コード例 #1
0
ファイル: utf-cvt.C プロジェクト: MaxKellermann/gcc
void m(char16_t c0, char32_t c1)
{
    f_c (c0);	/* { dg-warning "conversion from .char16_t. to .char. may change value" } */
    fsc (c0);	/* { dg-warning "change value" } */
    fuc (c0);	/* { dg-warning "change value" } */
    f_s (c0);	/* { dg-warning "change the sign" } */
    fss (c0);	/* { dg-warning "change the sign" } */
    fus (c0);
    f_i (c0);
    fsi (c0);
    fui (c0);
    f_l (c0);
    fsl (c0);
    ful (c0);
    f_ll (c0);
    fsll (c0);
    full (c0);

    f_c (c1);	/* { dg-warning "change value" } */
    fsc (c1);	/* { dg-warning "change value" } */
    fuc (c1);	/* { dg-warning "change value" } */
    f_s (c1);	/* { dg-warning "change value" } */
    fss (c1);	/* { dg-warning "change value" } */
    fus (c1);	/* { dg-warning "change value" } */
    f_i (c1);	/* { dg-warning "change the sign" } */
    fsi (c1);	/* { dg-warning "change the sign" } */
    fui (c1);
    f_l (c1);	/* { dg-warning "change the sign" "" { target { llp64 || ilp32 } } } */
    fsl (c1);	/* { dg-warning "change the sign" "" { target { llp64 || ilp32 } } } */
    ful (c1);
    f_ll (c1);
    fsll (c1);
    full (c1);
}
コード例 #2
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
int virgl_encode_sampler_state(struct virgl_context *ctx,
                              uint32_t handle,
                              const struct pipe_sampler_state *state)
{
   uint32_t tmp;
   int i;
   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_STATE, VIRGL_OBJ_SAMPLER_STATE_SIZE));
   virgl_encoder_write_dword(ctx->cbuf, handle);

   tmp = VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(state->wrap_s) |
      VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(state->wrap_t) |
      VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(state->wrap_r) |
      VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(state->min_img_filter) |
      VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(state->min_mip_filter) |
      VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(state->mag_img_filter) |
      VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(state->compare_mode) |
      VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func);

   virgl_encoder_write_dword(ctx->cbuf, tmp);
   virgl_encoder_write_dword(ctx->cbuf, fui(state->lod_bias));
   virgl_encoder_write_dword(ctx->cbuf, fui(state->min_lod));
   virgl_encoder_write_dword(ctx->cbuf, fui(state->max_lod));
   for (i = 0; i <  4; i++)
      virgl_encoder_write_dword(ctx->cbuf, state->border_color.ui[i]);
   return 0;
}
コード例 #3
0
ファイル: nvfx_screen.c プロジェクト: ChillyWillyGuru/RSXGL
static void nv30_screen_init(struct nvfx_screen *screen)
{
	struct nouveau_channel *chan = screen->base.channel;
	struct nouveau_grobj *eng3d = screen->eng3d;
	int i;

	/* TODO: perhaps we should do some of this on nv40 too? */
	for (i=1; i<8; i++) {
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
		OUT_RING(chan, 0);
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
		OUT_RING(chan, 0);
	}

	BEGIN_RING(chan, eng3d, 0x220, 1);
	OUT_RING(chan, 1);

	BEGIN_RING(chan, eng3d, 0x03b0, 1);
	OUT_RING(chan, 0x00100000);
	BEGIN_RING(chan, eng3d, 0x1454, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, eng3d, 0x1d80, 1);
	OUT_RING(chan, 3);
	BEGIN_RING(chan, eng3d, 0x1450, 1);
	OUT_RING(chan, 0x00030004);

	/* NEW */
	BEGIN_RING(chan, eng3d, 0x1e98, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, eng3d, 0x17e0, 3);
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(1.0));
	BEGIN_RING(chan, eng3d, 0x1f80, 16);
	for (i=0; i<16; i++) {
		OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
	}

	BEGIN_RING(chan, eng3d, 0x120, 3);
	OUT_RING(chan, 0);
	OUT_RING(chan, 1);
	OUT_RING(chan, 2);

	BEGIN_RING(chan, eng3d, 0x1d88, 1);
	OUT_RING(chan, 0x00001200);

	BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
	OUT_RING(chan, fui(0.0));
	OUT_RING(chan, fui(1.0));

	BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
	OUT_RING(chan, 0xffff0000);

	/* enables use of vp rather than fixed-function somehow */
	BEGIN_RING(chan, eng3d, 0x1e94, 1);
	OUT_RING(chan, 0x13);
}
コード例 #4
0
void m (char16_t c0, char32_t c1)
{
    f_c (c0);	/* { dg-warning "alter its value" } */
    fsc (c0);	/* { dg-warning "alter its value" } */
    fuc (c0);	/* { dg-warning "alter its value" } */
    f_s (c0);	/* { dg-warning "change the sign" } */
    fss (c0);	/* { dg-warning "change the sign" } */
    fus (c0);
    f_i (c0);
    fsi (c0);
    fui (c0);
    f_l (c0);
    fsl (c0);
    ful (c0);
    f_ll (c0);
    fsll (c0);
    full (c0);

    f_c (c1);	/* { dg-warning "alter its value" } */
    fsc (c1);	/* { dg-warning "alter its value" } */
    fuc (c1);	/* { dg-warning "alter its value" } */
    f_s (c1);	/* { dg-warning "alter its value" } */
    fss (c1);	/* { dg-warning "alter its value" } */
    fus (c1);	/* { dg-warning "alter its value" } */
    f_i (c1);	/* { dg-warning "change the sign" "" { target { ! int16 } } } */
    fsi (c1);	/* { dg-warning "change the sign" "" { target { ! int16 } } } */
    fui (c1);
    f_l (c1);	/* { dg-warning "change the sign" "" { target { llp64 || ilp32 } } } */
    fsl (c1);	/* { dg-warning "change the sign" "" { target { llp64 || ilp32 } } } */
    ful (c1);
    f_ll (c1);
    fsll (c1);
    full (c1);
}
コード例 #5
0
ファイル: nv40_vbo.c プロジェクト: toastpp/toastpp
static boolean
nv40_vbo_static_attrib(struct nv40_context *nv40, struct nouveau_stateobj *so,
		       int attrib, struct pipe_vertex_element *ve,
		       struct pipe_vertex_buffer *vb)
{
	struct pipe_winsys *ws = nv40->pipe.winsys;
	struct nouveau_grobj *curie = nv40->screen->curie;
	unsigned type, ncomp;
	void *map;

	if (nv40_vbo_format_to_hw(ve->src_format, &type, &ncomp))
		return FALSE;

	map  = ws->buffer_map(ws, vb->buffer, PIPE_BUFFER_USAGE_CPU_READ);
	map += vb->buffer_offset + ve->src_offset;

	switch (type) {
	case NV40TCL_VTXFMT_TYPE_FLOAT:
	{
		float *v = map;

		switch (ncomp) {
		case 4:
			so_method(so, curie, NV40TCL_VTX_ATTR_4F_X(attrib), 4);
			so_data  (so, fui(v[0]));
			so_data  (so, fui(v[1]));
			so_data  (so, fui(v[2]));
			so_data  (so, fui(v[3]));
			break;
		case 3:
			so_method(so, curie, NV40TCL_VTX_ATTR_3F_X(attrib), 3);
			so_data  (so, fui(v[0]));
			so_data  (so, fui(v[1]));
			so_data  (so, fui(v[2]));
			break;
		case 2:
			so_method(so, curie, NV40TCL_VTX_ATTR_2F_X(attrib), 2);
			so_data  (so, fui(v[0]));
			so_data  (so, fui(v[1]));
			break;
		case 1:
			so_method(so, curie, NV40TCL_VTX_ATTR_1F(attrib), 1);
			so_data  (so, fui(v[0]));
			break;
		default:
			ws->buffer_unmap(ws, vb->buffer);
			return FALSE;
		}
	}
		break;
	default:
		ws->buffer_unmap(ws, vb->buffer);
		return FALSE;
	}

	ws->buffer_unmap(ws, vb->buffer);

	return TRUE;
}
コード例 #6
0
/**
 * Extract the needed fields from vertex_header and emit i915 dwords.
 * Recall that the vertices are constructed by the 'draw' module and
 * have a couple of slots at the beginning (1-dword header, 4-dword
 * clip pos) that we ignore here.
 */
static INLINE void
emit_hw_vertex( struct i915_context *i915,
                const struct vertex_header *vertex)
{
   const struct vertex_info *vinfo = &i915->current.vertex_info;
   uint i;
   uint count = 0;  /* for debug/sanity */

   assert(!i915->dirty);

   for (i = 0; i < vinfo->num_attribs; i++) {
      const uint j = vinfo->attrib[i].src_index;
      const float *attrib = vertex->data[j];
      switch (vinfo->attrib[i].emit) {
      case EMIT_1F:
         OUT_BATCH( fui(attrib[0]) );
         count++;
         break;
      case EMIT_2F:
         OUT_BATCH( fui(attrib[0]) );
         OUT_BATCH( fui(attrib[1]) );
         count += 2;
         break;
      case EMIT_3F:
         OUT_BATCH( fui(attrib[0]) );
         OUT_BATCH( fui(attrib[1]) );
         OUT_BATCH( fui(attrib[2]) );
         count += 3;
         break;
      case EMIT_4F:
         OUT_BATCH( fui(attrib[0]) );
         OUT_BATCH( fui(attrib[1]) );
         OUT_BATCH( fui(attrib[2]) );
         OUT_BATCH( fui(attrib[3]) );
         count += 4;
         break;
      case EMIT_4UB:
         OUT_BATCH( pack_ub4(float_to_ubyte( attrib[0] ),
                             float_to_ubyte( attrib[1] ),
                             float_to_ubyte( attrib[2] ),
                             float_to_ubyte( attrib[3] )) );
         count += 1;
         break;
      case EMIT_4UB_BGRA:
         OUT_BATCH( pack_ub4(float_to_ubyte( attrib[2] ),
                             float_to_ubyte( attrib[1] ),
                             float_to_ubyte( attrib[0] ),
                             float_to_ubyte( attrib[3] )) );
         count += 1;
         break;
      default:
         assert(0);
      }
   }
   assert(count == vinfo->size);
}
コード例 #7
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
int virgl_encode_rasterizer_state(struct virgl_context *ctx,
                                  uint32_t handle,
                                  const struct pipe_rasterizer_state *state)
{
   uint32_t tmp;

   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_RASTERIZER, VIRGL_OBJ_RS_SIZE));
   virgl_encoder_write_dword(ctx->cbuf, handle);

   tmp = VIRGL_OBJ_RS_S0_FLATSHADE(state->flatshade) |
      VIRGL_OBJ_RS_S0_DEPTH_CLIP(state->depth_clip) |
      VIRGL_OBJ_RS_S0_CLIP_HALFZ(state->clip_halfz) |
      VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(state->rasterizer_discard) |
      VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(state->flatshade_first) |
      VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(state->light_twoside) |
      VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(state->sprite_coord_mode) |
      VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(state->point_quad_rasterization) |
      VIRGL_OBJ_RS_S0_CULL_FACE(state->cull_face) |
      VIRGL_OBJ_RS_S0_FILL_FRONT(state->fill_front) |
      VIRGL_OBJ_RS_S0_FILL_BACK(state->fill_back) |
      VIRGL_OBJ_RS_S0_SCISSOR(state->scissor) |
      VIRGL_OBJ_RS_S0_FRONT_CCW(state->front_ccw) |
      VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(state->clamp_vertex_color) |
      VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(state->clamp_fragment_color) |
      VIRGL_OBJ_RS_S0_OFFSET_LINE(state->offset_line) |
      VIRGL_OBJ_RS_S0_OFFSET_POINT(state->offset_point) |
      VIRGL_OBJ_RS_S0_OFFSET_TRI(state->offset_tri) |
      VIRGL_OBJ_RS_S0_POLY_SMOOTH(state->poly_smooth) |
      VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(state->poly_stipple_enable) |
      VIRGL_OBJ_RS_S0_POINT_SMOOTH(state->point_smooth) |
      VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(state->point_size_per_vertex) |
      VIRGL_OBJ_RS_S0_MULTISAMPLE(state->multisample) |
      VIRGL_OBJ_RS_S0_LINE_SMOOTH(state->line_smooth) |
      VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
      VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(state->line_last_pixel) |
      VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(state->half_pixel_center) |
      VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(state->bottom_edge_rule);

   virgl_encoder_write_dword(ctx->cbuf, tmp); /* S0 */
   virgl_encoder_write_dword(ctx->cbuf, fui(state->point_size)); /* S1 */
   virgl_encoder_write_dword(ctx->cbuf, state->sprite_coord_enable); /* S2 */
   tmp = VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(state->line_stipple_pattern) |
      VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(state->line_stipple_factor) |
      VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(state->clip_plane_enable);
   virgl_encoder_write_dword(ctx->cbuf, tmp); /* S3 */
   virgl_encoder_write_dword(ctx->cbuf, fui(state->line_width)); /* S4 */
   virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_units)); /* S5 */
   virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_scale)); /* S6 */
   virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_clamp)); /* S7 */
   return 0;
}
コード例 #8
0
static boolean
nv30_state_viewport_validate(struct nv30_context *nv30)
{
	struct pipe_viewport_state *vpt = &nv30->viewport;
	struct nouveau_stateobj *so;

	if (nv30->state.hw[NV30_STATE_VIEWPORT] &&
	    !(nv30->dirty & NV30_NEW_VIEWPORT))
		return FALSE;

	so = so_new(3, 10, 0);
	so_method(so, nv30->screen->rankine,
		  NV34TCL_VIEWPORT_TRANSLATE_X, 8);
	so_data  (so, fui(vpt->translate[0]));
	so_data  (so, fui(vpt->translate[1]));
	so_data  (so, fui(vpt->translate[2]));
	so_data  (so, fui(vpt->translate[3]));
	so_data  (so, fui(vpt->scale[0]));
	so_data  (so, fui(vpt->scale[1]));
	so_data  (so, fui(vpt->scale[2]));
	so_data  (so, fui(vpt->scale[3]));
/*	so_method(so, nv30->screen->rankine, 0x1d78, 1);
	so_data  (so, 1);
*/
	/* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */
	so_method(so, nv30->screen->rankine, 0x1d78, 1);
	so_data  (so, 1);

	so_ref(so, &nv30->state.hw[NV30_STATE_VIEWPORT]);
	so_ref(NULL, &so);
	return TRUE;
}
コード例 #9
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
int virgl_encoder_set_viewport_states(struct virgl_context *ctx,
                                      int start_slot,
                                      int num_viewports,
                                      const struct pipe_viewport_state *states)
{
   int i,v;
   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VIEWPORT_STATE, 0, VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports)));
   virgl_encoder_write_dword(ctx->cbuf, start_slot);
   for (v = 0; v < num_viewports; v++) {
      for (i = 0; i < 3; i++)
         virgl_encoder_write_dword(ctx->cbuf, fui(states[v].scale[i]));
      for (i = 0; i < 3; i++)
         virgl_encoder_write_dword(ctx->cbuf, fui(states[v].translate[i]));
   }
   return 0;
}
コード例 #10
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
int virgl_encode_dsa_state(struct virgl_context *ctx,
                          uint32_t handle,
                          const struct pipe_depth_stencil_alpha_state *dsa_state)
{
   uint32_t tmp;
   int i;
   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_DSA, VIRGL_OBJ_DSA_SIZE));
   virgl_encoder_write_dword(ctx->cbuf, handle);

   tmp = VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(dsa_state->depth.enabled) |
      VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(dsa_state->depth.writemask) |
      VIRGL_OBJ_DSA_S0_DEPTH_FUNC(dsa_state->depth.func) |
      VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(dsa_state->alpha.enabled) |
      VIRGL_OBJ_DSA_S0_ALPHA_FUNC(dsa_state->alpha.func);
   virgl_encoder_write_dword(ctx->cbuf, tmp);

   for (i = 0; i < 2; i++) {
      tmp = VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(dsa_state->stencil[i].enabled) |
         VIRGL_OBJ_DSA_S1_STENCIL_FUNC(dsa_state->stencil[i].func) |
         VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(dsa_state->stencil[i].fail_op) |
         VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(dsa_state->stencil[i].zpass_op) |
         VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(dsa_state->stencil[i].zfail_op) |
         VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(dsa_state->stencil[i].valuemask) |
         VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(dsa_state->stencil[i].writemask);
      virgl_encoder_write_dword(ctx->cbuf, tmp);
   }

   virgl_encoder_write_dword(ctx->cbuf, fui(dsa_state->alpha.ref_value));
   return 0;
}
コード例 #11
0
ファイル: freedreno_zsa.c プロジェクト: blckshrk/Mesa
static void *
fd_zsa_state_create(struct pipe_context *pctx,
		const struct pipe_depth_stencil_alpha_state *cso)
{
	struct fd_zsa_stateobj *so;

	so = CALLOC_STRUCT(fd_zsa_stateobj);
	if (!so)
		return NULL;

	so->base = *cso;

	so->rb_depthcontrol |=
		A2XX_RB_DEPTHCONTROL_ZFUNC(cso->depth.func); /* maps 1:1 */

	if (cso->depth.enabled)
		so->rb_depthcontrol |= A2XX_RB_DEPTHCONTROL_Z_ENABLE;
	if (cso->depth.writemask)
		so->rb_depthcontrol |= A2XX_RB_DEPTHCONTROL_Z_WRITE_ENABLE;

	if (cso->stencil[0].enabled) {
		const struct pipe_stencil_state *s = &cso->stencil[0];

		so->rb_depthcontrol |=
			A2XX_RB_DEPTHCONTROL_STENCIL_ENABLE |
			A2XX_RB_DEPTHCONTROL_STENCILFUNC(s->func) | /* maps 1:1 */
			A2XX_RB_DEPTHCONTROL_STENCILFAIL(stencil_op(s->fail_op)) |
			A2XX_RB_DEPTHCONTROL_STENCILZPASS(stencil_op(s->zpass_op)) |
			A2XX_RB_DEPTHCONTROL_STENCILZFAIL(stencil_op(s->zfail_op));
		so->rb_stencilrefmask |=
			0xff000000 | /* ??? */
			A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(s->writemask) |
			A2XX_RB_STENCILREFMASK_STENCILMASK(s->valuemask);

		if (cso->stencil[1].enabled) {
			const struct pipe_stencil_state *bs = &cso->stencil[1];

			so->rb_depthcontrol |=
				A2XX_RB_DEPTHCONTROL_BACKFACE_ENABLE |
				A2XX_RB_DEPTHCONTROL_STENCILFUNC_BF(bs->func) | /* maps 1:1 */
				A2XX_RB_DEPTHCONTROL_STENCILFAIL_BF(stencil_op(bs->fail_op)) |
				A2XX_RB_DEPTHCONTROL_STENCILZPASS_BF(stencil_op(bs->zpass_op)) |
				A2XX_RB_DEPTHCONTROL_STENCILZFAIL_BF(stencil_op(bs->zfail_op));
			so->rb_stencilrefmask_bf |=
				0xff000000 | /* ??? */
				A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(bs->writemask) |
				A2XX_RB_STENCILREFMASK_STENCILMASK(bs->valuemask);
		}
	}

	if (cso->alpha.enabled) {
		so->rb_colorcontrol =
			A2XX_RB_COLORCONTROL_ALPHA_FUNC(cso->alpha.func) |
			A2XX_RB_COLORCONTROL_ALPHA_TEST_ENABLE;
		so->rb_alpha_ref = fui(cso->alpha.ref_value);
	}

	return so;
}
コード例 #12
0
ファイル: ilo_state_raster.c プロジェクト: Distrotech/Mesa
bool
ilo_state_raster_set_params(struct ilo_state_raster *rs,
                            const struct ilo_dev *dev,
                            const struct ilo_state_raster_params_info *params)
{
   const bool line_aa_enable = (rs->line_aa_enable &&
         raster_params_is_gen6_line_aa_allowed(dev, params));
   const int line_width = get_gen6_line_width(dev, params->line_width,
         line_aa_enable, rs->line_giq_enable);

   ILO_DEV_ASSERT(dev, 6, 8);

   /* modify line AA enable */
   if (rs->line_aa_enable) {
      if (ilo_dev_gen(dev) >= ILO_GEN(8)) {
         if (line_aa_enable)
            rs->raster[0] |= GEN8_RASTER_DW1_AA_LINE_ENABLE;
         else
            rs->raster[0] &= ~GEN8_RASTER_DW1_AA_LINE_ENABLE;
      } else {
         if (line_aa_enable)
            rs->sf[1] |= GEN7_SF_DW2_AA_LINE_ENABLE;
         else
            rs->sf[1] &= ~GEN7_SF_DW2_AA_LINE_ENABLE;
      }
   }

   /* modify line width */
   rs->sf[1] = (rs->sf[1] & ~GEN7_SF_DW2_LINE_WIDTH__MASK) |
               line_width << GEN7_SF_DW2_LINE_WIDTH__SHIFT;

   /* modify point width */
   if (rs->sf[2] & GEN7_SF_DW3_USE_POINT_WIDTH) {
      const int point_width = get_gen6_point_width(dev, params->point_width);

      rs->sf[2] = (rs->sf[2] & ~GEN7_SF_DW3_POINT_WIDTH__MASK) |
                  point_width << GEN7_SF_DW3_POINT_WIDTH__SHIFT;
   }

   /* modify depth offset */
   rs->raster[1] = fui(params->depth_offset_const);
   rs->raster[2] = fui(params->depth_offset_scale);
   rs->raster[3] = fui(params->depth_offset_clamp);

   return true;
}
コード例 #13
0
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
	   const float *rgba, double depth, unsigned stencil)
{
	struct nv50_context *nv50 = nv50_context(pipe);
	struct nouveau_channel *chan = nv50->screen->base.channel;
	struct nouveau_grobj *tesla = nv50->screen->tesla;
	struct pipe_framebuffer_state *fb = &nv50->framebuffer;
	unsigned mode = 0, i;
	const unsigned dirty = nv50->dirty;

	/* don't need NEW_BLEND, NV50TCL_COLOR_MASK doesn't affect CLEAR_BUFFERS */
	nv50->dirty &= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
	if (!nv50_state_validate(nv50, 64))
		return;

	if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_COLOR(0), 4);
		OUT_RING  (chan, fui(rgba[0]));
		OUT_RING  (chan, fui(rgba[1]));
		OUT_RING  (chan, fui(rgba[2]));
		OUT_RING  (chan, fui(rgba[3]));
		mode |= 0x3c;
	}

	if (buffers & PIPE_CLEAR_DEPTH) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_DEPTH, 1);
		OUT_RING  (chan, fui(depth));
		mode |= NV50TCL_CLEAR_BUFFERS_Z;
	}
	if (buffers & PIPE_CLEAR_STENCIL) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_STENCIL, 1);
		OUT_RING  (chan, stencil & 0xff);
		mode |= NV50TCL_CLEAR_BUFFERS_S;
	}

	BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
	OUT_RING  (chan, mode);

	for (i = 1; i < fb->nr_cbufs; i++) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
		OUT_RING  (chan, (i << 6) | 0x3c);
	}
	nv50->dirty = dirty;
}
コード例 #14
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
int virgl_encoder_set_blend_color(struct virgl_context *ctx,
                                 const struct pipe_blend_color *color)
{
   int i;
   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_BLEND_COLOR, 0, VIRGL_SET_BLEND_COLOR_SIZE));
   for (i = 0; i < 4; i++)
      virgl_encoder_write_dword(ctx->cbuf, fui(color->color[i]));
   return 0;
}
コード例 #15
0
ファイル: etnaviv_state.c プロジェクト: fabe3k/mesa
static void
etna_set_viewport_states(struct pipe_context *pctx, unsigned start_slot,
      unsigned num_scissors, const struct pipe_viewport_state *vs)
{
   struct etna_context *ctx = etna_context(pctx);
   struct compiled_viewport_state *cs = &ctx->viewport;

   ctx->viewport_s = *vs;
   /**
    * For Vivante GPU, viewport z transformation is 0..1 to 0..1 instead of
    * -1..1 to 0..1.
    * scaling and translation to 0..1 already happened, so remove that
    *
    * z' = (z * 2 - 1) * scale + translate
    *    = z * (2 * scale) + (translate - scale)
    *
    * scale' = 2 * scale
    * translate' = translate - scale
    */

   /* must be fixp as v4 state deltas assume it is */
   cs->PA_VIEWPORT_SCALE_X = etna_f32_to_fixp16(vs->scale[0]);
   cs->PA_VIEWPORT_SCALE_Y = etna_f32_to_fixp16(vs->scale[1]);
   cs->PA_VIEWPORT_SCALE_Z = fui(vs->scale[2] * 2.0f);
   cs->PA_VIEWPORT_OFFSET_X = etna_f32_to_fixp16(vs->translate[0]);
   cs->PA_VIEWPORT_OFFSET_Y = etna_f32_to_fixp16(vs->translate[1]);
   cs->PA_VIEWPORT_OFFSET_Z = fui(vs->translate[2] - vs->scale[2]);

   /* Compute scissor rectangle (fixp) from viewport.
    * Make sure left is always < right and top always < bottom.
    */
   cs->SE_SCISSOR_LEFT = etna_f32_to_fixp16(MAX2(vs->translate[0] - fabsf(vs->scale[0]), 0.0f));
   cs->SE_SCISSOR_TOP = etna_f32_to_fixp16(MAX2(vs->translate[1] - fabsf(vs->scale[1]), 0.0f));
   uint32_t right_fixp = etna_f32_to_fixp16(MAX2(vs->translate[0] + fabsf(vs->scale[0]), 0.0f));
   uint32_t bottom_fixp = etna_f32_to_fixp16(MAX2(vs->translate[1] + fabsf(vs->scale[1]), 0.0f));
   cs->SE_SCISSOR_RIGHT = right_fixp + ETNA_SE_SCISSOR_MARGIN_RIGHT;
   cs->SE_SCISSOR_BOTTOM = bottom_fixp + ETNA_SE_SCISSOR_MARGIN_BOTTOM;
   cs->SE_CLIP_RIGHT = right_fixp + ETNA_SE_CLIP_MARGIN_RIGHT;
   cs->SE_CLIP_BOTTOM = bottom_fixp + ETNA_SE_CLIP_MARGIN_BOTTOM;

   cs->PE_DEPTH_NEAR = fui(0.0); /* not affected if depth mode is Z (as in GL) */
   cs->PE_DEPTH_FAR = fui(1.0);
   ctx->dirty |= ETNA_DIRTY_VIEWPORT;
}
コード例 #16
0
ファイル: nvc0_state.c プロジェクト: alesegdia/mesa
static void *
nvc0_zsa_state_create(struct pipe_context *pipe,
                      const struct pipe_depth_stencil_alpha_state *cso)
{
   struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);

   so->pipe = *cso;

   SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled);
   if (cso->depth.enabled) {
      SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
      SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
      SB_DATA    (so, nvgl_comparison_op(cso->depth.func));
   }

   if (cso->stencil[0].enabled) {
      SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
      SB_DATA    (so, 1);
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].fail_op));
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
      SB_DATA    (so, nvgl_comparison_op(cso->stencil[0].func));
      SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
      SB_DATA    (so, cso->stencil[0].valuemask);
      SB_DATA    (so, cso->stencil[0].writemask);
   } else {
      SB_IMMED_3D(so, STENCIL_ENABLE, 0);
   }

   if (cso->stencil[1].enabled) {
      assert(cso->stencil[0].enabled);
      SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
      SB_DATA    (so, 1);
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].fail_op));
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
      SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
      SB_DATA    (so, nvgl_comparison_op(cso->stencil[1].func));
      SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
      SB_DATA    (so, cso->stencil[1].writemask);
      SB_DATA    (so, cso->stencil[1].valuemask);
   } else
   if (cso->stencil[0].enabled) {
      SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
   }

   SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled);
   if (cso->alpha.enabled) {
      SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
      SB_DATA    (so, fui(cso->alpha.ref_value));
      SB_DATA    (so, nvgl_comparison_op(cso->alpha.func));
   }

   assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
   return (void *)so;
}
コード例 #17
0
ファイル: virgl_encode.c プロジェクト: Echelon9/mesa
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
                                 const struct pipe_clip_state *clip)
{
   int i, j;
   virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CLIP_STATE, 0, VIRGL_SET_CLIP_STATE_SIZE));
   for (i = 0; i < VIRGL_MAX_CLIP_PLANES; i++) {
      for (j = 0; j < 4; j++) {
         virgl_encoder_write_dword(ctx->cbuf, fui(clip->ucp[i][j]));
      }
   }
}
コード例 #18
0
static void r600_texture_state_viewport(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
{
	struct radeon_state *rstate = &rtexture->viewport[level];

	radeon_state_init(rstate, rscreen->rw, R600_STATE_VIEWPORT, 0, 0);

	/* set states (most default value are 0 and struct already
	 * initialized to 0, thus avoid resetting them)
	 */
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui((float)rtexture->width[level]/2.0);
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui((float)rtexture->width[level]/2.0);
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui((float)rtexture->height[level]/2.0);
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui((float)-rtexture->height[level]/2.0);
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = 0x3F000000;
	rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = 0x3F000000;
	rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] = 0x0000043F;
	rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = 0x3F800000;

	radeon_state_pm4(rstate);
}
コード例 #19
0
ファイル: overflow-warn-1.C プロジェクト: AHelper/gcc
void
h2i (int x)
{
  /* For some reason, we only give certain warnings for implicit
     conversions among values of the same precision with -Wconversion,
     while we don't give others at all.  */
  fsi ((unsigned)INT_MAX + 1);
  si = (unsigned)INT_MAX + 1;
  si = x ? (unsigned)INT_MAX + 1 : 1;
  fsi ((unsigned)INT_MAX + 2);
  si = (unsigned)INT_MAX + 2;
  si = x ? (unsigned)INT_MAX + 2 : 1;
  fsi (UINT_MAX);
  si = UINT_MAX;
  fui (-1);
  ui = -1;
  ui = x ? -1 : 1U;
  fui (INT_MIN);
  ui = INT_MIN;
  ui = x ? INT_MIN : 1U;
}
コード例 #20
0
ファイル: nv50_clear.c プロジェクト: toastpp/toastpp
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
	   const float *rgba, double depth, unsigned stencil)
{
	struct nv50_context *nv50 = nv50_context(pipe);
	struct nouveau_channel *chan = nv50->screen->nvws->channel;
	struct nouveau_grobj *tesla = nv50->screen->tesla;
	struct pipe_framebuffer_state *fb = &nv50->framebuffer;
	unsigned mode = 0, i;

	if (!nv50_state_validate(nv50))
		return;

	if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_COLOR(0), 4);
		OUT_RING  (chan, fui(rgba[0]));
		OUT_RING  (chan, fui(rgba[1]));
		OUT_RING  (chan, fui(rgba[2]));
		OUT_RING  (chan, fui(rgba[3]));
		mode |= 0x3c;
	}

	if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_DEPTH, 1);
		OUT_RING  (chan, fui(depth));
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_STENCIL, 1);
		OUT_RING  (chan, stencil & 0xff);

		mode |= 0x03;
	}

	BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
	OUT_RING  (chan, mode);

	for (i = 1; i < fb->nr_cbufs; i++) {
		BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
		OUT_RING  (chan, (i << 6) | 0x3c);
	}
}
コード例 #21
0
ファイル: overflow-warn-2.c プロジェクト: 5432935/crossbridge
void
h2i (int x)
{
  /* For some reason, we only give certain warnings for implicit
     conversions among values of the same precision with -Wconversion,
     while we don't give others at all.  */
  fsi ((unsigned)INT_MAX + 1); /* { dg-warning "warning: passing argument 1 of 'fsi' as signed due to prototype" } */
  si = (unsigned)INT_MAX + 1;
  si = x ? (unsigned)INT_MAX + 1 : 1;
  fsi ((unsigned)INT_MAX + 2); /* { dg-warning "warning: passing argument 1 of 'fsi' as signed due to prototype" } */
  si = (unsigned)INT_MAX + 2;
  si = x ? (unsigned)INT_MAX + 2 : 1;
  fsi (UINT_MAX); /* { dg-warning "warning: passing argument 1 of 'fsi' as signed due to prototype" } */
  si = UINT_MAX;
  fui (-1); /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
  /* { dg-warning "warning: passing argument 1 of 'fui' as unsigned due to prototype" "-Wconversion" { target *-*-* } 124 } */
  ui = -1; /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
  ui = x ? -1 : 1U; /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
  fui (INT_MIN); /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
  /* { dg-warning "warning: passing argument 1 of 'fui' as unsigned due to prototype" "-Wconversion" { target *-*-* } 128 } */
  ui = INT_MIN; /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
  ui = x ? INT_MIN : 1U; /* { dg-warning "warning: negative integer implicitly converted to unsigned type" } */
}
コード例 #22
0
ファイル: nv50_surface.c プロジェクト: nikai3d/mesa
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
           const float *rgba, double depth, unsigned stencil)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nouveau_channel *chan = nv50->screen->base.channel;
   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
   unsigned i;
   const unsigned dirty = nv50->dirty;
   uint32_t mode = 0;

   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
   nv50->dirty &= NV50_NEW_FRAMEBUFFER;
   if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2)))
      return;

   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
      BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
      OUT_RINGf (chan, rgba[0]);
      OUT_RINGf (chan, rgba[1]);
      OUT_RINGf (chan, rgba[2]);
      OUT_RINGf (chan, rgba[3]);
      mode =
         NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
         NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
   }

   if (buffers & PIPE_CLEAR_DEPTH) {
      BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
      OUT_RING  (chan, fui(depth));
      mode |= NV50_3D_CLEAR_BUFFERS_Z;
   }

   if (buffers & PIPE_CLEAR_STENCIL) {
      BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
      OUT_RING  (chan, stencil & 0xff);
      mode |= NV50_3D_CLEAR_BUFFERS_S;
   }

   BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
   OUT_RING  (chan, mode);

   for (i = 1; i < fb->nr_cbufs; i++) {
      BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
      OUT_RING  (chan, (i << 6) | 0x3c);
   }

   nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER;
}
コード例 #23
0
static uint32_t
get_texrect_scale(struct vc5_texture_stateobj *texstate,
                  enum quniform_contents contents,
                  uint32_t data)
{
        struct pipe_sampler_view *texture = texstate->textures[data];
        uint32_t dim;

        if (contents == QUNIFORM_TEXRECT_SCALE_X)
                dim = texture->texture->width0;
        else
                dim = texture->texture->height0;

        return fui(1.0f / dim);
}
コード例 #24
0
ファイル: freedreno_texture.c プロジェクト: Kalamatee/mesa
/* helper for setting up border-color buffer for a3xx/a4xx: */
void
fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
		unsigned offset)
{
	unsigned i, j;

	for (i = 0; i < tex->num_samplers; i++) {
		struct pipe_sampler_state *sampler = tex->samplers[i];
		uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
				(BORDERCOLOR_SIZE * offset) +
				(BORDERCOLOR_SIZE * i));
		uint32_t *bcolor32 = (uint32_t *)&bcolor[16];

		if (!sampler)
			continue;

		/*
		 * XXX HACK ALERT XXX
		 *
		 * The border colors need to be swizzled in a particular
		 * format-dependent order. Even though samplers don't know about
		 * formats, we can assume that with a GL state tracker, there's a
		 * 1:1 correspondence between sampler and texture. Take advantage
		 * of that knowledge.
		 */
		if (i < tex->num_textures && tex->textures[i]) {
			const struct util_format_description *desc =
					util_format_description(tex->textures[i]->format);
			for (j = 0; j < 4; j++) {
				if (desc->swizzle[j] >= 4)
					continue;

				const struct util_format_channel_description *chan =
					&desc->channel[desc->swizzle[j]];
				if (chan->pure_integer) {
					bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
					bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
				} else {
					bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
					bcolor[desc->swizzle[j]] =
						util_float_to_half(sampler->border_color.f[j]);
				}
			}
		}
	}
}
コード例 #25
0
ファイル: nv50_surface.c プロジェクト: curro/mesa
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
           const union pipe_color_union *color,
           double depth, unsigned stencil)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
   unsigned i;
   uint32_t mode = 0;

   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
   if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
      return;

   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
      BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
      PUSH_DATAf(push, color->f[0]);
      PUSH_DATAf(push, color->f[1]);
      PUSH_DATAf(push, color->f[2]);
      PUSH_DATAf(push, color->f[3]);
      mode =
         NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
         NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
   }

   if (buffers & PIPE_CLEAR_DEPTH) {
      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
      PUSH_DATA (push, fui(depth));
      mode |= NV50_3D_CLEAR_BUFFERS_Z;
   }

   if (buffers & PIPE_CLEAR_STENCIL) {
      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
      PUSH_DATA (push, stencil & 0xff);
      mode |= NV50_3D_CLEAR_BUFFERS_S;
   }

   BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
   PUSH_DATA (push, mode);

   for (i = 1; i < fb->nr_cbufs; i++) {
      BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
      PUSH_DATA (push, (i << 6) | 0x3c);
   }
}
コード例 #26
0
void *
nv50_sampler_state_create(struct pipe_context *pipe,
                          const struct pipe_sampler_state *cso)
{
   struct nv50_tsc_entry *so = MALLOC_STRUCT(nv50_tsc_entry);
   float f[2];

   so->id = -1;

   so->tsc[0] = (0x00026000 |
                 (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
                 (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
                 (nv50_tsc_wrap_mode(cso->wrap_r) << 6));

   switch (cso->mag_img_filter) {
   case PIPE_TEX_FILTER_LINEAR:
      so->tsc[1] = NV50_TSC_1_MAGF_LINEAR;
      break;
   case PIPE_TEX_FILTER_NEAREST:
   default:
      so->tsc[1] = NV50_TSC_1_MAGF_NEAREST;
      break;
   }

   switch (cso->min_img_filter) {
   case PIPE_TEX_FILTER_LINEAR:
      so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
      break;
   case PIPE_TEX_FILTER_NEAREST:
   default:
      so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
      break;
   }

   switch (cso->min_mip_filter) {
   case PIPE_TEX_MIPFILTER_LINEAR:
      so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
      break;
   case PIPE_TEX_MIPFILTER_NEAREST:
      so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
      break;
   case PIPE_TEX_MIPFILTER_NONE:
   default:
      so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
      break;
   }

   if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
      if (cso->seamless_cube_map)
         so->tsc[1] |= NVE4_TSC_1_CUBE_SEAMLESS;
      if (!cso->normalized_coords)
         so->tsc[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS;
   }

   if (cso->max_anisotropy >= 16)
      so->tsc[0] |= (7 << 20);
   else
   if (cso->max_anisotropy >= 12)
      so->tsc[0] |= (6 << 20);
   else {
      so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;

      if (cso->max_anisotropy >= 4)
         so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
      else
      if (cso->max_anisotropy >= 2)
         so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
   }

   if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
      /* NOTE: must be deactivated for non-shadow textures */
      so->tsc[0] |= (1 << 9);
      so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
   }

   f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
   so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;

   f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
   f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
   so->tsc[2] =
      (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);

   so->tsc[2] |=
      util_format_linear_float_to_srgb_8unorm(cso->border_color.f[0]) << 24;
   so->tsc[3] =
      util_format_linear_float_to_srgb_8unorm(cso->border_color.f[1]) << 12;
   so->tsc[3] |=
      util_format_linear_float_to_srgb_8unorm(cso->border_color.f[2]) << 20;

   so->tsc[4] = fui(cso->border_color.f[0]);
   so->tsc[5] = fui(cso->border_color.f[1]);
   so->tsc[6] = fui(cso->border_color.f[2]);
   so->tsc[7] = fui(cso->border_color.f[3]);

   return (void *)so;
}
コード例 #27
0
/* NOTE: ignoring line_last_pixel */
static void *
nv50_rasterizer_state_create(struct pipe_context *pipe,
                             const struct pipe_rasterizer_state *cso)
{
   struct nv50_rasterizer_stateobj *so;
   uint32_t reg;

   so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
   if (!so)
      return NULL;
   so->pipe = *cso;

#ifndef NV50_SCISSORS_CLIPPING
   for (int i = 0; i < NV50_MAX_VIEWPORTS; i++) {
      SB_BEGIN_3D(so, SCISSOR_ENABLE(i), 1);
      SB_DATA    (so, cso->scissor);
   }
#endif

   SB_BEGIN_3D(so, SHADE_MODEL, 1);
   SB_DATA    (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
                                    NV50_3D_SHADE_MODEL_SMOOTH);
   SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
   SB_DATA    (so, !cso->flatshade_first);
   SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
   SB_DATA    (so, cso->light_twoside);

   SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
   SB_DATA    (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);

   SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1);
   SB_DATA    (so, cso->multisample);

   SB_BEGIN_3D(so, LINE_WIDTH, 1);
   SB_DATA    (so, fui(cso->line_width));
   SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
   SB_DATA    (so, cso->line_smooth);

   SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
   if (cso->line_stipple_enable) {
      SB_DATA    (so, 1);
      SB_BEGIN_3D(so, LINE_STIPPLE, 1);
      SB_DATA    (so, (cso->line_stipple_pattern << 8) |
                  cso->line_stipple_factor);
   } else {
      SB_DATA    (so, 0);
   }

   if (!cso->point_size_per_vertex) {
      SB_BEGIN_3D(so, POINT_SIZE, 1);
      SB_DATA    (so, fui(cso->point_size));
   }
   SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
   SB_DATA    (so, cso->point_quad_rasterization);
   SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
   SB_DATA    (so, cso->point_smooth);

   SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
   SB_DATA    (so, nvgl_polygon_mode(cso->fill_front));
   SB_DATA    (so, nvgl_polygon_mode(cso->fill_back));
   SB_DATA    (so, cso->poly_smooth);

   SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
   SB_DATA    (so, cso->cull_face != PIPE_FACE_NONE);
   SB_DATA    (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
                                    NV50_3D_FRONT_FACE_CW);
   switch (cso->cull_face) {
   case PIPE_FACE_FRONT_AND_BACK:
      SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
      break;
   case PIPE_FACE_FRONT:
      SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
      break;
   case PIPE_FACE_BACK:
   default:
     SB_DATA(so, NV50_3D_CULL_FACE_BACK);
     break;
   }

   SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
   SB_DATA    (so, cso->poly_stipple_enable);
   SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
   SB_DATA    (so, cso->offset_point);
   SB_DATA    (so, cso->offset_line);
   SB_DATA    (so, cso->offset_tri);

   if (cso->offset_point || cso->offset_line || cso->offset_tri) {
      SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
      SB_DATA    (so, fui(cso->offset_scale));
      SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
      SB_DATA    (so, fui(cso->offset_units * 2.0f));
      SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
      SB_DATA    (so, fui(cso->offset_clamp));
   }

   if (cso->depth_clip) {
      reg = 0;
   } else {
      reg =
         NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
         NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
         NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
   }
#ifndef NV50_SCISSORS_CLIPPING
   reg |=
      NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
      NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
#endif
   SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
   SB_DATA    (so, reg);

   SB_BEGIN_3D(so, DEPTH_CLIP_NEGATIVE_Z, 1);
   SB_DATA    (so, cso->clip_halfz);

   SB_BEGIN_3D(so, PIXEL_CENTER_INTEGER, 1);
   SB_DATA    (so, !cso->half_pixel_center);

   assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
   return (void *)so;
}
コード例 #28
0
ファイル: st_extensions.c プロジェクト: boombatower/mesa
/**
 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
 * which GL extensions are supported.
 * Quite a few extensions are always supported because they are standard
 * features or can be built on top of other gallium features.
 * Some fine tuning may still be needed.
 */
void st_init_extensions(struct pipe_screen *screen,
                        struct gl_constants *consts,
                        struct gl_extensions *extensions,
                        struct st_config_options *options,
                        boolean has_lib_dxtc)
{
   unsigned i;
   int glsl_feature_level;
   GLboolean *extension_table = (GLboolean *) extensions;

   static const struct st_extension_cap_mapping cap_mapping[] = {
      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
      { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
      { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
      { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
      { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },

      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },

      { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
      { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
      /* GL_NV_point_sprite is not supported by gallium because we don't
       * support the GL_POINT_SPRITE_R_MODE_NV option. */

      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
      { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
      { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
      { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
      { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
      { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
      { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
      { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
      { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
      { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
      { o(EXT_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
      { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
   };

   /* Required: render target and sampler support */
   static const struct st_extension_format_mapping rendertarget_mapping[] = {
      { { o(ARB_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT,
          PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(OES_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT } },

      { { o(OES_texture_half_float) },
        { PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(ARB_texture_rgb10_a2ui) },
        { PIPE_FORMAT_R10G10B10A2_UINT,
          PIPE_FORMAT_B10G10R10A2_UINT },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_framebuffer_sRGB) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_packed_float) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },

      { { o(EXT_texture_integer) },
        { PIPE_FORMAT_R32G32B32A32_UINT,
          PIPE_FORMAT_R32G32B32A32_SINT } },

      { { o(ARB_texture_rg) },
        { PIPE_FORMAT_R8_UNORM,
          PIPE_FORMAT_R8G8_UNORM } },
   };

   /* Required: depth stencil and sampler support */
   static const struct st_extension_format_mapping depthstencil_mapping[] = {
      { { o(ARB_depth_buffer_float) },
        { PIPE_FORMAT_Z32_FLOAT,
          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
   };

   /* Required: sampler support */
   static const struct st_extension_format_mapping texture_mapping[] = {
      { { o(ARB_texture_compression_rgtc) },
        { PIPE_FORMAT_RGTC1_UNORM,
          PIPE_FORMAT_RGTC1_SNORM,
          PIPE_FORMAT_RGTC2_UNORM,
          PIPE_FORMAT_RGTC2_SNORM } },

      { { o(EXT_texture_compression_latc) },
        { PIPE_FORMAT_LATC1_UNORM,
          PIPE_FORMAT_LATC1_SNORM,
          PIPE_FORMAT_LATC2_UNORM,
          PIPE_FORMAT_LATC2_SNORM } },

      { { o(EXT_texture_compression_s3tc),
          o(ANGLE_texture_compression_dxt) },
        { PIPE_FORMAT_DXT1_RGB,
          PIPE_FORMAT_DXT1_RGBA,
          PIPE_FORMAT_DXT3_RGBA,
          PIPE_FORMAT_DXT5_RGBA } },

      { { o(ARB_texture_compression_bptc) },
        { PIPE_FORMAT_BPTC_RGBA_UNORM,
          PIPE_FORMAT_BPTC_SRGBA,
          PIPE_FORMAT_BPTC_RGB_FLOAT,
          PIPE_FORMAT_BPTC_RGB_UFLOAT } },

      { { o(EXT_texture_shared_exponent) },
        { PIPE_FORMAT_R9G9B9E5_FLOAT } },

      { { o(EXT_texture_snorm) },
        { PIPE_FORMAT_R8G8B8A8_SNORM } },

      { { o(EXT_texture_sRGB),
          o(EXT_texture_sRGB_decode) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ATI_texture_compression_3dc) },
        { PIPE_FORMAT_LATC2_UNORM } },

      { { o(MESA_ycbcr_texture) },
        { PIPE_FORMAT_UYVY,
          PIPE_FORMAT_YUYV },
        GL_TRUE }, /* at least one format must be supported */

      { { o(OES_compressed_ETC1_RGB8_texture) },
        { PIPE_FORMAT_ETC1_RGB8,
          PIPE_FORMAT_R8G8B8A8_UNORM },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ARB_stencil_texturing),
          o(ARB_texture_stencil8) },
        { PIPE_FORMAT_X24S8_UINT,
          PIPE_FORMAT_S8X24_UINT },
        GL_TRUE }, /* at least one format must be supported */
   };

   /* Required: vertex fetch support. */
   static const struct st_extension_format_mapping vertex_mapping[] = {
      { { o(ARB_vertex_type_2_10_10_10_rev) },
        { PIPE_FORMAT_R10G10B10A2_UNORM,
          PIPE_FORMAT_B10G10R10A2_UNORM,
          PIPE_FORMAT_R10G10B10A2_SNORM,
          PIPE_FORMAT_B10G10R10A2_SNORM,
          PIPE_FORMAT_R10G10B10A2_USCALED,
          PIPE_FORMAT_B10G10R10A2_USCALED,
          PIPE_FORMAT_R10G10B10A2_SSCALED,
          PIPE_FORMAT_B10G10R10A2_SSCALED } },
      { { o(ARB_vertex_type_10f_11f_11f_rev) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },
   };

   static const struct st_extension_format_mapping tbo_rgb32[] = {
      { {o(ARB_texture_buffer_object_rgb32) },
        { PIPE_FORMAT_R32G32B32_FLOAT,
          PIPE_FORMAT_R32G32B32_UINT,
          PIPE_FORMAT_R32G32B32_SINT,
        } },
   };

   /*
    * Extensions that are supported by all Gallium drivers:
    */
   extensions->ARB_ES2_compatibility = GL_TRUE;
   extensions->ARB_draw_elements_base_vertex = GL_TRUE;
   extensions->ARB_explicit_attrib_location = GL_TRUE;
   extensions->ARB_explicit_uniform_location = GL_TRUE;
   extensions->ARB_fragment_coord_conventions = GL_TRUE;
   extensions->ARB_fragment_program = GL_TRUE;
   extensions->ARB_fragment_shader = GL_TRUE;
   extensions->ARB_half_float_vertex = GL_TRUE;
   extensions->ARB_internalformat_query = GL_TRUE;
   extensions->ARB_map_buffer_range = GL_TRUE;
   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
   extensions->ARB_texture_cube_map = GL_TRUE;
   extensions->ARB_texture_env_combine = GL_TRUE;
   extensions->ARB_texture_env_crossbar = GL_TRUE;
   extensions->ARB_texture_env_dot3 = GL_TRUE;
   extensions->ARB_vertex_program = GL_TRUE;
   extensions->ARB_vertex_shader = GL_TRUE;

   extensions->EXT_blend_color = GL_TRUE;
   extensions->EXT_blend_func_separate = GL_TRUE;
   extensions->EXT_blend_minmax = GL_TRUE;
   extensions->EXT_gpu_program_parameters = GL_TRUE;
   extensions->EXT_pixel_buffer_object = GL_TRUE;
   extensions->EXT_point_parameters = GL_TRUE;
   extensions->EXT_provoking_vertex = GL_TRUE;

   extensions->EXT_texture_env_dot3 = GL_TRUE;
   extensions->EXT_vertex_array_bgra = GL_TRUE;

   extensions->ATI_texture_env_combine3 = GL_TRUE;

   extensions->MESA_pack_invert = GL_TRUE;

   extensions->NV_fog_distance = GL_TRUE;
   extensions->NV_texture_env_combine4 = GL_TRUE;
   extensions->NV_texture_rectangle = GL_TRUE;

   extensions->OES_EGL_image = GL_TRUE;
   extensions->OES_EGL_image_external = GL_TRUE;
   extensions->OES_draw_texture = GL_TRUE;

   /* Expose the extensions which directly correspond to gallium caps. */
   for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
      if (screen->get_param(screen, cap_mapping[i].cap)) {
         extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
      }
   }

   /* Expose the extensions which directly correspond to gallium formats. */
   init_format_extensions(screen, extensions, rendertarget_mapping,
                          ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, depthstencil_mapping,
                          ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, texture_mapping,
                          ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, vertex_mapping,
                          ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
                          PIPE_BIND_VERTEX_BUFFER);

   /* Figure out GLSL support. */
   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);

   consts->GLSLVersion = glsl_feature_level;
   if (glsl_feature_level >= 410)
      consts->GLSLVersion = 410;

   _mesa_override_glsl_version(consts);

   if (options->force_glsl_version > 0 &&
       options->force_glsl_version <= consts->GLSLVersion) {
      consts->ForceGLSLVersion = options->force_glsl_version;
   }

   if (glsl_feature_level >= 400)
      extensions->ARB_gpu_shader5 = GL_TRUE;
   if (glsl_feature_level >= 410)
      extensions->ARB_shader_precision = GL_TRUE;

   /* This extension needs full OpenGL 3.2, but we don't know if that's
    * supported at this point. Only check the GLSL version. */
   if (consts->GLSLVersion >= 150 &&
       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
      extensions->AMD_vertex_shader_layer = GL_TRUE;
   }

   if (consts->GLSLVersion >= 130) {
      consts->NativeIntegers = GL_TRUE;
      consts->MaxClipPlanes = 8;

      if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
         consts->VertexID_is_zero_based = GL_TRUE;
      }

      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
      extensions->ARB_conservative_depth = GL_TRUE;
      extensions->ARB_shading_language_packing = GL_TRUE;
      extensions->OES_depth_texture_cube_map = GL_TRUE;
      extensions->ARB_shading_language_420pack = GL_TRUE;
      extensions->ARB_texture_query_levels = GL_TRUE;
      extensions->ARB_shader_subroutine = GL_TRUE;

      if (!options->disable_shader_bit_encoding) {
         extensions->ARB_shader_bit_encoding = GL_TRUE;
      }

      extensions->EXT_shader_integer_mix = GL_TRUE;
   } else {
      /* Optional integer support for GLSL 1.2. */
      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                   PIPE_SHADER_CAP_INTEGERS) &&
          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                   PIPE_SHADER_CAP_INTEGERS)) {
         consts->NativeIntegers = GL_TRUE;

         extensions->EXT_shader_integer_mix = GL_TRUE;
      }

      /* Integer textures make no sense before GLSL 1.30 */
      extensions->EXT_texture_integer = GL_FALSE;
   }

   consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);

   /* Below are the cases which cannot be moved into tables easily. */

   if (!has_lib_dxtc && !options->force_s3tc_enable) {
      extensions->EXT_texture_compression_s3tc = GL_FALSE;
      extensions->ANGLE_texture_compression_dxt = GL_FALSE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
      extensions->ARB_tessellation_shader = GL_TRUE;
   }

   if (screen->fence_finish) {
      extensions->ARB_sync = GL_TRUE;
   }

   /* Maximum sample count. */
   {
      enum pipe_format color_formats[] = {
         PIPE_FORMAT_R8G8B8A8_UNORM,
         PIPE_FORMAT_B8G8R8A8_UNORM,
         PIPE_FORMAT_A8R8G8B8_UNORM,
         PIPE_FORMAT_A8B8G8R8_UNORM,
      };
      enum pipe_format depth_formats[] = {
         PIPE_FORMAT_Z16_UNORM,
         PIPE_FORMAT_Z24X8_UNORM,
         PIPE_FORMAT_X8Z24_UNORM,
         PIPE_FORMAT_Z32_UNORM,
         PIPE_FORMAT_Z32_FLOAT
      };
      enum pipe_format int_formats[] = {
         PIPE_FORMAT_R8G8B8A8_SINT
      };

      consts->MaxSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
                                     color_formats, 16,
                                     PIPE_BIND_RENDER_TARGET);

      consts->MaxColorTextureSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
                                     color_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);

      consts->MaxDepthTextureSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
                                     depth_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);

      consts->MaxIntegerSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
                                     int_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);
   }
   if (consts->MaxSamples == 1) {
      /* one sample doesn't really make sense */
      consts->MaxSamples = 0;
   }
   else if (consts->MaxSamples >= 2) {
      extensions->EXT_framebuffer_multisample = GL_TRUE;
      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
   }

   if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
	consts->FakeSWMSAA = GL_TRUE;
        extensions->EXT_framebuffer_multisample = GL_TRUE;
        extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
        extensions->ARB_texture_multisample = GL_TRUE;
   }

   if (consts->MaxDualSourceDrawBuffers > 0 &&
       !options->disable_blend_func_extended)
      extensions->ARB_blend_func_extended = GL_TRUE;

   if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
       extensions->ARB_timer_query) {
      extensions->EXT_timer_query = GL_TRUE;
   }

   if (extensions->ARB_transform_feedback2 &&
       extensions->ARB_draw_instanced) {
      extensions->ARB_transform_feedback_instanced = GL_TRUE;
   }
   if (options->force_glsl_extensions_warn)
      consts->ForceGLSLExtensionsWarn = 1;

   if (options->disable_glsl_line_continuations)
      consts->DisableGLSLLineContinuations = 1;

   if (options->allow_glsl_extension_directive_midshader)
      consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;

   consts->MinMapBufferAlignment =
      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

   if (extensions->ARB_texture_buffer_object) {
      consts->MaxTextureBufferSize =
         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
              (1u << 31) - 1);
      consts->TextureBufferOffsetAlignment =
         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);

      if (consts->TextureBufferOffsetAlignment)
         extensions->ARB_texture_buffer_range = GL_TRUE;

      init_format_extensions(screen, extensions, tbo_rgb32,
                             ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
                             PIPE_BIND_SAMPLER_VIEW);
   }

   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
    * If the number of available texture indirections is very limited, then we
    * prefer to disable varying packing rather than run the risk of varying
    * packing preventing a shader from running.
    */
   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
      /* We can't disable varying packing if transform feedback is available,
       * because transform feedback code assumes a packed varying layout.
       */
      if (!extensions->EXT_transform_feedback)
         consts->DisableVaryingPacking = GL_TRUE;
   }

   consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
   if (consts->MaxViewports >= 16) {
      if (glsl_feature_level >= 400) {
         consts->ViewportBounds.Min = -32768.0;
         consts->ViewportBounds.Max = 32767.0;
      } else {
         consts->ViewportBounds.Min = -16384.0;
         consts->ViewportBounds.Max = 16383.0;
      }
      extensions->ARB_viewport_array = GL_TRUE;
      extensions->ARB_fragment_layer_viewport = GL_TRUE;
      if (extensions->AMD_vertex_shader_layer)
         extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
   }

   /* GL_ARB_ES3_compatibility.
    *
    * Assume that ES3 is supported if GLSL 3.30 is supported.
    * (OpenGL 3.3 is a requirement for that extension.)
    */
   if (consts->GLSLVersion >= 330 &&
       /* Requirements for ETC2 emulation. */
       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW)) {
      extensions->ARB_ES3_compatibility = GL_TRUE;
   }

   if (screen->get_video_param &&
       screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
                               PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
                               PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
      extensions->NV_vdpau_interop = GL_TRUE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                PIPE_SHADER_CAP_DOUBLES) &&
       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                PIPE_SHADER_CAP_DOUBLES)) {
      extensions->ARB_gpu_shader_fp64 = GL_TRUE;
      extensions->ARB_vertex_attrib_64bit = GL_TRUE;
   }
}
コード例 #29
0
static INLINE void
nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
	       unsigned mode, unsigned count)
{
	struct nvfx_render_stage *rs = nvfx_render_stage(stage);
	struct nvfx_context *nvfx = rs->nvfx;

	struct nvfx_screen *screen = nvfx->screen;
	struct nouveau_channel *chan = screen->base.channel;
	boolean no_elements = nvfx->vertprog->draw_no_elements;
	unsigned num_attribs = nvfx->vertprog->draw_elements;

	/* we need to account the flush as well here even if it is done afterthis
	 * function
	 */
	if (AVAIL_RING(chan) < ((1 + count * num_attribs * 4) + 6 + 64)) {
		nvfx_render_flush(stage, 0);
		FIRE_RING(chan);
		nvfx_state_emit(nvfx);

		assert(AVAIL_RING(chan) >= ((1 + count * num_attribs * 4) + 6 + 64));
	}

	/* Switch primitive modes if necessary */
	if (rs->prim != mode) {
		if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
			OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
			OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
		}

		/* XXX: any command a lot of times seems to (mostly) fix corruption that would otherwise happen */
		/* this seems to cause issues on nv3x, and also be unneeded there */
		if(nvfx->is_nv4x)
		{
			int i;
			for(i = 0; i < 32; ++i)
			{
				OUT_RING(chan, RING_3D(0x1dac, 1));
				OUT_RING(chan, 0);
			}
		}

		OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
		OUT_RING  (chan, mode);
		rs->prim = mode;
	}

	OUT_RING(chan, RING_3D_NI(NV30_3D_VERTEX_DATA, num_attribs * 4 * count));
	if(no_elements) {
		OUT_RING(chan, 0);
		OUT_RING(chan, 0);
		OUT_RING(chan, 0);
		OUT_RING(chan, 0);
	} else {
		for (unsigned i = 0; i < count; ++i)
		{
			struct vertex_header* v = prim->v[i];
			/* TODO: disable divide where it's causing the problem, and remove this hack */
			OUT_RING(chan, fui(v->data[0][0] / v->data[0][3]));
			OUT_RING(chan, fui(v->data[0][1] / v->data[0][3]));
			OUT_RING(chan, fui(v->data[0][2] / v->data[0][3]));
			OUT_RING(chan, fui(1.0f / v->data[0][3]));
			OUT_RINGp(chan, &v->data[1][0], 4 * (num_attribs - 1));
		}
	}
}
コード例 #30
0
ファイル: fd6_draw.c プロジェクト: ValveSoftware/steamos_mesa
static void
fd6_clear_lrz(struct fd_batch *batch, struct fd_resource *zsbuf, double depth)
{
	struct fd_ringbuffer *ring;

	// TODO mid-frame clears (ie. app doing crazy stuff)??  Maybe worth
	// splitting both clear and lrz clear out into their own rb's.  And
	// just throw away any draws prior to clear.  (Anything not fullscreen
	// clear, just fallback to generic path that treats it as a normal
	// draw

	if (!batch->lrz_clear) {
		batch->lrz_clear = fd_ringbuffer_new(batch->ctx->pipe, 0x1000);
		fd_ringbuffer_set_parent(batch->lrz_clear, batch->gmem);
	}

	ring = batch->lrz_clear;

	emit_marker6(ring, 7);
	OUT_PKT7(ring, CP_SET_MARKER, 1);
	OUT_RING(ring, A2XX_CP_SET_MARKER_0_MODE(RM6_BYPASS));
	emit_marker6(ring, 7);

	OUT_PKT4(ring, REG_A6XX_RB_CCU_CNTL, 1);
	OUT_RING(ring, 0x10000000);

	OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
	OUT_RING(ring, 0x7ffff);

	emit_marker6(ring, 7);
	OUT_PKT7(ring, CP_SET_MARKER, 1);
	OUT_RING(ring, A2XX_CP_SET_MARKER_0_MODE(0xc));
	emit_marker6(ring, 7);

	OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8C01, 1);
	OUT_RING(ring, 0x0);

	OUT_PKT4(ring, REG_A6XX_SP_PS_2D_SRC_INFO, 13);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);

	OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_ACC0, 1);
	OUT_RING(ring, 0x0000f410);

	OUT_PKT4(ring, REG_A6XX_GRAS_2D_BLIT_CNTL, 1);
	OUT_RING(ring, A6XX_GRAS_2D_BLIT_CNTL_COLOR_FORMAT(RB6_R16_UNORM) |
			0x4f00080);

	OUT_PKT4(ring, REG_A6XX_RB_2D_BLIT_CNTL, 1);
	OUT_RING(ring, A6XX_RB_2D_BLIT_CNTL_COLOR_FORMAT(RB6_R16_UNORM) |
			0x4f00080);

	fd6_event_write(batch, ring, UNK_1D, true);
	fd6_event_write(batch, ring, PC_CCU_INVALIDATE_COLOR, false);

	OUT_PKT4(ring, REG_A6XX_RB_2D_SRC_SOLID_C0, 4);
	OUT_RING(ring, fui(depth));
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);

	OUT_PKT4(ring, REG_A6XX_RB_2D_DST_INFO, 9);
	OUT_RING(ring, A6XX_RB_2D_DST_INFO_COLOR_FORMAT(RB6_R16_UNORM) |
			A6XX_RB_2D_DST_INFO_TILE_MODE(TILE6_LINEAR) |
			A6XX_RB_2D_DST_INFO_COLOR_SWAP(WZYX));
	OUT_RELOCW(ring, zsbuf->lrz, 0, 0, 0);
	OUT_RING(ring, A6XX_RB_2D_DST_SIZE_PITCH(zsbuf->lrz_pitch * 2));
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);
	OUT_RING(ring, 0x00000000);

	OUT_PKT4(ring, REG_A6XX_GRAS_2D_SRC_TL_X, 4);
	OUT_RING(ring, A6XX_GRAS_2D_SRC_TL_X_X(0));
	OUT_RING(ring, A6XX_GRAS_2D_SRC_BR_X_X(0));
	OUT_RING(ring, A6XX_GRAS_2D_SRC_TL_Y_Y(0));
	OUT_RING(ring, A6XX_GRAS_2D_SRC_BR_Y_Y(0));

	OUT_PKT4(ring, REG_A6XX_GRAS_2D_DST_TL, 2);
	OUT_RING(ring, A6XX_GRAS_2D_DST_TL_X(0) |
			A6XX_GRAS_2D_DST_TL_Y(0));
	OUT_RING(ring, A6XX_GRAS_2D_DST_BR_X(zsbuf->lrz_width - 1) |
			A6XX_GRAS_2D_DST_BR_Y(zsbuf->lrz_height - 1));

	fd6_event_write(batch, ring, 0x3f, false);

	OUT_WFI5(ring);

	OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1);
	OUT_RING(ring, 0x1000000);

	OUT_PKT7(ring, CP_BLIT, 1);
	OUT_RING(ring, CP_BLIT_0_OP(BLIT_OP_SCALE));

	OUT_WFI5(ring);

	OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1);
	OUT_RING(ring, 0x0);

	fd6_event_write(batch, ring, UNK_1D, true);
	fd6_event_write(batch, ring, FACENESS_FLUSH, true);
	fd6_event_write(batch, ring, CACHE_FLUSH_TS, true);

	fd6_cache_flush(batch, ring);
}