コード例 #1
0
void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
        int numGlyphs, const SkPath* path, float hOffset, float vOffset) {
    if (numGlyphs == 0 || text == NULL || len == 0) {
        return;
    }

    text += start;

    int glyphsCount = 0;
    SkFixed prevRsbDelta = 0;

    float penX = 0.0f;

    SkPoint position;
    SkVector tangent;

    SkPathMeasure measure(*path, false);
    float pathLength = SkScalarToFloat(measure.getLength());

    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
        float textWidth = SkScalarToFloat(paint->measureText(text, len));
        float pathOffset = pathLength;
        if (paint->getTextAlign() == SkPaint::kCenter_Align) {
            textWidth *= 0.5f;
            pathOffset *= 0.5f;
        }
        penX += pathOffset - textWidth;
    }

    while (glyphsCount < numGlyphs && penX < pathLength) {
        glyph_t glyph = GET_GLYPH(text);

        if (IS_END_OF_STRING(glyph)) {
            break;
        }

        CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
        penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta));
        prevRsbDelta = cachedGlyph->mRsbDelta;

        if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) {
            drawCachedGlyph(cachedGlyph, penX, hOffset, vOffset, measure, &position, &tangent);
        }

        penX += SkFixedToFloat(cachedGlyph->mAdvanceX);

        glyphsCount++;
    }
}
コード例 #2
0
void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
        int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
        uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* positions) {
    if (numGlyphs == 0 || text == NULL || len == 0) {
        return;
    }

    static RenderGlyph gRenderGlyph[] = {
            &android::uirenderer::Font::drawCachedGlyph,
            &android::uirenderer::Font::drawCachedGlyphTransformed,
            &android::uirenderer::Font::drawCachedGlyphBitmap,
            &android::uirenderer::Font::drawCachedGlyphBitmap,
            &android::uirenderer::Font::measureCachedGlyph,
            &android::uirenderer::Font::measureCachedGlyph
    };
    RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform];

    text += start;
    int glyphsCount = 0;

    const SkPaint::Align align = paint->getTextAlign();

    while (glyphsCount < numGlyphs) {
        glyph_t glyph = GET_GLYPH(text);

        // Reached the end of the string
        if (IS_END_OF_STRING(glyph)) {
            break;
        }

        CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);

        // If it's still not valid, we couldn't cache it, so we shouldn't
        // draw garbage; also skip empty glyphs (spaces)
        if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) {
            int penX = x + (int) roundf(positions[(glyphsCount << 1)]);
            int penY = y + (int) roundf(positions[(glyphsCount << 1) + 1]);

            (*this.*render)(cachedGlyph, penX, penY,
                    bitmap, bitmapW, bitmapH, bounds, positions);
        }

        glyphsCount++;
    }
}
コード例 #3
0
void Font::precache(const SkPaint* paint, const char* text, int numGlyphs) {
    ATRACE_NAME("Precache Glyphs");

    if (numGlyphs == 0 || text == NULL) {
        return;
    }

    int glyphsCount = 0;
    while (glyphsCount < numGlyphs) {
        glyph_t glyph = GET_GLYPH(text);

        // Reached the end of the string
        if (IS_END_OF_STRING(glyph)) {
            break;
        }

        CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph, true);
        glyphsCount++;
    }
}
コード例 #4
0
ファイル: Font.cpp プロジェクト: 4Fwolf/mt6572_x201
void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
                  int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
                  uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* positions) {
    if (numGlyphs == 0 || text == NULL || len == 0) {
        return;
    }

    static RenderGlyph gRenderGlyph[] = {
        &android::uirenderer::Font::drawCachedGlyph,
        &android::uirenderer::Font::drawCachedGlyphBitmap,
        &android::uirenderer::Font::measureCachedGlyph
    };
    RenderGlyph render = gRenderGlyph[mode];

    text += start;
    int glyphsCount = 0;

    if (CC_LIKELY(positions == NULL)) {
        SkFixed prevRsbDelta = 0;

        float penX = x + 0.5f;
        int penY = y;

        while (glyphsCount < numGlyphs) {
            glyph_t glyph = GET_GLYPH(text);

            // Reached the end of the string
            if (IS_END_OF_STRING(glyph)) {
                break;
            }

            CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
            penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta));
            prevRsbDelta = cachedGlyph->mRsbDelta;

            // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
            if (cachedGlyph->mIsValid) {
                (*this.*render)(cachedGlyph, (int) floorf(penX), penY,
                                bitmap, bitmapW, bitmapH, bounds, positions);
            }

            penX += SkFixedToFloat(cachedGlyph->mAdvanceX);

            glyphsCount++;
        }
    } else {
        const SkPaint::Align align = paint->getTextAlign();

        // This is for renderPosText()
        while (glyphsCount < numGlyphs) {
            glyph_t glyph = GET_GLYPH(text);

            // Reached the end of the string
            if (IS_END_OF_STRING(glyph)) {
                break;
            }

            CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);

            // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
            if (cachedGlyph->mIsValid) {
                int penX = x + positions[(glyphsCount << 1)];
                int penY = y + positions[(glyphsCount << 1) + 1];

                switch (align) {
                case SkPaint::kRight_Align:
                    penX -= SkFixedToFloat(cachedGlyph->mAdvanceX);
                    penY -= SkFixedToFloat(cachedGlyph->mAdvanceY);
                    break;
                case SkPaint::kCenter_Align:
                    penX -= SkFixedToFloat(cachedGlyph->mAdvanceX >> 1);
                    penY -= SkFixedToFloat(cachedGlyph->mAdvanceY >> 1);
                default:
                    break;
                }

                (*this.*render)(cachedGlyph, penX, penY,
                                bitmap, bitmapW, bitmapH, bounds, positions);
            }

            glyphsCount++;
        }
    }