コード例 #1
0
ファイル: main.c プロジェクト: GottZ/olvfw
void drawScreen(void) {
	char *msg = "ChibiOS/GFX";
	font_t		font1, font2;

	font1 = gdispOpenFont("UI2 Double");
	font2 = gdispOpenFont("LargeNumbers");

	gdispClear(White);
	gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black);
	
	/* colors */
	gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* Black */
	gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red);		/* Red */
	gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow);	/* Yellow */
	gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green);	/* Green */
	gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue);		/* Blue */
	gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* White */

	/* pens */	
	gdispDrawString(OFFSET * 2, DRAW_PEN(1), "1", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(2), "2", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(3), "3", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(4), "4", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(5), "5", font2, Black);

	gdispCloseFont(font1);
	gdispCloseFont(font2);
}
コード例 #2
0
ファイル: main.c プロジェクト: DaviWei/uGFX
void drawScreen(void) {
	char *msg = "uGFX";
	font_t		font1, font2;

	font1 = gdispOpenFont("DejaVuSans24*");
	font2 = gdispOpenFont("DejaVuSans12*");

	gdispClear(White);
	gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black);
	
	/* colors */
	gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* Black */
	gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red);		/* Red */
	gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow);	/* Yellow */
	gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green);	/* Green */
	gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue);		/* Blue */
	gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* White */

	/* pens */	
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(1), PEN_SIZE, PEN_SIZE, "1", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(2), PEN_SIZE, PEN_SIZE, "2", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(3), PEN_SIZE, PEN_SIZE, "3", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(4), PEN_SIZE, PEN_SIZE, "4", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(5), PEN_SIZE, PEN_SIZE, "5", font2, White, Black, justifyCenter);
	
	gdispCloseFont(font1);
	gdispCloseFont(font2);
}
コード例 #3
0
void menuScreen(){
	//color_t colorrange[9] = {White, Yellow, Red, Blue, Magenta, SkyBlue, Orange,Lime,Black}; 
													//			0			1			2			3			4					5				6				7			8
		// Main menu Background
	gdispFillArea(433, 247, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(112, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(455, 247, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(0, 204, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(23, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(455, 224, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(91, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(83, 80, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(432, 203, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(178, 247, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(134, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(455, 201, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(22, 247, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(46, 248, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(46, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(82, 102, 21, 20, tetrisShapeColors[4]);
	gdispFillArea(70, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(60, 102, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(410, 225, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(156, 247, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(134, 225, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(410, 247, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(0, 226, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(47, 227, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(60, 80, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(69, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(0, 247, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(432, 225, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(157, 225, 20, 20, tetrisShapeColors[5]);
	//Button
	gdispFillArea(200,60,80,30,Grey);
	gdispFillArea(200+3,60+3,80-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(225, 66, "Play", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
		//Button
	gdispFillArea(200,110,96,30,Grey);
	gdispFillArea(200+3,110+3,96-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(205, 116, "Dark Mode", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
	
		//Button
	gdispFillArea(200,160,126,30,Grey);
	gdispFillArea(200+3,160+3,126-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(205, 166, "Random Mode", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
}
コード例 #4
0
void printNextBrickWindow() {
	char* str;
	int i,j;
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(360, 100, "Next", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
	//draw block

    //For every piece in the next block needs to be changed to nextPiece
    for (i = 0; i < nextPiece->size; i++) {
        for (j = 0; j < nextPiece->size; j++) {
            //If this isn't a blank char then print it
            if (nextPiece->graphic[i][j] != ' ') {
               // mvprintw(currentPiece->y + i, currentPiece->x + j, "%c", currentPiece->graphic[i][j]);
							//padding
								gdispFillArea(360+(j*BLOCK_SIZE),130+(i*(BLOCK_SIZE)),BLOCK_SIZE-2, BLOCK_SIZE-2, tetrisShapeColors[0]);
							//shape
								gdispFillArea(361+(j*BLOCK_SIZE),131+(i*(BLOCK_SIZE)),BLOCK_SIZE-2, BLOCK_SIZE-2, tetrisShapeColors[nextPiece->blockID]);
							
            }

        }
    }
							
}
コード例 #5
0
ファイル: main.c プロジェクト: GottZ/olvfw
int main(void) {
	coord_t		width, height;
	font_t		font1, font2, font3, font4;
	const char	*msg;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Get the fonts we want to use
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("UI2 Double");
	font3 = gdispOpenFont("UI2 Narrow");
	font4 = gdispOpenFont("LargeNumbers");

	// Display large numbers on the right (measuring the string)
	msg = "123456";
	gdispDrawString(width-gdispGetStringWidth(msg, font4)-3, 3, msg, font4, Green);
	
	// Display the font name under it.
	msg = gdispGetFontName(font4);
	gdispDrawString(width-gdispGetStringWidth(msg, font1)-3, 20, msg, font1, Green);

	// Demonstrate our other fonts
	gdispDrawString(10, 10, "Writing with Font 'UI2'", font1, Yellow);
	gdispFillString(10, 35, "Writing with Font 'UI2 Double'", font2, Red, White);
	gdispDrawStringBox(0, 50, width, 40, "Writing with Font 'UI2 Narrow'", font3, Red, justifyCenter);
	gdispFillStringBox(0, 90, width, 40, "Filled Centered", font3, Pink, Gray, justifyCenter);

	// Clean up the fonts
	gdispCloseFont(font1);
	gdispCloseFont(font2);
	gdispCloseFont(font3);
	gdispCloseFont(font4);

	// Wait forever
    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
コード例 #6
0
void printScoreWindow() {
	char* str;
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(360, 20, "Score", font16, tetrisShapeColors[8]);
 // gdispDrawLine(365, 40, 380, 20, Purple);
	gdispFillArea(365, 35, 35, 1, Purple);
	
	//draw current score
  sprintf(str,"%d",Score);
	gdispDrawString(378, 42, str, font16, Purple);
	gdispCloseFont(font16);
}
コード例 #7
0
ファイル: main.c プロジェクト: kerneltask/ugfx
int main(void)
{
	GEventMouse ev;
#if !JG10_SHOW_SPLASH
	font_t font;
#endif

    gfxInit();

    ginputGetMouse(0);
    jg10Init();

#if JG10_SHOW_SPLASH
    jg10ShowSplash();
#else
    font = gdispOpenFont("DejaVuSans16_aa");
    gdispDrawString((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, "Touch to start!", font, White);
    gdispCloseFont(font);
#endif

    while (TRUE) {
        ginputGetMouseStatus(0, &ev);
        if (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {
            while (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {            // Wait until release
                ginputGetMouseStatus(0, &ev);
            }

#if !JG10_SHOW_SPLASH
            font = gdispOpenFont("DejaVuSans16");
            gdispFillArea((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, gdispGetWidth()/2, 17, Black);
            gdispCloseFont(font);
#endif

            jg10Start();
        }
    }
}
コード例 #8
0
ファイル: mouse.c プロジェクト: niamster/ChibiOS-GFX
bool_t ginputCalibrateMouse(uint16_t instance) {
	#if !GINPUT_MOUSE_NEED_CALIBRATION
		(void) instance;
		
		return FALSE;
	#else

		const coord_t height  =  gdispGetHeight();
		const coord_t width  =  gdispGetWidth();
		const MousePoint cross[]  =  {{(width / 4), (height / 4)},
										{(width - (width / 4)) , (height / 4)},
										{(width - (width / 4)) , (height - (height / 4))},
										{(width / 2), (height / 2)}}; /* Check point */
		MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
		const MousePoint	*pc;
		MousePoint *pt;
		int32_t px, py;
		unsigned i, j;
		font_t	font1, font2;
		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
			unsigned	err;
		#endif

		if (instance || (MouseConfig.flags & FLG_IN_CAL))
			return FALSE;

		font1 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT);
		font2 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT2);

		MouseConfig.flags |= FLG_IN_CAL;
		gtimerStop(&MouseTimer);
		MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED);

		#if GDISP_NEED_CONTROL
			gdispSetOrientation(GDISP_ROTATE_0);
		#endif

		#if GDISP_NEED_CLIP
			gdispSetClip(0, 0, width, height);
		#endif

		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
			while(1) {
		#endif
				gdispClear(Blue);

				gdispFillStringBox(0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1,  White, Blue, justifyCenter);

				for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
					_tsDrawCross(pc);

					do {

						/* Wait for the mouse to be pressed */
						while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT))
							chThdSleepMilliseconds(20);

						/* Average all the samples while the mouse is down */
						for(px = py = 0, j = 0;
								chThdSleepMilliseconds(20),			/* Settling time between readings */
								get_raw_reading(&MouseConfig.t),
								(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT);
								j++) {
							px += MouseConfig.t.x;
							py += MouseConfig.t.y;
						}

					} while(!j);

					pt->x = px / j;
					pt->y = py / j;

					_tsClearCross(pc);

					if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) {
						gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2,  Red, Yellow, justifyCenter);
						chThdSleepMilliseconds(5000);
						gdispFillArea(0, 35, width, 40, Blue);
					}

				}

				/* Apply 3 point calibration algorithm */
				_tsDo3PointCalibration(cross, points, &MouseConfig.caldata);

				 /* Verification of correctness of calibration (optional) :
				 *  See if the 4th point (Middle of the screen) coincides with the calibrated
				 *  result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
				 *  Else, start from the beginning.
				 */
		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
				/* Transform the co-ordinates */
				MouseConfig.t.x = points[3].x;
				MouseConfig.t.y = points[3].y;
				_tsTransform(&MouseConfig.t, &MouseConfig.caldata);

				/* Calculate the delta */
				err = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) +
					(MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y);

				if (err <= GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR)
					break;

				gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_ERROR_TEXT, font2,  Red, Yellow, justifyCenter);
				chThdSleepMilliseconds(5000);
			}
		#endif

		// Restart everything
		gdispCloseFont(font1);
		gdispCloseFont(font2);
		MouseConfig.flags |= FLG_CAL_OK;
		MouseConfig.last_buttons = 0;
		get_calibrated_reading(&MouseConfig.t);
		MouseConfig.flags &= ~FLG_IN_CAL;
		if ((MouseConfig.flags & FLG_INIT_DONE))
			gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
		
		// Save the calibration data (if possible)
		if (MouseConfig.fnsavecal) {
			MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
			MouseConfig.flags |= FLG_CAL_SAVED;
		}
	
		return TRUE;
	#endif
}
コード例 #9
0
	static uint32_t CalibrateMouse(GMouse *m) {
		coord_t		w, h;
		point		cross[4];		// The locations of the test points on the display
		point		points[4];		// The x, y readings obtained from the mouse for each test point
		uint32_t	err;
		#if GDISP_NEED_TEXT
			font_t		font1, font2;
		#endif

		#if GDISP_NEED_TEXT
			font1 = gdispOpenFont(CALIBRATION_FONT);
			if (!font1) font1 = gdispOpenFont("*");
			font2 = gdispOpenFont(CALIBRATION_FONT2);
			if (!font2) font2 = gdispOpenFont("*");
		#endif
		err = 0;
		w  =  gdispGGetWidth(m->display);
		h  =  gdispGGetHeight(m->display);
		#if GDISP_NEED_CLIP
			gdispGSetClip(m->display, 0, 0, w, h);
		#endif

		// Ensure we get minimaly processed readings for the calibration
		m->flags |= GMOUSE_FLG_IN_CAL;

		// Set up our calibration locations
        if ((gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_EXTREMES)) {
            cross[0].x = 0;		cross[0].y = 0;
            cross[1].x = w-1;	cross[1].y = 0;
            cross[2].x = w-1;	cross[2].y = h-1;
            cross[3].x = w/2;	cross[3].y = h/2;
        } else {
            cross[0].x = w/4;	cross[0].y = h/4;
            cross[1].x = w-w/4;	cross[1].y = h/4;
            cross[2].x = w-w/4;	cross[2].y = h-h/4;
            cross[3].x = w/2;	cross[3].y = h/2;
        }

		// Set up the calibration display
		gdispGClear(m->display, Blue);
		#if GDISP_NEED_TEXT
			gdispGFillStringBox(m->display,
								0, CALIBRATION_TITLE_Y, w, CALIBRATION_TITLE_HEIGHT,
								CALIBRATION_TITLE, font1,  CALIBRATION_TITLE_COLOR, CALIBRATION_TITLE_BACKGROUND,
								justifyCenter);
		#endif

		// Calculate the calibration
		{
			unsigned	i, maxpoints;

			maxpoints = (gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_TEST) ? 4 : 3;

			// Loop through the calibration points
			for(i = 0; i < maxpoints; i++) {
				int32_t		px, py;
				unsigned	j;

				// Draw the current calibration point
				CalibrationCrossDraw(m, &cross[i]);

				// Get a valid "point pressed" average reading
				do {
					// Wait for the mouse to be pressed
					while(!(m->r.buttons & GINPUT_MOUSE_BTN_LEFT))
						gfxSleepMilliseconds(CALIBRATION_POLL_PERIOD);

					// Sum samples taken every CALIBRATION_POLL_PERIOD milliseconds while the mouse is down
					px = py = j = 0;
					while((m->r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
						// Limit sampling period to prevent overflow
						if (j < CALIBRATION_MAXPRESS_PERIOD/CALIBRATION_POLL_PERIOD) {
							px += m->r.x;
							py += m->r.y;
							j++;
						}
						gfxSleepMilliseconds(CALIBRATION_POLL_PERIOD);
					}

					// Ignore presses less than CALIBRATION_MAXPRESS_PERIOD milliseconds
				} while(j < CALIBRATION_MINPRESS_PERIOD/CALIBRATION_POLL_PERIOD);
				points[i].x = px / j;
				points[i].y = py / j;

				// Clear the current calibration point
				CalibrationCrossClear(m, &cross[i]);
			}
		}

		// Apply 3 point calibration algorithm
		CalibrationCalculate(m, cross, points);

		 /* Verification of correctness of calibration (optional) :
		 *  See if the 4th point (Middle of the screen) coincides with the calibrated
		 *  result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
		 *  Else return the error.
		 */
		if ((gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_TEST)) {
			const GMouseJitter	*pj;

			// Are we in pen or finger mode
			pj = (m->flags & GMOUSE_FLG_FINGERMODE) ? &gmvmt(m)->finger_jitter : &gmvmt(m)->pen_jitter;

			// Transform the co-ordinates
			CalibrationTransform((GMouseReading *)&points[3], &m->caldata);

			// Do we need to rotate the reading to match the display
			#if GDISP_NEED_CONTROL
				if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
					coord_t		t;

					switch(gdispGGetOrientation(m->display)) {
						case GDISP_ROTATE_0:
							break;
						case GDISP_ROTATE_90:
							t = points[3].x;
							points[3].x = w - 1 - points[3].y;
							points[3].y = t;
							break;
						case GDISP_ROTATE_180:
							points[3].x = w - 1 - points[3].x;
							points[3].y = h - 1 - points[3].y;
							break;
						case GDISP_ROTATE_270:
							t = points[3].y;
							points[3].y = h - 1 - points[3].x;
							points[3].x = t;
							break;
						default:
							break;
					}
				}
			#endif

			// Is this accurate enough?
			err = (points[3].x - cross[3].x) * (points[3].x - cross[3].x) + (points[3].y - cross[3].y) * (points[3].y - cross[3].y);
			if (err > (uint32_t)pj->calibrate * (uint32_t)pj->calibrate) {
				#if GDISP_NEED_TEXT
					// No - Display error and return
					gdispGFillStringBox(m->display,
											0, CALIBRATION_ERROR_Y, w, CALIBRATION_ERROR_HEIGHT,
											CALIBRATION_ERROR_TEXT, font2,  CALIBRATION_ERROR_COLOR, CALIBRATION_ERROR_BACKGROUND,
											justifyCenter);
					gfxSleepMilliseconds(CALIBRATION_ERROR_DELAY);
				#endif
			} else
				err = 0;
		}

		// We are done calibrating
		#if GDISP_NEED_TEXT
			gdispCloseFont(font1);
			gdispCloseFont(font2);
		#endif
		m->flags &= ~GMOUSE_FLG_IN_CAL;
		m->flags |= GMOUSE_FLG_CLIP;

		// Save the calibration data (if possible)
		if (!err) {
			m->flags |= GMOUSE_FLG_CALIBRATE;

			#if GINPUT_TOUCH_USER_CALIBRATION_SAVE
				SaveMouseCalibration(gdriverGetDriverInstanceNumber((GDriver *)m), &m->caldata, sizeof(GMouseCalibration));
			#endif
			if (gmvmt(m)->calsave)
				gmvmt(m)->calsave(m, &m->caldata, sizeof(GMouseCalibration));
		}

		// Force an initial reading
		m->r.buttons = 0;
		GetMouseReading(m);

		// Clear the screen using the GWIN default background color
		#if GFX_USE_GWIN
			gdispGClear(m->display, gwinGetDefaultBgColor());
		#else
			gdispGClear(m->display, GDISP_STARTUP_COLOR);
		#endif

		return err;
	}
コード例 #10
0
static msg_t notepadThread(void *param) {

  GEventMouse		*pem;
  GEventGWinButton	*peb;
  GHandle			ghc;

  (void)param;

  /* Get the display dimensions */
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();

  font = gdispOpenFont("UI2");

  /* Initialize the mouse */
  geventListenerInit(&gl);
  ginputGetMouse(0);

  initButtons();

  /* Configure the GIF decoder with the toolbar Icon images */
  gdispImageSetMemoryReader(&toolbarImageFilmstrip, toolbarIcons);
  gdispImageOpen(&toolbarImageFilmstrip);

  /* Set clip to the entire screen */
  gdispSetClip(0, 0, swidth, sheight);

  /* Clear the screen with the window background
   * Also, draw the title bars */
  gdispClear(nCurColorScheme.winBgColor);
  gdispDrawBox(0, 0, swidth, sheight, nCurColorScheme.titleBarColor);
  gdispFillArea(0, 0, swidth, NPAD_TITLEBAR_HEIGHT, nCurColorScheme.titleBarColor);
  gdispDrawStringBox(NPAD_TITLETEXT_START_X,
                     NPAD_TITLETEXT_START_Y,
                     swidth,
                     NPAD_TITLEBAR_HEIGHT,
                     NPAD_TITLETEXT_STR,
                     font,
                     nCurColorScheme.titleTextColor,
                     justifyLeft);

  /* Create the drawing window, draw its border */
  gdispDrawBox(NPAD_DRAWING_AREA_START_X - 1,
               NPAD_DRAWING_AREA_START_Y - 1,
  			   NPAD_DRAWING_AREA_WIDTH + 2,
  			   NPAD_DRAWING_AREA_HEIGHT + 2,
  			   nCurColorScheme.drawingWinBorder);

  nDrawingArea = gwinCreateWindow(NULL,
								  NPAD_DRAWING_AREA_START_X,
								  NPAD_DRAWING_AREA_START_Y,
								  NPAD_DRAWING_AREA_WIDTH,
								  NPAD_DRAWING_AREA_HEIGHT);

  /* Create the bottom status bar console */
  ghc = gwinCreateConsole(NULL,
                          NPAD_STATUSBAR_START_X,
						  NPAD_STATUSBAR_START_Y,
                          NPAD_STATUSBAR_WIDTH,
                          NPAD_STATUSBAR_HEIGHT,
                          font);

  gdispImageDraw(&toolbarImageFilmstrip,
                 NPAD_STATUSBAR_ICON_START_X,
                 NPAD_STATUSBAR_ICON_START_Y,
                 NPAD_ICON_WIDTH,
                 NPAD_ICON_HEIGHT,
                 NPAD_ICON_START(12),
                 0);

  gwinSetBgColor(ghc, nCurColorScheme.winBgColor);
  gwinSetColor(ghc, Black);

  gstatusConsole = gwinGetConsoleStream(ghc);

  /* draw the buttons */
  gwinSetColor(nDrawingArea, Black);
  gwinSetBgColor(nDrawingArea, White);

  gwinClear(nDrawingArea);
  gwinClear(ghc);

  drawButtons();
  drawVButtons();

  chprintf(gstatusConsole, "Welcome to ChibiOS/GFX Notepad demo.");

  ncoreSpawnDrawThread(nDrawingArea, gstatusConsole);

  while(TRUE) {
	  pem = (GEventMouse *) geventEventWait(&gl, TIME_INFINITE);

	  /* button pressed... */
	  if (pem->type == GEVENT_GWIN_BUTTON) {
		peb = (GEventGWinButton *)pem;

		if (peb->button == H(btnNew)) {
		  // Reset all the settings
		  selColorIndex = 0;
		  selPenWidth = 0;
		  ncoreSetMode(NCORE_MODE_DRAW);

		  gwinSetColor(nDrawingArea, Black);
		  gwinSetBgColor(nDrawingArea, White);

		  // Refresh the buttons
		  drawButtons();
		  drawVButtons();

		  gwinClear(nDrawingArea);
		  chprintf(gstatusConsole, "\nScreen Cleared.");
		}
		else if (peb->button == H(btnOpen)) {
		  chprintf(gstatusConsole, "\nFile Open not implemented.");
		}
		else if (peb->button == H(btnSave)) {
		  chprintf(gstatusConsole, "\nFile Save not implemented.");
		}
		else if (peb->button == H(btnPencil)) {
		  ncoreSetMode(NCORE_MODE_DRAW);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nPencil Tool Selected.");
		}
		else if (peb->button == H(btnEraser)) {
		  ncoreSetMode(NCORE_MODE_ERASE);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nEraser Tool Selected.");
		}
		else if (peb->button == H(btnFill)) {
		  ncoreSetMode(NCORE_MODE_FILL);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nFill Tool Selected.");
		}
		else if (peb->button == H(btnClose)) {
		  break;
		}
	  }
  }

  gwinDestroyWindow(ghc);
  // No need to destroy the buttons as they are statically allocated
  gdispCloseFont(font);
  ncoreTerminateDrawThread();
  gdispImageClose(&toolbarImageFilmstrip);

  return 0;
}
コード例 #11
0
ファイル: visualizer.c プロジェクト: Ictinike/qmk_firmware
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer = 0xFFFFFFFF,
        .mods = 0xFF,
        .leds = 0xFFFFFFFF,
        .suspended = false,
    };

    visualizer_state_t state = {
        .status = initial_status,
        .current_lcd_color = 0,
#ifdef LCD_ENABLE
        .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
        .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(
            LCD_HUE(state.current_lcd_color),
            LCD_SAT(state.current_lcd_color),
            LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();

    while(true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta = new_time - current_time;
        current_time = new_time;
        bool enabled = visualizer_enabled;
        if (!same_status(&state.status, &current_status)) {
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status = current_status;
                    user_visualizer_suspend(&state);
                }
                else {
                    state.status = current_status;
                    update_user_visualizer_state(&state);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef LED_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // The animation can enable the visualizer
        // And we might need to update the state when that happens
        // so don't sleep
        if (enabled != visualizer_enabled) {
            sleep_time = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            }
            else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
                              VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update = 0;
    systime_t current_update = chVTGetSystemTimeX();
    systime_t delta = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
  uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
  if (!has_oneshot_mods_timed_out()) {
    mods |= get_oneshot_mods();
  }
#endif  
  return mods;
}

void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected ()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed = true;
                current_status = *new_status;
            }
        }
    }
    else {
#else
   {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer = state,
            .default_layer = default_state,
            .mods = mods,
            .leds = leds,
            .suspended = current_status.suspended,
        };
        if (!same_status(&current_status, &new_status)) {
            changed = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}