コード例 #1
0
void gwinPutChar(GHandle gh, char c) {
	#define gcw		((GConsoleObject *)gh)
	uint8_t			width, fy, fp;

	if (gh->vmt != &consoleVMT || !gh->font)
		return;

	fy = gdispGetFontMetric(gh->font, fontHeight);
	fp = gdispGetFontMetric(gh->font, fontCharPadding);

	#if GDISP_NEED_CLIP
		gdispSetClip(gh->x, gh->y, gh->width, gh->height);
	#endif
	
	if (c == '\n') {
		gcw->cx = 0;
		gcw->cy += fy;
		// We use lazy scrolling here and only scroll when the next char arrives
	} else if (c == '\r') {
		// gcw->cx = 0;
	} else {
		width = gdispGetCharWidth(c, gh->font) + fp;
		if (gcw->cx + width >= gh->width) {
			gcw->cx = 0;
			gcw->cy += fy;
		}

		if (gcw->cy + fy > gh->height) {
#if GDISP_NEED_SCROLL
			/* scroll the console */
			gdispVerticalScroll(gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
			/* reset the cursor to the start of the last line */
			gcw->cx = 0;
			gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
#else
			/* clear the console */
			gdispFillArea(gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
			/* reset the cursor to the top of the window */
			gcw->cx = 0;
			gcw->cy = 0;
#endif
		}

#if GWIN_CONSOLE_USE_CLEAR_LINES
		/* clear to the end of the line */
		if (gcw->cx == 0)
			gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
#endif
#if GWIN_CONSOLE_USE_FILLED_CHARS
		gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
		gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif

		/* update cursor */
		gcw->cx += width;
	}
	#undef gcw
}
コード例 #2
0
ファイル: console.c プロジェクト: trsaunders/ChibiOS-GFX
msg_t lcdConsolePut(GConsole *console, char c) {
	uint8_t width;

	if(c == '\n') {
		/* clear the text at the end of the line */
		if(console->cx < console->sx)
			gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
						console->sx - console->cx, console->fy,
						console->bkcolor);
		console->cx = 0;
		console->cy += console->fy;
	} else if(c == '\r') {
		/* TODO: work backwards through the buffer to the start of the current line */
		//console->cx = 0;
	} else {
		width = gdispGetCharWidth(c, console->font) + console->fp;
		if((console->cx + width) >= console->sx) {
			/* clear the text at the end of the line */
			if (console->cy <= console->sy)
				gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
							console->sx - (console->cx + width), console->fy,
							console->bkcolor);
			console->cx = 0;
			console->cy += console->fy;
		}

		if((console->cy > console->sy)) {
#if GDISP_NEED_SCROLL
			/* scroll the console */
			gdispVerticalScroll(console->x0, console->y0, console->sx,
					console->sy + console->fy, console->fy, console->bkcolor);
			/* reset the cursor to the start of the line */
			console->cx = 0;
			console->cy = console->sy;
#else
			/* clear the console */
			gdispFillArea(console->x0, console->y0,
						console->sx, console->sy + console->fy,
						console->bkcolor);
			/* reset the cursor to the top of the console */
			console->cx = 0;
			console->cy = 0;
#endif
		}

		gdispDrawChar(console->x0 + console->cx, console->y0 + console->cy, c,
				console->font, console->color);

		/* update cursor */
		console->cx += width;
	}
	return RDY_OK;
}
コード例 #3
0
ファイル: gwin_console.c プロジェクト: BeyondCloud/uRock
void gwinPutChar(GHandle gh, char c) {
	#define gcw		((GConsoleObject *)gh)
	uint8_t			width, fy;

	if (gh->vmt != &consoleVMT || !gh->font)
		return;

	fy = gdispGetFontMetric(gh->font, fontHeight);

	#if GWIN_CONSOLE_ESCSEQ
		/**
		 * Handle escape sequences
		 * 			ESC color		Change subsequent text color
		 * 							color:	"0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue,
		 * 									"5" = magenta, "6" = cyan, "7" = white
		 * 			ESC C			Revert subsequent text color to the window default
		 * 			ESC u			Turn on underline
		 * 			ESC U			Turn off underline
		 * 			ESC b			Turn on bold
		 * 			ESC B			Turn off bold
		 * 			ESC J			Clear the window
		 */
		switch (gcw->escstate) {
		case 1:
			gcw->escstate = 0;
			if (ESCtoAttr(c, &gcw->currattr)) {
				if (gcw->cx == 0 && gcw->cy == 0)
					gcw->startattr = gcw->currattr;
				else {
					putCharInBuffer(gcw, 27);
					putCharInBuffer(gcw, c);
				}
			} else {
				switch(c) {
				case 'J':
					// Clear the console and reset the cursor
					clearBuffer(gcw);
					if (DrawStart(gh)) {
						gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
						DrawEnd(gh);
					}
					gcw->cx = 0;
					gcw->cy = 0;
					gcw->startattr = gcw->currattr;
					break;
				}
			}
			return;
		}
	#endif

	/**
	 * Special Characters:
	 *
	 * Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is,
	 * line feeds perform both actions and carriage-returns are ignored.
	 *
	 * if GWIN_CONSOLE_ESCSEQ is turned on then ESC is trapped ready for the escape command.
	 *
	 * All other characters are treated as printable.
	 */
	switch (c) {
	case '\n':
		// clear to the end of the line
		#if GWIN_CONSOLE_USE_CLEAR_LINES
			if (gcw->cx == 0 && gcw->cy+fy < gh->height && DrawStart(gh)) {
				gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
				DrawEnd(gh);
			}
		#endif
		// update the cursor
		gcw->cx = 0;
		gcw->cy += fy;
		putCharInBuffer(gcw, '\n');
		// We use lazy scrolling here and only scroll when the next char arrives
		return;

	case '\r':
		// gcw->cx = 0;
		return;

	#if GWIN_CONSOLE_ESCSEQ
		case 27:		// ESC
			gcw->escstate = 1;
			return;
	#endif
	}

	// Characters with no width are ignored
	if (!(width = gdispGetCharWidth(c, gh->font)))
		return;

	// Allow space for (very crude) bold
	#if GWIN_CONSOLE_ESCSEQ
		if ((gcw->currattr & ESC_BOLD))
			width++;
	#endif

	// Do we need to go to the next line to fit this character?
	if (gcw->cx + width >= gh->width) {
		gcw->cx = 0;
		gcw->cy += fy;
		putCharInBuffer(gcw, '\n');
	}

	// Do we need to scroll to fit this character?
	if (gcw->cy + fy > gh->height) {
		#if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
			if (gcw->buffer) {
				// Scroll the buffer and then redraw using the buffer
				scrollBuffer(gcw);
				if (DrawStart(gh)) {
					HistoryuRedraw(gh);
					DrawEnd(gh);
				}
			} else
		#endif
		#if GDISP_NEED_SCROLL
			{
				// Scroll the console using hardware
				scrollBuffer(gcw);
				if (DrawStart(gh)) {
					gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
					DrawEnd(gh);
				}

				// Set the cursor to the start of the last line
				gcw->cx = 0;
				gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
			}
		#else
			{
				// Clear the console and reset the cursor
				clearBuffer(gcw);
				if (DrawStart(gh)) {
					gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
					DrawEnd(gh);
				}
				gcw->cx = 0;
				gcw->cy = 0;
				#if GWIN_CONSOLE_ESCSEQ
					gcw->startattr = gcw->currattr;
				#endif
			}
		#endif
	}

	// Save the char
	putCharInBuffer(gcw, c);

	// Draw the character
	if (DrawStart(gh)) {

		// If we are at the beginning of a new line clear the line
		#if GWIN_CONSOLE_USE_CLEAR_LINES
			if (gcw->cx == 0)
				gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
		#endif

		#if GWIN_CONSOLE_USE_FILLED_CHARS
			gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw), gh->bgcolor);
		#else
			gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw));
		#endif

		#if GWIN_CONSOLE_ESCSEQ
			// Draw the underline
			if ((gcw->currattr & ESC_UNDERLINE))
				gdispGDrawLine(gh->display, gh->x + gcw->cx, gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight),
											gh->x + gcw->cx + width + gdispGetFontMetric(gh->font, fontCharPadding), gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight),
											ESCPrintColor(gcw));
			// Bold (very crude)
			if ((gcw->currattr & ESC_BOLD))
				gdispGDrawChar(gh->display, gh->x + gcw->cx + 1, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw));
		#endif

		DrawEnd(gh);
	}

	// Update the cursor
	gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding);

	#undef gcw
}