コード例 #1
0
ファイル: menu_listen.c プロジェクト: exander77/openomf
void menu_listen_tick(component *c) {
    listen_menu_data *local = menu_get_userdata(c);
    game_state *gs = local->s->gs;
    if(local->host) {
        ENetEvent event;
        if(enet_host_service(local->host, &event, 0) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
            ENetPacket * packet = enet_packet_create("0", 2,  ENET_PACKET_FLAG_RELIABLE);
            enet_peer_send(event.peer, 0, packet);
            enet_host_flush(local->host);

            DEBUG("client connected!");
            controller *player1_ctrl, *player2_ctrl;
            keyboard_keys *keys;
            game_player *p1 = game_state_get_player(gs, 0);
            game_player *p2 = game_state_get_player(gs, 1);

            // force the speed to 3
            game_state_set_speed(gs, 5);

            p1->har_id = HAR_JAGUAR;
            p1->pilot_id = 0;
            p2->har_id = HAR_JAGUAR;
            p2->pilot_id = 0;

            player1_ctrl = malloc(sizeof(controller));
            controller_init(player1_ctrl);
            player1_ctrl->har = p1->har;
            player2_ctrl = malloc(sizeof(controller));
            controller_init(player2_ctrl);
            player2_ctrl->har = p2->har;

            // Player 1 controller -- Keyboard
            settings_keyboard *k = &settings_get()->keys;
            keys = malloc(sizeof(keyboard_keys));
            keys->up = SDL_GetScancodeFromName(k->key1_up);
            keys->down = SDL_GetScancodeFromName(k->key1_down);
            keys->left = SDL_GetScancodeFromName(k->key1_left);
            keys->right = SDL_GetScancodeFromName(k->key1_right);
            keys->punch = SDL_GetScancodeFromName(k->key1_punch);
            keys->kick = SDL_GetScancodeFromName(k->key1_kick);
            keys->escape = SDL_GetScancodeFromName(k->key1_escape);
            keyboard_create(player1_ctrl, keys, 0);
            game_player_set_ctrl(p1, player1_ctrl);

            // Player 2 controller -- Network
            net_controller_create(player2_ctrl, local->host, event.peer, ROLE_SERVER);
            game_player_set_ctrl(p2, player2_ctrl);
            local->host = NULL;
            game_player_set_selectable(p2, 1);

            chr_score_set_difficulty(game_player_get_score(game_state_get_player(gs, 0)), AI_DIFFICULTY_CHAMPION);
            chr_score_set_difficulty(game_player_get_score(game_state_get_player(gs, 1)), AI_DIFFICULTY_CHAMPION);

            game_state_set_next(gs, SCENE_MELEE);
        }
    }
}
コード例 #2
0
ファイル: menu_gameplay.c プロジェクト: acasaccia/openomf
void menu_gameplay_speed_slide(component *c, void *userdata, int pos) {
    scene *sc = userdata;
    game_state_set_speed(sc->gs, pos + 5);
}