コード例 #1
0
bool ResponseEstimator::operator() (const FODSegResult& in)
{
  Image::Nav::set_pos (dwi, in.get_vox(), 0, 3);

  // Load the raw DWI data
  Math::Vector<float> dwi_data (shared.dwis.size());
  for (size_t n = 0; n < shared.dwis.size(); n++) {
    dwi[3] = shared.dwis[n];
    dwi_data[n] = dwi.value();
    if (dwi_data[n] < 0.0)
      dwi_data[n] = 0.0;
  }

  // Rotate the diffusion gradient orientations into a new reference frame,
  //   where the Z direction is defined by the FOD peak
  Math::Matrix<float> R = gen_rotation_matrix (in.get_peak_dir());
  Math::Matrix<float> rotated_grad (shared.grad.rows(), 4);
  Math::Vector<float> vec (3), rot (3);
  for (size_t row = 0; row != shared.grad.rows(); ++row) {
    vec[0] = shared.grad (row, 0);
    vec[1] = shared.grad (row, 1);
    vec[2] = shared.grad (row, 2);
    Math::mult (rot, R, vec);
    rotated_grad (row, 0) = rot[0];
    rotated_grad (row, 1) = rot[1];
    rotated_grad (row, 2) = rot[2];
    rotated_grad (row, 3) = shared.grad (row, 3);
  }

  // Convert directions from Euclidean space to azimuth/elevation pairs
  Math::Matrix<float> dirs = DWI::gen_direction_matrix (rotated_grad, shared.dwis);

  try {

    // Convert the DWI signal to spherical harmonics in the new reference frame
    Math::SH::Transform<float> transform (dirs, lmax);
    Math::Vector<float> SH;
    transform.A2SH (SH, dwi_data);

    // Extract the m=0 components and save
    Math::Vector<float> response (lmax/2+1);
    for (size_t l = 0; l <= lmax; l += 2)
      response[l/2] = SH[Math::SH::index (l, 0)];

    std::lock_guard<std::mutex> lock (*mutex);
    output += response;

  } catch (...) {
    WARN ("Invalid rotated-gradient SH transformation in voxel " + str(in.get_vox()));
  }

  return true;
}
コード例 #2
0
ファイル: main.cpp プロジェクト: mrshpot/cloth-playground
static void do_render(bool alt_color)
{
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef(0.0f, 0.0f, -2.0f);
    glRotatef(g_angle_x, 1.0f, 0.0f, 0.0f);
    glRotatef(g_angle_y, 0.0f, 1.0f, 0.0f);

    if (!alt_color)
        glColor3f(0.3f, 0.4f, 0.7f);
    else
        glColor3f(0.2f, 0.3f, 0.5f);

    for (World::sphere_array_t::const_iterator it = g_world->spheres.begin();
         it != g_world->spheres.end(); ++it)
    {
        Sphere *sp = *it;
        glPushMatrix();
        glTranslatef(sp->origin.x, sp->origin.y, sp->origin.z);
        glutSolidSphere(sp->r - sphere_r_bias, 20, 20);
        glPopMatrix();
    }

    for (World::plane_array_t::const_iterator it = g_world->planes.begin();
         it != g_world->planes.end(); ++it)
    {
        Plane *pl = *it;
        glPushMatrix();
        glm::vec3 offset = -pl->n * pl->d;
        glTranslatef(offset.x, offset.y, offset.z);
        glm::mat4 rot_matrix = gen_rotation_matrix(pl->n, glm::vec3(0.f, 1.f, 0.f));
        glMultMatrixf(glm::value_ptr(rot_matrix));
        g_plane_surface->draw();
        glPopMatrix();
    }

    if (!alt_color)
        glColor3f(0.4f, 0.7f, 0.8f);
    else
        glColor3f(0.75f, 0.3f, 0.25f);
    
    g_cloth->draw();
}