コード例 #1
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL DupChannel( SoundManager *sm, Channel* channel, Channel** dupChannelPtr )
{
	Channel* dupChannel;
	HRESULT Error;

	*dupChannelPtr = NULL;
//	dupChannel =  malloc( sizeof(Channel ) );
	dupChannel =  geRam_Allocate( sizeof(Channel ) );
	if( dupChannel == NULL )
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL );
		return FALSE;
	}
	Error = IDirectSound_DuplicateSoundBuffer( lpDirectSound, channel->buffer, &dupChannel->buffer );
	if( Error != DS_OK )
	{
		geRam_Free(dupChannel);
//		free( dupChannel );
		dupChannel = ReloadData( channel->Data );
		if( dupChannel == NULL )
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
	}
	dupChannel->ID =  sm->smNextChannelID++;
	dupChannel->next = NULL;
	dupChannel->nextDup = channel->nextDup;
	dupChannel->cfg = channel->cfg;
//	dupChannel->name = NULL;
	dupChannel->Data = channel->Data;
	channel->nextDup = dupChannel;
	*dupChannelPtr = dupChannel;
	return( TRUE );
}
コード例 #2
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
//static	BOOL CreateChannel( char* Name, DSBUFFERDESC*	dsBD, Channel** chanelPtr)
static	BOOL CreateChannel(DSBUFFERDESC*	dsBD, Channel** chanelPtr)
{
	Channel* channel;

//	channel = malloc( sizeof( Channel ) );
	channel = geRam_Allocate( sizeof( Channel ) );
	if	( channel == NULL )
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL);
		return( FALSE );
	}
	if(DS_OK != IDirectSound_CreateSoundBuffer(lpDirectSound, dsBD, &channel->buffer, NULL))
	{
		geErrorLog_Add(GE_ERR_CREATE_SOUND_BUFFER_FAILED, NULL);
		return FALSE;
	}
	if(DS_OK != IDirectSoundBuffer_GetFrequency(channel->buffer, &channel->BaseFreq) )
	{
		geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
		return FALSE;
	}
	channel->next = NULL;
	channel->nextDup = NULL;
	channel->ID = 0;
	channel->cfg.Volume = 1.0f;
	channel->cfg.Pan = 0.0f;
	channel->cfg.Frequency = 0.0f;
//	channel->name = Name;

	*chanelPtr = channel;
	return( TRUE );
}
コード例 #3
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
//=====================================================================================
//	geSound_SystemCreate
//=====================================================================================
GENESISAPI	geSound_System *geSound_CreateSoundSystem(HWND hWnd)
{
	geSound_System		*SoundSystem;

	SoundSystem = GE_RAM_ALLOCATE_STRUCT(geSound_System);

	if (!SoundSystem)
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL);
		return NULL;
	}

	memset(SoundSystem, 0, sizeof(geSound_System));
	
	// Initialize the sound system
	SoundSystem->SoundM = CreateSoundManager(hWnd);

	if (!SoundSystem->SoundM)
	{
		geRam_Free(SoundSystem);
		geErrorLog_Add(GE_ERR_CREATE_SOUND_MANAGER_FAILED, NULL);
		return NULL;
	}
	SoundSystem->GlobalVolume = 1.0f;

	return SoundSystem;
}
コード例 #4
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL	ModifyChannel( Channel *channel, geSound_Cfg *cfg )
{
	int Error, Vol, Pan, Freq;
	assert(channel);
	
	if( !cfg )
		return( TRUE );
	ClearDupBuffers(channel);
	if( cfg->Volume != channel->cfg.Volume )
	{
		Vol = (DWORD)((1.0 - cfg->Volume  ) * DSBVOLUME_MIN);
		Error = IDirectSoundBuffer_SetVolume(channel->buffer, Vol);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		channel->cfg.Volume = cfg->Volume;
	}

	if( cfg->Pan != channel->cfg.Pan )
	{
		Pan = (int)(cfg->Pan  * DSBPAN_RIGHT);
		Error = IDirectSoundBuffer_SetPan(channel->buffer, Pan);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		channel->cfg.Pan = cfg->Pan;
	}


	if( cfg->Frequency != channel->cfg.Frequency )
	{

		Freq = (DWORD)(channel->BaseFreq * cfg->Frequency);
		
		if(Freq < 0)
			Freq = 0;

		Error = IDirectSoundBuffer_SetFrequency(channel->buffer, Freq);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		channel->cfg.Frequency = cfg->Frequency;
	}

	return TRUE;
}
コード例 #5
0
ファイル: Camera.c プロジェクト: 5432935/genesis3d
//=====================================================================================
//	geCamera_Create
//=====================================================================================
GENESISAPI geCamera *GENESISCC geCamera_Create(geFloat Fov, const geRect *Rect)
{
	geCamera *Camera;

	assert( Rect != NULL );

	Camera = GE_RAM_ALLOCATE_STRUCT(geCamera);
	if (Camera == NULL)
		{
			geErrorLog_Add(-1, NULL); //FIXME
			return NULL;
		}

	memset(Camera, 0, sizeof(geCamera));

	Camera->ZScale = 0.5f;

#if 0
	Camera->ZFar = 1000.0f;
	Camera->ZFarEnable = GE_TRUE;
#endif

	geCamera_SetAttributes(Camera,Fov,Rect);
	return Camera;
}
コード例 #6
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
//static	BOOL GetSoundData( char* Name, unsigned char** dataPtr)
static	BOOL GetSoundData( geVFile *File, unsigned char** dataPtr)
{
//	FILE * f;
	int32 Size;
	uint8 *data;
//	int32		CurPos;

#if 0
	f = fopen(Name, "rb");
	
	if (!f)
	{
		geErrorLog_Add(GE_ERR_FILE_OPEN_ERROR, NULL);
		return FALSE;
	}
#endif

#if 0
	CurPos = ftell (f);				// Save the startinf pos into this function
	fseek (f, 0, SEEK_END);			// Seek to end
	Size = ftell (f);				// Get End (this will be the size)
	fseek (f, CurPos, SEEK_SET);	// Restore file position
#endif

	if	(geVFile_Size(File, &Size) == GE_FALSE)
		return FALSE;

	data = geRam_Allocate(Size);

	if (!data) 
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL);
		return FALSE;
	}
	
	if	(geVFile_Read(File, data, Size) == GE_FALSE)
	{
		geRam_Free(data);
		return FALSE;
	}

//	fread(data, Size, 1, f);

//	fclose(f);
	*dataPtr = data;
	return( TRUE );
}
コード例 #7
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL FreeChannel(SoundManager *sm, Channel* channel)
{
	int Error;
	Channel*prevChannel = NULL, *curChannel;
	if	( channel )
	{
		StopDupBuffers( channel );
		ClearDupBuffers( channel );
		Error = IDirectSoundBuffer_Stop(channel->buffer);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		Error = IDirectSound_Release(channel->buffer);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
//		if( channel->name )
//			geRam_Free(channel->name);
//			free( channel->name );

		if( channel->Data )
			geRam_Free(channel->Data);

		curChannel = sm->smChannels;
		while( curChannel && curChannel != channel )
		{
			prevChannel = curChannel;
			curChannel = curChannel->next;
		}
		if( curChannel )
		{
			if( prevChannel )
				prevChannel->next = curChannel->next;
			else
				sm->smChannels = curChannel->next;
			geRam_Free(curChannel);
//			free( curChannel );
		}
	}

	return TRUE;
}
コード例 #8
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL FreeAllChannels(SoundManager *sm)
{
	int Error;
	
	Channel* channel, *nextChannel;

	channel = sm->smChannels;
	while( channel )
	{
		nextChannel = channel->next;
		StopDupBuffers( channel );
		ClearDupBuffers( channel );
		Error = IDirectSoundBuffer_Stop(channel->buffer);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		Error = IDirectSound_Release(channel->buffer);
		if (Error != DS_OK)
		{
			geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
			return FALSE;
		}
		
//		if( channel->name )
//			geRam_Free(channel->name);
//			free( channel->name );
		if	(channel->Data)
			geRam_Free(channel->Data);
		geRam_Free(channel);
//		free( channel );
		channel = nextChannel;
	}
	sm->smChannels = NULL;
	sm->smChannelCount = 0;

	return TRUE;
}
コード例 #9
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL StopSoundChannel(Channel* channel)
{
	HRESULT	hres;

	assert(channel);

	hres = IDirectSoundBuffer_Stop(channel->buffer);

	if	(hres == DS_OK)
		return TRUE;

	geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
	return FALSE;
}
コード例 #10
0
ファイル: Gbspfile.c プロジェクト: RealityFactory/Genesis3D
static geBoolean LoadMotions(GBSP_BSPData *BSP, geVFile *f)
{
	char			KeyS[100], ValueS[100];
	char			line[200];
	int32			NumMotions, ModelNum, i;
	GFX_Model		*Models;

	if	(geVFile_GetS(f, line, sizeof(line)) == GE_FALSE)
		goto fail;

	if (sscanf(line, "%s %s\n", KeyS, ValueS) != 2)
		goto fail;

	if (strcmp(KeyS, "Genesis_Motion_File"))
		goto fail;

	if	(geVFile_GetS(f, line, sizeof(line)) == GE_FALSE)
		goto fail;

	if (sscanf(line, "%s %i\n", KeyS, &NumMotions) != 2)
		goto fail;

	if (strcmp(KeyS, "NumMotions"))
		goto fail;

	Models = BSP->GFXModels;

	for (i=0; i< NumMotions; i++)
	{
		if	(geVFile_GetS(f, line, sizeof(line)) == GE_FALSE)
			goto fail;

		if (sscanf(line, "%s %i\n", KeyS, &ModelNum) != 2)
			goto fail;

		if (strcmp(KeyS, "ModelNum"))
			goto fail;

		Models[ModelNum].Motion = geMotion_CreateFromFile(f);

		if	(!Models[ModelNum].Motion)
			goto fail;
	}

	return GE_TRUE;

fail:
	geErrorLog_Add(GE_ERR_INVALID_MODEL_MOTION_FILE, NULL);
	return GE_FALSE;
}
コード例 #11
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL ParseData( const uint8* data, DSBUFFERDESC* dsBD, BYTE ** pbWaveData )
{

	//Parse the Data
	memset(dsBD, 0, sizeof(DSBUFFERDESC));

	dsBD->dwSize = sizeof(DSBUFFERDESC);
	dsBD->dwFlags = DSBCAPS_STATIC | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
	if	(!DSParseWaveResource(data, &dsBD->lpwfxFormat, pbWaveData, &dsBD->dwBufferBytes))
	{
		geErrorLog_Add(GE_ERR_INVALID_WAV, NULL);
		return FALSE;
	}
	return( TRUE );

}
コード例 #12
0
ファイル: User.c プロジェクト: RealityFactory/Genesis3D
//=====================================================================================
//	User_EngineInit
//=====================================================================================
geBoolean User_EngineInit(geEngine *Engine)
{
	User_Info		*Info;

	assert(Engine->UserInfo == NULL);

	Info = GE_RAM_ALLOCATE_STRUCT(User_Info);

	if (!Info)
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL);
		return GE_FALSE;;
	}

	memset(Info, 0, sizeof(User_Info));

	Engine->UserInfo = Info;

	return GE_TRUE;
}
コード例 #13
0
ファイル: Gbspfile.c プロジェクト: RealityFactory/Genesis3D
//========================================================================================
//	GBSP_LoadGBSPFile
//========================================================================================
BOOL GBSP_LoadGBSPFile(geVFile *File, GBSP_BSPData *BSP)
{
	GBSP_Chunk	Chunk;

	assert(File);
	assert(BSP);

	while (1)
	{
		if (!ReadChunk(BSP, &Chunk, File))
		{
			geErrorLog_Add(GE_ERR_ERROR_READING_BSP_CHUNK, NULL);
			return GE_FALSE;
		}
		
		if (Chunk.Type == GBSP_CHUNK_END)
			break;
	}

	return TRUE;
}
コード例 #14
0
ファイル: User.c プロジェクト: RealityFactory/Genesis3D
//=====================================================================================
//	User_WorldInit
//=====================================================================================
geBoolean User_WorldInit(geWorld *World)
{
	User_Info			*Info;

	assert(World != NULL);

	Info = GE_RAM_ALLOCATE_STRUCT(User_Info);
	
	assert(Info != NULL);

	if (!Info)
	{
		geErrorLog_Add(GE_ERR_OUT_OF_MEMORY, NULL);
		return GE_FALSE;
	}

	memset(Info, 0, sizeof(User_Info));

	World->UserInfo = Info;

	return GE_TRUE;	
}
コード例 #15
0
ファイル: Sound.c プロジェクト: RealityFactory/Genesis3D
static	BOOL	StartSoundChannel( SoundManager *sm, unsigned int Handle, geSound_Cfg *cfg, int loop, unsigned int* sfx)
{
	HRESULT	hres;
	Channel* channel, *dupChannel;
	
	if( Handle == 0 )
		return( FALSE );
	channel = GetChannel( sm, Handle );
	//Clear all non-playing duplicate buffers.
	ClearDupBuffers(channel);
	//If the main buffer is playing and all non-playing dups have been cleared
	//we need a new duplicate.
	if( ChannelPlaying( channel ) )
	{
		if(!DupChannel( sm,channel, &dupChannel ) )
			return( FALSE );
		channel = dupChannel;
	}
	if( !ModifyChannel( channel, cfg ) )
		return( FALSE );
	IDirectSoundBuffer_SetCurrentPosition(channel->buffer, 0);
	hres = IDirectSoundBuffer_Play( channel->buffer,
				  				   0,
				  				   0,
				  				   loop ? DSBPLAY_LOOPING : 0);

	if	(hres == DS_OK)
	{
		if( sfx )
			*sfx = channel->ID;
		return TRUE;
	}
	
	geErrorLog_Add(GE_ERR_DS_ERROR, NULL);
	return FALSE;
}
コード例 #16
0
ファイル: Gbspfile.c プロジェクト: RealityFactory/Genesis3D
//========================================================================================
//	ReadChunk
//========================================================================================
static geBoolean ReadChunk(GBSP_BSPData *BSP, GBSP_Chunk *Chunk, geVFile *f)
{
	int	i;

	if (geVFile_Read(f, Chunk, sizeof(GBSP_Chunk)) == GE_FALSE)
	{
		return GE_FALSE;
	}

	switch(Chunk->Type)
	{
		case GBSP_CHUNK_HEADER:
		{
//		printf("GBSP_CHUNK_HEADER\n");
			if (sizeof(GBSP_Header) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			if (!ReadChunkData(Chunk, (void*)&BSP->GBSPHeader, f))
				return GE_FALSE;
			if (strcmp(BSP->GBSPHeader.TAG, "GBSP"))
			{
				geErrorLog_Add(GE_ERR_INVALID_BSP_TAG, NULL);
				return GE_FALSE;
			}
			if (BSP->GBSPHeader.Version != GBSP_VERSION)
			{
				geErrorLog_Add(GE_ERR_INVALID_BSP_VERSION, NULL);
				return GE_FALSE;
			}
			break;
		}
		case GBSP_CHUNK_MODELS:
		{
//		printf("GBSP_CHUNK_MODELS\n");
			if (sizeof(GFX_Model) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXModels = Chunk->Elements;
			BSP->GFXModels = GE_RAM_ALLOCATE_ARRAY(GFX_Model, BSP->NumGFXModels);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXModels, f))
				return GE_FALSE;
			// Walk the models and zero out the motion pointers
			for	(i = 0; i < BSP->NumGFXModels; i++)
				BSP->GFXModels[i].Motion = NULL;
			break;
		}
		case GBSP_CHUNK_NODES:
		{
//		printf("GBSP_CHUNK_NODES\n");
			if (sizeof(GFX_Node) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXNodes = Chunk->Elements;
			BSP->GFXNodes = (GFX_Node*)geRam_Allocate(sizeof(GFX_Node)*BSP->NumGFXNodes);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXNodes, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_BNODES:
		{
//		printf("GBSP_CHUNK_BNODES\n");
			if (sizeof(GFX_BNode) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXBNodes = Chunk->Elements;
			if (BSP->NumGFXBNodes)
			{
				BSP->GFXBNodes = (GFX_BNode*)geRam_Allocate(sizeof(GFX_BNode)*BSP->NumGFXBNodes);
				if (!ReadChunkData(Chunk, (void*)BSP->GFXBNodes, f))
					return GE_FALSE;
			}
			break;
		}
		case GBSP_CHUNK_LEAFS:
		{
//		printf("GBSP_CHUNK_LEAFS\n");
			if (sizeof(GFX_Leaf) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXLeafs = Chunk->Elements;
			BSP->GFXLeafs = (GFX_Leaf*)geRam_Allocate(sizeof(GFX_Leaf)*BSP->NumGFXLeafs);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXLeafs, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_CLUSTERS:
		{
//		printf("GBSP_CHUNK_CLUSTERS\n");
			if (sizeof(GFX_Cluster) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXClusters = Chunk->Elements;
			//BSP->GFXClusters = GE_RAM_ALLOCATE_ARRAY(GFX_Cluster, BSP->NumGFXClusters);
			BSP->GFXClusters = (GFX_Cluster*)geRam_Allocate(sizeof(GFX_Cluster)*BSP->NumGFXClusters);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXClusters, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_AREAS:
		{
//		printf("GBSP_CHUNK_AREAS\n");
			if (sizeof(GFX_Area) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXAreas = Chunk->Elements;
			BSP->GFXAreas = GE_RAM_ALLOCATE_ARRAY(GFX_Area, BSP->NumGFXAreas);
			if (!ReadChunkData(Chunk, BSP->GFXAreas, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_AREA_PORTALS:
		{
//		printf("GBSP_CHUNK_AREA_PORTALS\n");
			if (sizeof(GFX_AreaPortal) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXAreaPortals = Chunk->Elements;
			BSP->GFXAreaPortals = GE_RAM_ALLOCATE_ARRAY(GFX_AreaPortal, BSP->NumGFXAreaPortals);
			if (!ReadChunkData(Chunk, BSP->GFXAreaPortals, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_PORTALS:
		{
//		printf("GBSP_CHUNK_PORTALS\n");
			if (sizeof(GFX_Portal) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXPortals = Chunk->Elements;
			BSP->GFXPortals = (GFX_Portal*)geRam_Allocate(sizeof(GFX_Portal)*BSP->NumGFXPortals);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXPortals, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_PLANES:
		{
//		printf("GBSP_CHUNK_PLANES\n");
			if (sizeof(GFX_Plane) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXPlanes = Chunk->Elements;
			BSP->GFXPlanes = (GFX_Plane*)geRam_Allocate(sizeof(GFX_Plane)*BSP->NumGFXPlanes);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXPlanes, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_FACES:
		{
//		printf("GBSP_CHUNK_FACES\n");
			if (sizeof(GFX_Face) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXFaces = Chunk->Elements;
			BSP->GFXFaces = (GFX_Face*)geRam_Allocate(sizeof(GFX_Face)*BSP->NumGFXFaces);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXFaces, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_LEAF_FACES:
		{
//		printf("GBSP_CHUNK_LEAF_FACES\n");
			if (sizeof(int32) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXLeafFaces = Chunk->Elements;
			BSP->GFXLeafFaces = (int32*)geRam_Allocate(sizeof(int32)*BSP->NumGFXLeafFaces);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXLeafFaces, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_LEAF_SIDES:
		{
//		printf("GBSP_CHUNK_LEAF_SIDES\n");
			if (sizeof(GFX_LeafSide) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXLeafSides = Chunk->Elements;
			BSP->GFXLeafSides = (GFX_LeafSide*)geRam_Allocate(sizeof(GFX_LeafSide)*BSP->NumGFXLeafSides);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXLeafSides, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_VERTS:
		{
//		printf("GBSP_CHUNK_VERTS\n");
			if (sizeof(geVec3d) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXVerts = Chunk->Elements;
			BSP->GFXVerts = (geVec3d*)geRam_Allocate(sizeof(geVec3d)*BSP->NumGFXVerts);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXVerts, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_VERT_INDEX:
		{
//		printf("GBSP_CHUNK_VERT_INDEX\n");
			if (sizeof(int32) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}

			BSP->NumGFXVertIndexList = Chunk->Elements;
			BSP->GFXVertIndexList = (int32*)geRam_Allocate(sizeof(int32)*BSP->NumGFXVertIndexList);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXVertIndexList, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_RGB_VERTS:
		{
//		printf("GBSP_CHUNK_RGB_VERTS\n");
			if (sizeof(geVec3d) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXRGBVerts = Chunk->Elements;
			BSP->GFXRGBVerts = (geVec3d*)geRam_Allocate(sizeof(geVec3d)*BSP->NumGFXRGBVerts);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXRGBVerts, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_TEXINFO:
		{
//		printf("GBSP_CHUNK_TEXINFO\n");
			if (sizeof(GFX_TexInfo) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXTexInfo = Chunk->Elements;
			BSP->GFXTexInfo = (GFX_TexInfo*)geRam_Allocate(sizeof(GFX_TexInfo)*BSP->NumGFXTexInfo);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXTexInfo, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_TEXTURES:
		{
//		printf("GBSP_CHUNK_TEXTURES\n");
			if (sizeof(GFX_Texture) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXTextures = Chunk->Elements;
			BSP->GFXTextures = (GFX_Texture*)geRam_Allocate(sizeof(GFX_Texture)*BSP->NumGFXTextures);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXTextures, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_TEXDATA:
		{
//		printf("GBSP_CHUNK_TEXDATA\n");
			if (sizeof(uint8) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXTexData = Chunk->Elements;
			BSP->GFXTexData = (uint8*)geRam_Allocate(sizeof(uint8)*BSP->NumGFXTexData);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXTexData, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_ENTDATA:
		{
//		printf("GBSP_CHUNK_ENTDATA\n");
			if (sizeof(uint8) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXEntData = Chunk->Elements;
			BSP->GFXEntData = (uint8*)geRam_Allocate(sizeof(uint8)*BSP->NumGFXEntData);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXEntData, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_LIGHTDATA:
		{
//		printf("GBSP_CHUNK_LIGHTDATA\n");
			if (sizeof(uint8) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXLightData = Chunk->Elements;
			BSP->GFXLightData = (uint8*)geRam_Allocate(sizeof(uint8)*BSP->NumGFXLightData);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXLightData, f))
				return GE_FALSE;
			break;
		}
		case GBSP_CHUNK_VISDATA:
		{
//		printf("GBSP_CHUNK_VISDATA\n");
			if (sizeof(uint8) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXVisData = Chunk->Elements;
			BSP->GFXVisData = (uint8*)geRam_Allocate(sizeof(uint8)*BSP->NumGFXVisData);
			if (!ReadChunkData(Chunk, (void*)BSP->GFXVisData, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_SKYDATA:
		{
//		printf("GBSP_CHUNK_SKYDATA\n");
			if (sizeof(GFX_SkyData) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			if (!ReadChunkData(Chunk, (void*)&BSP->GFXSkyData, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_PALETTES:
		{
//		printf("GBSP_CHUNK_PALETTES\n");
			if (sizeof(DRV_Palette) != Chunk->Size)
			{
				geErrorLog_Add(GE_ERR_BAD_BSP_FILE_CHUNK_SIZE, NULL);
				return GE_FALSE;
			}
			BSP->NumGFXPalettes = Chunk->Elements;
			BSP->GFXPalettes = (DRV_Palette*)geRam_Allocate(sizeof(DRV_Palette)*BSP->NumGFXPalettes);
			if	(BSP->GFXPalettes == NULL)
				return GE_FALSE;
			if (!ReadChunkData(Chunk, (void*)BSP->GFXPalettes, f))
				return GE_FALSE;
			break;
		}

		case GBSP_CHUNK_MOTIONS:
		{
//		printf("GBSP_CHUNK_MOTIONS\n");
			return LoadMotions(BSP, f);
		}

		case GBSP_CHUNK_END:
		{
//		printf("GBSP_CHUNK_END\n");
			break;
		}
		default:
//		printf("Don't know what this chunk is\n");
			return GE_FALSE;
	}

	return TRUE;
}