コード例 #1
0
//----------------------------------------------------------------------------//
void CEGuiBaseApplication::initialiseResourceGroupDirectories
  (const CEGUI::String& dataPathPrefixOverride)
{
    // initialise the required dirs for the DefaultResourceProvider
    CEGUI::DefaultResourceProvider* rp =
        static_cast<CEGUI::DefaultResourceProvider*>
            (CEGUI::System::getSingleton().getResourceProvider());
    initDataPathPrefix(dataPathPrefixOverride);
    CEGUI::String dataPathPrefix(getDataPathPrefix());

    /* for each resource type, set a resource group directory. We cast strings
       to "const CEGUI::utf8*" in order to support general Unicode strings,
       rather than only ASCII strings (even though currently they're all ASCII).
       */
    rp->setResourceGroupDirectory("schemes",
      dataPathPrefix + "/schemes/");
    rp->setResourceGroupDirectory("imagesets",
      dataPathPrefix + "/imagesets/");
    rp->setResourceGroupDirectory("fonts",
      dataPathPrefix + "/fonts/");
    rp->setResourceGroupDirectory("layouts",
      dataPathPrefix + "/layouts/");
    rp->setResourceGroupDirectory("looknfeels",
      dataPathPrefix + "/looknfeel/");
    rp->setResourceGroupDirectory("lua_scripts",
      dataPathPrefix + "/lua_scripts/");
    rp->setResourceGroupDirectory("schemas",
      dataPathPrefix + "/xml_schemas/");
    rp->setResourceGroupDirectory("animations",
      dataPathPrefix + "/animations/");
}
コード例 #2
0
//----------------------------------------------------------------------------//
void CEGuiBaseApplication::initialiseResourceGroupDirectories()
{
    // initialise the required dirs for the DefaultResourceProvider
    CEGUI::DefaultResourceProvider* rp =
        static_cast<CEGUI::DefaultResourceProvider*>
            (CEGUI::System::getSingleton().getResourceProvider());

    const char* dataPathPrefix = getDataPathPrefix();
    char resourcePath[PATH_MAX];

    // for each resource type, set a resource group directory
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "schemes/");
    rp->setResourceGroupDirectory("schemes", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "imagesets/");
    rp->setResourceGroupDirectory("imagesets", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "fonts/");
    rp->setResourceGroupDirectory("fonts", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "layouts/");
    rp->setResourceGroupDirectory("layouts", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "looknfeel/");
    rp->setResourceGroupDirectory("looknfeels", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "lua_scripts/");
    rp->setResourceGroupDirectory("lua_scripts", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "xml_schemas/");
    rp->setResourceGroupDirectory("schemas", resourcePath);   
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "animations/");
    rp->setResourceGroupDirectory("animations", resourcePath); 
}
コード例 #3
0
//----------------------------------------------------------------------------//
CEGuiD3D10BaseApplication::CEGuiD3D10BaseApplication() :
    pimpl(new CEGuiBaseApplicationImpl),
    d_lastTime(GetTickCount()),
    d_frames(0),
    d_FPS(0)
{
    if (pimpl->d_window = Win32AppHelper::createApplicationWindow(800, 600))
    {
        if (initialiseDirect3D(800, 600, true))
        {
            // set the swap chain ptr into window data so we can get access
            // later.  This is a bit of a hack, but saved us redesigning the
            // entire framework just for this.
            SetWindowLongPtr(pimpl->d_window,
                             GWLP_USERDATA,
                             (LONG_PTR)pimpl->d_swapChain);

            if (Win32AppHelper::initialiseDirectInput(pimpl->d_window,
                                                      pimpl->d_directInput))
            {
                pimpl->d_renderer =
                    new CEGUI::DirectX10Renderer(pimpl->d_device, 0);

                // initialise the gui system
                new CEGUI::System(pimpl->d_renderer);

                // initialise the required dirs for the DefaultResourceProvider
                CEGUI::DefaultResourceProvider* rp =
                    static_cast<CEGUI::DefaultResourceProvider*>
                        (CEGUI::System::getSingleton().getResourceProvider());

                const char* dataPathPrefix = getDataPathPrefix();
                char resourcePath[PATH_MAX];

                // for each resource type, set a resource group directory
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "schemes/");
                rp->setResourceGroupDirectory("schemes", resourcePath);
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "imagesets/");
                rp->setResourceGroupDirectory("imagesets", resourcePath);
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "fonts/");
                rp->setResourceGroupDirectory("fonts", resourcePath);
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "layouts/");
                rp->setResourceGroupDirectory("layouts", resourcePath);
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "looknfeel/");
                rp->setResourceGroupDirectory("looknfeels", resourcePath);
                sprintf(resourcePath, "%s/%s", dataPathPrefix, "lua_scripts/");
                rp->setResourceGroupDirectory("lua_scripts", resourcePath);
                #if defined(CEGUI_WITH_XERCES) && (CEGUI_DEFAULT_XMLPARSER == XercesParser)
                    sprintf(resourcePath, "%s/%s", dataPathPrefix, "XMLRefSchema/");
                    rp->setResourceGroupDirectory("schemas", resourcePath);
                #endif

                CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative);

                return;
            }

            cleanupDirect3D();
        }

        DestroyWindow(pimpl->d_window);
    }
    else
    {
        MessageBox(0, Win32AppHelper::CREATE_WINDOW_ERROR,
                   Win32AppHelper::APPLICATION_NAME, MB_ICONERROR|MB_OK);
    }

    throw std::runtime_error("Windows Direct3D 10 application failed to "
                             "initialise.");
}
コード例 #4
0
/*************************************************************************
    Constructor.
*************************************************************************/
CEGuiOpenGLBaseApplication::CEGuiOpenGLBaseApplication()
{
    // fake args for glutInit
    int argc = 1;
    const char* argv = "SampleApp";

    // Do GLUT init
    glutInit(&argc, (char**)&argv);
    glutInitDisplayMode(GLUT_DEPTH|GLUT_DOUBLE|GLUT_RGBA);
    glutInitWindowSize(800, 600);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Crazy Eddie's GUI Mk-2 - Sample Application");
    glutSetCursor(GLUT_CURSOR_NONE);

    d_renderer = new CEGUI::OpenGLRenderer(1024);
    new CEGUI::System(d_renderer);

    glutDisplayFunc(&CEGuiOpenGLBaseApplication::drawFrame);
    glutReshapeFunc(&CEGuiOpenGLBaseApplication::reshape);
    glutMotionFunc(&CEGuiOpenGLBaseApplication::mouseMotion);
    glutPassiveMotionFunc(&CEGuiOpenGLBaseApplication::mouseMotion);
    glutMouseFunc(&CEGuiOpenGLBaseApplication::mouseButton);
    glutKeyboardFunc(&CEGuiOpenGLBaseApplication::keyChar);
    glutSpecialFunc(&CEGuiOpenGLBaseApplication::keySpecial);

    #ifdef __FREEGLUT_EXT_H__
        glutMouseWheelFunc(&CEGuiOpenGLBaseApplication::handleMouseWheel_freeglut);
    #endif

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    // initialise the required dirs for the DefaultResourceProvider
    CEGUI::DefaultResourceProvider* rp = static_cast<CEGUI::DefaultResourceProvider*>
        (CEGUI::System::getSingleton().getResourceProvider());

#ifndef __APPLE__
    const char* dataPathPrefix = getDataPathPrefix();
    char resourcePath[PATH_MAX];

    // for each resource type, set a resource group directory
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "schemes/");
    rp->setResourceGroupDirectory("schemes", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "imagesets/");
    rp->setResourceGroupDirectory("imagesets", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "fonts/");
    rp->setResourceGroupDirectory("fonts", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "layouts/");
    rp->setResourceGroupDirectory("layouts", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "looknfeel/");
    rp->setResourceGroupDirectory("looknfeels", resourcePath);
    sprintf(resourcePath, "%s/%s", dataPathPrefix, "lua_scripts/");
    rp->setResourceGroupDirectory("lua_scripts", resourcePath);
    #if defined(CEGUI_WITH_XERCES) && (CEGUI_DEFAULT_XMLPARSER == XercesParser)
        sprintf(resourcePath, "%s/%s", dataPathPrefix, "XMLRefSchema/");
        rp->setResourceGroupDirectory("schemas", resourcePath);
    #endif
#else
    rp->setResourceGroupDirectory("schemes", "datafiles/schemes/");
    rp->setResourceGroupDirectory("imagesets", "datafiles/imagesets/");
    rp->setResourceGroupDirectory("fonts", "datafiles/fonts/");
    rp->setResourceGroupDirectory("layouts", "datafiles/layouts/");
    rp->setResourceGroupDirectory("looknfeels", "datafiles/looknfeel/");
    rp->setResourceGroupDirectory("lua_scripts", "datafiles/lua_scripts/");
    #if defined(CEGUI_WITH_XERCES) && (CEGUI_DEFAULT_XMLPARSER == XercesParser)
        rp->setResourceGroupDirectory("schemas", "XMLRefSchema/");
    #endif
#endif
}