, param[3]); ComplexPower_bf(&bfnew, &bfold, &parm2); add_bf(bfnew.x, bfparm.x, bfnew.x); add_bf(bfnew.y, bfparm.y, bfnew.y); restore_stack(saved); return bigfltbailout(); }
void drawbox(int drawit) { struct coords tl,bl,tr,br; /* dot addr of topleft, botleft, etc */ double tmpx,tmpy,dx,dy,rotcos,rotsin,ftemp1,ftemp2; double fxwidth,fxskew,fydepth,fyskew,fxadj; bf_t bffxwidth, bffxskew, bffydepth, bffyskew, bffxadj; int saved; if (zwidth==0) { /* no box to draw */ if (boxcount!=0) { /* remove the old box from display */ clearbox(); /* asm routine */ boxcount = 0; } reset_zoom_corners(); return; } if(bf_math) { saved = save_stack(); bffxwidth = alloc_stack(rbflength+2); bffxskew = alloc_stack(rbflength+2); bffydepth = alloc_stack(rbflength+2); bffyskew = alloc_stack(rbflength+2); bffxadj = alloc_stack(rbflength+2); } ftemp1 = PI*zrotate/72; /* convert to radians */ rotcos = cos(ftemp1); /* sin & cos of rotation */ rotsin = sin(ftemp1); /* do some calcs just once here to reduce fp work a bit */ fxwidth = sxmax-sx3rd; fxskew = sx3rd-sxmin; fydepth = sy3rd-symax; fyskew = symin-sy3rd; fxadj = zwidth*zskew; if(bf_math) { /* do some calcs just once here to reduce fp work a bit */ sub_bf(bffxwidth,bfsxmax,bfsx3rd); sub_bf(bffxskew,bfsx3rd,bfsxmin); sub_bf(bffydepth,bfsy3rd,bfsymax); sub_bf(bffyskew,bfsymin,bfsy3rd); floattobf(bffxadj, fxadj); } /* calc co-ords of topleft & botright corners of box */ tmpx = zwidth/-2+fxadj; /* from zoombox center as origin, on xdots scale */ tmpy = zdepth*finalaspectratio/2; dx = (rotcos*tmpx - rotsin*tmpy) - tmpx; /* delta x to rotate topleft */ dy = tmpy - (rotsin*tmpx + rotcos*tmpy); /* delta y to rotate topleft */ /* calc co-ords of topleft */ ftemp1 = zbx + dx + fxadj; ftemp2 = zby + dy/finalaspectratio; tl.x = (int)(ftemp1*(dxsize+PIXELROUND)); /* screen co-ords */ tl.y = (int)(ftemp2*(dysize+PIXELROUND)); xxmin = sxmin + ftemp1*fxwidth + ftemp2*fxskew; /* real co-ords */ yymax = symax + ftemp2*fydepth + ftemp1*fyskew; if(bf_math) { calc_corner(bfxmin,bfsxmin,ftemp1,bffxwidth,ftemp2,bffxskew); calc_corner(bfymax,bfsymax,ftemp2,bffydepth,ftemp1,bffyskew); } /* calc co-ords of bottom right */ ftemp1 = zbx + zwidth - dx - fxadj; ftemp2 = zby - dy/finalaspectratio + zdepth; br.x = (int)(ftemp1*(dxsize+PIXELROUND)); br.y = (int)(ftemp2*(dysize+PIXELROUND)); xxmax = sxmin + ftemp1*fxwidth + ftemp2*fxskew; yymin = symax + ftemp2*fydepth + ftemp1*fyskew; if(bf_math) { calc_corner(bfxmax,bfsxmin,ftemp1,bffxwidth,ftemp2,bffxskew); calc_corner(bfymin,bfsymax,ftemp2,bffydepth,ftemp1,bffyskew); } /* do the same for botleft & topright */ tmpx = zwidth/-2 - fxadj; tmpy = 0.0-tmpy; dx = (rotcos*tmpx - rotsin*tmpy) - tmpx; dy = tmpy - (rotsin*tmpx + rotcos*tmpy); ftemp1 = zbx + dx - fxadj; ftemp2 = zby + dy/finalaspectratio + zdepth; bl.x = (int)(ftemp1*(dxsize+PIXELROUND)); bl.y = (int)(ftemp2*(dysize+PIXELROUND)); xx3rd = sxmin + ftemp1*fxwidth + ftemp2*fxskew; yy3rd = symax + ftemp2*fydepth + ftemp1*fyskew; if(bf_math) { calc_corner(bfx3rd,bfsxmin,ftemp1,bffxwidth,ftemp2,bffxskew); calc_corner(bfy3rd,bfsymax,ftemp2,bffydepth,ftemp1,bffyskew); restore_stack(saved); } ftemp1 = zbx + zwidth - dx + fxadj; ftemp2 = zby - dy/finalaspectratio; tr.x = (int)(ftemp1*(dxsize+PIXELROUND)); tr.y = (int)(ftemp2*(dysize+PIXELROUND)); if (boxcount!=0) { /* remove the old box from display */ clearbox(); /* asm routine */ boxcount = 0; } if (drawit) { /* caller wants box drawn as well as co-ords calc'd */ #ifndef XFRACT /* build the list of zoom box pixels */ addbox(tl); addbox(tr); /* corner pixels */ addbox(bl); addbox(br); drawlines(tl,tr,bl.x-tl.x,bl.y-tl.y); /* top & bottom lines */ drawlines(tl,bl,tr.x-tl.x,tr.y-tl.y); /* left & right lines */ #else boxx[0] = tl.x + sxoffs; boxy[0] = tl.y + syoffs; boxx[1] = tr.x + sxoffs; boxy[1] = tr.y + syoffs; boxx[2] = br.x + sxoffs; boxy[2] = br.y + syoffs; boxx[3] = bl.x + sxoffs; boxy[3] = bl.y + syoffs; boxcount = 1; #endif dispbox(); /* asm routine to paint it */ } }