static int brain_run_x_loop(t_brain *brain) { static int counter = 0; int winner_no; t_bool stopped; stopped = false; while (!stopped && game_is_ended(brain->game) == false) { if (cpu_execution(brain->cpu, brain->game, brain->ram) == RET_FAILURE) return (RET_ERROR); if (game_do_cycle(brain->game, brain->cpu) == RET_FAILURE) return (RET_ERROR); has_to_stop(&stopped); counter++; if (counter >= REFRESH) { graphic_handler_update(NULL); counter = 0; } } winner_no = game_end(brain->game); while (!stopped && pause_x()); return (winner_no > RET_ERROR ? brain->game->players_id[winner_no] : 0); }
int brain_run(t_brain *brain) { if (brain == NULL) return (RET_FAILURE); if ((brain_put_programs(brain)) == RET_FAILURE) return (RET_FAILURE); while (game_is_ended(brain->game) == false) { if (cpu_execution(brain->cpu, brain->game, brain->ram) == RET_FAILURE) return (RET_FAILURE); if (game_do_cycle(brain->game, brain->cpu) == RET_FAILURE) return (RET_FAILURE); } game_end(brain->game); return (RET_SUCCESS); }
int brain_run(t_brain *brain) { int no; if (brain == NULL) return (RET_FAILURE); if ((brain_put_programs(brain)) == RET_ERROR) return (RET_FAILURE); while (game_is_ended(brain->game) == false) { if (cpu_execution(brain->cpu, brain->game, brain->ram) == RET_FAILURE) return (RET_ERROR); if (game_do_cycle(brain->game, brain->cpu) == RET_FAILURE) return (RET_ERROR); } no = game_end(brain->game); return (no < 0 ? no : brain->game->players_id[no]); }
static bool is_end(void) { return game_is_ended(game); }