//------------------------------------------------------------------------------ // Font loader -- loads the font //------------------------------------------------------------------------------ void BitmapFont::loadFont() { if (isLoaded()) return; setBase( glGenLists(256) ); // Loop through the font map glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (unsigned int i=0; i < numFonts; i++) { GLubyte* bitmap = loadTypeFace(i, reverse); if (bitmap == 0) continue; GLfloat xmove = GLfloat(getBitmapWidth()); GLfloat ymove = 0.0; glNewList(getBase()+i, GL_COMPILE); glBitmap(getBitmapWidth(), getBitmapHeight(), 0.0, 0.0, xmove, ymove, bitmap); glEndList(); delete[] bitmap; } setFontLoaded(); }
int TextObject::getLineX(int line) { int x = _x; if (_justify == CENTER) x = _x - (_font->getStringLength(_lines[line]) / 2); else if (_justify == RJUSTIFY) x = _x - getBitmapWidth(); if (x < 0) x = 0; return x; }
void TextObject::draw() { int height = 0; if (!_created || _disabled) return; // render multi-line (wrapped) text for (int i = 0; i < _numberLines; i++) { int y; if (_blastDraw) y = _y + 5; else { if (_font->getHeight() == 21) // talk_font,verb_font y = _y - 6; else if (_font->getHeight() == 26) // special_font y = _y - 12; else if (_font->getHeight() == 13) // computer_font y = _y - 6; else if (_font->getHeight() == 19) // pt_font y = _y - 9; else y = _y; } if (y < 0) y = 0; if (_justify == LJUSTIFY || _justify == NONE) g_driver->drawTextBitmap(_x, height + y, _textObjectHandle[i]); else if (_justify == CENTER) { int x = _x - (_bitmapWidthPtr[i] / 2); if (x < 0) x = 0; g_driver->drawTextBitmap(x, height + y, _textObjectHandle[i]); } else if (_justify == RJUSTIFY) { int x = (_x - getBitmapWidth()); if (x < 0) x = 0; g_driver->drawTextBitmap(x, height + y, _textObjectHandle[i]); } else if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL) warning("TextObject::draw: Unknown justification code (%d)", _justify); height += _font->getHeight(); } }
void Game::redrawObjects() { sortObjects(); int previousObject = -1; for (int i = 0; i < _sceneObjectsCount; ++i) { SceneObject *so = _sortedSceneObjectsTable[i]; if (so->state == 1 || so->state == 2) { if (previousObject >= 0) { redrawObjectBoxes(previousObject, i); } previousObject = i; _sceneObjectFramesTable[so->frameNum].decode(_sceneObjectFramesTable[so->frameNum].data, _tempDecodeBuffer); if (_isDemo && _sceneNumber == 1 && i == 14) { // FIXME fixes wrong overlapping icon in the first scene of the demo // object 13 pos 582,423 frame 1885 - should be displayed // object 14 pos 582,423 frame 1884 - shouldn't be displayed continue; } if (so->flip == 2) { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObjectVerticalFlip(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } else { int16_t y = _bitmapBuffer1.h + 1 - so->y - _sceneObjectFramesTable[so->frameNum].hdr.h; drawObject(so->x, y, _tempDecodeBuffer, &_bitmapBuffer1); } } } if (previousObject >= 0) { redrawObjectBoxes(previousObject, previousObject); } // no overlay graphics on static screens // // retail data files // PIC0.SCN: SceneNumber -1000 // PIC1.SCN: SceneNumber -1000 // PIC2.SCN: SceneNumber -1000 // PIC3.SCN: SceneNumber -1000 // // demo data files // A01.SCN: SceneNumber -1000 // A02.SCN: SceneNumber -1001 // A03.SCN: SceneNumber -1003 // if (_sceneNumber > -1000 && _sceneObjectsCount != 0) { if (!_isDemo && _gameOver) { decodeLzss(_bermudaOvrData + 2, _tempDecodeBuffer); drawObject(93, _bitmapBuffer1.h - 230, _tempDecodeBuffer, &_bitmapBuffer1); } if (_currentBagObject >= 0 && _currentBagObject < _bagObjectsCount && _currentBagAction == 3) { drawObject(_bagPosX, _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _iconBackgroundImage, &_bitmapBuffer1); int invW = getBitmapWidth(_iconBackgroundImage); int invH = getBitmapHeight(_iconBackgroundImage); int bagObjW = getBitmapWidth(_bagObjectsTable[_currentBagObject].data); int bagObjH = getBitmapHeight(_bagObjectsTable[_currentBagObject].data); int y = _bitmapBuffer1.h + 1 - _bagPosY - (invH - bagObjH) / 2 - bagObjH; int x = _bagPosX + (invW - bagObjW) / 2; drawObject(x, y, _bagObjectsTable[_currentBagObject].data, &_bitmapBuffer1); } if (_lifeBarDisplayed) { drawObject(386, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_varsTable[1] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); if (_swordIconImage) { drawObject(173, _bitmapBuffer1.h - 18 - getBitmapHeight(_swordIconImage), _swordIconImage, &_bitmapBuffer1); } } else if (_varsTable[2] == 1) { drawObject(150, _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), _lifeBarImage, &_bitmapBuffer1); int index = MIN(13, 13 - _varsTable[4]); drawObject(173, _bitmapBuffer1.h - 31 - getBitmapHeight(_weaponIconImageTable[index]), _weaponIconImageTable[index], &_bitmapBuffer1); if (_varsTable[3] < 5) { index = (_varsTable[4] <= 0) ? 0 : 1; uint8_t *p = _ammoIconImageTable[index][_varsTable[3]]; drawObject(184, _bitmapBuffer1.h - 41 - getBitmapHeight(p), p, &_bitmapBuffer1); } } int index = (_varsTable[0] >= 10) ? 10 : _varsTable[0]; uint8_t *lifeBarFrame = _lifeBarImageTable[index][_lifeBarCurrentFrame]; drawObject(409, _bitmapBuffer1.h - 36 - getBitmapHeight(lifeBarFrame), lifeBarFrame, &_bitmapBuffer1); ++_lifeBarCurrentFrame; if (_lifeBarCurrentFrame >= 12) { _lifeBarCurrentFrame = 0; } } #if 0 if (_lifeBarDisplayed || _lifeBarDisplayed2) { if (_varsTable[2] == 1 || _varsTable[1] == 1) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 150, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 150 ); } win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), _bitmapBuffer1.h - 18 - getBitmapHeight(_lifeBarImage), 386, getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), 19, 386 ); _lifeBarDisplayed2 = _lifeBarDisplayed; } if (_previousBagAction == kActionUseObject || _currentBagAction == kActionUseObject) { if (_currentBagObject != _previousBagObject || _previousBagAction != _currentBagAction) { win16_stretchBits(&_bitmapBuffer1, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bitmapBuffer1.h + 1 - _bagPosY - getBitmapHeight(_iconBackgroundImage), _bagPosX, getBitmapHeight(_iconBackgroundImage), getBitmapWidth(_iconBackgroundImage), _bagPosY, _bagPosX ); } } #endif } win16_stretchBits(&_bitmapBuffer1, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0, _bitmapBuffer1.h + 1, _bitmapBuffer1.w + 1, 0, 0); memcpy(_bitmapBuffer1.bits, _bitmapBuffer3.bits, kGameScreenWidth * kGameScreenHeight); if (_lifeBarDisplayed) { copyBufferToBuffer(386, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); copyBufferToBuffer(150, _bitmapBuffer1.h + 1 - 19 - getBitmapHeight(_lifeBarImage), getBitmapWidth(_lifeBarImage), getBitmapHeight(_lifeBarImage), &_bitmapBuffer3, &_bitmapBuffer1 ); } _previousBagAction = _currentBagAction; }