void fse_init(int options) { FSE_INIT_ONCE(); fse_init_early(); fs_log("[FSE] Init\n"); read_config(); #ifdef USE_SDL fse_log("[FSE] Initializing SDL\n"); SDL_Init(SDL_INIT_EVERYTHING); #endif fse_init_hud_after_config(); fse_init_theme(); #ifdef WITH_NETPLAY //g_random_set_seed(time(NULL)); fse_init_netplay(); #endif #ifdef FSE_DRIVERS fse_init_video(); #else if (options & FS_EMU_INIT_VIDEO) { fse_init_video(); } fse_init_renderer(); #endif /* These must (currently) be called after renderer has been initialized, * due to a mutex that must be initialized first. */ fs_emu_set_overlay_state(FS_EMU_TOP_LEFT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_TOP_RIGHT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_BOTTOM_RIGHT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_BOTTOM_LEFT_OVERLAY, 1); fse_log("[FSE] Calling fs_ml_init_2\n"); fs_ml_init_2(); fs_ml_set_quit_function(on_quit); if (options & FS_EMU_INIT_INPUT) { fse_init_input(); } if (options & FS_EMU_INIT_AUDIO) { fse_init_audio(); } }
void fs_emu_init_2(int options) { fs_log("fs_emu_init_2\n"); #ifdef USE_SDL fs_emu_log("initializing SDL\n"); SDL_Init(SDL_INIT_EVERYTHING); #endif fs_emu_hud_init_after_config(); fs_emu_theme_init(); #ifdef WITH_NETPLAY //g_random_set_seed(time(NULL)); fs_emu_netplay_init(); #endif #ifdef FS_EMU_DRIVERS fs_emu_video_init(); #else if (options & FS_EMU_INIT_VIDEO) { fs_emu_video_init(); } fs_emu_init_render(); #endif // these must (currently) be called after renderer has been initialized, // due to a mutex that must be initialized first fs_emu_set_overlay_state(FS_EMU_TOP_LEFT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_TOP_RIGHT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_BOTTOM_RIGHT_OVERLAY, 1); fs_emu_set_overlay_state(FS_EMU_BOTTOM_LEFT_OVERLAY, 1); // #ifdef FS_EMU_DRIVERS_XXX // #else fs_emu_log("calling fs_ml_init_2\n"); fs_ml_init_2(); fs_ml_set_quit_function(on_quit); fs_emu_log("read config\n"); read_config(); // #endif if (options & FS_EMU_INIT_INPUT) { fs_emu_input_init(); #ifdef FS_EMU_DRIVERS fs_emu_input_init_2(); #endif } if (options & FS_EMU_INIT_AUDIO) { fs_emu_audio_init(); } #ifdef FS_EMU_DRIVERS #else fs_ml_video_set_update_function(fs_emu_video_update_function); fs_ml_video_set_render_function(fs_emu_video_render_function); fs_ml_video_set_post_render_function(fs_emu_video_after_update); if (options & FS_EMU_INIT_VIDEO) { char *title; if (fs_emu_get_title()) { title = g_strdup(fs_emu_get_title()); } else { title = g_strdup("Emulator"); } if (fs_emu_get_sub_title()) { char *temp = title; // using 'MIDDLE DOT' (U+00B7) in UTF-8 format as separator title = g_strdup_printf("%s %c%c %s", temp, 0xC2, 0xB7, fs_emu_get_sub_title()); free(temp); } fs_ml_video_create_window(title); free(title); } #endif }