unset_zoom() { copy_form(zoom_form, &vf); free_screen(zoom_form); zoom_form = NULL; vs.zoom_mode = 0; render_form = &vf; make_dw(); }
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */ void free_libblock(ListBase *lb, void *idv) { ID *id= idv; #ifdef WITH_PYTHON BPY_id_release(id); #endif switch( GS(id->name) ) { /* GetShort from util.h */ case ID_SCE: free_scene((Scene *)id); break; case ID_LI: free_library((Library *)id); break; case ID_OB: free_object((Object *)id); break; case ID_ME: free_mesh((Mesh *)id); break; case ID_CU: free_curve((Curve *)id); break; case ID_MB: free_mball((MetaBall *)id); break; case ID_MA: free_material((Material *)id); break; case ID_TE: free_texture((Tex *)id); break; case ID_IM: free_image((Image *)id); break; case ID_LT: free_lattice((Lattice *)id); break; case ID_LA: free_lamp((Lamp *)id); break; case ID_CA: free_camera((Camera*) id); break; case ID_IP: free_ipo((Ipo *)id); break; case ID_KE: free_key((Key *)id); break; case ID_WO: free_world((World *)id); break; case ID_SCR: free_screen((bScreen *)id); break; case ID_VF: free_vfont((VFont *)id); break; case ID_TXT: free_text((Text *)id); break; case ID_SCRIPT: //XXX free_script((Script *)id); break; case ID_SPK: free_speaker((Speaker *)id); break; case ID_SO: sound_free((bSound*)id); break; case ID_GR: free_group_objects((Group *)id); break; case ID_AR: free_armature((bArmature *)id); break; case ID_AC: free_action((bAction *)id); break; case ID_NT: ntreeFreeTree((bNodeTree *)id); break; case ID_BR: free_brush((Brush *)id); break; case ID_PA: psys_free_settings((ParticleSettings *)id); break; case ID_WM: if(free_windowmanager_cb) free_windowmanager_cb(NULL, (wmWindowManager *)id); break; case ID_GD: free_gpencil_data((bGPdata *)id); break; } if (id->properties) { IDP_FreeProperty(id->properties); MEM_freeN(id->properties); } BLI_remlink(lb, id); /* this ID may be a driver target! */ BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id); MEM_freeN(id); }
void generate( int polygons ) { double knob_value; vary_node *knobs; vary_node vn; char frame_name[128]; if (first_pass()) { knobs = second_pass(); } else { num_frames = 1; } // Default values char color_type = PNG_RGB, shading = GOROUD; int width = 1000, height = 1000, segments = 20; screen s = make_screen(width, height); vertex_list vlist = new_vlist(100); face_list flist = new_flist(100); edge_list elist = new_elist(100); stack coord_systems = new_stack(5); vector center = new_vector(0, 0, 0); vector eye = new_vector(0, 0, 200); double distance = 200; vertex text0, text1; text0.x = -100; text0.y = 0; text0.z = 0; text1.x = 100; text1.y = 0; text1.z = 0; text0.nx = text1.x - text0.x; text0.ny = text1.y - text0.y; text0.nz = text1.z - text0.z; text1.nx = text0.nx * text0.nx + text0.ny * text0.ny + text0.nz * text0.nz; text0.color = rgb(255, 255, 255); text0.shine = 3; text1.color = rgb(255, 0, 255); text1.shine = 3; uint32_t amb_color = rgb(255, 255, 255), light_color = rgb(0, 255, 255), wire_color = rgb(255, 255, 255); vector light_source = new_vector(0, 100, 200); double amb_ref_constant = 0.1, diff_ref_constant = 1, spec_ref_constant = 1; int frame, i, j; double temp; for (frame = 0; frame < num_frames; frame++) { if (num_frames > 1) { for (vn = knobs[frame]; vn != NULL; vn = vn->next) { set_value(lookup_symbol(vn->name), vn->value); } } for (i = 0; i < lastop; i++) { switch (op[i].opcode) { case TEXTURE: text0.x = op[lastop].op.texture.d0[0]; text0.y = op[lastop].op.texture.d0[1]; text0.z = op[lastop].op.texture.d0[2]; text1.x = op[lastop].op.texture.d1[0]; text1.y = op[lastop].op.texture.d1[1]; text1.z = op[lastop].op.texture.d1[2]; text0.nx = text1.x - text0.x; text0.ny = text1.y - text0.y; text0.nz = text1.z - text0.z; text1.nx = text0.nx * text0.nx + text0.ny * text0.ny + text0.nz * text0.nz; text0.color = rgb( (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[0])), (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[1])), (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[2])) ); text0.shine = op[lastop].op.texture.d2[3]; text1.color = rgb( (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[0])), (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[1])), (uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[2])) ); text1.shine = op[lastop].op.texture.d3[3]; break; case CAMERA: eye.x = op[lastop].op.camera.eye[0]; eye.y = op[lastop].op.camera.eye[1]; eye.z = op[lastop].op.camera.eye[2]; center.x = eye.x + op[lastop].op.camera.aim[0]; center.y = eye.y + op[lastop].op.camera.aim[1]; center.z = eye.z + op[lastop].op.camera.aim[2]; break; case FOCAL: distance = op[lastop].op.focal.value; break; case AMBIENT: amb_color = rgb( (uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[0])), (uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[1])), (uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[2])) ); break; case LIGHT: light_color = rgb( (uint8_t) max(0, min(0xFF, op[lastop].op.light.c[0])), (uint8_t) max(0, min(0xFF, op[lastop].op.light.c[1])), (uint8_t) max(0, min(0xFF, op[lastop].op.light.c[2])) ); light_source = new_vector( op[lastop].op.light.l[0], op[lastop].op.light.l[1], op[lastop].op.light.l[2] ); break; case SHADING: if (strcmp(op[i].op.shading.p->name, "GOROUD") == 0) { shading = GOROUD; } else { shading = WIRE; } break; case SPHERE: add_sphere( vlist, elist, flist, op[i].op.sphere.d[0], op[i].op.sphere.d[1], op[i].op.sphere.d[2], op[i].op.sphere.r, segments, text0, text1 ); transform(vlist, peek(coord_systems)); if (shading == GOROUD) { draw_faces( s, vlist, flist, center, eye, distance, amb_color, light_color, light_source, amb_ref_constant, diff_ref_constant, spec_ref_constant ); } else { draw_edges( s, vlist, elist, center, eye, distance, wire_color ); } clear_vlist(vlist); clear_elist(elist); clear_flist(flist); break; case BOX: add_box( vlist, elist, flist, op[i].op.box.d0[0], op[i].op.box.d0[1], op[i].op.box.d0[2], op[i].op.box.d1[0], op[i].op.box.d1[1], op[i].op.box.d1[2], text0, text1 ); transform(vlist, peek(coord_systems)); if (shading == GOROUD) { draw_faces( s, vlist, flist, center, eye, distance, amb_color, light_color, light_source, amb_ref_constant, diff_ref_constant, spec_ref_constant ); } else { draw_edges( s, vlist, elist, center, eye, distance, wire_color ); } clear_vlist(vlist); clear_elist(elist); clear_flist(flist); break; case LINE: add_line( vlist, elist, op[i].op.line.p0[0], op[i].op.line.p0[1], op[i].op.line.p0[2], op[i].op.line.p1[0], op[i].op.line.p1[1], op[i].op.line.p1[2], text0, text1 ); transform(vlist, peek(coord_systems)); draw_edges(s, vlist, elist, center, eye, distance, wire_color); clear_vlist(vlist); clear_elist(elist); break; case MOVE: if (op[i].op.move.p == NULL){ knob_value = 1; } else { knob_value = op[i].op.move.p->s.value; } translate( op[i].op.move.d[0] * knob_value, op[i].op.move.d[1] * knob_value, op[i].op.move.d[2] * knob_value, peek(coord_systems) ); break; case SCALE: if (op[i].op.scale.p == NULL){ knob_value = 1; } else { knob_value = op[i].op.scale.p->s.value; } scale( op[i].op.scale.d[0] * knob_value, op[i].op.scale.d[1] * knob_value, op[i].op.scale.d[2] * knob_value, peek(coord_systems) ); break; case ROTATE: if (op[i].op.rotate.p == NULL){ knob_value = 1; } else { knob_value = op[i].op.rotate.p->s.value; } temp = op[i].op.rotate.axis; if (temp == 0) { rotate_x( op[i].op.rotate.degrees * knob_value, peek(coord_systems) ); } else if (temp == 1) { rotate_y( op[i].op.rotate.degrees * knob_value, peek(coord_systems) ); } else { rotate_z( op[i].op.rotate.degrees * knob_value, peek(coord_systems) ); } break; case SET: set_value( lookup_symbol(op[i].op.set.p->name), op[i].op.set.val ); break; case SETKNOBS: for (j = 0; j < lastsym; j++) { set_value(&symtab[j], op[j].op.setknobs.value); } break; case PUSH: push(coord_systems); break; case POP: pop(coord_systems); break; case SAVE: make_png(op[i].op.save.p->name, s, color_type); break; case DISPLAY: display_png(s, color_type); break; } } if (num_frames > 1){ sprintf(frame_name, "anim/%s%03d.png", name, frame); make_png(frame_name, s, color_type); clear_screen(s); clear_stack(coord_systems); } } free_screen(s); free_vlist(vlist); free_flist(flist); free_elist(elist); free(coord_systems); }