コード例 #1
0
ファイル: graph.c プロジェクト: bunnie/uGFX
static void pointto(GGraphObject *gg, coord_t x, coord_t y, const GGraphPointStyle *style) {
	if (style->type == GGRAPH_POINT_NONE)
		return;

	// Convert to device space. Note the y-axis is inverted.
	x += gg->g.x + gg->xorigin;
	y = gg->g.y + gg->g.height - 1 - gg->yorigin - y;

	if (style->size <= 1) {
		gdispDrawPixel(x, y, style->color);
		return;
	}

	switch(style->type) {
	case GGRAPH_POINT_SQUARE:
		gdispDrawBox(x-style->size, y-style->size, 2*style->size, 2*style->size, style->color);
		break;
#if GDISP_NEED_CIRCLE
	case GGRAPH_POINT_CIRCLE:
		gdispDrawCircle(x, y, style->size, style->color);
		break;
#endif
	case GGRAPH_POINT_DOT:
	default:
		gdispDrawPixel(x, y, style->color);
		break;
	}
}
コード例 #2
0
ファイル: main.c プロジェクト: DuinoPilot/ChibiOS-GFX
void mandelbrot(float x1, float y1, float x2, float y2) {
	unsigned int i,j, width, height;
	uint16_t iter;
	color_t color;
	float fwidth, fheight;
	
	float sy = y2 - y1;
	float sx = x2 - x1;
	const int MAX = 512;
	
	width = (unsigned int)gdispGetWidth();
	height = (unsigned int)gdispGetHeight();
	fwidth = width;
	fheight = height;
	
	for(i = 0; i < width; i++) {
		for(j = 0; j < height; j++) {
			float cy = j * sy / fheight + y1;
			float cx = i * sx / fwidth + x1;
			float x=0.0f, y=0.0f, xx=0.0f, yy=0.0f;
			for(iter=0; iter <= MAX && xx+yy<4.0f; iter++) {
				xx = x*x;
				yy = y*y;
				y = 2.0f*x*y + cy;
				x = xx - yy + cx;
			}
			//color = ((iter << 8) | (iter&0xFF));
			color = RGB2COLOR(iter<<7, iter<<4, iter);
			gdispDrawPixel(i, j, color);
		}
	}
}
コード例 #3
0
ファイル: main.c プロジェクト: niamster/ChibiOS-GFX
int main(void) {
	coord_t		width, height;
	coord_t		i, j;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Code Here
	gdispDrawBox(10, 10, width/2, height/2, Yellow);
    gdispFillArea(width/2, height/2, width/2-10, height/2-10, Blue);
    gdispDrawLine(5, 30, width-50, height-40, Red);
    
	for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
    	gdispDrawPixel (i, j, White);

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
コード例 #4
0
ファイル: gwin.c プロジェクト: bunnie/uGFX
void gwinDrawPixel(GHandle gh, coord_t x, coord_t y) {
	if (!((gh->flags & GWIN_FLG_VISIBLE)))
		return;

	#if GDISP_NEED_CLIP
		gdispSetClip(gh->x, gh->y, gh->width, gh->height);
	#endif
	gdispDrawPixel(gh->x+x, gh->y+y, gh->color);
}
コード例 #5
0
static void draw_point(coord_t x, coord_t y) {
  color_t c = ncoreDrawingArea->color;

  if (nMode == NCORE_MODE_DRAW)
	c = ncoreDrawingArea->color;
  else if (nMode == NCORE_MODE_ERASE)
	c = ncoreDrawingArea->bgcolor;

  if (nPenWidth == 1)
	gdispDrawPixel(x, y, c);
  else
	gdispFillCircle(x, y, nPenWidth, c);
}
コード例 #6
0
ファイル: main.c プロジェクト: petrm/ChibiOS-GFX
int main(void) {
	halInit();
	chSysInit();

	gdispInit();

	tpInit(&TOUCHPADD1);
	tpCalibrate();

	gdispClear(Black);	

	while (TRUE) {
		gdispDrawPixel(tpReadX(), tpReadY(), Green);
	}
}
コード例 #7
0
ファイル: main.c プロジェクト: GottZ/olvfw
int main(void) {
	color_t color = Black;
	uint16_t pen = 0;

	halInit();
	chSysInit();

	gdispInit();
	ginputGetMouse(0);
	gdispSetOrientation(GDISP_ROTATE_90);

	drawScreen();

	while (TRUE) {
		ginputGetMouseStatus(0, &ev);
		if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
			continue;

		/* inside color box ? */
		if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
			     if(GET_COLOR(0)) 	color = Black;
			else if(GET_COLOR(1))	color = Red;
			else if(GET_COLOR(2))	color = Yellow;
			else if(GET_COLOR(3))	color = Green;
			else if(GET_COLOR(4))	color = Blue;
			else if(GET_COLOR(5))	color = White;
		
		/* inside pen box ? */
		} else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
			     if(GET_PEN(1))		pen = 0;
			else if(GET_PEN(2))		pen = 1;
			else if(GET_PEN(3))		pen = 2;
			else if(GET_PEN(4))		pen = 3;
			else if(GET_PEN(5))		pen = 4;		

		/* inside drawing area ? */
		} else if(DRAW_AREA(ev.x, ev.y)) {
			if(pen == 0)
				gdispDrawPixel(ev.x, ev.y, color);
			else
				gdispFillCircle(ev.x, ev.y, pen, color);
		}
	}
}
コード例 #8
0
ファイル: gdisp.c プロジェクト: niamster/ChibiOS-GFX
	void gdispFillConvexPoly(coord_t tx, coord_t ty, const point *pntarray, unsigned cnt, color_t color) {
		const point	*lpnt, *rpnt, *epnts;
		fpcoord_t	lx, rx, lk, rk;
		coord_t		y, ymax, lxc, rxc;

		epnts = &pntarray[cnt-1];

		/* Find a top point */
		rpnt = pntarray;
		for(lpnt=pntarray+1; lpnt <= epnts; lpnt++) {
			if (lpnt->y < rpnt->y)
				rpnt = lpnt;
		}
		lx = rx = rpnt->x<<16;
		y = rpnt->y;

		/* Work out the slopes of the two attached line segs */
		lpnt = rpnt <= pntarray ? epnts : rpnt-1;
		while (lpnt->y == y) {
			lx = lpnt->x<<16;
			lpnt = lpnt <= pntarray ? epnts : lpnt-1;
			if (!cnt--) return;
		}
		rpnt = rpnt >= epnts ? pntarray : rpnt+1;
		while (rpnt->y == y) {
			rx = rpnt->x<<16;
			rpnt = rpnt >= epnts ? pntarray : rpnt+1;
			if (!cnt--) return;
		}
		lk = (((fpcoord_t)(lpnt->x)<<16) - lx) / (lpnt->y - y);
		rk = (((fpcoord_t)(rpnt->x)<<16) - rx) / (rpnt->y - y);

		while(1) {
			/* Determine our boundary */
			ymax = rpnt->y < lpnt->y ? rpnt->y : lpnt->y;

			/* Scan down the line segments until we hit a boundary */
			for(; y < ymax; y++) {
				lxc = lx>>16;
				rxc = rx>>16;
				/*
				 * Doesn't print the right hand point in order to allow polygon joining.
				 * Also ensures that we draw from left to right with the minimum number
				 * of pixels.
				 */
				if (lxc < rxc) {
					if (rxc - lxc == 1)
						gdispDrawPixel(tx+lxc, ty+y, color);
					else
						gdispDrawLine(tx+lxc, ty+y, tx+rxc-1, ty+y, color);
				} else if (lxc > rxc) {
					if (lxc - rxc == 1)
						gdispDrawPixel(tx+rxc, ty+y, color);
					else
						gdispDrawLine(tx+rxc, ty+y, tx+lxc-1, ty+y, color);
				}

				lx += lk;
				rx += rk;
			}

			if (!cnt--) return;

			/* Replace the appropriate point */
			if (ymax == lpnt->y) {
				lpnt = lpnt <= pntarray ? epnts : lpnt-1;
				while (lpnt->y == y) {
					lx = lpnt->x<<16;
					lpnt = lpnt <= pntarray ? epnts : lpnt-1;
					if (!cnt--) return;
				}
				lk = (((fpcoord_t)(lpnt->x)<<16) - lx) / (lpnt->y - y);
			} else {
				rpnt = rpnt >= epnts ? pntarray : rpnt+1;
				while (rpnt->y == y) {
					rx = rpnt->x<<16;
					rpnt = rpnt >= epnts ? pntarray : rpnt+1;
					if (!cnt--) return;
				}
				rk = (((fpcoord_t)(rpnt->x)<<16) - rx) / (rpnt->y - y);
			}
		}
	}
コード例 #9
0
ファイル: main.c プロジェクト: bhdminh/uGFX
/**
 * Our main function.
 * There are two prototypes - one for systems with a command line and one for embedded systems without one.
 */
int main(proto_args) {
	uint16_t			cmd[5];
	unsigned			cnt;


	// Initialize and clear the display
	gfxInit();
	font = gdispOpenFont("UI2");

	// Open the connection
	gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight(), "Connecting to host...", font, White, justifyCenter);
	StartSockets();
	netfd = doConnect(cmd_args);
	if (netfd == (SOCKET_TYPE)-1)
		gfxHalt("Could not connect to the specified server");
	gdispClear(Black);

	// Get the initial packet from the host
	if (!getpkt(cmd, 2)) goto alldone;
	if (cmd[0] != GNETCODE_INIT || cmd[1] != GNETCODE_VERSION)
		gfxHalt("Oops - The protocol doesn't look like one we understand");

	// Get the rest of the initial arguments
	if (!getpkt(cmd, 4)) goto alldone;						// cmd[] = width, height, pixelformat, hasmouse

	// We will ignore size mismatches but the pixel format must match
	if (cmd[2] != GDISP_PIXELFORMAT)
		gfxHalt("Oops - The remote display is using a different pixel format to us.\nTry defining GDISP_PIXELFORMAT in your gfxconf.h file.");

	#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
		// Start the mouse thread if needed
		if (cmd[3])
			gfxThreadClose(gfxThreadCreate(waNetThread, sizeof(waNetThread), HIGH_PRIORITY, NetThread, 0));
	#endif

	// Process incoming instructions
	while(getpkt(cmd, 1)) {
		switch(cmd[0]) {
		case GNETCODE_FLUSH:
			gdispFlush();
			break;
		case GNETCODE_PIXEL:
			if (!getpkt(cmd, 3)) goto alldone;				// cmd[] = x, y, color
			gdispDrawPixel(cmd[0], cmd[1], cmd[2]);
			break;
		case GNETCODE_FILL:
			if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, color
			gdispFillArea(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4]);
			break;
		case GNETCODE_BLIT:
			if (!getpkt(cmd, 4)) goto alldone;				// cmd[] = x, y, cx, cy		- Followed by cx * cy pixels
			gdispStreamStart(cmd[0],cmd[1],cmd[2],cmd[3]);
			for(cnt = (unsigned)cmd[2] * cmd[3]; cnt; cnt--) {
				if (!getpkt(cmd, 1)) goto alldone;
				gdispStreamColor(cmd[0]);
			}
			gdispStreamStop();
			break;
		#if GDISP_NEED_PIXELREAD
			case GNETCODE_READ:
				if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = x, y				- Response is GNETCODE_READ,color
				cmd[1] = gdispGetPixelColor(cmd[0], cmd[1]);
				cmd[0] = GNETCODE_READ;
				if (!sendpkt(cmd, 2)) goto alldone;
				break;
		#endif
		#if GDISP_NEED_SCROLL
			case GNETCODE_SCROLL:
				if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, lines
				gdispVerticalScroll(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4], Black);
				break;
		#endif
		case GNETCODE_CONTROL:
			if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = what,data		- Response is GNETCODE_CONTROL, 0x0000 (fail) or GNETCODE_CONTROL, 0x0001 (success)
			gdispControl(cmd[0], (void *)(unsigned)cmd[1]);
			switch(cmd[0]) {
			case GDISP_CONTROL_ORIENTATION:
				cmd[1] = (uint16_t)gdispGetOrientation() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_POWER:
				cmd[1] = (uint16_t)gdispGetPowerMode() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_BACKLIGHT:
				cmd[1] = (uint16_t)gdispGetBacklight() == cmd[1] ? 1 : 0;
				break;
			default:
				cmd[1] = 0;
				break;
			}
			cmd[0] = GNETCODE_CONTROL;
			if (!sendpkt(cmd, 2)) goto alldone;
			break;
		default:
			gfxHalt("Oops - The host has sent invalid commands");
			break;
		}
	}

alldone:
	closesocket(netfd);
	gfxHalt("Connection closed");
	return 0;
}
コード例 #10
0
ファイル: main.c プロジェクト: niamster/ChibiOS-GFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs, gsNext, gsPrev;
	GEvent					*pe;
	GEventMouse				*pem;
	GEventGWinButton		*peb;
	coord_t					swidth, sheight;
	GHandle					ghc, ghNext, ghPrev;
	BaseSequentialStream	*gp;
	GEventType				deviceType;
	font_t					font;

	halInit();			// Initialise the Hardware
	chSysInit();		// Initialize the OS
	gdispInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	ghNext = ghPrev = 0;

	// Create our title
	font = gdispOpenFont("UI2");
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
	gwinClear(ghc);
	gp = gwinGetConsoleStream(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	chprintf(gp, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepClickJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button.\n\n");
	else
		chprintf(gp, "Press and hold on the surface.\n\n");
	chprintf(gp, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Release the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepDeviceType;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, "%u:%u\n", pem->x, pem->y);
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to start the calibration.\n");
	else
		chprintf(gp, "Press and release your finger to start the calibration.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepRawJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Calibrate
	ginputCalibrateMouse(0);

	/* From now on we can use Next and Previous Buttons */
	if (!ghNext) {

		ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghNext, "Next", FALSE);
		gsNext = gwinGetButtonSource(ghNext);
		geventAttachSource(&gl, gsNext, 0);
		gwinAttachButtonMouseSource(ghNext, gs);

		ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghPrev, "Back", FALSE);
		gsPrev = gwinGetButtonSource(ghPrev);
		geventAttachSource(&gl, gsPrev, 0);
		gwinAttachButtonMouseSource(ghPrev, gs);

#if 0
		{
			GSourceHandle			gsButton1, gsButton2;

			// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
			//	We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
			//	This code depends on your hardware. Turn it on only if you have
			//	defined a board definition for your toggle driver. Then change
			//	the next two lines to be correct for your hardware. The values
			//	below are correct for the Win32 toggle driver.
			gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
			gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
			gwinAttachButtonToggleSource(ghNext, gsButton2);
			gwinAttachButtonToggleSource(ghPrev, gsButton1);
		}
#endif
	}

	// Calibration used the whole screen - re-establish our title
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
	gwinButtonDraw(ghNext);
	gwinButtonDraw(ghPrev);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");

	chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepCalibrate;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, ".");
		}
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	chprintf(gp, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				gdispDrawPixel(pem->x, pem->y, Green);
		}
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
	chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepPolling;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->meta & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				chprintf(gp, "-");
			}
			if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, Red);
				chprintf(gp, "x");
			}
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
コード例 #11
0
ファイル: graph.c プロジェクト: bunnie/uGFX
static void lineto(GGraphObject *gg, coord_t x0, coord_t y0, coord_t x1, coord_t y1, const GGraphLineStyle *style) {
	coord_t	dy, dx;
	coord_t addx, addy;
	coord_t P, diff, i;
	coord_t	run_on, run_off, run;

	if (style->type == GGRAPH_LINE_NONE)
		return;

	// Convert to device space. Note the y-axis is inverted.
	x0 += gg->g.x + gg->xorigin;
	y0 = gg->g.y + gg->g.height - 1 - gg->yorigin - y0;
	x1 += gg->g.x + gg->xorigin;
	y1 = gg->g.y + gg->g.height - 1 - gg->yorigin - y1;

	if (style->size <= 0) {
		// Use the driver to draw a solid line
		gdispDrawLine(x0, y0, x1, y1, style->color);
		return;
	}

	switch (style->type) {
	case GGRAPH_LINE_DOT:
		run_on = 1;
		run_off = -style->size;
		break;

	case GGRAPH_LINE_DASH:
		run_on = style->size;
		run_off = -style->size;
		break;

	case GGRAPH_LINE_SOLID:
	default:
		// Use the driver to draw a solid line
		gdispDrawLine(x0, y0, x1, y1, style->color);
		return;
	}

	// Use Bresenham's algorithm modified to draw a stylized line
	run = 0;
	if (x1 >= x0) {
		dx = x1 - x0;
		addx = 1;
	} else {
		dx = x0 - x1;
		addx = -1;
	}
	if (y1 >= y0) {
		dy = y1 - y0;
		addy = 1;
	} else {
		dy = y0 - y1;
		addy = -1;
	}

	if (dx >= dy) {
		dy *= 2;
		P = dy - dx;
		diff = P - dx;

		for(i=0; i<=dx; ++i) {
			if (run++ >= 0) {
				if (run >= run_on)
					run = run_off;
				gdispDrawPixel(x0, y0, style->color);
			}
			if (P < 0) {
				P  += dy;
				x0 += addx;
			} else {
				P  += diff;
				x0 += addx;
				y0 += addy;
			}
		}
	} else {
		dx *= 2;
		P = dx - dy;
		diff = P - dy;

		for(i=0; i<=dy; ++i) {
			if (run++ >= 0) {
				if (run >= run_on)
					run = run_off;
				gdispDrawPixel(x0, y0, style->color);
			}
			if (P < 0) {
				P  += dx;
				y0 += addy;
			} else {
				P  += diff;
				x0 += addx;
				y0 += addy;
			}
		}
	}
}
コード例 #12
0
ファイル: main.c プロジェクト: BeyondCloud/uRock
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	bool_t					isFirstTime;
	bool_t					isCalibrated;
	bool_t					isTouch;
	bool_t					isFinger;
	const char *			isFingerText;
	const char *			deviceText;
	GMouse *				m;
	GMouseVMT *				vmt;
	GMouseJitter *			pjit;
	uint32_t				calerr;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bWidth2 = gdispGetStringWidth("+", font)*2;
	bHeight = gdispGetStringWidth("-", font)*2;
	if (bHeight > bWidth2) bWidth2 = bHeight;
	bWidth2 += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)*2+2;

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Get initial display settings for buttons
	isFirstTime = TRUE;
	isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE;
	calerr = 0;

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated);

	// Get the type of device and the current mode
	isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE;
	isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE;
	pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter;
	isFingerText = isFinger ? "finger" : "pen";
	deviceText = isTouch ? isFingerText : "mouse";

	gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
	gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");

	if (!isCalibrated)
		gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
	else {
		gwinPrintf(ghc, "Press + for pen or - for finger.\n");
		if (isFirstTime)
			gwinPrintf(ghc, "Press Next to continue.\n");
		else
			gwinPrintf(ghc, "Press Next or Back to continue.\n");
	}

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				if (!isFirstTime)
					goto StepDrawing;
				continue;
			case BTN_PLUS:
				m->flags &= ~GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			case BTN_MINUS:
				m->flags |= GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading
	 */

StepRawReading:
	DrawHeader("2. Raw Mouse Output", FALSE, FALSE, FALSE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
	gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n");

	gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);

	// Make sure we are in uncalibrated mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Reset to calibrated condition
	if (isCalibrated) {
		m->flags |= GMOUSE_FLG_CLIP;
		if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
			m->flags |= GMOUSE_FLG_CALIBRATE;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated);
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
				"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
		gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n");
		if (calerr)
			gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr);
		gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate);
		if (isCalibrated)
			gwinPrintf(ghc, "Press + or - to adjust.\n");
	} else {
		gwinPrintf(ghc, "This device does not need calibration.\n\n");
	}
	if (isCalibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else
		gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				goto StepRawReading;
			case BTN_PLUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate);
				continue;
			case BTN_MINUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate);
				continue;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		calerr = ginputCalibrateMouse(0);
		if (calerr)
			goto StepCalibrate;
		isCalibrated = TRUE;
	}

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	DrawHeader("4. Show Mouse Coordinates", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n");
	gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1);
	gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);

		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepCalibrate;
		case BTN_PLUS:
			vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		case BTN_MINUS:
			vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		default:
			gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
			continue;
		}
		break;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepMovementJitter:
	DrawHeader("5. Movement Jitter", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
			"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
			"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
	gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMouseCoords;
		case BTN_PLUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move);
			continue;
		default:
			if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
				gwinPrintf(ghc, ".");
			continue;
		}
		break;
	}

	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. Click Jitter\n\n");

	gwinSetColor(ghc, White);
	if (isTouch)
		gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	else
		gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
	gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n"
			"A red x is a right (or long) click.\n\n"
			"Adjust %s click jitter to the smallest value that this reliably works for.\n"
			"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
	gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMovementJitter;
		case BTN_PLUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click);
			continue;
		default:
			if ((pem->buttons & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				gwinPrintf(ghc, "-");
			}
			if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, uRed);
				gwinPrintf(ghc, "x");
			}
			continue;
		}
		break;
	}

	/*
	 * Test: Polling frequency
	 */

StepDrawing:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n7. Drawing\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
	gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->buttons & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepClickJitter;
			}
		}
		gdispDrawPixel(pem->x, pem->y, uGreen);
	}

	// Can't let this really exit
	isFirstTime = FALSE;
	goto StepDeviceType;
}
コード例 #13
0
ファイル: main.c プロジェクト: bhdminh/uGFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	coord_t					swidth, sheight;
	GHandle					ghc;
	GEventType				deviceType;
	bool_t					calibrated;
	coord_t					bWidth, bHeight;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	calibrated = FALSE;

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)+2;
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}
	gwinClear(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepClickJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepDeviceType;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
		gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to start the calibration.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to start the calibration.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepRawJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	ginputCalibrateMouse(0);
	calibrated = TRUE;

	// Calibration used the whole screen - re-establish our title and Next and Previous Buttons
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft);
	gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter);
	gdispFillStringBox(swidth-1*bWidth, 0, bWidth  , bHeight, "Next", font, Black, Gray, justifyCenter);

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Check the coordinates against where it should be on the screen.\n\n");

	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepCalibrate;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepMouseCoords;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, ".");
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepJitter;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gdispDrawPixel(pem->x, pem->y, Green);
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n");
	gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepPolling;
			}
		}
		if ((pem->meta & GMETA_MOUSE_CLICK)) {
			gwinSetColor(ghc, Yellow);
			gwinPrintf(ghc, "-");
		}
		if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
			gwinSetColor(ghc, Red);
			gwinPrintf(ghc, "x");
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
コード例 #14
0
ファイル: main.c プロジェクト: bass0324/Bass-GFX-Examples
/*
 * Application entry point.
 */
int main(void) {
    color_t color = Black;
    uint16_t pen = 0;

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
    halInit();
    chSysInit();

    gdispInit();
    ginputGetMouse(0);
    gdispSetOrientation(GDISP_ROTATE_90);

    drawScreen();
	
	palSetPadMode(GPIOC, 7, PAL_MODE_OUTPUT_PUSHPULL);
	palSetPadMode(GPIOC, 8, PAL_MODE_OUTPUT_PUSHPULL);
	palSetPadMode(GPIOC, 9, PAL_MODE_OUTPUT_PUSHPULL);

  /*
   * Creates the blinker thread.
   */
  (void)chThdCreateStatic(waThread1, sizeof(waThread1), NORMALPRIO, Thread1, NULL);
  
  while (TRUE) {

    ginputGetMouseStatus(0, &ev);
    if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
    {
        chThdSleepMicroseconds(500); // Senza questo sleep l'USB non parte
        continue;
    }

    /* inside color box ? */
    if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
      if(GET_COLOR(0))   color = Black;
      else if(GET_COLOR(1))   color = Red;
      else if(GET_COLOR(2))   color = Yellow;
      else if(GET_COLOR(3))   color = Green;
      else if(GET_COLOR(4))   color = Blue;
      else if(GET_COLOR(5))   color = White;

    /* inside pen box ? */
    } else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
      if(GET_PEN(1))             pen = 0;
      else if(GET_PEN(2))             pen = 1;
      else if(GET_PEN(3))             pen = 2;
      else if(GET_PEN(4))             pen = 3;
      else if(GET_PEN(5))             pen = 4;

    /* inside drawing area ? */
    } else if(DRAW_AREA(ev.x, ev.y)) {
      if(pen == 0)
         gdispDrawPixel(ev.x, ev.y, color);
      else
          gdispFillCircle(ev.x, ev.y, pen, color);
    }
  }
}
コード例 #15
0
ファイル: main.c プロジェクト: bass0324/Bass-GFX-Examples
/*
 * Application entry point.
 */
int main(void) {
    color_t color = Black;
    uint16_t pen = 0;
    Thread *shelltp = NULL;

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
    halInit();
    chSysInit();

    gdispInit();
    ginputGetMouse(0);
    gdispSetOrientation(GDISP_ROTATE_90);

    drawScreen();

  /*
   * Initializes a serial-over-USB CDC driver.
   */
  sduObjectInit(&SDU1);
  sduStart(&SDU1, &serusbcfg);

  /*
   * Activates the USB driver and then the USB bus pull-up on D+.
   * Note, a delay is inserted in order to not have to disconnect the cable
   * after a reset.
   */
  usbDisconnectBus(serusbcfg.usbp);
  chThdSleepMilliseconds(1000);
  usbStart(serusbcfg.usbp, &usbcfg);
  usbConnectBus(serusbcfg.usbp);

  /*
   * Shell manager initialization.
   */
  shellInit();

  /*
   * Creates the blinker thread.
   */
  chThdCreateStatic(waThread1, sizeof(waThread1), NORMALPRIO, Thread1, NULL);

  /*
   * Normal main() thread activity, in this demo it does nothing except
   * sleeping in a loop and check the button state.
   */
  while (TRUE) {
    if (!shelltp && (SDU1.config->usbp->state == USB_ACTIVE))
      shelltp = shellCreate(&shell_cfg1, SHELL_WA_SIZE, NORMALPRIO);
    else if (chThdTerminated(shelltp)) {
      chThdRelease(shelltp);    /* Recovers memory of the previous shell.   */
      shelltp = NULL;           /* Triggers spawning of a new shell.        */
    }

    ginputGetMouseStatus(0, &ev);
    if (!(ev.current_buttons & GINPUT_MOUSE_BTN_LEFT))
    {
        chThdSleepMicroseconds(500); // Senza questo sleep l'USB non parte
        continue;
    }

    /* inside color box ? */
    if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
      if(GET_COLOR(0))   color = Black;
      else if(GET_COLOR(1))   color = Red;
      else if(GET_COLOR(2))   color = Yellow;
      else if(GET_COLOR(3))   color = Green;
      else if(GET_COLOR(4))   color = Blue;
      else if(GET_COLOR(5))   color = White;

    /* inside pen box ? */
    } else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {
      if(GET_PEN(1))             pen = 0;
      else if(GET_PEN(2))             pen = 1;
      else if(GET_PEN(3))             pen = 2;
      else if(GET_PEN(4))             pen = 3;
      else if(GET_PEN(5))             pen = 4;

    /* inside drawing area ? */
    } else if(DRAW_AREA(ev.x, ev.y)) {
      if(pen == 0)
         gdispDrawPixel(ev.x, ev.y, color);
      else
          gdispFillCircle(ev.x, ev.y, pen, color);
    }
  }
}