コード例 #1
0
ファイル: Entity.cpp プロジェクト: AntonioModer/xray-16
void CEntity::KillEntity(u16 whoID)
{
	if (whoID != ID()) {
#ifdef DEBUG
		if (m_killer_id != ALife::_OBJECT_ID(-1)) {
			Msg			("! Entity [%s][%s] already has killer with id %d, but new killer id arrived - %d",*cNameSect(),*cName(),m_killer_id,whoID);

			CObject		*old_killer = Level().Objects.net_Find(m_killer_id);
			Msg			("! Old killer is %s",old_killer ? *old_killer->cName() : "unknown");

			CObject		*new_killer = Level().Objects.net_Find(whoID);
			Msg			("! New killer is %s",new_killer ? *new_killer->cName() : "unknown");

			VERIFY		(m_killer_id == ALife::_OBJECT_ID(-1));
		}
#endif
	}
	else {
		if (m_killer_id != ALife::_OBJECT_ID(-1))
			return;
	}

	m_killer_id			= whoID;

	set_death_time		();

	if (!getDestroy()){
		NET_Packet		P;
		u_EventGen		(P,GE_DIE,ID());
		P.w_u16			(u16(whoID));
		P.w_u32			(0);
		if (OnServer())
			u_EventSend	(P, net_flags(TRUE, TRUE, FALSE, TRUE));
	}
};
コード例 #2
0
ファイル: xr_object.cpp プロジェクト: OLR-xray/XRay-NEW
void CObject::net_Destroy		()
{
	VERIFY						(getDestroy());
	xr_delete					(collidable.model);
	if (register_schedule())
		shedule_unregister		();

	spatial_unregister			();
//	setDestroy					(true);
	// remove visual
	cNameVisual_set				( 0 );
}
コード例 #3
0
ファイル: Entity.cpp プロジェクト: AntonioModer/xray-16
void CEntity::shedule_Update	(u32 dt)
{
	inherited::shedule_Update	(dt);
	if (!getDestroy() && !g_Alive() && (m_killer_id != u16(-1))) {
		if (Device.dwTimeGlobal > m_level_death_time + FORGET_KILLER_TIME) {
			m_killer_id			= u16(-1);
			NET_Packet			P;
			u_EventGen			(P,GE_ASSIGN_KILLER,ID());
			P.w_u16				(u16(-1));
			if (IsGameTypeSingle())	u_EventSend			(P);
		}
	}
}
コード例 #4
0
ファイル: GameObject.cpp プロジェクト: AntonioModer/xray-16
void CGameObject::DestroyObject()			
{
	
	if(m_bObjectRemoved)	return;
	m_bObjectRemoved		= true;
	if (getDestroy())		return;

	if (Local())
	{	
		NET_Packet		P;
		u_EventGen		(P,GE_DESTROY,ID());
		u_EventSend		(P);
	}
}
コード例 #5
0
ファイル: Grenade.cpp プロジェクト: AntonioModer/xray-16
void CGrenade::PutNextToSlot()
{
	if (OnClient()) return;

	VERIFY									(!getDestroy());
	//выкинуть гранату из инвентар¤
	NET_Packet						P;
	if (m_pInventory)
	{
		m_pInventory->Ruck					(this);

		this->u_EventGen				(P, GEG_PLAYER_ITEM2RUCK, this->H_Parent()->ID());
		P.w_u16							(this->ID());
		this->u_EventSend				(P);
	}
	else
		Msg ("! PutNextToSlot : m_pInventory = NULL [%d][%d]", ID(), Device.dwFrame);	

	if (smart_cast<CInventoryOwner*>(H_Parent()) && m_pInventory)
	{
		CGrenade *pNext						= smart_cast<CGrenade*>(	m_pInventory->Same(this,true)		);
		if(!pNext) pNext					= smart_cast<CGrenade*>(	m_pInventory->SameSlot(GRENADE_SLOT, this, true)	);

		VERIFY								(pNext != this);

		if(pNext && m_pInventory->Slot(pNext->BaseSlot(),pNext) )
		{
			pNext->u_EventGen				(P, GEG_PLAYER_ITEM2SLOT, pNext->H_Parent()->ID());
			P.w_u16							(pNext->ID());
			P.w_u16							(pNext->BaseSlot());
			pNext->u_EventSend				(P);
			m_pInventory->SetActiveSlot		(pNext->BaseSlot());
		}else
		{
			CActor* pActor = smart_cast<CActor*>( m_pInventory->GetOwner());
			
			if(pActor)
				pActor->OnPrevWeaponSlot();
		}

		m_thrown				= false;
	}
}
コード例 #6
0
void CGrenade::PutNextToSlot()
{
	if (OnClient()) return;
	VERIFY									(!getDestroy());

	//выкинуть гранату из инвентар¤
	if (m_pCurrentInventory)
	{
		NET_Packet						P;
		m_pCurrentInventory->Ruck		(this);
#if defined(GRENADE_FROM_BELT)
		this->u_EventGen				(P, GEG_PLAYER_ITEM2BELT, this->H_Parent()->ID());
#else
		this->u_EventGen				(P, GEG_PLAYER_ITEM2RUCK, this->H_Parent()->ID());
#endif
		P.w_u16							(this->ID());
		this->u_EventSend				(P);
#if defined(GRENADE_FROM_BELT)
		CGrenade *pNext					= smart_cast<CGrenade*>(	m_pCurrentInventory->Same(this,false)		);
		if(!pNext) 
			pNext						= smart_cast<CGrenade*>(	m_pCurrentInventory->SameSlot(GRENADE_SLOT, this, false)	);
#else
		CGrenade *pNext					= smart_cast<CGrenade*>(	m_pCurrentInventory->Same(this,true)		);
		if(!pNext) 
			pNext						= smart_cast<CGrenade*>(	m_pCurrentInventory->SameSlot(GRENADE_SLOT, this, true)	);
#endif

		VERIFY							(pNext != this);

		if(pNext && m_pCurrentInventory->Slot(pNext) )
		{
			pNext->u_EventGen			(P, GEG_PLAYER_ITEM2SLOT, pNext->H_Parent()->ID());
			P.w_u16						(pNext->ID());
			pNext->u_EventSend			(P);
			m_pCurrentInventory->SetActiveSlot(pNext->GetSlot());
		}
/////	m_thrown				= false;
	}
}
コード例 #7
0
ファイル: Grenade.cpp プロジェクト: OLR-xray/XRay-NEW
void CGrenade::PutNextToSlot()
{
	if (OnClient()) return;
//	Msg ("* PutNextToSlot : %d", ID());	
	VERIFY									(!getDestroy());
	//выкинуть гранату из инвентар¤
	NET_Packet						P;
	if (m_pInventory)
	{
		m_pInventory->Ruck					(this);
//.		m_pInventory->SetActiveSlot			(NO_ACTIVE_SLOT);

		this->u_EventGen				(P, GEG_PLAYER_ITEM2RUCK, this->H_Parent()->ID());
		P.w_u16							(this->ID());
		this->u_EventSend				(P);
	}
	else
		Msg ("! PutNextToSlot : m_pInventory = 0");	

	if (smart_cast<CInventoryOwner*>(H_Parent()) && m_pInventory)
	{
		CGrenade *pNext						= smart_cast<CGrenade*>(	m_pInventory->Same(this,true)		);
		if(!pNext) pNext					= smart_cast<CGrenade*>(	m_pInventory->SameSlot(this,true)	);

		VERIFY								(pNext != this);

		if(pNext && m_pInventory->Slot(pNext) ){

			pNext->u_EventGen				(P, GEG_PLAYER_ITEM2SLOT, pNext->H_Parent()->ID());
			P.w_u16							(pNext->ID());
			pNext->u_EventSend				(P);
//			if(IsGameTypeSingle())			
				m_pInventory->SetActiveSlot			(pNext->GetSlot());
		}

		m_thrown				= false;
	}
}
コード例 #8
0
ファイル: GameObject.cpp プロジェクト: AntonioModer/xray-16
bool CGameObject::shedule_Needed( )
{
	return						(!getDestroy());
}