コード例 #1
0
ファイル: item.cpp プロジェクト: divinity76/server
std::string Item::getDescription(int32_t lookDistance) const
{
	std::stringstream s;
	const ItemType& it = items[id];

	if (it.name.length()) {
		if(isStackable() && count > 1){
			s << (int)count << " " << it.name << "s.";

			if(lookDistance <= 1) {
				s << std::endl << "They weight " << std::fixed << std::setprecision(2) << ((double) count * it.weight) << " oz.";
			}
		}		
		else{
			if(items[id].runeMagLevel != -1)
			{
				s << "a spell rune for level " << it.runeMagLevel << "." << std::endl;

				s << "It's an \"" << it.name << "\" spell (";
				if(getItemCharge())
					s << (int)getItemCharge();
				else
					s << "1";

				s << "x).";
			}
			else if(isWeapon() && (getAttack() || getDefense()))
			{
				if(getAttack()){
					s << "a " << it.name << " (Atk:" << (int)getAttack() << " Def:" << (int)getDefense() << ").";
				}
				else{
					s << "a " << it.name << " (Def:" << (int)getDefense() << ").";	
				}
			}
			else if(getArmor()){
				s << "a " << it.name << " (Arm:" << (int)getArmor() << ").";
			}
			else if(isFluidContainer()){
				s << "a " << it.name;
				if(fluid == 0){
					s << ". It is empty.";
				}
				else{
					s << " of " << items[fluid].name << ".";
				}
			}
			else if(isSplash()){
				s << "a " << it.name << " of ";
				if(fluid == 0){
					s << items[1].name << ".";
				}
				else{
					s << items[fluid].name << ".";
				}
			}
			else if(it.isKey()){
				s << "a " << it.name << " (Key:" << actionId << ").";
			}
			else if(it.isGroundTile()){
				s << it.name << ".";
			}
			else if(it.isContainer()){
				s << "a " << it.name << " (Vol:" << getContainer()->capacity() << ").";
			}
			else if(it.allowDistRead){
				s << it.name << "." << std::endl;

				if(lookDistance <= 4){
					if(text && text->length() > 0){
						s << "You read: " << *text;
					}
					else
						s << "Nothing is written on it.";
				}
				else
					s << "You are too far away to read it.";
			}
			else{
				s << "a " << it.name << ".";
			}

			if(lookDistance <= 1){
				double weight = getWeight();
				if(weight > 0)
					s << std::endl << "It weighs " << std::fixed << std::setprecision(2) << weight << " oz.";
			}

			if(specialDescription)
				s << std::endl << specialDescription->c_str();
			else if(lookDistance <= 1 && it.description.length()){
				s << std::endl << it.description;
			}
		}
	}
	else
		s << "an item of type " << id <<".";
	
	return s.str();
}
コード例 #2
0
BlockType_t Creature::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage,
	bool checkDefense/* = false*/, bool checkArmor/* = false*/)
{
	BlockType_t blockType = BLOCK_NONE;
	if(isImmune(combatType))
	{
		damage = 0;
		blockType = BLOCK_IMMUNITY;
	}
	else if(checkDefense || checkArmor)
	{
		bool hasDefense = false;
		if(blockCount > 0)
		{
			--blockCount;
			hasDefense = true;
		}

		if(checkDefense && hasDefense)
		{
			int32_t maxDefense = getDefense(), minDefense = maxDefense / 2;
			damage -= random_range(minDefense, maxDefense);
			if(damage <= 0)
			{
				damage = 0;
				blockType = BLOCK_DEFENSE;
				checkArmor = false;
			}
		}

		if(checkArmor)
		{
			int32_t armorValue = getArmor(), minArmorReduction = 0,
				maxArmorReduction = 0;
			if(armorValue > 1)
			{
				minArmorReduction = (int32_t)std::ceil(armorValue * 0.475);
				maxArmorReduction = (int32_t)std::ceil(
					((armorValue * 0.475) - 1) + minArmorReduction);
			}
			else if(armorValue == 1)
			{
				minArmorReduction = 1;
				maxArmorReduction = 1;
			}

			damage -= random_range(minArmorReduction, maxArmorReduction);
			if(damage <= 0)
			{
				damage = 0;
				blockType = BLOCK_ARMOR;
			}
		}

		if(hasDefense && blockType != BLOCK_NONE)
			onBlockHit(blockType);
	}

	if(attacker)
	{
		attacker->onAttackedCreature(this);
		attacker->onAttackedCreatureBlockHit(this, blockType);
	}

	onAttacked();
	return blockType;
}