コード例 #1
0
void TemplateGame::init()
{
    // Load texture
    m_simpleTex = LoadImagePNG( gameDataFile("", "simpletex.png" ).c_str() );

    // Load font
    m_fontImg = LoadImagePNG( gameDataFile("", "nesfont.png" ).c_str() );
    m_nesFont = makeFont_nesfont_8( m_fontImg.textureId );    
    
    m_cube = make_cube();
//    setColorConstant( m_cube, vec4f( 1.0, 1.0, 1.0 ) );
    
    m_basicShader = loadShader( "template.Plastic" );
    
    m_rotate = 0.0;
    
    glEnable( GL_DEPTH_TEST );
    
}
コード例 #2
0
ファイル: GameState.cpp プロジェクト: imjerrybao/ld48jovoc
void GameState::nextLevel()
{
	m_pickTiles.erase( m_pickTiles.begin(), m_pickTiles.end() );
	
	m_carRoute.erase( m_carRoute.begin(), m_carRoute.end() );

	char buff[64];	
	m_level++;
	sprintf( buff, "level_%02d.txt", m_level );
	loadLevel( gameDataFile( "", buff ).c_str() );
}
コード例 #3
0
ファイル: GameState.cpp プロジェクト: imjerrybao/ld48jovoc
GameState::GameState() :
	m_level(0), m_boardSizeX( 15 ), m_boardSizeY( 15 )
{
	// init car pos
	m_carPos.x = (float)m_boardSizeX / 2.0;
	m_carPos.y = (float)m_boardSizeY / 2.0;
	m_carDir = vec2f( 0.5, 0.5 );	

	m_newTileTimeout = NEW_TILE_TIMEOUT;
	m_maxTiles = INITIAL_MAX_TILES;

	// read the wordlist
	loadWordList( gameDataFile("", "2of12inf.txt").c_str() );	
	
}
コード例 #4
0
// load the tileset
void MapRoom::initTiles()
{
    
#ifdef __APPLE__
    std::string voxtileDir = getResourceDir();
#else
    std::string voxtileDir = getResourceDir() + "/voxtiles";
#endif
    
#ifndef WIN32
    DIR *dp;
    struct dirent *dirp;

    if((dp  = opendir( voxtileDir.c_str() )) == NULL) {
        printf("Can't open tiles dir %s\n", voxtileDir.c_str() );
        exit(1);
    }
#else
	WIN32_FIND_DATAA ffd;
	TCHAR szDir[MAX_PATH];
	HANDLE hFind = INVALID_HANDLE_VALUE;

	hFind = FindFirstFileA( voxtileDir + "/*").c_str(), &ffd );

#endif

#ifndef WIN32
	while ((dirp = readdir(dp)) != NULL) {
        char *tilename = dirp->d_name;
#else    
	do
	{
		char *tilename = ffd.cFileName;
#endif
        
        char buff[1024];
        sprintf( buff, "%s/%s", voxtileDir.c_str(), tilename );
        
        std::string tileId = tilename;
        std::string tileExt;
        
        size_t extPos = tileId.rfind( '.' );
        if (extPos != std::string::npos)
        {
            tileExt = tileId.substr( extPos );
            tileId = tileId.substr( 0, extPos );
              
			if (tileExt != ".csv") continue;
        
			printf("Load tile %s for tile id %s\n", 
				buff, tileId.c_str() );
			VoxChunk *tile = VoxChunk::loadCSVFile( buff );
			tile->m_chunkName = tileId;
        
			// HACK the floor height
			if ( (tileId.find( "overland" ) != std::string::npos) ||
				 (tileId.find( "cave" ) != std::string::npos) )
			{
				tile->m_floorHeight = 1.0;
			}
        
			if (tileId.find( "stairs" ) != std::string::npos)
			{
				tile->m_floorHeight = 0.5;
			}        

			m_tileset[ tileId ] = tile;
		}
#ifndef WIN32
    }
    closedir(dp);
#else
	} 
	while (FindNextFileA( hFind, &ffd) != 0 );

	FindClose( hFind );
#endif

    
    // Now load enemies
    m_octorok = VoxChunk::loadCSVFile( gameDataFile( "", "octaroc.csv").c_str() );
    if (!m_octorok)
    {
        printf("FAIL to load octaroc\n" );
    }
    
    
}