コード例 #1
0
ファイル: item_state.cpp プロジェクト: Badfortune/darkstar
CItemState::CItemState(CCharEntity* PEntity, uint16 targid, uint8 loc, uint8 slotid) :
    CState(PEntity, targid),
    m_PEntity(PEntity),
    m_location(loc),
    m_slot(slotid),
    m_PItem(nullptr)
{
    auto PItem = dynamic_cast<CItemUsable*>(m_PEntity->getStorage(loc)->GetItem(slotid));
    m_PItem = PItem;

    if (m_PItem && m_PItem->isType(ITEM_USABLE))
    {
        if (m_PItem->isType(ITEM_ARMOR))
        {
            // check if this item is equipped
            bool found = false;
            for (auto equipslot = 0; equipslot < 18; ++equipslot)
            {
                if (m_PEntity->getEquip((SLOTTYPE)equipslot) == m_PItem && m_PItem->getCurrentCharges() > 0)
                {
                    found = true;
                    break;
                }
            }
            if (!found)
                m_PItem = nullptr;
        }
        else if (m_PItem->isSubType(ITEM_LOCKED))
        {
            m_PItem = nullptr;
        }
    }

    if (!m_PItem)
    {
        throw CStateInitException(std::make_unique<CMessageBasicPacket>(m_PEntity, m_PEntity, 0, 0, 56));
    }

    auto PTarget = m_PEntity->IsValidTarget(targid, m_PItem->getValidTarget(), m_errorMsg);
    auto error = luautils::OnItemCheck(PTarget, m_PItem);

    if (!PTarget || m_errorMsg)
    {
        throw CStateInitException(std::move(m_errorMsg));
    }

    if (error || m_PEntity->StatusEffectContainer->HasPreventActionEffect())
    {
        auto param = m_PItem->getFlag() & ITEM_FLAG_SCROLL ? m_PItem->getSubID() : m_PItem->getID();

        throw CStateInitException(std::make_unique<CMessageBasicPacket>(m_PEntity, m_PEntity, param, 0, error == -1 ? 56 : error));
    }

    m_PEntity->UContainer->SetType(UCONTAINER_USEITEM);
    m_PEntity->UContainer->SetItem(0, m_PItem);

    UpdateTarget(m_targid);

    m_startPos = m_PEntity->loc.p;
    m_castTime = std::chrono::milliseconds(m_PItem->getActivationTime());
    m_animationTime = std::chrono::milliseconds(PItem->getAnimationTime());

    action_t action;
    action.id = m_PEntity->id;
    action.actiontype = ACTION_ITEM_START;

    actionList_t& actionList = action.getNewActionList();
    actionList.ActionTargetID = PTarget->id;

    actionTarget_t& actionTarget = actionList.getNewActionTarget();

    actionTarget.reaction = REACTION_NONE;
    actionTarget.speceffect = SPECEFFECT_NONE;
    actionTarget.animation = 0;
    actionTarget.param = m_PItem->getID();
    actionTarget.messageID = 28;
    actionTarget.knockback = 0;

    m_PEntity->PAI->EventHandler.triggerListener("ITEM_START", PTarget, m_PItem, &action);
    m_PEntity->loc.zone->PushPacket(m_PEntity, CHAR_INRANGE_SELF, new CActionPacket(action));

    m_PItem->setSubType(ITEM_LOCKED);

    m_PEntity->pushPacket(new CInventoryAssignPacket(m_PItem, INV_NOSELECT));
    m_PEntity->pushPacket(new CInventoryFinishPacket());
}
コード例 #2
0
void CAIPetDummy::ActionAbilityStart()
{
    if (m_PPet->StatusEffectContainer->HasPreventActionEffect())
    {
        return;
    }

    if (m_PPet->objtype == TYPE_MOB && m_PPet->PMaster->objtype == TYPE_PC)
    {
        if (m_MasterCommand == MASTERCOMMAND_SIC && m_PPet->health.tp >= 1000 && m_PBattleTarget != nullptr)
        {
            m_MasterCommand = MASTERCOMMAND_NONE;
            CMobEntity* PMob = (CMobEntity*)m_PPet->PMaster->PPet;
            std::vector<uint16> MobSkills = battleutils::GetMobSkillList(PMob->getMobMod(MOBMOD_SKILL_LIST));

            if (MobSkills.size() > 0)
            {
                std::shuffle(MobSkills.begin(), MobSkills.end(), dsprand::mt());

                for (auto&& skillid : MobSkills)
                {
                    auto PMobSkill = battleutils::GetMobSkill(skillid);
                    if (PMobSkill && luautils::OnMobSkillCheck(m_PBattleTarget, m_PPet, PMobSkill) == 0)
                    {
                        SetCurrentMobSkill(PMobSkill);
                        break;
                    }
                }

                // could not find skill
                if (!GetCurrentMobSkill())
                {
                    TransitionBack(true);
                    return;
                }

                preparePetAbility(m_PBattleTarget);
                return;
            }
            return;
        }
    }


    if (m_PPet->getPetType() == PETTYPE_JUG_PET) {
        if (m_MasterCommand == MASTERCOMMAND_SIC && m_PPet->health.tp >= 1000 && m_PBattleTarget != nullptr) { //choose random tp move
            m_MasterCommand = MASTERCOMMAND_NONE;
            if (m_PPet->PetSkills.size() > 0) {
                auto PMobSkill = battleutils::GetMobSkill(m_PPet->PetSkills.at(dsprand::GetRandomNumber(m_PPet->PetSkills.size())));
                if (PMobSkill)
                {
                    SetCurrentMobSkill(PMobSkill);
                    preparePetAbility(m_PBattleTarget);
                    return;
                }
            }
        }
    }
    else if (m_PPet->getPetType() == PETTYPE_AVATAR) {
        for (int i = 0; i < m_PPet->PetSkills.size(); i++) {
            auto PMobSkill = battleutils::GetMobSkill(m_PPet->PetSkills.at(i));
            if (PMobSkill && PMobSkill->getAnimationTime() == m_MasterCommand) {
                SetCurrentMobSkill(PMobSkill);
                m_MasterCommand = MASTERCOMMAND_NONE;
                preparePetAbility(m_PPet);
                return;
            }
        }
        m_MasterCommand = MASTERCOMMAND_NONE;
    }
    else if (m_PPet->getPetType() == PETTYPE_WYVERN) {

        WYVERNTYPE wyverntype = m_PPet->getWyvernType();

        if (m_MasterCommand == MASTERCOMMAND_ELEMENTAL_BREATH && (wyverntype == WYVERNTYPE_MULTIPURPOSE || wyverntype == WYVERNTYPE_OFFENSIVE)) {
            m_MasterCommand = MASTERCOMMAND_NONE;

            //offensive or multipurpose wyvern
            if (m_PBattleTarget != nullptr) { //prepare elemental breaths
                int skip = dsprand::GetRandomNumber(6);
                int hasSkipped = 0;

                for (int i = 0; i < m_PPet->PetSkills.size(); i++) {
                    auto PMobSkill = battleutils::GetMobSkill(m_PPet->PetSkills.at(i));
                    if (PMobSkill && PMobSkill->getValidTargets() == TARGET_ENEMY) {
                        if (hasSkipped == skip) {
                            SetCurrentMobSkill(PMobSkill);
                            break;
                        }
                        else {
                            hasSkipped++;
                        }
                    }
                }

                preparePetAbility(m_PBattleTarget);
                return;
            }

        }
        else if (m_MasterCommand == MASTERCOMMAND_HEALING_BREATH && (wyverntype == WYVERNTYPE_DEFENSIVE || wyverntype == WYVERNTYPE_MULTIPURPOSE))
        {

            m_MasterCommand = MASTERCOMMAND_NONE;
            m_PBattleSubTarget = nullptr;
            //TODO: CHECK FOR STATUS EFFECTS FOR REMOVE- BREATH (higher priority than healing breaths)

            //	if(m_PPet->PMaster->PParty==nullptr){//solo with master-kun
            CItemArmor* masterHeadItem = ((CCharEntity*)(m_PPet->PMaster))->getEquip(SLOT_HEAD);

            uint16 masterHead = masterHeadItem ? masterHeadItem->getID() : 0;

            // Determine what the required HP percentage will need to be 
            // at or under in order for healing breath to activate.
            uint8 requiredHPP = 0;
            if (((CCharEntity*)(m_PPet->PMaster))->objtype == TYPE_PC && (masterHead == 12519 || masterHead == 15238)) { //Check for player & AF head, or +1
                if (wyverntype == WYVERNTYPE_DEFENSIVE) { //healer wyvern
                    requiredHPP = 50;
                }
                else if (wyverntype == WYVERNTYPE_MULTIPURPOSE) { //hybrid wyvern
                    requiredHPP = 33;
                }
            }
            else {
                if (wyverntype == WYVERNTYPE_DEFENSIVE) { //healer wyvern
                    requiredHPP = 33;
                }
                else if (wyverntype == WYVERNTYPE_MULTIPURPOSE) { //hybrid wyvern
                    requiredHPP = 25;
                }
            }

            // Only attempt to find a target if there is an HP percentage to calculate.
            if (requiredHPP) {
                CBattleEntity* master = m_PPet->PMaster;
                // Check the master first.
                if (master->GetHPP() <= requiredHPP) {
                    m_PBattleSubTarget = master;
                }

                // Otherwise if this is a healer wyvern, and the member is in a party 
                // check all of the party members who qualify.
                else if (wyverntype == WYVERNTYPE_DEFENSIVE && master->PParty != nullptr) {
                    master->ForParty([this, requiredHPP](CBattleEntity* PTarget) {
                        if (PTarget->GetHPP() <= requiredHPP) {
                            m_PBattleSubTarget = PTarget;
                        }
                    });
                }
            }

            if (m_PBattleSubTarget != nullptr) { //target to heal
                //get highest breath for wyverns level
                m_PMobSkill = nullptr;
                for (int i = 0; i < m_PPet->PetSkills.size(); i++) {
                    auto PMobSkill = battleutils::GetMobSkill(m_PPet->PetSkills.at(i));
                    if (PMobSkill && PMobSkill->getValidTargets() == TARGET_PLAYER_PARTY) {
                        if (PMobSkill->getID() == 638 &&
                            m_PPet->PMaster->GetMLevel() < 20) { //can only using hb1
                            SetCurrentMobSkill(PMobSkill);
                            break;
                        }
                        else if (PMobSkill->getID() == 639 &&
                            m_PPet->PMaster->GetMLevel() < 40) { //can only using hb2
                            SetCurrentMobSkill(PMobSkill);
                            break;
                        }
                        else if (PMobSkill->getID() == 640 &&
                            m_PPet->PMaster->GetMLevel() >= 40) { //can only using hb3
                            SetCurrentMobSkill(PMobSkill);
                            break;
                        }
                    }
                }
                preparePetAbility(m_PBattleSubTarget);
                return;
            }
        }
    }

    TransitionBack(true);
}