void GamePlay::isTime() { if(clock() > next) { next += period; switch(Blinky.getMode()) { case 's': { Blinky.SetMode('p'); Pinky.SetMode('p'); Inky.SetMode('p'); Clyde.SetMode('p'); } break; case 'p': { Blinky.SetMode('r'); Pinky.SetMode('r'); Inky.SetMode('r'); Clyde.SetMode('r'); } break; case 'r': { Blinky.SetMode('p'); Pinky.SetMode('p'); Inky.SetMode('p'); Clyde.SetMode('p'); } break; } freeGhost(); } else return; }
void GhostManager::readPacket(BitStream *bstream, DWORD) { bool ghostAlwaysMode = bstream->readFlag(); int idSize; idSize = bstream->readInt( 3); idSize += 3; if(!ghostAlwaysMode && scopeAlwaysList.size()) flushScopeAlwaysObjects(); // while there's an object waiting... while(bstream->readFlag()) { if(!allowGhosts) { // houston, we have a problem - a client is trying to make // ghosts on us - NOone tries to make ghosts on us. setLastError("Invalid packet."); return; } DWORD index; int startPos = bstream->getCurPos(); index = (DWORD) bstream->readInt(idSize); if(bstream->readFlag()) // is this ghost being deleted? freeGhost(index); else { if(!ghostRefs[index].localGhost) // it's a new ghost... cool { DWORD tag; int oNumber; if(ghostAlwaysMode) oNumber = bstream->readInt(32); tag = (DWORD) bstream->readInt( 10); SimNetObject *obj = (SimNetObject *) Persistent::create(tag); if(!obj) { setLastError("Invalid packet."); return; } obj->netFlags.set(SimNetObject::IsGhost); // object gets initial update before adding to the manager obj->netIndex = index; ghostRefs[index].localGhost = obj; ghostRefs[index].localGhost->unpackUpdate(this, bstream); if(!cleanupGroup) { cleanupGroup = new SimGroup(); manager->addObject(cleanupGroup, "GhostGroup"); deleteNotify(cleanupGroup); } if(ghostAlwaysMode) { scopeAlwaysList.push_back(AddListEntry(oNumber, obj)); } else { if(!manager->registerObject(obj)) { if(!getLastError()[0]) setLastError("Invalid packet."); return; } cleanupGroup->addObject(obj); if(obj->netFlags.test(SimNetObject::PolledGhost)) owner->getEventManager()->addPolledObject(obj); } } else ghostRefs[index].localGhost->unpackUpdate(this, bstream); PacketStream::getStats()->addBits(PacketStats::Receive, bstream->getCurPos() - startPos, ghostRefs[index].localGhost->getPersistTag()); #ifdef DEBUG_NET int checksum = bstream->readInt(32); AssertFatal( (checksum ^ DebugChecksum) == index, avar("unpackUpdate did not match packUpdate for object of class %s.", ghostRefs[index].localGhost->getClassName()) ); #endif if(getLastError()[0]) return; } } if(ghostAlwaysMode) { if(bstream->readFlag()) flushScopeAlwaysObjects(); } }
int main(void) { // int good = 0; // int numeroMap = 0; // do{ // printf("Quelle map?\n"); // printf("1 - Original\n"); // printf("2 - Hard\n"); // printf("3 - Lol\n"); // printf("4 - Rez De chaussez Aile Sud Telecom Nancy\n"); // scanf("%d", &numeroMap); // switch(numeroMap){ // case 1: // loadMap("../projec/map/original.map"); // good = 1; // break; // case 2: // loadMap("../projec/map/hard.map"); // good = 1; // break; // case 3: // loadMap("../projec/map/maplol.map"); // good = 1; // break; // case 4: // loadMap("../projec/map/rdastn.map"); // good = 1; // break; // case 42: // loadMap("../projec/map/rdastn.map"); // good = 1; // setQ(); // break; // } // }while(!good); //Create SDL objects SDL_Window *window = 0; SDL_Event event; SDL_Renderer *renderer = 0; int terminate = 0; //Initialise SDL if(SDL_Init(SDL_INIT_VIDEO) < 0){ printf("Error with SDL : %s\n", SDL_GetError()); SDL_Quit(); return EXIT_FAILURE; } window = SDL_CreateWindow("Pacman", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 544, 344, SDL_WINDOW_SHOWN); terminate = 0; renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_Surface *menu = IMG_Load("../projec/texture/menu/menu.jpg"); SDL_Texture *menuTexture = SDL_CreateTextureFromSurface(renderer, menu); SDL_FreeSurface(menu); SDL_RenderClear(renderer); int x, y; while(!terminate){ SDL_Rect dest = {0, 0, 544, 344}; SDL_RenderCopy(renderer, menuTexture, NULL, &dest); SDL_RenderPresent(renderer); SDL_WaitEvent(&event); switch(event.type){ case SDL_MOUSEBUTTONDOWN: x = event.motion.x; y = event.motion.y; if(x >= 57 && x <= (57+54) && y >= 94 && y <= (94 + 74)){ loadMap("../projec/map/original.map"); terminate = 1; } if(x >= 124 && x <= (124+53) && y >= 208 && y <= (208 + 73)){ loadMap("../projec/map/hard.map"); terminate = 1; } if(x >= 221 && x <= (221+59) && y >= 95 && y <= (95 + 80)){ loadMap("../projec/map/maplol.map"); terminate = 1; } if(x >= 311 && x <= (311+63) && y >= 208 && y <= (208 + 76)){ loadMap("../projec/map/rdastn.map"); terminate = 1; } if(x >= 350 && x <= (350+124) && y >= 73 && y <= (73 + 109)){ loadMap("../projec/map/rdastn.map"); terminate = 1; setQ(); } break; } SDL_Delay(1000 / FPS); } SDL_DestroyTexture(menuTexture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); //Search the pacman on the map and create him Pacman *pacman = getPacmanInstance(); unsigned int initialX = pacman->x; unsigned int initialY = pacman->y; Map *map = getMapInstance(); //If the pacman is not found if(!pacman){ printf("Pacman not found on map\n"); freeMap(map); exit(EXIT_FAILURE); } printf("Pacman found !\n"); Ghost *clyde = searchAndCreateGhost(CLYDE); if(!clyde){ printf("Clyde not found on map\n"); freeMap(map); exit(EXIT_FAILURE); } printf("Clyde found !\n"); Ghost *blinky = searchAndCreateGhost(BLINKY); if(!blinky){ printf("Blinky not found on map\n"); freeMap(map); freeGhost(clyde); exit(EXIT_FAILURE); } printf("Blinky found !\n"); Ghost *inky = searchAndCreateGhost(INKY); if(!inky){ printf("Inky not found on map\n"); freeMap(map); freeGhost(clyde); freeGhost(blinky); exit(EXIT_FAILURE); } printf("Inky found !\n"); Ghost *pinky = searchAndCreateGhost(PINKY); if(!pinky){ printf("Pinky not found on map\n"); freeMap(map); freeGhost(clyde); freeGhost(blinky); freeGhost(inky); exit(EXIT_FAILURE); } printf("Pinky found !\n"); printf("SDL initialisation\n"); if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) == -1){ printf("%s", Mix_GetError()); } Mix_Music *music = NULL; music = Mix_LoadMUS("../projec/pacman.wav"); if(!music){ printf("Erreur de chargement de la musique %s \n", Mix_GetError()); }else{ Mix_VolumeMusic(MIX_MAX_VOLUME); Mix_PlayMusic(music, -1); } if(TTF_Init() == -1){ printf("Error during TTF initialization : %s\n", TTF_GetError()); } TTF_Font *police = NULL; police = TTF_OpenFont("../projec/monof.ttf", 65); if(!police){ printf("Error during font load : %s\n", TTF_GetError()); } SDL_Color color = { 255, 255, 255, 255}; //Create the window window = SDL_CreateWindow("Pacman", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TILE_SIZE * map->col, TILE_SIZE * map->row + TILE_SIZE, SDL_WINDOW_SHOWN); //If there is an error if(window == 0){ printf("Error during window creation : %s \n", SDL_GetError()); SDL_Quit(); freeMap(map); return EXIT_FAILURE; } int j; printf("SDL init success\n"); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); //NEED gerer erreurs loadTextures(renderer); SDL_Surface *score = TTF_RenderText_Solid(police, "Score : ", color); SDL_Texture *scoreT = SDL_CreateTextureFromSurface(renderer, score); SDL_FreeSurface(score); char scoreString[15]; SDL_Rect dest = {0, map->row * TILE_SIZE , map->row * TILE_SIZE / 6, 20}; SDL_RenderCopy(renderer, scoreT, NULL, &dest); SDL_Surface *scoreN; SDL_Texture *scoreTN; int open = 0; int konami[10] = {0,0,0,0,0,0,0,0,0,0}; //Infinite loop until we want to stop the game terminate = 0; while(!terminate){ SDL_Rect dest2 = {map->row * TILE_SIZE / 6, map->row * TILE_SIZE, map->row * TILE_SIZE / 15, 20}; sprintf(scoreString, "%d", pacman->point); scoreN = TTF_RenderText_Solid(police, scoreString, color); scoreTN = SDL_CreateTextureFromSurface(renderer, score); renderMap(renderer); open = renderPacman(open, renderer); renderClyde(clyde, renderer); renderBlinky(blinky, renderer); renderPinky(pinky, renderer); renderInky(inky, renderer); changeDirectionGhost(blinky); changeDirectionGhost(clyde); changeDirectionGhost(inky); changeDirectionGhost(pinky); SDL_Rect dest = {0, map->row * TILE_SIZE , map->row * TILE_SIZE / 6, 20}; SDL_RenderCopy(renderer, scoreT, NULL, &dest); SDL_RenderCopy(renderer, scoreTN, NULL, &dest2); SDL_RenderPresent(renderer); //Event handling SDL_PollEvent(&event); switch(event.type){ case SDL_KEYDOWN: switch(event.key.keysym.scancode){ case SDL_SCANCODE_UP: setPacmanDirection(NORTH); if(konami[0]){ if(konami[1]){ for(j = 0 ; j < 10 ; j++){ konami[j] = 0; } // printf("Déjà deux\n"); }else{ konami[1] = 1; } }else{ konami[0] = 1; } break; case SDL_SCANCODE_DOWN: setPacmanDirection(SOUTH); break; case SDL_SCANCODE_RIGHT: setPacmanDirection(EAST); break; case SDL_SCANCODE_LEFT: setPacmanDirection(WEST); break; default: break; } break; } terminate = update(clyde, blinky, inky, pinky); if(terminate){ if(pacman->life > 0 ){ pacman->life--; terminate = 0; pacman->x = initialX; pacman->y = initialY; } } if(event.window.event == SDL_WINDOWEVENT_CLOSE){ terminate = 1; } SDL_Delay(1000 / FPS); SDL_DestroyTexture(scoreTN); SDL_FreeSurface(scoreN); } printf("Score final : %d\n", pacman->point); Mix_FreeMusic(music); Mix_CloseAudio(); freeTextures(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); SDL_DestroyTexture(scoreT); freePacman(); freeGhost(clyde); freeGhost(blinky); freeGhost(inky); freeGhost(pinky); freeMap(); TTF_CloseFont(police); TTF_Quit(); return EXIT_SUCCESS; }