コード例 #1
0
ファイル: res_pixmap.c プロジェクト: kzmkv/SumatraPDF
void
fz_copy_pixmap_rect(fz_context *ctx, fz_pixmap *dest, fz_pixmap *src, fz_bbox r)
{
	const unsigned char *srcp;
	unsigned char *destp;
	int y, w, destspan, srcspan;

	r = fz_intersect_bbox(r, fz_pixmap_bbox(ctx, dest));
	r = fz_intersect_bbox(r, fz_pixmap_bbox(ctx, src));
	w = r.x1 - r.x0;
	y = r.y1 - r.y0;
	if (w <= 0 || y <= 0)
		return;

	w *= src->n;
	srcspan = src->w * src->n;
	srcp = src->samples + srcspan * (r.y0 - src->y) + src->n * (r.x0 - src->x);
	destspan = dest->w * dest->n;
	destp = dest->samples + destspan * (r.y0 - dest->y) + dest->n * (r.x0 - dest->x);
	do
	{
		memcpy(destp, srcp, w);
		srcp += srcspan;
		destp += destspan;
	}
	while (--y);
}
コード例 #2
0
static void
fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_bbox bbox;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model;
	fz_context *ctx = dev->ctx;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	state = push_stack(dev);
	model = state->dest->colorspace;

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(rect));
	/* SumatraPDF: try to match rendering with and without display list */
	if (fz_is_infinite_rect(rect))
		bbox = fz_intersect_bbox(bbox, fz_bbox_from_rect(fz_bound_path(ctx, path, NULL, ctm)));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		state[1].scissor = bbox;
		state[1].mask = NULL;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (rectangular) begin\n");
#endif
		return;
	}

	fz_try(ctx)
	{
		state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].mask);
		state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, state[1].dest);
		if (state[1].shape)
		{
			state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, state[1].shape);
		}

		fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL);

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n");
#endif
	}
	fz_catch(ctx)
	{
		emergency_pop_stack(dev, state);
	}
}
コード例 #3
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_clip_stroke_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_pixmap *mask, *dest, *shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(ctx, dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = NULL;

	if (!fz_is_empty_rect(bbox))
		fz_scan_convert(dev->gel, 0, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (stroke) begin\n");
#endif
	dev->top++;
}
コード例 #4
0
ファイル: draw_device.c プロジェクト: iamplaced/sumatrapdf
static void
fz_draw_clip_stroke_path(fz_device *devp, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_bbox bbox;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model;
	fz_context *ctx = dev->ctx;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, state->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	state = push_stack(dev);
	model = state->dest->colorspace;

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect));
	/* SumatraPDF: try to match rendering with and without display list */
	else
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(fz_bound_path(ctx, path, stroke, ctm)));

	fz_try(ctx)
	{
		state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].mask);
		state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, state[1].dest);
		if (state->shape)
		{
			state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, state[1].shape);
		}

		if (!fz_is_empty_rect(bbox))
			fz_scan_convert(dev->gel, 0, bbox, state[1].mask, NULL);

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (stroke) begin\n");
#endif
	}
	fz_catch(ctx)
	{
		emergency_pop_stack(dev, state);
	}
}
コード例 #5
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect) {
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));
	}

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = NULL;
		dev->stack[dev->top].dest = NULL;
		dev->scissor = bbox;
		dev->top++;
		return;
	}

	mask = fz_new_pixmap_with_rect(NULL, bbox);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(mask);
	fz_clear_pixmap(dest);

	fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
コード例 #6
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	fz_pixmap *mask, *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	mask = fz_new_pixmap_with_rect(NULL, bbox);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(mask);
	fz_clear_pixmap(dest);

	if (!fz_is_empty_rect(bbox))
		fz_scan_convert(dev->gel, 0, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->top++;
}
コード例 #7
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, dev->dest, colorbv);
}
コード例 #8
0
ファイル: res_pixmap.c プロジェクト: kzmkv/SumatraPDF
void
fz_clear_pixmap_rect_with_value(fz_context *ctx, fz_pixmap *dest, int value, fz_bbox r)
{
	unsigned char *destp;
	int x, y, w, k, destspan;

	r = fz_intersect_bbox(r, fz_pixmap_bbox(ctx, dest));
	w = r.x1 - r.x0;
	y = r.y1 - r.y0;
	if (w <= 0 || y <= 0)
		return;

	destspan = dest->w * dest->n;
	destp = dest->samples + destspan * (r.y0 - dest->y) + dest->n * (r.x0 - dest->x);
	if (value == 255)
		do
		{
			memset(destp, 255, w * dest->n);
			destp += destspan;
		}
		while (--y);
	else
		do
		{
			unsigned char *s = destp;
			for (x = 0; x < w; x++)
			{
				for (k = 0; k < dest->n - 1; k++)
					*s++ = value;
				*s++ = 255;
			}
			destp += destspan;
		}
		while (--y);
}
コード例 #9
0
ファイル: draw_device.c プロジェクト: monolithpl/sumatrapdf
static fz_draw_state *
fz_knockout_begin(fz_draw_device *dev)
{
	fz_context *ctx = dev->ctx;
	fz_bbox bbox;
	fz_pixmap *dest, *shape;
	fz_draw_state *state = &dev->stack[dev->top];
	int isolated = state->blendmode & FZ_BLEND_ISOLATED;

	if ((state->blendmode & FZ_BLEND_KNOCKOUT) == 0)
		return state;

	state = push_stack(dev);

	bbox = fz_pixmap_bbox(dev->ctx, state->dest);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	dest = fz_new_pixmap_with_bbox(dev->ctx, state->dest->colorspace, bbox);

	if (isolated)
	{
		fz_clear_pixmap(ctx, dest);
	}
	else
	{
		/* Find the last but one destination to copy */
		int i = dev->top-1; /* i = the one on entry (i.e. the last one) */
		fz_pixmap *prev = state->dest;
		while (i > 0)
		{
			prev = dev->stack[--i].dest;
			if (prev != state->dest)
				break;
		}
		if (prev)
			fz_copy_pixmap_rect(ctx, dest, prev, bbox);
		else
			fz_clear_pixmap(ctx, dest);
	}

	if (state->blendmode == 0 && isolated)
	{
		/* We can render direct to any existing shape plane. If there
		 * isn't one, we don't need to make one. */
		shape = state->shape;
	}
	else
	{
		shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, shape);
	}
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Knockout begin\n");
#endif
	state[1].scissor = bbox;
	state[1].dest = dest;
	state[1].shape = shape;
	state[1].blendmode &= ~FZ_BLEND_MODEMASK;

	return &state[1];
}
コード例 #10
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
draw_glyph(unsigned char *colorbv, fz_pixmap *dst, fz_pixmap *msk,
	int xorig, int yorig, fz_bbox scissor)
{
	unsigned char *dp, *mp;
	fz_bbox bbox;
	int x, y, w, h;

	bbox = fz_bound_pixmap(msk);
	bbox.x0 += xorig;
	bbox.y0 += yorig;
	bbox.x1 += xorig;
	bbox.y1 += yorig;

	bbox = fz_intersect_bbox(bbox, scissor); /* scissor < dst */
	x = bbox.x0;
	y = bbox.y0;
	w = bbox.x1 - bbox.x0;
	h = bbox.y1 - bbox.y0;

	mp = msk->samples + ((y - msk->y - yorig) * msk->w + (x - msk->x - xorig));
	dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n;

	assert(msk->n == 1);

	while (h--)
	{
		if (dst->colorspace)
			fz_paint_span_with_color(dp, mp, dst->n, w, colorbv);
		else
			fz_paint_span(dp, mp, 1, w, 255);
		dp += dst->w * dst->n;
		mp += msk->w;
	}
}
コード例 #11
0
ファイル: djvu.c プロジェクト: KhalidElSayed/orion-viewer
//sumatrapdf code
int extractText(miniexp_t item, Arraylist list, fz_bbox * target) {
    miniexp_t type = miniexp_car(item);

    if (!miniexp_symbolp(type))
        return 0;

    item = miniexp_cdr(item);

    if (!miniexp_numberp(miniexp_car(item))) return 0;
    int x0 = miniexp_to_int(miniexp_car(item)); item = miniexp_cdr(item);
    if (!miniexp_numberp(miniexp_car(item))) return 0;
    int y0 = miniexp_to_int(miniexp_car(item)); item = miniexp_cdr(item);
    if (!miniexp_numberp(miniexp_car(item))) return 0;
    int x1 = miniexp_to_int(miniexp_car(item)); item = miniexp_cdr(item);
    if (!miniexp_numberp(miniexp_car(item))) return 0;
    int y1 = miniexp_to_int(miniexp_car(item)); item = miniexp_cdr(item);
    //RectI rect = RectI::FromXY(x0, y0, x1, y1);
    fz_bbox rect = {x0 , y0 , x1 , y1};

    miniexp_t str = miniexp_car(item);

    if (miniexp_stringp(str) && !miniexp_cdr(item)) {
        fz_bbox inters = fz_intersect_bbox(rect, *target);
            //LOGI("Start text extraction: rectangle=[%d,%d,%d,%d] %s", rect.x0, rect.y0, rect.x1, rect.y1, content);
        if (!fz_is_empty_bbox(inters)) {
            const char *content = miniexp_to_str(str);

            while (*content) {
                arraylist_add(list, *content++);
            }

    //        if (value) {
    //            size_t len = str::Len(value);
    //            // TODO: split the rectangle into individual parts per glyph
    //            for (size_t i = 0; i < len; i++)
    //                coords.Append(RectI(rect.x, rect.y, rect.dx, rect.dy));
    //            extracted.AppendAndFree(value);
    //        }
            if (miniexp_symbol("word") == type) {
                arraylist_add(list, ' ');
                //coords.Append(RectI(rect.x + rect.dx, rect.y, 2, rect.dy));
            }
            else if (miniexp_symbol("char") != type) {
                arraylist_add(list, '\n');
    //            extracted.Append(lineSep);
    //            for (size_t i = 0; i < str::Len(lineSep); i++)
    //                coords.Append(RectI());
            }
        }
        item = miniexp_cdr(item);
    }

    while (miniexp_consp(str)) {
        extractText(str, list, target);
        item = miniexp_cdr(item);
        str = miniexp_car(item);
    }

    return !item;
}
コード例 #12
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_begin_group(void *user, fz_rect rect, int isolated, int knockout, int blendmode, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *dest;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(model, bbox);

	fz_clear_pixmap(dest);

	dev->stack[dev->top].alpha = alpha;
	dev->stack[dev->top].blendmode = blendmode;
	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
}
コード例 #13
0
ファイル: draw_device.c プロジェクト: monolithpl/sumatrapdf
static void
fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_bbox bbox;
	fz_draw_state *state = push_stack(dev);
	fz_colorspace *model = state->dest->colorspace;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_bbox_covering_rect(*rect));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		state[1].scissor = bbox;
		state[1].mask = NULL;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (rectangular) begin\n");
#endif
		return;
	}

	state[1].mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
	fz_clear_pixmap(dev->ctx, state[1].mask);
	state[1].dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
	fz_clear_pixmap(dev->ctx, state[1].dest);
	if (state[1].shape)
	{
		state[1].shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, state[1].shape);
	}

	fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL);

	state[1].blendmode |= FZ_BLEND_ISOLATED;
	state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n");
#endif
}
コード例 #14
0
ファイル: draw_device.c プロジェクト: monolithpl/sumatrapdf
static void
fz_draw_stroke_path(fz_device *devp, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	if (model == NULL)
		model = fz_device_gray;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, state->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		if (stroke->dash_len > 0)
			fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		else
			fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		fz_sort_gel(dev->gel);

		colorbv[0] = 255;
		fz_scan_convert(dev->gel, 0, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
コード例 #15
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void fz_knockout_begin(fz_context *ctx, void *user)
{
	fz_draw_device *dev = user;
	fz_bbox bbox;
	fz_pixmap *dest, *shape;
	int isolated = dev->blendmode & FZ_BLEND_ISOLATED;

	if ((dev->blendmode & FZ_BLEND_KNOCKOUT) == 0)
		return;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	bbox = fz_bound_pixmap(dev->dest);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox);

	if (isolated)
	{
		fz_clear_pixmap(dest);
	}
	else
	{
		fz_pixmap *prev;
		int i  = dev->top;
		do
			prev = dev->stack[--i].dest;
		while (prev == NULL);
		fz_copy_pixmap_rect(dest, prev, bbox);
	}

	if (dev->blendmode == 0 && isolated || 1 /* SumatraPDF: disable crashy shape code */)
	{
		/* We can render direct to any existing shape plane. If there
		 * isn't one, we don't need to make one. */
		shape = dev->shape;
	}
	else
	{
		shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	dev->stack[dev->top].blendmode = dev->blendmode;
	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Knockout begin\n");
#endif
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
	dev->blendmode &= ~FZ_BLEND_MODEMASK;
}
コード例 #16
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_begin_mask(fz_context *ctx, void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = user;
	fz_pixmap *dest;
	fz_pixmap *shape = dev->shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(ctx, fz_device_gray, bbox);
	if (dev->shape)
	{
		/* FIXME: If we ever want to support AIS true, then we
		 * probably want to create a shape pixmap here, using:
		 *     shape = fz_new_pixmap_with_rect(NULL, bbox);
		 * then, in the end_mask code, we create the mask from this
		 * rather than dest.
		 */
		shape = NULL;
	}

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(ctx, colorspace, colorfv, fz_device_gray, &bc);
		fz_clear_pixmap_with_color(dest, bc * 255);
		if (shape)
			fz_clear_pixmap_with_color(shape, 255);
	}
	else
	{
		fz_clear_pixmap(dest);
		if (shape)
			fz_clear_pixmap(shape);
	}

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].luminosity = luminosity;
	dev->stack[dev->top].shape = dev->shape;
	dev->stack[dev->top].blendmode = dev->blendmode;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Mask begin\n");
#endif
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
}
コード例 #17
0
ファイル: dev_text.c プロジェクト: jason5001001/dataextractor
static float
calcbboxoverlap(fz_bbox bbox1, fz_bbox bbox2)
{
	fz_bbox intersect = fz_intersect_bbox(bbox1, bbox2);
	int area1, area2, area3;

	if (fz_is_empty_rect(intersect))
		return 0;

	area1 = (bbox1.x1 - bbox1.x0) * (bbox1.y1 - bbox1.y0);
	area2 = (bbox2.x1 - bbox2.x0) * (bbox2.y1 - bbox2.y0);
	area3 = (intersect.x1 - intersect.x0) * (intersect.y1 - intersect.y0);

	return 1.0 * area3 / MAX(area1, area2);
}
コード例 #18
0
ファイル: draw_device.c プロジェクト: Buminta/BibDroid
static void
fz_draw_begin_mask(fz_device *devp, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = devp->user;
	fz_pixmap *dest;
	fz_bbox bbox;
	fz_draw_state *state = push_stack(dev);
	fz_pixmap *shape = state->shape;

	bbox = fz_bbox_covering_rect(rect);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	dest = fz_new_pixmap_with_bbox(dev->ctx, fz_device_gray, bbox);
	if (state->shape)
	{
		/* FIXME: If we ever want to support AIS true, then we
		 * probably want to create a shape pixmap here, using:
		 * shape = fz_new_pixmap_with_bbox(NULL, bbox);
		 * then, in the end_mask code, we create the mask from this
		 * rather than dest.
		 */
		shape = NULL;
	}

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(dev->ctx, fz_device_gray, &bc, colorspace, colorfv);
		fz_clear_pixmap_with_value(dev->ctx, dest, bc * 255);
		if (shape)
			fz_clear_pixmap_with_value(dev->ctx, shape, 255);
	}
	else
	{
		fz_clear_pixmap(dev->ctx, dest);
		if (shape)
			fz_clear_pixmap(dev->ctx, shape);
	}

#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Mask begin\n");
#endif
	state[1].scissor = bbox;
	state[1].dest = dest;
	state[1].shape = shape;
	state[1].luminosity = luminosity;
}
コード例 #19
0
ファイル: draw_device.c プロジェクト: Buminta/BibDroid
static void
fz_draw_fill_path(fz_device *devp, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		fz_flatten_fill_path(dev->gel, path, ctm, flatness);
		fz_sort_gel(dev->gel);

		colorbv[0] = alpha * 255;
		fz_scan_convert(dev->gel, even_odd, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
コード例 #20
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_stroke_path(void *user, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, dev->dest, colorbv);
}
コード例 #21
0
ファイル: draw_device.c プロジェクト: scroco/mupdf
static void
fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = user;
	fz_pixmap *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(fz_device_gray, bbox);

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(colorspace, colorfv, fz_device_gray, &bc);
		fz_clear_pixmap_with_color(dest, bc * 255);
	}
	else
		fz_clear_pixmap(dest);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].luminosity = luminosity;
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
}
コード例 #22
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_clip_path(fz_context *ctx, void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	fz_pixmap *mask, *dest, *shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(ctx, dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = NULL;
		dev->stack[dev->top].dest = NULL;
		dev->stack[dev->top].shape = dev->shape;
		dev->stack[dev->top].blendmode = dev->blendmode;
		dev->scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top, "Clip (rectangular) begin\n");
#endif
		dev->top++;
		return;
	}

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = NULL;

	fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (non-rectangular) begin\n");
#endif
	dev->top++;
}
コード例 #23
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_begin_group(fz_context *ctx, void *user, fz_rect rect, int isolated, int knockout, int blendmode, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *dest, *shape;

	if (dev->top == dev->stack_max)
	{
		fz_warn(ctx, "assert: too many buffers on stack");
		return;
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);

#ifndef ATTEMPT_KNOCKOUT_AND_ISOLATED
	knockout = 0;
	isolated = 1;
#endif

	if (isolated)
	{
		fz_clear_pixmap(dest);
	}
	else
	{
		fz_copy_pixmap_rect(dest, dev->dest, bbox);
	}

	if (blendmode == 0 && alpha == 1.0 && isolated || 1 /* SumatraPDF: disable crashy shape code */)
	{
		/* We can render direct to any existing shape plane. If there
		 * isn't one, we don't need to make one. */
		shape = dev->shape;
	}
	else
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}

	dev->stack[dev->top].alpha = alpha;
	dev->stack[dev->top].blendmode = dev->blendmode;
	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Group Begin\n");
#endif
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
	dev->blendmode = blendmode | (isolated ? FZ_BLEND_ISOLATED : 0) | (knockout ? FZ_BLEND_KNOCKOUT : 0);
}
コード例 #24
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_clip_image_mask(fz_context *ctx, void *user, fz_pixmap *image, fz_rect *rect, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_pixmap *scaled = NULL;
	int dx, dy;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (image mask) begin\n");
#endif

	if (image->w == 0 || image->h == 0)
	{
		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = NULL;
		dev->stack[dev->top].dest = NULL;
		dev->stack[dev->top].blendmode = dev->blendmode;
		dev->scissor = fz_empty_bbox;
		dev->top++;
		return;
	}

	bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect));
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	if (rect)
		bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = NULL;

	dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
	dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
	if (dx < image->w && dy < image->h)
	{
		int gridfit = !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
		scaled = fz_transform_pixmap(ctx, image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit);
		if (scaled == NULL)
		{
			if (dx < 1)
				dx = 1;
			if (dy < 1)
				dy = 1;
			scaled = fz_scale_pixmap(ctx, image, image->x, image->y, dx, dy);
		}
		if (scaled != NULL)
			image = scaled;
	}

	fz_paint_image(mask, bbox, dev->shape, image, ctm, 255);

	if (scaled)
		fz_drop_pixmap(ctx, scaled);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
	dev->top++;
}
コード例 #25
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_clip_stroke_text(fz_context *ctx, void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	/* make the mask the exact size needed */
	bbox = fz_round_rect(fz_bound_text(text, ctm));
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
	fz_clear_pixmap(mask);
	dest = fz_new_pixmap_with_rect(ctx, model, bbox);
	/* FIXME: See note #1 */
	fz_clear_pixmap(dest);
	if (dev->shape)
	{
		shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(shape);
	}
	else
		shape = dev->shape;

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].mask = mask;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].shape = dev->shape;
	/* FIXME: See note #1 */
	dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Clip (stroke text) begin\n");
#endif
	dev->top++;

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_stroked_glyph(ctx, dev->cache, text->font, gid, trm, ctm, stroke);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (dev->shape)
					draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
				fz_drop_pixmap(ctx, glyph);
			}
		}
	}
}
コード例 #26
0
ファイル: draw_device.c プロジェクト: Buminta/BibDroid
static void
fz_draw_fill_image(fz_device *devp, fz_image *image, fz_matrix ctm, float alpha)
{
	fz_draw_device *dev = devp->user;
	fz_pixmap *converted = NULL;
	fz_pixmap *scaled = NULL;
	fz_pixmap *pixmap;
	fz_pixmap *orig_pixmap;
	int after;
	int dx, dy;
	fz_context *ctx = dev->ctx;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;
	fz_bbox clip = fz_pixmap_bbox(ctx, state->dest);

	clip = fz_intersect_bbox(clip, state->scissor);

	fz_var(scaled);

	if (!model)
	{
		fz_warn(dev->ctx, "cannot render image directly to an alpha mask");
		return;
	}

	if (image->w == 0 || image->h == 0)
		return;

	dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
	dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);

	pixmap = fz_image_to_pixmap(ctx, image, dx, dy);
	orig_pixmap = pixmap;

	/* convert images with more components (cmyk->rgb) before scaling */
	/* convert images with fewer components (gray->rgb after scaling */
	/* convert images with expensive colorspace transforms after scaling */

	fz_try(ctx)
	{
		if (state->blendmode & FZ_BLEND_KNOCKOUT)
			state = fz_knockout_begin(dev);

		after = 0;
		if (pixmap->colorspace == fz_device_gray)
			after = 1;

		if (pixmap->colorspace != model && !after)
		{
			converted = fz_new_pixmap_with_bbox(ctx, model, fz_pixmap_bbox(ctx, pixmap));
			fz_convert_pixmap(ctx, converted, pixmap);
			pixmap = converted;
		}

		if (dx < pixmap->w && dy < pixmap->h)
		{
			int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
			scaled = fz_transform_pixmap(ctx, pixmap, &ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip);
			if (!scaled)
			{
				if (dx < 1)
					dx = 1;
				if (dy < 1)
					dy = 1;
				scaled = fz_scale_pixmap(ctx, pixmap, pixmap->x, pixmap->y, dx, dy, NULL);
			}
			if (scaled)
				pixmap = scaled;
		}

		if (pixmap->colorspace != model)
		{
			if ((pixmap->colorspace == fz_device_gray && model == fz_device_rgb) ||
				(pixmap->colorspace == fz_device_gray && model == fz_device_bgr))
			{
				/* We have special case rendering code for gray -> rgb/bgr */
			}
			else
			{
				converted = fz_new_pixmap_with_bbox(ctx, model, fz_pixmap_bbox(ctx, pixmap));
				fz_convert_pixmap(ctx, converted, pixmap);
				pixmap = converted;
			}
		}

		fz_paint_image(state->dest, state->scissor, state->shape, pixmap, ctm, alpha * 255);

		if (state->blendmode & FZ_BLEND_KNOCKOUT)
			fz_knockout_end(dev);
	}
	fz_always(ctx)
	{
		fz_drop_pixmap(ctx, scaled);
		fz_drop_pixmap(ctx, converted);
		fz_drop_pixmap(ctx, orig_pixmap);
	}
	fz_catch(ctx)
	{
		fz_rethrow(ctx);
	}
}
コード例 #27
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_clip_text(fz_context *ctx, void *user, fz_text *text, fz_matrix ctm, int accumulate)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	/* If accumulate == 0 then this text object is guaranteed complete */
	/* If accumulate == 1 then this text object is the first (or only) in a sequence */
	/* If accumulate == 2 then this text object is a continuation */

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	if (accumulate == 0)
	{
		/* make the mask the exact size needed */
		bbox = fz_round_rect(fz_bound_text(text, ctm));
		bbox = fz_intersect_bbox(bbox, dev->scissor);
	}
	else
	{
		/* be conservative about the size of the mask needed */
		bbox = dev->scissor;
	}

	if (accumulate == 0 || accumulate == 1)
	{
		mask = fz_new_pixmap_with_rect(ctx, NULL, bbox);
		fz_clear_pixmap(mask);
		dest = fz_new_pixmap_with_rect(ctx, model, bbox);
		/* FIXME: See note #1 */
		fz_clear_pixmap(dest);
		if (dev->shape)
		{
			shape = fz_new_pixmap_with_rect(ctx, NULL, bbox);
			fz_clear_pixmap(shape);
		}
		else
			shape = NULL;

		dev->stack[dev->top].scissor = dev->scissor;
		dev->stack[dev->top].mask = mask;
		dev->stack[dev->top].dest = dev->dest;
		dev->stack[dev->top].shape = dev->shape;
		/* FIXME: See note #1 */
		dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
		dev->scissor = bbox;
		dev->dest = dest;
		dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top, "Clip (text) begin\n");
#endif
		dev->top++;
	}
	else
	{
		mask = dev->stack[dev->top-1].mask;
	}

	if (!fz_is_empty_rect(bbox))
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);
			trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_glyph(ctx, dev->cache, text->font, gid, trm, model);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (dev->shape)
					draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
				fz_drop_pixmap(ctx, glyph);
			}
		}
	}
}
コード例 #28
0
ファイル: draw_device.c プロジェクト: monolithpl/sumatrapdf
static void
fz_draw_clip_text(fz_device *devp, fz_text *text, fz_matrix ctm, int accumulate)
{
	fz_draw_device *dev = devp->user;
	fz_context *ctx = dev->ctx;
	fz_bbox bbox;
	fz_pixmap *mask, *dest, *shape;
	fz_matrix tm, trm, trunc_trm;
	fz_pixmap *glyph;
	int i, x, y, gid;
	fz_draw_state *state;
	fz_colorspace *model;

	/* If accumulate == 0 then this text object is guaranteed complete */
	/* If accumulate == 1 then this text object is the first (or only) in a sequence */
	/* If accumulate == 2 then this text object is a continuation */

	state = push_stack(dev);
	model = state->dest->colorspace;

	if (accumulate == 0)
	{
		/* make the mask the exact size needed */
		bbox = fz_bbox_covering_rect(fz_bound_text(dev->ctx, text, ctm));
		bbox = fz_intersect_bbox(bbox, state->scissor);
	}
	else
	{
		/* be conservative about the size of the mask needed */
		bbox = state->scissor;
	}

	if (accumulate == 0 || accumulate == 1)
	{
		mask = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
		fz_clear_pixmap(dev->ctx, mask);
		dest = fz_new_pixmap_with_bbox(dev->ctx, model, bbox);
		fz_clear_pixmap(dev->ctx, dest);
		if (state->shape)
		{
			shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, shape);
		}
		else
			shape = NULL;

		state[1].blendmode |= FZ_BLEND_ISOLATED;
		state[1].scissor = bbox;
		state[1].dest = dest;
		state[1].mask = mask;
		state[1].shape = shape;
#ifdef DUMP_GROUP_BLENDS
		dump_spaces(dev->top-1, "Clip (text) begin\n");
#endif
	}
	else
	{
		mask = state->mask;
		dev->top--;
	}

	if (!fz_is_empty_rect(bbox) && mask)
	{
		tm = text->trm;

		for (i = 0; i < text->len; i++)
		{
			gid = text->items[i].gid;
			if (gid < 0)
				continue;

			tm.e = text->items[i].x;
			tm.f = text->items[i].y;
			trm = fz_concat(tm, ctm);
			x = floorf(trm.e);
			y = floorf(trm.f);

			trunc_trm = trm;
			trunc_trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
			trunc_trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

			glyph = fz_render_glyph(dev->ctx, text->font, gid, trunc_trm, model, bbox);
			if (glyph)
			{
				draw_glyph(NULL, mask, glyph, x, y, bbox);
				if (state[1].shape)
					draw_glyph(NULL, state[1].shape, glyph, x, y, bbox);
				fz_drop_pixmap(dev->ctx, glyph);
			}
			else
			{
				fz_path *path = fz_outline_glyph(dev->ctx, text->font, gid, trm);
				if (path)
				{
					fz_pixmap *old_dest;
					float white = 1;

					state = &dev->stack[dev->top];
					old_dest = state[0].dest;
					state[0].dest = state[0].mask;
					state[0].mask = NULL;
					fz_try(ctx)
					{
						fz_draw_fill_path(devp, path, 0, fz_identity, fz_device_gray, &white, 1);
					}
					fz_always(ctx)
					{
						state[0].mask = state[0].dest;
						state[0].dest = old_dest;
						fz_free_path(dev->ctx, path);
					}
					fz_catch(ctx)
					{
						fz_rethrow(ctx);
					}
				}
				else
				{
					fz_warn(dev->ctx, "cannot render glyph for clipping");
				}
			}
		}
コード例 #29
0
ファイル: draw_device.c プロジェクト: DeepGopani/mupdf
static void
fz_draw_fill_shade(fz_context *ctx, void *user, fz_shade *shade, fz_matrix ctm, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_pixmap *dest = dev->dest;
	fz_rect bounds;
	fz_bbox bbox, scissor;
	float colorfv[FZ_MAX_COLORS];
	unsigned char colorbv[FZ_MAX_COLORS + 1];

	bounds = fz_bound_shade(shade, ctm);
	bbox = fz_intersect_bbox(fz_round_rect(bounds), dev->scissor);
	scissor = dev->scissor;

	// TODO: proper clip by shade->bbox

	if (fz_is_empty_rect(bbox))
		return;

	if (!model)
	{
		fz_warn(ctx, "cannot render shading directly to an alpha mask");
		return;
	}

	if (alpha < 1)
	{
		dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox);
		fz_clear_pixmap(dest);
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	if (shade->use_background)
	{
		unsigned char *s;
		int x, y, n, i;
		fz_convert_color(ctx, shade->colorspace, shade->background, model, colorfv);
		for (i = 0; i < model->n; i++)
			colorbv[i] = colorfv[i] * 255;
		colorbv[i] = 255;

		n = dest->n;
		for (y = scissor.y0; y < scissor.y1; y++)
		{
			s = dest->samples + ((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n;
			for (x = scissor.x0; x < scissor.x1; x++)
			{
				for (i = 0; i < n; i++)
					*s++ = colorbv[i];
			}
		}
		if (dev->shape)
		{
			for (y = scissor.y0; y < scissor.y1; y++)
			{
				s = dev->shape->samples + (scissor.x0 - dev->shape->x) + (y - dev->shape->y) * dev->shape->w;
				for (x = scissor.x0; x < scissor.x1; x++)
				{
					*s++ = 255;
				}
			}
		}
	}

	fz_paint_shade(ctx, shade, ctm, dest, bbox);
	if (dev->shape)
		fz_clear_pixmap_rect_with_color(dev->shape, 255, bbox);

	if (alpha < 1)
	{
		fz_paint_pixmap(dev->dest, dest, alpha * 255);
		fz_drop_pixmap(ctx, dest);
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
コード例 #30
0
ファイル: dev_list.c プロジェクト: scroco/mupdf
void
fz_execute_display_list(fz_display_list *list, fz_device *dev, fz_matrix top_ctm, fz_bbox scissor)
{
	fz_display_node *node;
	fz_matrix ctm;
	fz_rect rect;
	fz_bbox bbox;
	int clipped = 0;
	int tiled = 0;
	int empty;

	if (!fz_is_infinite_bbox(scissor))
	{
		/* add some fuzz at the edges, as especially glyph rects
		 * are sometimes not actually completely bounding the glyph */
		scissor.x0 -= 20; scissor.y0 -= 20;
		scissor.x1 += 20; scissor.y1 += 20;
	}

	for (node = list->first; node; node = node->next)
	{
		/* cull objects to draw using a quick visibility test */

		if (tiled || node->cmd == FZ_CMD_BEGIN_TILE || node->cmd == FZ_CMD_END_TILE)
		{
			empty = 0;
		}
		else
		{
			bbox = fz_round_rect(fz_transform_rect(top_ctm, node->rect));
			bbox = fz_intersect_bbox(bbox, scissor);
			empty = fz_is_empty_bbox(bbox);
		}

		if (clipped || empty)
		{
			switch (node->cmd)
			{
			case FZ_CMD_CLIP_PATH:
			case FZ_CMD_CLIP_STROKE_PATH:
			case FZ_CMD_CLIP_TEXT:
			case FZ_CMD_CLIP_STROKE_TEXT:
			case FZ_CMD_CLIP_IMAGE_MASK:
			case FZ_CMD_BEGIN_MASK:
			case FZ_CMD_BEGIN_GROUP:
				clipped++;
				continue;
			case FZ_CMD_POP_CLIP:
			case FZ_CMD_END_GROUP:
				if (!clipped)
					goto visible;
				clipped--;
				continue;
			case FZ_CMD_END_MASK:
				if (!clipped)
					goto visible;
				continue;
			default:
				continue;
			}
		}

visible:
		ctm = fz_concat(node->ctm, top_ctm);

		switch (node->cmd)
		{
		case FZ_CMD_FILL_PATH:
			fz_fill_path(dev, node->item.path, node->flag, ctm,
				node->colorspace, node->color, node->alpha);
			break;
		case FZ_CMD_STROKE_PATH:
			fz_stroke_path(dev, node->item.path, node->stroke, ctm,
				node->colorspace, node->color, node->alpha);
			break;
		case FZ_CMD_CLIP_PATH:
		{
			fz_rect trect = fz_transform_rect(top_ctm, node->rect);
			fz_clip_path(dev, node->item.path, &trect, node->flag, ctm);
			break;
		}
		case FZ_CMD_CLIP_STROKE_PATH:
		{
			fz_rect trect = fz_transform_rect(top_ctm, node->rect);
			fz_clip_stroke_path(dev, node->item.path, &trect, node->stroke, ctm);
			break;
		}
		case FZ_CMD_FILL_TEXT:
			fz_fill_text(dev, node->item.text, ctm,
				node->colorspace, node->color, node->alpha);
			break;
		case FZ_CMD_STROKE_TEXT:
			fz_stroke_text(dev, node->item.text, node->stroke, ctm,
				node->colorspace, node->color, node->alpha);
			break;
		case FZ_CMD_CLIP_TEXT:
			fz_clip_text(dev, node->item.text, ctm, node->flag);
			break;
		case FZ_CMD_CLIP_STROKE_TEXT:
			fz_clip_stroke_text(dev, node->item.text, node->stroke, ctm);
			break;
		case FZ_CMD_IGNORE_TEXT:
			fz_ignore_text(dev, node->item.text, ctm);
			break;
		case FZ_CMD_FILL_SHADE:
			fz_fill_shade(dev, node->item.shade, ctm, node->alpha);
			break;
		case FZ_CMD_FILL_IMAGE:
			fz_fill_image(dev, node->item.image, ctm, node->alpha);
			break;
		case FZ_CMD_FILL_IMAGE_MASK:
			fz_fill_image_mask(dev, node->item.image, ctm,
				node->colorspace, node->color, node->alpha);
			break;
		case FZ_CMD_CLIP_IMAGE_MASK:
		{
			fz_rect trect = fz_transform_rect(top_ctm, node->rect);
			fz_clip_image_mask(dev, node->item.image, &trect, ctm);
			break;
		}
		case FZ_CMD_POP_CLIP:
			fz_pop_clip(dev);
			break;
		case FZ_CMD_BEGIN_MASK:
			rect = fz_transform_rect(top_ctm, node->rect);
			fz_begin_mask(dev, rect, node->flag, node->colorspace, node->color);
			break;
		case FZ_CMD_END_MASK:
			fz_end_mask(dev);
			break;
		case FZ_CMD_BEGIN_GROUP:
			rect = fz_transform_rect(top_ctm, node->rect);
			fz_begin_group(dev, rect,
				node->flag & ISOLATED, node->flag & KNOCKOUT,
				node->item.blendmode, node->alpha);
			break;
		case FZ_CMD_END_GROUP:
			fz_end_group(dev);
			break;
		case FZ_CMD_BEGIN_TILE:
			tiled++;
			rect.x0 = node->color[2];
			rect.y0 = node->color[3];
			rect.x1 = node->color[4];
			rect.y1 = node->color[5];
			fz_begin_tile(dev, node->rect, rect,
				node->color[0], node->color[1], ctm);
			break;
		case FZ_CMD_END_TILE:
			tiled--;
			fz_end_tile(dev);
			break;
		}
	}
}