コード例 #1
0
osync_bool osync_queue_send_message_with_timeout(OSyncQueue *queue, OSyncQueue *replyqueue, OSyncMessage *message, unsigned int timeout, OSyncError **error)
{
  osync_trace(TRACE_ENTRY, "%s(%p, %p, %p, %u, %p)", __func__, queue, replyqueue, message, timeout, error);

  if (osync_message_get_handler(message)) {
    OSyncPendingMessage *pending = NULL;
    GTimeVal current_time;
    long long int id = 0;
    osync_assert(replyqueue);
    pending = osync_try_malloc0(sizeof(OSyncPendingMessage), error);
    if (!pending)
      goto error;

    /* g_sourcet_get_current_time used cached time ... hopefully faster then g_get_.._time() */
    g_source_get_current_time(queue->timeout_source, &current_time);

    id = gen_id(&current_time);
    osync_message_set_id(message, id);
    pending->id = id;
    osync_trace(TRACE_INTERNAL, "Setting id %lli for pending reply", id);

    if (timeout) {
      OSyncTimeoutInfo *toinfo = osync_try_malloc0(sizeof(OSyncTimeoutInfo), error);
      if (!toinfo)
        goto error;

      toinfo->expiration = current_time;
      toinfo->expiration.tv_sec += timeout;

      pending->timeout_info = toinfo;
    } else {
      osync_trace(TRACE_INTERNAL, "handler message got sent without timeout!: %s", osync_message_get_commandstr(message));
    }
		
    pending->callback = osync_message_get_handler(message);
    pending->user_data = osync_message_get_handler_data(message);
		
    g_mutex_lock(replyqueue->pendingLock);
    replyqueue->pendingReplies = g_list_append(replyqueue->pendingReplies, pending);
    g_mutex_unlock(replyqueue->pendingLock);
  }
	
  osync_message_ref(message);
  g_async_queue_push(queue->outgoing, message);

  g_main_context_wakeup(queue->context);

  osync_trace(TRACE_EXIT, "%s", __func__);
  return TRUE;

 error:
  osync_trace(TRACE_EXIT_ERROR, "%s: %s", __func__, osync_error_print(error));
  return FALSE;
}
コード例 #2
0
ファイル: EntityController.cpp プロジェクト: tim099/AOCTDF
void EntityController::push_entity(Entity* entity){
	//std::cout<<"EntityController::push_entity="<<entity<<std::endl;
	if(!entity->get_id()){
		entity->set_id(gen_id());
	}
	if(entity->get_id()>=entities.size()){
		entities.resize(entities.size()+entity->get_id()+1,0);
		std::cout<<"EntityController::push_entity resize:"<<entities.size()<<std::endl;
	}
	entities.at(entity->get_id())=entity;
}
コード例 #3
0
ファイル: GameEngine_Planet.cpp プロジェクト: Meew/web-game
 Planet::Planet(tfloat _x, tfloat _y, tfloat _radius, int _ships_num, int _owner, int _limit, tfloat _production) :
     radius(_radius), ships_num(_ships_num), owner(_owner), limit(_limit), production(_production), new_ships(0)
 {
     id = gen_id();
     pos = Vector(_x, _y);
 }