void AnimSkeleton::dump() const { qCDebug(animation) << "["; for (int i = 0; i < getNumJoints(); i++) { qCDebug(animation) << " {"; qCDebug(animation) << " index =" << i; qCDebug(animation) << " name =" << getJointName(i); qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i); qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i); qCDebug(animation) << " absDefaultPose =" << getAbsoluteDefaultPose(i); qCDebug(animation) << " relDefaultPose =" << getRelativeDefaultPose(i); #ifdef DUMP_FBX_JOINTS qCDebug(animation) << " fbxJoint ="; qCDebug(animation) << " isFree =" << _joints[i].isFree; qCDebug(animation) << " freeLineage =" << _joints[i].freeLineage; qCDebug(animation) << " parentIndex =" << _joints[i].parentIndex; qCDebug(animation) << " translation =" << _joints[i].translation; qCDebug(animation) << " preTransform =" << _joints[i].preTransform; qCDebug(animation) << " preRotation =" << _joints[i].preRotation; qCDebug(animation) << " rotation =" << _joints[i].rotation; qCDebug(animation) << " postRotation =" << _joints[i].postRotation; qCDebug(animation) << " postTransform =" << _joints[i].postTransform; qCDebug(animation) << " transform =" << _joints[i].transform; qCDebug(animation) << " rotationMin =" << _joints[i].rotationMin << ", rotationMax =" << _joints[i].rotationMax; qCDebug(animation) << " inverseDefaultRotation" << _joints[i].inverseDefaultRotation; qCDebug(animation) << " inverseBindRotation" << _joints[i].inverseBindRotation; qCDebug(animation) << " bindTransform" << _joints[i].bindTransform; qCDebug(animation) << " isSkeletonJoint" << _joints[i].isSkeletonJoint; #endif if (getParentIndex(i) >= 0) { qCDebug(animation) << " parent =" << getJointName(getParentIndex(i)); } qCDebug(animation) << " },"; } qCDebug(animation) << "]"; }
void AnimSkeleton::dump() const { qCDebug(animation) << "["; for (int i = 0; i < getNumJoints(); i++) { qCDebug(animation) << " {"; qCDebug(animation) << " index =" << i; qCDebug(animation) << " name =" << getJointName(i); qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i); qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i); if (getParentIndex(i) >= 0) { qCDebug(animation) << " parent =" << getJointName(getParentIndex(i)); } qCDebug(animation) << " },"; } qCDebug(animation) << "]"; }