コード例 #1
0
void LLFloaterColorPicker::onTextEntryChanged ( LLUICtrl* ctrl )
{
	// value in RGB boxes changed
	std::string name = ctrl->getName();
	if ( ( name == "rspin" ) || ( name == "gspin" ) || ( name == "bspin" ) )
	{
		// get current RGB
		F32 rVal, gVal, bVal;
		getCurRgb ( rVal, gVal, bVal );

		// update component value with new value from text
		if ( name == "rspin" )
		{
			rVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "gspin" )
		{
			gVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "bspin" )
		{
			bVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}

		// update current RGB (and implicitly HSL)
		setCurRgb ( rVal, gVal, bVal );

		updateTextEntry ();
	}
	else
	// value in HSL boxes changed
	if ( ( name == "hspin" ) || ( name == "sspin" ) || ( name == "lspin" ) )
	{
		// get current HSL
		F32 hVal, sVal, lVal;
		getCurHsl ( hVal, sVal, lVal );

		// update component value with new value from text
		if ( name == "hspin" )
			hVal = (F32)ctrl->getValue().asReal() / 360.0f;
		else
		if ( name == "sspin" )
			sVal = (F32)ctrl->getValue().asReal() / 100.0f;
		else
		if ( name == "lspin" )
			lVal = (F32)ctrl->getValue().asReal() / 100.0f;

		// update current HSL (and implicitly RGB)
		setCurHsl ( hVal, sVal, lVal );

		updateTextEntry ();
	}

	if (mApplyImmediateCheck->get())
	{
		LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
	}
}
コード例 #2
0
void LLFloaterColorPicker::onTextEntryChanged ( LLUICtrl* ctrl )
{
	// value in RGB boxes changed
	std::string name = ctrl->getName();
	if ( ( name == "rspin" ) || ( name == "gspin" ) || ( name == "bspin" ) )
	{
		// get current RGB
		F32 rVal, gVal, bVal;
		getCurRgb ( rVal, gVal, bVal );

		// update component value with new value from text
		if ( name == "rspin" )
		{
			rVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "gspin" )
		{
			gVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "bspin" )
		{
			bVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}

		// update current RGB (and implicitly HSL)
		selectCurRgb ( rVal, gVal, bVal );

		updateTextEntry ();
	}
	// <FS:Zi> Add float LSL color entry widgets
	else if ( ( name == "rspin_lsl" ) || ( name == "gspin_lsl" ) || ( name == "bspin_lsl" ) )
	{
		// get current RGB
		F32 rVal, gVal, bVal;
		getCurRgb ( rVal, gVal, bVal );

		// update component value with new value from text
		if ( name == "rspin_lsl" )
		{
			rVal = (F32)ctrl->getValue().asReal();
		}
		else
		if ( name == "gspin_lsl" )
		{
			gVal = (F32)ctrl->getValue().asReal();
		}
		else
		if ( name == "bspin_lsl" )
		{
			bVal = (F32)ctrl->getValue().asReal();
		}

		// update current RGB (and implicitly HSL)
		setCurRgb ( rVal, gVal, bVal );

		updateTextEntry ();
	}
	else if ( name == "hex_value" )
	{
		// get current RGB
		S32 r, g, b;
		F32 rVal, gVal, bVal;
		getCurRgb ( rVal, gVal, bVal );

		std::string hex_string=ctrl->getValue().asString();

		if(hex_string.length()!=6)
			return;

		LLStringUtil::toLower(hex_string);

		if(hex_string.find_first_not_of("0123456789abcdef")!=std::string::npos)
			return;

		sscanf(hex_string.c_str(),"%02x%02x%02x", &r,&g,&b);

		rVal=(F32) r/255.0;
		gVal=(F32) g/255.0;
		bVal=(F32) b/255.0;

		// update current RGB (and implicitly HSL)
		setCurRgb ( rVal, gVal, bVal );

		updateTextEntry ();
	}
	// </FS:Zi>
	else
	// value in HSL boxes changed
	if ( ( name == "hspin" ) || ( name == "sspin" ) || ( name == "lspin" ) )
	{
		// get current HSL
		F32 hVal, sVal, lVal;
		getCurHsl ( hVal, sVal, lVal );

		// update component value with new value from text
		if ( name == "hspin" )
			hVal = (F32)ctrl->getValue().asReal() / 360.0f;
		else
		if ( name == "sspin" )
			sVal = (F32)ctrl->getValue().asReal() / 100.0f;
		else
		if ( name == "lspin" )
			lVal = (F32)ctrl->getValue().asReal() / 100.0f;

		// update current HSL (and implicitly RGB)
		selectCurHsl ( hVal, sVal, lVal );

		updateTextEntry ();
	}
}