コード例 #1
0
ファイル: gamecycle.cpp プロジェクト: Riftsk/kbang
GameContextData GameCycle::gameContextData() const
{
    GameContextData res;
    res.currentPlayerId   = currentPlayer()->id();
    res.requestedPlayerId = requestedPlayer()->id();
    res.turnNumber        = turnNumber();
    res.gamePlayState     = gamePlayState();
    if (gamePlayState() == GAMEPLAYSTATE_RESPONSE) {
        res.reactionType = reactionHandler()->reactionType();
        Player* causedBy = reactionHandler()->causedBy();
        res.causedBy = causedBy ? causedBy->id() : 0;

    } else {
        res.reactionType = REACTION_NONE;
        res.causedBy     = 0;
    }
    return res;
}
コード例 #2
0
ファイル: Deadstorm.cpp プロジェクト: przempore/Deadstorm
    void Deadstorm::OnStartup()
    {
        Gem::GameStatePtr preloaderState(new PreloaderState());
        Gem::GameStatePtr menuState(new MenuState());
        Gem::GameStatePtr gamePlayState(new GameplayState());

        g_gameStateManager.Register(g_gameStateId_Preloader, preloaderState);
        g_gameStateManager.Register(g_gameStateId_Menu, menuState);
        g_gameStateManager.Register(g_gameStateId_GamePlay, gamePlayState);

        g_gameStateManager.PushState(g_gameStateId_Preloader);
    }