コード例 #1
0
void BitmapImage::draw(GraphicsContext& context, const FloatRect& dst, const FloatRect& src, CompositeOperator op,
    BlendMode blendMode, ImageOrientationDescription description)
{
    if (!dst.width() || !dst.height() || !src.width() || !src.height())
        return;

    startAnimation();

    auto surface = frameImageAtIndex(m_currentFrame);
    if (!surface) // If it's too early we won't have an image yet.
        return;

    Color color = singlePixelSolidColor();
    if (color.isValid()) {
        fillWithSolidColor(context, dst, color, op);
        return;
    }

    context.save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && blendMode == BlendModeNormal && !frameHasAlphaAtIndex(m_currentFrame))
        context.setCompositeOperation(CompositeCopy);
    else
        context.setCompositeOperation(op, blendMode);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    IntSize scaledSize = cairoSurfaceSize(surface.get());
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(src, scaledSize);
#else
    FloatRect adjustedSrcRect(src);
#endif

    ImageOrientation frameOrientation(description.imageOrientation());
    if (description.respectImageOrientation() == RespectImageOrientation)
        frameOrientation = frameOrientationAtIndex(m_currentFrame);

    FloatRect dstRect = dst;

    if (frameOrientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context.translate(dstRect.x(), dstRect.y());
        dstRect.setLocation(FloatPoint());
        context.concatCTM(frameOrientation.transformFromDefault(dstRect.size()));
        if (frameOrientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            dstRect = FloatRect(dstRect.x(), dstRect.y(), dstRect.height(), dstRect.width());
        }
    }

    context.platformContext()->drawSurfaceToContext(surface.get(), dstRect, adjustedSrcRect, context);

    context.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #2
0
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, SkXfermode::Mode compositeOp, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    TRACE_EVENT0("skia", "BitmapImage::draw");
    SkBitmap bitmap;
    if (!bitmapForCurrentFrame(&bitmap))
        return; // It's too early and we don't have an image yet.

    FloatRect normDstRect = adjustForNegativeSize(dstRect);
    FloatRect normSrcRect = adjustForNegativeSize(srcRect);
    normSrcRect.intersect(FloatRect(0, 0, bitmap.width(), bitmap.height()));

    if (normSrcRect.isEmpty() || normDstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    GraphicsContextStateSaver saveContext(*ctxt, false);
    if (orientation != DefaultImageOrientation) {
        saveContext.save();

        // ImageOrientation expects the origin to be at (0, 0)
        ctxt->translate(normDstRect.x(), normDstRect.y());
        normDstRect.setLocation(FloatPoint());

        ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
        }
    }

    bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap);
    bool isOpaque = bitmap.isOpaque();

    {
        SkPaint paint;
        SkRect skSrcRect = normSrcRect;
        int initialSaveCount = ctxt->preparePaintForDrawRectToRect(&paint, skSrcRect, normDstRect, compositeOp, !isOpaque, isLazyDecoded, bitmap.isImmutable());
        // We want to filter it if we decided to do interpolation above, or if
        // there is something interesting going on with the matrix (like a rotation).
        // Note: for serialization, we will want to subset the bitmap first so we
        // don't send extra pixels.
        ctxt->drawBitmapRect(bitmap, &skSrcRect, normDstRect, &paint);
        ctxt->canvas()->restoreToCount(initialSaveCount);
    }

    if (isLazyDecoded)
        PlatformInstrumentation::didDrawLazyPixelRef(bitmap.getGenerationID());

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);

    startAnimation();
}
コード例 #3
0
ファイル: BitmapImageCairo.cpp プロジェクト: jiezh/h5vcc
void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op,
                       BlendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!dst.width() || !dst.height() || !src.width() || !src.height())
        return;

    startAnimation();

    NativeImageCairo* nativeImage = frameAtIndex(m_currentFrame);
    if (!nativeImage) // If it's too early we won't have an image yet.
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(context, dst, solidColor(), styleColorSpace, op);
        return;
    }

    context->save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && !frameHasAlphaAtIndex(m_currentFrame))
        context->setCompositeOperation(CompositeCopy);
    else
        context->setCompositeOperation(op);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    cairo_surface_t* surface = nativeImage->surface();
    IntSize scaledSize(cairo_image_surface_get_width(surface), cairo_image_surface_get_height(surface));
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(src, scaledSize);
#else
    FloatRect adjustedSrcRect(src);
#endif

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    FloatRect dstRect = dst;

    if (orientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context->translate(dstRect.x(), dstRect.y());
        dstRect.setLocation(FloatPoint());
        context->concatCTM(orientation.transformFromDefault(dstRect.size()));
        if (orientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            dstRect = FloatRect(dstRect.x(), dstRect.y(), dstRect.height(), dstRect.width());
        }
    }

    context->platformContext()->drawSurfaceToContext(nativeImage->surface(), dstRect, adjustedSrcRect, context);

    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #4
0
ファイル: ImageSkia.cpp プロジェクト: kcomkar/webkit
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace colorSpace, CompositeOperator compositeOp, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!m_source.initialized())
        return;

    // Spin the animation to the correct frame before we try to draw it, so we
    // don't draw an old frame and then immediately need to draw a newer one,
    // causing flicker and wasting CPU.
    startAnimation();

    NativeImageSkia* bm = nativeImageForCurrentFrame();
    if (!bm)
        return; // It's too early and we don't have an image yet.

    FloatRect normDstRect = normalizeRect(dstRect);
    FloatRect normSrcRect = normalizeRect(srcRect);
    normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));

    if (normSrcRect.isEmpty() || normDstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    GraphicsContextStateSaver saveContext(*ctxt, false);
    if (orientation != DefaultImageOrientation) {
        saveContext.save();

        // ImageOrientation expects the origin to be at (0, 0)
        ctxt->translate(normDstRect.x(), normDstRect.y());
        normDstRect.setLocation(FloatPoint());

        ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
        }
    }

    paintSkBitmap(ctxt->platformContext(),
        *bm,
        normSrcRect,
        normDstRect,
        WebCoreCompositeToSkiaComposite(compositeOp));

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);
}
コード例 #5
0
void BitmapImage::draw(SkCanvas* canvas, const SkPaint& paint, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum shouldRespectImageOrientation, ImageClampingMode clampMode)
{
    TRACE_EVENT0("skia", "BitmapImage::draw");

    RefPtr<SkImage> image = imageForCurrentFrame();
    if (!image)
        return; // It's too early and we don't have an image yet.

    FloatRect adjustedSrcRect = srcRect;
    adjustedSrcRect.intersect(FloatRect(0, 0, image->width(), image->height()));

    if (adjustedSrcRect.isEmpty() || dstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    int initialSaveCount = canvas->getSaveCount();
    FloatRect adjustedDstRect = dstRect;
    if (orientation != DefaultImageOrientation) {
        canvas->save();

        // ImageOrientation expects the origin to be at (0, 0)
        canvas->translate(adjustedDstRect.x(), adjustedDstRect.y());
        adjustedDstRect.setLocation(FloatPoint());

        canvas->concat(affineTransformToSkMatrix(orientation.transformFromDefault(adjustedDstRect.size())));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            adjustedDstRect = FloatRect(adjustedDstRect.x(), adjustedDstRect.y(), adjustedDstRect.height(), adjustedDstRect.width());
        }
    }

    SkRect skSrcRect = adjustedSrcRect;
    canvas->drawImageRect(image.get(), skSrcRect, adjustedDstRect, &paint,
        WebCoreClampingModeToSkiaRectConstraint(clampMode));
    canvas->restoreToCount(initialSaveCount);

    if (currentFrameIsLazyDecoded())
        PlatformInstrumentation::didDrawLazyPixelRef(image->uniqueID());

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);

    startAnimation();
}
コード例 #6
0
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode, ImageOrientationDescription description)
{
#if PLATFORM(IOS)
    startAnimation(DoNotCatchUp);
#else
    startAnimation();
#endif

    RetainPtr<CGImageRef> image;
    // Never use subsampled images for drawing into PDF contexts.
    if (wkCGContextIsPDFContext(ctxt->platformContext()))
        image = adoptCF(copyUnscaledFrameAtIndex(m_currentFrame));
    else {
        CGRect transformedDestinationRect = CGRectApplyAffineTransform(destRect, CGContextGetCTM(ctxt->platformContext()));
        float subsamplingScale = std::min<float>(1, std::max(transformedDestinationRect.size.width / srcRect.width(), transformedDestinationRect.size.height / srcRect.height()));

        image = frameAtIndex(m_currentFrame, subsamplingScale);
    }

    if (!image) // If it's too early we won't have an image yet.
        return;
    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp);
        return;
    }

    // Subsampling may have given us an image that is smaller than size().
    IntSize imageSize(CGImageGetWidth(image.get()), CGImageGetHeight(image.get()));
    
    // srcRect is in the coordinates of the unsubsampled image, so we have to map it to the subsampled image.
    FloatRect scaledSrcRect = srcRect;
    if (imageSize != m_size) {
        FloatRect originalImageBounds(FloatPoint(), m_size);
        FloatRect subsampledImageBounds(FloatPoint(), imageSize);
        scaledSrcRect = mapRect(srcRect, originalImageBounds, subsampledImageBounds);
    }
    
    ImageOrientation orientation;
    if (description.respectImageOrientation() == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    ctxt->drawNativeImage(image.get(), imageSize, styleColorSpace, destRect, scaledSrcRect, compositeOp, blendMode, orientation);

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #7
0
ファイル: BitmapImageCG.cpp プロジェクト: Wrichik1999/webkit
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode, ImageOrientationDescription description)
{
    CGImageRef image;
#if !PLATFORM(IOS)
    startAnimation();

    image = frameAtIndex(m_currentFrame);
#else
    startAnimation(DoNotCatchUp);

    CGRect transformedDestinationRect = CGRectApplyAffineTransform(destRect, CGContextGetCTM(ctxt->platformContext()));
    RetainPtr<CGImageRef> imagePossiblyCopied;
    // Never use subsampled images for drawing into PDF contexts.
    if (CGContextGetType(ctxt->platformContext()) == kCGContextTypePDF)
        imagePossiblyCopied = adoptCF(copyUnscaledFrameAtIndex(m_currentFrame));
    else
        imagePossiblyCopied = frameAtIndex(m_currentFrame, std::min<float>(1.0f, std::max(transformedDestinationRect.size.width  / srcRect.width(), transformedDestinationRect.size.height / srcRect.height())));

    image = imagePossiblyCopied.get();
#endif
    if (!image) // If it's too early we won't have an image yet.
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp);
        return;
    }

    float scale = 1;
#if PLATFORM(IOS)
    scale = m_frames[m_currentFrame].m_scale;
#endif
    FloatSize selfSize = currentFrameSize();
    ImageOrientation orientation;

    if (description.respectImageOrientation() == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    ctxt->drawNativeImage(image, selfSize, styleColorSpace, destRect, srcRect, scale, compositeOp, blendMode, orientation);

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #8
0
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp, BlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    startAnimation();

    CGImageRef image = frameAtIndex(m_currentFrame);
    if (!image) // If it's too early we won't have an image yet.
        return;
    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp);
        return;
    }

    FloatSize selfSize = currentFrameSize();
    ImageOrientation orientation = DefaultImageOrientation;

    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    ctxt->drawNativeImage(image, selfSize, styleColorSpace, destRect, srcRect, compositeOp, blendMode, orientation);

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #9
0
ImageOrientation BitmapImage::currentFrameOrientation()
{
    return frameOrientationAtIndex(currentFrame());
}