void init_sounds(void) { #ifdef USE_SOUND //FMOD_RESULT result; if (fmod_init()) { printf("ERROR - fmod_init()\n\n"); return; } if (fmod_createsound("./sounds/Intro Quack.mp3", 0)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/KillingJokeIntro.mp3", 1)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/PunchSoundEffect.mp3", 2)) { printf("ERROR - fmod_createsound()\n\n"); return; } fmod_setmode(0,FMOD_LOOP_NORMAL); fmod_playsound(0); //fmod_systemupdate(); #endif //USE_SOUND }
void init_sounds(void) { #ifdef USE_SOUND //FMOD_RESULT result; if (fmod_init()) { printf("ERROR - fmod_init()\n\n"); return; } if (fmod_createsound("./sounds/Intro Quack.mp3", 0)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/Wasted.mp3", 1)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/PunchSoundEffect.mp3", 2)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/Coin.mp3", 3)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/Restart.wav", 4)) { printf("ERROR - fmod_createsound()\n\n"); return; } fmod_setmode(0,FMOD_LOOP_NORMAL); /*if(!gameover) fmod_playsound(0);*/ //fmod_systemupdate(); #endif //USE_SOUND }
//--------------------------------------------------- void init_sounds(void) { #ifdef USE_SOUND //FMOD_RESULT result; if (fmod_init()) { std::cout << "ERROR - fmod_init()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/gunshot.wav", 0)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/startgame.mp3", 1)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/startround.mp3", 2)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/intro.mp3", 3)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/doglaugh.mp3", 4)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/drop.mp3", 5)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/endround.mp3", 6)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/bark.mp3",7)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/land.mp3",8)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/quack.mp3",9)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } fmod_setmode(0,FMOD_LOOP_OFF); //fmod_playsound(0); //fmod_systemupdate(); #endif //USE_SOUND }
void init_sounds(void) { if(fmod_init()) { printf("ERROR"); return; } if(fmod_createsound((char *)"./sounds/10 Arpanauts.mp3", 0)) { printf("ERROR"); return; } fmod_setmode(0,FMOD_LOOP_NORMAL); }
//--------------------------------------------------- void init_sounds(void) { #ifdef USE_SOUND //FMOD_RESULT result; if (fmod_init()) { std::cout << "ERROR - fmod_init()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/gunshot.wav", 0)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } if (fmod_createsound((char *)"./sounds/drip.mp3", 1)) { std::cout << "ERROR - fmod_createsound()\n" << std::endl; return; } fmod_setmode(0,FMOD_LOOP_OFF); //fmod_playsound(0); //fmod_systemupdate(); #endif //USE_SOUND }
void init_sounds(void) { #ifdef USE_SOUND //FMOD_RESULT result; if (fmod_init()) { printf("ERROR - fmod_init()\n\n"); return; } if (fmod_createsound("./sounds/tick.wav", 0)) { printf("ERROR - fmod_createsound()\n\n"); return; } if (fmod_createsound("./sounds/drip.wav", 1)) { printf("ERROR - fmod_createsound()\n\n"); return; } fmod_setmode(0,FMOD_LOOP_OFF); //fmod_playsound(0); //fmod_systemupdate(); #endif //USE_SOUND }
void create_sounds() { #ifdef USE_SOUND if(fmod_init()) { printf("ERROR"); return; } if(fmod_createsound((char *)"./sounds/Highly_Suspicious.mp3", 0)) { printf("ERROR"); return; } fmod_setmode(0, FMOD_LOOP_NORMAL); #endif }