コード例 #1
0
void CJewelOfHarmonySystem::PurityJewelOfHarmony(LPOBJ lpObj)
{
	if ( this->m_bSystemPrutiyJewel != TRUE )
	{
		GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
		return;
	}

	if ( this->IsEnableToUsePuritySystem() == FALSE )
	{
		GCServerMsgStringSend(lMsg.Get(MSGGET(13, 50)), lpObj->m_Index, 1);
		CLog.LogAdd("[JewelOfHarmony][%s][%s] Not Purtiy Time ", lpObj->AccountID, lpObj->Name);
		return;
	}

	lpObj->ChaosLock = TRUE;
	// Chaos Lock was Enabled
		int iJewelOfHarmonyItemCount = 0;
		int iInvalidItemCount = 0;
		int iChaosMixPrice = 0;
		PMSG_CHAOSMIXRESULT pMsg;
		C1HeadSet((LPBYTE)&pMsg, 0x86, sizeof(PMSG_CHAOSMIXRESULT));

		pMsg.Result = CB_ERROR;

		for ( int n =0;n<CHAOS_BOX_SIZE;n++)
		{
			if ( lpObj->pChaosBox[n].IsItem() == TRUE )
			{
				if ( lpObj->pChaosBox[n].m_Type == this->JEWEL_OF_HARMONY_ITEMINDEX )
				{
					iJewelOfHarmonyItemCount++;
				}
				else
				{
					iInvalidItemCount++;
				}
			}
		}

		if ( iInvalidItemCount > 0 || iJewelOfHarmonyItemCount !=1 )
		{
			gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
			lpObj->ChaosLock = FALSE;
			return;
		}

		iChaosMixPrice = this->m_iZenForPurity;
		int iChaosTaxMoney = iChaosMixPrice * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

		if (iChaosTaxMoney < 0 )
			iChaosTaxMoney = 0;

		iChaosMixPrice += iChaosTaxMoney;

		if ( iChaosMixPrice < 0 )
			iChaosMixPrice = 0;

		if ( lpObj->Money < iChaosMixPrice )
		{
			pMsg.Result = CB_NOT_ENOUGH_ZEN;
			gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
			lpObj->ChaosLock = FALSE;
			return;
		}

		lpObj->Money -= iChaosMixPrice;
		g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
		GCMoneySend(lpObj->m_Index, lpObj->Money);
		LogChaosItem(lpObj, "JewelOfHarmony][Purity");

		CLog.LogAdd("[JewelOfHarmony][Purity] - Mix Start");


		BYTE Socket[5];
	Socket[0] = 0xFF;
	Socket[1] = 0xFF;
	Socket[2] = 0xFF;
	Socket[3] = 0xFF;
	Socket[4] = 0xFF;


		int iRate = rand() % 100;

		if ( iRate < this->m_iRatePuritySuccess )
		{
			int iItemType = this->JEWEL_OF_HARMONY_PURITY_ITEMINDEX;
			ItemSerialCreateSend(lpObj->m_Index, -1, 0, 0, iItemType, 0, 1, 0, 0, 0, lpObj->m_Index, 0, 0, Socket);
			gObjInventoryCommit(lpObj->m_Index);

			CLog.LogAdd("[JewelOfHarmony][Purity] Purity Success [%s][%s] Rate %d/%d",
				lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
		}
		else
		{
			gChaosBox.ChaosBoxInit(lpObj);
			GCUserChaosBoxSend(lpObj, 0);
			gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);

			CLog.LogAdd("[JewelOfHarmony][Purity] Purity Fail [%s][%s] Rate %d/%d",
				lpObj->AccountID, lpObj->Name, iRate, this->m_iRatePuritySuccess);
		}
	// Chaos Lock was Disabled
	lpObj->ChaosLock = FALSE;
}
コード例 #2
0
BOOL CJewelOfHarmonySystem::MakeSmeltingStoneItem(LPOBJ lpObj)
{
	if ( this->m_bSystemMixSmeltingStone != TRUE )
	{
		GCServerMsgStringSend(lMsg.Get(MSGGET(13,53)), lpObj->m_Index, 1);
		return TRUE;
	}

	lpObj->ChaosLock = TRUE;
	int iValidItemCount = 0;
	int iInvalidItemCount = 0;
	int iMakeSmeltingStoneMixPrice = 0;

	PMSG_CHAOSMIXRESULT pMsg;

	C1HeadSet((LPBYTE)&pMsg, 0x86, sizeof(pMsg));
	pMsg.Result = 0;
	int iItemPos = -1;

	for ( int n=0;n<CHAOS_BOX_SIZE;n++)
	{
		if ( lpObj->pChaosBox[n].IsItem() == TRUE )
		{
			if ( this->IsEnableToMakeSmeltingStoneItem(&lpObj->pChaosBox[n]) == TRUE )
			{
				iValidItemCount++;
				iItemPos = n;
			}
			else
			{
				iInvalidItemCount++;
			}
		}
	}

	if ( iValidItemCount != 1 ||
		 iInvalidItemCount ||
		 iItemPos == -1 )
	{
		gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
		lpObj->ChaosLock = FALSE;

		return FALSE;
	}

	int JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE;
	BOOL bIsItemNormal = TRUE;

	if ( lpObj->pChaosBox[iItemPos].IsExtItem() == TRUE )
	{
		bIsItemNormal = FALSE;
		JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE = this->m_iRateMixSmeltingStoneExt;
	}
	else
	{
		bIsItemNormal = TRUE;
		JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE = this->m_iRateMixSmeltingStoneNor;
	}

	iMakeSmeltingStoneMixPrice = this->m_iZenForMixSmeltingStone;
	int iChaosTaxMoney = iMakeSmeltingStoneMixPrice * g_CastleSiegeSync.GetTaxRateChaos(lpObj->m_Index) / 100;

	if ( iChaosTaxMoney < 0 )
		iChaosTaxMoney = 0;

	iMakeSmeltingStoneMixPrice += iChaosTaxMoney;

	if ( iMakeSmeltingStoneMixPrice < 0 )
		iMakeSmeltingStoneMixPrice = 0;

	if ( lpObj->Money < iMakeSmeltingStoneMixPrice )
	{
		pMsg.Result = 2;
		gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);
		lpObj->ChaosLock = FALSE;

		return FALSE;
	}

	lpObj->Money -= iMakeSmeltingStoneMixPrice;
	g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
	GCMoneySend(lpObj->m_Index, lpObj->Money);
	LogChaosItem(lpObj, "JewelOfHarmony][Smelt Item Mix");
	CLog.LogAdd("[JewelOfHarmony][Smelt Item Mix] - Mix Start");

	int iRate = rand() % 100;

	BYTE Socket[5];
	Socket[0] = 0xFF;
	Socket[1] = 0xFF;
	Socket[2] = 0xFF;
	Socket[3] = 0xFF;
	Socket[4] = 0xFF;

	if ( iRate < JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE )
	{
		int iItemType;

		if ( bIsItemNormal == TRUE )
			iItemType = this->JEWEL_OF_HARMONY_SMELT_NOR_ITEMINDEX;
		else
			iItemType = this->JEWEL_OF_HARMONY_SMELT_EXT_ITEMINDEX;

		ItemSerialCreateSend(lpObj->m_Index, 255, 0, 0, iItemType, 0,
							1, 0, 0, 0, lpObj->m_Index, 0, 0, Socket);
		gObjInventoryCommit(lpObj->m_Index);

		CLog.LogAdd("[JewelOfHarmony][Smelt Item Mix] Smelting Stone Normal[%d] Mix Success [%s][%s], Money(%d-%d) Rate(%d/%d)",
			bIsItemNormal, lpObj->AccountID, lpObj->Name,
			lpObj->Money, iMakeSmeltingStoneMixPrice, iRate,
			JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE);
	}
	else
	{
		gChaosBox.ChaosBoxInit(lpObj);
		GCUserChaosBoxSend(lpObj, 0);
		gSendProto.DataSend(lpObj->m_Index, (LPBYTE)&pMsg, pMsg.h.size);

		CLog.LogAdd("[JewelOfHarmony][Smelt Item Mix] Smelting Stone Normal[%d] Mix Fail [%s][%s], Money : %d-%d Rate(%d/%d)",
			bIsItemNormal, lpObj->AccountID, lpObj->Name,
			lpObj->Money, iMakeSmeltingStoneMixPrice, iRate,
			JEWEL_OF_HARMONY_MAKE_SMELTINGSTONE_RATE);
	}

	lpObj->ChaosLock = FALSE;
	return TRUE;
}
コード例 #3
0
BYTE CIllusionTempleEvent::TicketMix(int iIndex, int iLevel, int iCharmCount)
{
	if( OBJMAX_RANGE( iIndex ) == FALSE )
	{
		return FALSE;
	}

	if( IT_MAP_RANGE( iLevel + (MAP_INDEX_ILLUSIONTEMPLE1 - 1)) == FALSE )
	{
		return FALSE;
	}

	int Empty = 0;
	PMSG_CHAOSMIXRESULT pMsg;
	PHeadSetB((LPBYTE)&pMsg,0x86,sizeof(pMsg));

	pMsg.Result = 0;
	gObj[iIndex].ChaosLock = TRUE;

	LogAddTD("[Illusion Temple] Mix Chaos Mix Start (Account:%s, Name:%s, Level:%d)",
		gObj[iIndex].AccountID,gObj[iIndex].Name,iLevel);

	char szTmp[23];

	wsprintf(szTmp,"IllusionTemple Mix,%d",iLevel);
	g_ChaosBox.LogChaosItem(&gObj[iIndex],szTmp);

	int MixRate = IT_TicketRate[-1 + iLevel];

	if( MixRate < 0 || MixRate > 100 )
	{
		DataSend(iIndex,(LPBYTE)&pMsg,pMsg.h.size);
		LogAddTD("[Illusion Temple] Mix Chaos Mix Failed - MixRate Out of Bound (Account:%s, Name:%s, Level:%d)",
			gObj[iIndex].AccountID,gObj[iIndex].Name,iLevel);
		return FALSE;
	}

	if ( g_CrywolfSync.GetOccupationState() == 0 && g_iCrywolfApplyMvpBenefit )
	{	
		MixRate += g_CrywolfSync.GetPlusChaosRate();
	}

	int iNeedChaosMoney = IT_TicketZen[-1 + iLevel];

	int iChaosTaxMoney = (int)((__int64)iNeedChaosMoney * (__int64)g_CastleSiegeSync.GetTaxRateChaos(iIndex) / (__int64)100);

	if ( iChaosTaxMoney < 0 )
	{
		iChaosTaxMoney = 0;
	}

	iNeedChaosMoney += iChaosTaxMoney;

	if ( iNeedChaosMoney < 0 )
	{
		DataSend(iIndex,(LPBYTE)&pMsg,pMsg.h.size);
		LogAddTD("[Illusion Temple] Mix Chaos Mix Failed - MixMoney< 0 (Account:%s, Name:%s, Level:%d).",
			gObj[iIndex].AccountID,gObj[iIndex].Name,iLevel);
		return false;
	}

	if ( ( gObj[iIndex].Money - iNeedChaosMoney ) < 0 )
	{
		pMsg.Result = 11;
		DataSend(iIndex,(LPBYTE)&pMsg,pMsg.h.size);
		LogAddTD("[Illusion Temple] Mix Chaos Mix Failed - Not Enough Money (Account:%s, Name:%s, Level:%d)",
			gObj[iIndex].AccountID,gObj[iIndex].Name,iLevel);
		return false;
	}

	gObj[iIndex].Money -= iNeedChaosMoney;
	g_CastleSiegeSync.AddTributeMoney(iChaosTaxMoney);
	GCMoneySend(iIndex, gObj[iIndex].Money);

	MixRate += iCharmCount;

	if( rand() % 100 < MixRate )
	{
#if( __4GAMERS__ == 1 )
			g_Achievements.GD_UpdateMixData(&gObj[iIndex], true);
#endif
		int Item = ITEMGET(13,51);
		ItemSerialCreateSend(iIndex,0xFF,0,0,Item,iLevel,0,0,0,0,-1,0,0);
		LogAddTD("[Illusion Temple] [%s][%s] CBMix Success %d Money : %d-%d, CharmRate : %d",
			gObj[iIndex].AccountID,gObj[iIndex].Name,MixRate,gObj[iIndex].Money,iNeedChaosMoney,iCharmCount);
	}
	else
	{
#if( __4GAMERS__ == 1 )
			g_Achievements.GD_UpdateMixData(&gObj[iIndex], false);
#endif
		g_ChaosBox.ChaosBoxInit(&gObj[iIndex]);
		GCUserChaosBoxSend(&gObj[iIndex], 0);
		DataSend(iIndex,(LPBYTE)&pMsg,pMsg.h.size);

		LogAddTD("[Illusion Temple] [%s][%s] CBMix Fail %d Money : %d-%d, CharmRate : %d",
			gObj[iIndex].AccountID,gObj[iIndex].Name,MixRate,gObj[iIndex].Money,iNeedChaosMoney,iCharmCount);
		return FALSE;
	}

	gObjInventoryCommit(iIndex);
	return TRUE;
}