void vs_render(scene *scene) { vs_local *local = scene_get_userdata(scene); game_player *player1 = game_state_get_player(scene->gs, 0); game_player *player2 = game_state_get_player(scene->gs, 1); // player 1 HAR object_render(&local->player1_har); // player 2 HAR object_render(&local->player2_har); // player 1 portrait object_render(&local->player1_portrait); // player 2 portrait object_render(&local->player2_portrait); font_render_shadowed(&font_small, local->vs_str, 160-((strlen(local->vs_str)*font_small.w)/2), 0, COLOR_YELLOW, TEXT_SHADOW_RIGHT|TEXT_SHADOW_BOTTOM); if (player2->selectable) { // arena selection video_render_sprite(&local->arena_select_bg, 55, 150, BLEND_ALPHA, 0); object_render(&local->arena_select); // arena name font_render_wrapped(&font_small, lang_get(56+local->arena), 56+72, 153, (211-72)-4, COLOR_GREEN); // arena description font_render_wrapped(&font_small, lang_get(66+local->arena), 56+72, 160, (211-72)-4, COLOR_GREEN); } else if (player2->pilot_id == 10 && settings_get()->gameplay.difficulty < 2) { // kriessack, but not on Veteran or higher font_render_wrapped(&font_small, lang_get(747), 59, 160, 200, COLOR_YELLOW); } else { font_render_wrapped(&font_small, lang_get(749+(11*player1->pilot_id)+player2->pilot_id), 59, 160, 150, COLOR_YELLOW); font_render_wrapped(&font_small, lang_get(870+(11*player2->pilot_id)+player1->pilot_id), 320-(59+150), 180, 150, COLOR_YELLOW); } }
void newsroom_overlay_render(scene *scene) { newsroom_local *local = scene_get_userdata(scene); // Render screencapture har_screencaps *caps = &(game_state_get_player(scene->gs, (local->won ? 0 : 1))->screencaps); if(local->screen == 0) { if(caps->ok[SCREENCAP_POSE]) video_render_sprite_size(&caps->cap[SCREENCAP_POSE], 165, 15, SCREENCAP_W, SCREENCAP_H); } else { if(caps->ok[SCREENCAP_BLOW]) video_render_sprite_size(&caps->cap[SCREENCAP_BLOW], 165, 15, SCREENCAP_W, SCREENCAP_H); } // Render text if(str_size(&local->news_str) > 0) { video_render_sprite(&local->news_bg, 20, 140, BLEND_ALPHA, 0); font_render_wrapped(&font_small, str_c(&local->news_str), 30, 150, 250, COLOR_YELLOW); } // Dialog if(dialog_is_visible(&local->continue_dialog)) { dialog_render(&local->continue_dialog); } }
void cutscene_render_overlay(scene *scene) { cutscene_local *local = scene_get_userdata(scene); font_render_wrapped(&font_small, local->current, local->text_x, local->text_y, local->text_width, local->color); }
void melee_render(scene *scene) { animation *ani; int current_a = 5*row_a + column_a; int current_b = 5*row_b + column_b; if (selection == 0) { video_render_sprite_flip(&feh, 70, 0, BLEND_ALPHA, FLIP_NONE); video_render_sprite_flip(&bleh, 0, 62, BLEND_ALPHA, FLIP_NONE); // player bio font_render_wrapped(&font_small, lang_get(135+current_a), 4, 66, 152, COLOR_GREEN); // player stats font_render(&font_small, lang_get(216), 74+27, 4, COLOR_GREEN); font_render(&font_small, lang_get(217), 74+19, 22, COLOR_GREEN); font_render(&font_small, lang_get(218), 74+12, 40, COLOR_GREEN); progressbar_render(&bar_power[0]); progressbar_render(&bar_agility[0]); progressbar_render(&bar_endurance[0]); if (scene->player2.selectable) { video_render_sprite_flip(&feh, 320-70-feh.w, 0, BLEND_ALPHA, FLIP_NONE); video_render_sprite_flip(&bleh, 320-bleh.w, 62, BLEND_ALPHA, FLIP_NONE); // player bio font_render_wrapped(&font_small, lang_get(135+current_b), 320-bleh.w+4, 66, 152, COLOR_GREEN); // player stats font_render(&font_small, lang_get(216), 320-66-feh.w+27, 4, COLOR_GREEN); font_render(&font_small, lang_get(217), 320-66-feh.w+19, 22, COLOR_GREEN); font_render(&font_small, lang_get(218), 320-66-feh.w+12, 40, COLOR_GREEN); progressbar_render(&bar_power[1]); progressbar_render(&bar_agility[1]); progressbar_render(&bar_endurance[1]); } else { // 'choose your pilot' font_render_wrapped(&font_small, lang_get(187), 160, 97, 160, COLOR_GREEN); } } ani = array_get(&scene->animations, 5); if (scene->player2.selectable) { video_render_sprite_flip(array_get(&ani->sprites, 0), 254, 0, BLEND_ALPHA, FLIP_NONE); } else { video_render_sprite_flip(array_get(&ani->sprites, 1), 162, 0, BLEND_ALPHA, FLIP_NONE); } if (selection == 0) { // player 1 name font_render_wrapped(&font_small, lang_get(20+current_a), 0, 52, 66, COLOR_BLACK); if (scene->player2.selectable) { // player 2 name font_render_wrapped(&font_small, lang_get(20+current_b), 320-66, 52, 66, COLOR_BLACK); } render_highlights(scene); for(int i = 0; i < 10; i++) { ani = array_get(&scene->animations, 3); video_render_sprite_flip(array_get(&ani->sprites, i), players[i].sprite->pos_x, players[i].sprite->pos_y, BLEND_ALPHA, FLIP_NONE); if (i == current_a) { // render the big portrait ani = array_get(&scene->animations, 4); video_render_sprite_flip(array_get(&ani->sprites, i), players_big[i].sprite->pos_x, players_big[i].sprite->pos_y, BLEND_ALPHA, FLIP_NONE); } if (scene->player2.selectable && i == current_b) { // render the big portrait ani = array_get(&scene->animations, 4); video_render_sprite_flip(array_get(&ani->sprites, i), 320-(players_big[i].sprite->img->w + players_big[i].sprite->pos_x), players_big[i].sprite->pos_y, BLEND_ALPHA, FLIP_HORIZONTAL); } } } else { // render the stupid unselected HAR portraits before anything // so we can render anything else on top of them sd_sprite *sprite = scene->bk->anims[1]->animation->sprites[0]; ani = array_get(&scene->animations, 1); video_render_sprite_flip(array_get(&ani->sprites, 0), sprite->pos_x, sprite->pos_y, BLEND_ALPHA, FLIP_NONE); render_highlights(scene); // currently selected player ani = array_get(&scene->animations, 4); video_render_sprite_flip(array_get(&ani->sprites, player_id_a), players_big[player_id_a].sprite->pos_x, players_big[player_id_a].sprite->pos_y, BLEND_ALPHA, FLIP_NONE); //currently selected HAR video_render_sprite_flip(&harportraits[current_a], 11 + (62*column_a), 115 + (42*row_a), BLEND_ALPHA, FLIP_NONE); animationplayer_render(&harplayer_a); // player 1 name font_render_wrapped(&font_small, lang_get(20+player_id_a), 0, 52, 66, COLOR_BLACK); if (scene->player2.selectable) { // player 2 name font_render_wrapped(&font_small, lang_get(20+player_id_b), 320-66, 52, 66, COLOR_BLACK); // currently selected player video_render_sprite_flip(array_get(&ani->sprites, player_id_b), 320-(players_big[player_id_b].sprite->img->w + players_big[player_id_b].sprite->pos_x), players_big[player_id_b].sprite->pos_y, BLEND_ALPHA, FLIP_HORIZONTAL); // currently selected HAR video_render_sprite_flip(&harportraits[current_b], 11 + (62*column_b), 115 + (42*row_b), BLEND_ALPHA, FLIP_NONE); animationplayer_render(&harplayer_b); } else { // 'choose your HAR' font_render_wrapped(&font_small, lang_get(186), 160, 97, 160, COLOR_GREEN); } } }