/* * Free a mobile structure that has been edited. * Take care of existing mobiles and their mob_proto! */ int free_mobile(struct char_data *mob) { int i; if (mob == NULL) return FALSE; /* * Non-prototyped mobile. Also known as new mobiles. */ if ((i = GET_MOB_RNUM(mob)) == NOBODY) free_mobile_strings(mob); else { /* Prototyped mobile. */ if (mob->player.name && mob->player.name != mob_proto[i].player.name) free(mob->player.name); if (mob->player.title && mob->player.title != mob_proto[i].player.title) free(mob->player.title); if (mob->player.short_descr && mob->player.short_descr != mob_proto[i].player.short_descr) free(mob->player.short_descr); if (mob->player.long_descr && mob->player.long_descr != mob_proto[i].player.long_descr) free(mob->player.long_descr); if (mob->player.description && mob->player.description != mob_proto[i].player.description) free(mob->player.description); } while (mob->affected) affect_remove(mob, mob->affected); free(mob); return TRUE; }
int copy_mobile(struct char_data *to, struct char_data *from) { free_mobile_strings(to); *to = *from; check_mobile_strings(from); copy_mobile_strings(to, from); return TRUE; }
int delete_mobile(mob_rnum refpt) { struct char_data *live_mob; int vnum, counter, zone, cmd_no; if (refpt < 0 || refpt > top_of_mobt) { log("SYSERR: GenOLC: delete_mobile: Invalid rnum %d.", refpt); return FALSE; } vnum = mob_index[refpt].vnum; add_to_save_list(zone_table[real_zone_by_thing(vnum)].number, SL_MOB); extract_mobile_all(vnum); free_mobile_strings(&mob_proto[refpt]); for (counter = refpt; counter < top_of_mobt; counter++) { mob_index[counter] = mob_index[counter + 1]; mob_proto[counter] = mob_proto[counter + 1]; mob_proto[counter].nr--; } top_of_mobt--; RECREATE(mob_index, struct index_data, top_of_mobt + 1); RECREATE(mob_proto, struct char_data, top_of_mobt + 1); /* * Update live mobile rnums. */ for (live_mob = character_list; live_mob; live_mob = live_mob->next) GET_MOB_RNUM(live_mob) -= (GET_MOB_RNUM(live_mob) >= refpt); /* * Update zone table. */ for (zone = 0; zone <= top_of_zone_table; zone++) for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) if (ZCMD(zone, cmd_no).command == 'M') ZCMD(zone, cmd_no).arg1 -= (ZCMD(zone, cmd_no).arg1 >= refpt); /* * Update shop keepers. */ if (shop_index) for (counter = 0; counter <= top_shop - top_shop_offset; counter++) SHOP_KEEPER(counter) -= (SHOP_KEEPER(counter) >= refpt); return TRUE; }
int delete_mobile(mob_rnum refpt) { struct char_data *live_mob; struct char_data *proto; int counter, cmd_no; mob_vnum vnum; zone_rnum zone; #if CIRCLE_UNSIGNED_INDEX if (refpt == NOBODY || refpt > top_of_mobt) { #else if (refpt < 0 || refpt > top_of_mobt) { #endif log("SYSERR: GenOLC: delete_mobile: Invalid rnum %d.", refpt); return NOBODY; } vnum = mob_index[refpt].vnum; proto = &mob_proto[refpt]; extract_mobile_all(vnum); extract_char(proto); for (counter = refpt; counter < top_of_mobt; counter++) { mob_index[counter] = mob_index[counter + 1]; mob_proto[counter] = mob_proto[counter + 1]; mob_proto[counter].nr--; } top_of_mobt--; RECREATE(mob_index, struct index_data, top_of_mobt + 1); RECREATE(mob_proto, struct char_data, top_of_mobt + 1); /* Update live mobile rnums. */ for (live_mob = character_list; live_mob; live_mob = live_mob->next) GET_MOB_RNUM(live_mob) -= (GET_MOB_RNUM(live_mob) >= refpt); /* Update zone table. */ for (zone = 0; zone <= top_of_zone_table; zone++) for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) if (ZCMD(zone, cmd_no).command == 'M'){ if (ZCMD(zone, cmd_no).arg1 == refpt) { delete_zone_command(&zone_table[zone], cmd_no); } else ZCMD(zone, cmd_no).arg1 -= (ZCMD(zone, cmd_no).arg1 > refpt); } /* Update shop keepers. */ if (shop_index) for (counter = 0; counter <= top_shop; counter++) SHOP_KEEPER(counter) -= (SHOP_KEEPER(counter) >= refpt); save_mobiles(real_zone_by_thing(vnum)); return refpt; } int copy_mobile_strings(struct char_data *t, struct char_data *f) { if (f->player.name) t->player.name = strdup(f->player.name); if (f->player.title) t->player.title = strdup(f->player.title); if (f->player.short_descr) t->player.short_descr = strdup(f->player.short_descr); if (f->player.long_descr) t->player.long_descr = strdup(f->player.long_descr); if (f->player.description) t->player.description = strdup(f->player.description); return TRUE; } int update_mobile_strings(struct char_data *t, struct char_data *f) { if (f->player.name) t->player.name = f->player.name; if (f->player.title) t->player.title = f->player.title; if (f->player.short_descr) t->player.short_descr = f->player.short_descr; if (f->player.long_descr) t->player.long_descr = f->player.long_descr; if (f->player.description) t->player.description = f->player.description; return TRUE; } int free_mobile_strings(struct char_data *mob) { if (mob->player.name) free(mob->player.name); if (mob->player.title) free(mob->player.title); if (mob->player.short_descr) free(mob->player.short_descr); if (mob->player.long_descr) free(mob->player.long_descr); if (mob->player.description) free(mob->player.description); return TRUE; } /* Free a mobile structure that has been edited. Take care of existing mobiles * and their mob_proto! */ int free_mobile(struct char_data *mob) { mob_rnum i; if (mob == NULL) return FALSE; /* Non-prototyped mobile. Also known as new mobiles. */ if ((i = GET_MOB_RNUM(mob)) == NOBODY) { free_mobile_strings(mob); /* free script proto list */ free_proto_script(mob, MOB_TRIGGER); } else { /* Prototyped mobile. */ if (mob->player.name && mob->player.name != mob_proto[i].player.name) free(mob->player.name); if (mob->player.title && mob->player.title != mob_proto[i].player.title) free(mob->player.title); if (mob->player.short_descr && mob->player.short_descr != mob_proto[i].player.short_descr) free(mob->player.short_descr); if (mob->player.long_descr && mob->player.long_descr != mob_proto[i].player.long_descr) free(mob->player.long_descr); if (mob->player.description && mob->player.description != mob_proto[i].player.description) free(mob->player.description); /* free script proto list if it's not the prototype */ if (mob->proto_script && mob->proto_script != mob_proto[i].proto_script) free_proto_script(mob, MOB_TRIGGER); } while (mob->affected) affect_remove(mob, mob->affected); /* free any assigned scripts */ if (SCRIPT(mob)) extract_script(mob, MOB_TRIGGER); free(mob); return TRUE; }