コード例 #1
0
ファイル: InnerRegion.cpp プロジェクト: halseth/regions
InnerRegion::InnerRegion(int boundarySize, int endpoint1, int endpoint2) : BaseRegion(boundarySize){
    this->endpoint1 = endpoint1;
    this->endpoint2 = endpoint2;
    
    // Start without boundary
    for (int i = 0; i < getBoundarySize(); i++) {
        removeEdge(i, (i+1)%getBoundarySize());
    }
}
コード例 #2
0
ファイル: bodyflex.cpp プロジェクト: flair2005/mknix
void FlexBody::writeBodyInfo(std::ofstream * outFile)
{
// DONE: set type to MESH (alt:GALERKIN), export the connectivity and read it in mknixPost
//   Implemented 2D; 3D shows strange connectivity when read in mknixpost.
//   Previous code is use for 3D meshes till fixed.
    if (Simulation::getDim() == 2) {
        *outFile << "\t" << "MESH" << " "
        << this->title << endl;
        if (bodyPoints.size() == 0) { //regular one domain meshes
            *outFile << "\t" << "\t" << "NODES "
            << this->getNode(0)->getNumber() << " "
            << this->getLastNode()->getNumber() << endl;
        }
        else { // multiple domains
            *outFile << "\t" << "\t" << "NODES "
            << this->getBodyPoint(0)->getNumber() << " "
            << this->getLastBodyPoint()->getNumber() << endl;
        }
        *outFile << "\t" << "\t" << "CELLS "
        << this->cells.size() << endl;
        for (auto& cell : cells) {
            cell.second->outputConnectivityToFile(outFile);
        }
        *outFile << "\n\t" << "END" << "MESH" << endl;
    }
    else {
        //    if(itFlexBodies->second->getType() == "MESHFREE"){
        //    *outFile << "\t" << itFlexBodies->second->getType() << " "
        *outFile << "\t" << "MESHFREE" << " "
        << this->title << endl;
        if (bodyPoints.size() == 0) { //regular one domain meshes
            *outFile << "\t" << "\t" << "NODES "
            << this->getNode(0)->getNumber() << " "
            << this->getLastNode()->getNumber() << endl;
        }
        else { // multiple domains
            *outFile << "\t" << "\t" << "NODES "
            << this->getBodyPoint(0)->getNumber() << " "
            << this->getLastBodyPoint()->getNumber() << endl;
        }

        //TODO: implement for 3D. For the moment
        if (Simulation::getDim() == 2) {
            *outFile << "\t" << "\t" << "BOUNDARY "
            << getBoundarySize() << endl;
            if (getBoundarySize() > 0) {
                int firstNode = getBoundaryFirstNode()->getNumber();
                //int actualNode = firstNode;
                //Point * p_actualNode = getBoundaryFirstNode();
                *outFile << "\t" << "\t" << firstNode << " ";
                //    for( int i=1; i<boundary.size(); ++i )
                //    {
                //      actualNode = p_actualNode->getNumber();
                //      *outFile << actualNode << " " ;
                //      cout <<actualNode << endl;
                //      p_actualNode = getBoundaryNextNode( p_actualNode );
                //    }
                // Following code works only with either MESH or one CELLS file. Testing an alternative below...
                //    for(int i=0; i<getBoundarySize(); ++i){
                //      p_actualNode = getBoundaryNextNode( p_actualNode );
                //      actualNode = p_actualNode->getNumber();
                for (auto& boundary : linearBoundary) {
                    auto p_actualNode = boundary.second;
                    auto actualNode = p_actualNode->getNumber();
                    *outFile << actualNode << " ";
                    cout << "BoundaryNextNode: " << actualNode << endl;
                }
                //    while( actualNode != firstNode );
                *outFile << endl;// << "\t" << "\t" << "ENDBOUNDARY" << endl;
            }
        }
        *outFile << "\n\t" << "END" << "MESHFREE" << endl;
    }

//    *outFile << "\t" << "END" << itFlexBodies->second->getType() << endl;
}