コード例 #1
0
ファイル: Layer.cpp プロジェクト: daltonfury42/lenovo-P780
status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    // this surfaces pixel format
    PixelFormatInfo info;
    status_t err = getPixelFormatInfo(format, &info);
    if (err) {
        ALOGE("unsupported pixelformat %d", format);
        return err;
    }

    uint32_t const maxSurfaceDims = min(
            mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());

    // never allow a surface larger than what our underlying GL implementation
    // can handle.
    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
        return BAD_VALUE;
    }

    mFormat = format;

    mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
    mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
    mCurrentOpacity = getOpacityForFormat(format);

    mSurfaceTexture->setDefaultBufferSize(w, h);
    mSurfaceTexture->setDefaultBufferFormat(format);
    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));

    return NO_ERROR;
}
コード例 #2
0
status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    uint32_t const maxSurfaceDims = min(
            mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());

    // never allow a surface larger than what our underlying GL implementation
    // can handle.
    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
        return BAD_VALUE;
    }

    mFormat = format;

    mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
    mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
    mCurrentOpacity = getOpacityForFormat(format);

    mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
    mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));

    if (mFlinger->getUseDithering()) {
        int displayMinColorDepth = mFlinger->getMinColorDepth();
        int layerMinColorDepth = minColorDepth(format);
        mNeedsDithering = (layerMinColorDepth > displayMinColorDepth);
    }

    return NO_ERROR;
}
コード例 #3
0
void Layer::onFirstRef()
{
    LayerBaseClient::onFirstRef();

    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
    private:
        wp<Layer> mLayer;
        virtual void onFrameAvailable() {
            sp<Layer> that(mLayer.promote());
            if (that != 0) {
                that->onFrameQueued();
            }
        }
    };

    // Creates a custom BufferQueue for SurfaceTexture to use
    sp<BufferQueue> bq = new SurfaceTextureLayer();
    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
            GL_TEXTURE_EXTERNAL_OES, false, bq);

    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
    mSurfaceTexture->setSynchronousMode(true);

#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
    mSurfaceTexture->setDefaultMaxBufferCount(2);
#else
    mSurfaceTexture->setDefaultMaxBufferCount(3);
#endif

    const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
    updateTransformHint(hw);
}
コード例 #4
0
status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    // this surfaces pixel format
    PixelFormatInfo info;
    status_t err = getPixelFormatInfo(format, &info);
    if (err) {
        ALOGE("unsupported pixelformat %d", format);
        return err;
    }

    // the display's pixel format
    const DisplayHardware& hw(graphicPlane(0).displayHardware());
    uint32_t const maxSurfaceDims = min(
            hw.getMaxTextureSize(), hw.getMaxViewportDims());

    // never allow a surface larger than what our underlying GL implementation
    // can handle.
    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
        return BAD_VALUE;
    }

    PixelFormatInfo displayInfo;
    getPixelFormatInfo(hw.getFormat(), &displayInfo);
    const uint32_t hwFlags = hw.getFlags();
    
    mFormat = format;

    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
    mCurrentOpacity = getOpacityForFormat(format);

    mSurfaceTexture->setDefaultBufferSize(w, h);
    mSurfaceTexture->setDefaultBufferFormat(format);
    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));

    int useDither = mFlinger->getUseDithering();
    if (useDither) {
        if (useDither == 2) {
            mNeedsDithering = true;
        }
        else {
            // we use the red index
            int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
            int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
            mNeedsDithering = (layerRedsize > displayRedSize);
        }
    } else {
        mNeedsDithering = false;
    }

    return NO_ERROR;
}
コード例 #5
0
status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    // this surfaces pixel format
    PixelFormatInfo info;
    status_t err = getPixelFormatInfo(format, &info);
    if (err) {
        ALOGE("unsupported pixelformat %d", format);
        return err;
    }

    uint32_t const maxSurfaceDims = min(
            mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());

    // never allow a surface larger than what our underlying GL implementation
    // can handle.
    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
        return BAD_VALUE;
    }

    mFormat = format;

    mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
    mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
    mCurrentOpacity = getOpacityForFormat(format);

    mSurfaceTexture->setDefaultBufferSize(w, h);
    mSurfaceTexture->setDefaultBufferFormat(format);
    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));

    int displayMinColorDepth;
    int layerRedsize;
    switch (mFlinger->getUseDithering()) {
    case 0:
        mNeedsDithering = false;
        break;
    case 1:
        displayMinColorDepth = mFlinger->getMinColorDepth();
        // we use the red index
        layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
        mNeedsDithering = (layerRedsize > displayMinColorDepth);
        break;
    case 2:
        mNeedsDithering = true;
        break;
    }

    return NO_ERROR;
}
コード例 #6
0
ファイル: Layer.cpp プロジェクト: daltonfury42/lenovo-P780
void Layer::onFirstRef()
{
    LayerBaseClient::onFirstRef();

    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
    private:
        wp<Layer> mLayer;
        virtual void onFrameAvailable() {
            sp<Layer> that(mLayer.promote());
            if (that != 0) {
                that->onFrameQueued();
            }
        }
    };

    // Creates a custom BufferQueue for SurfaceTexture to use
    sp<BufferQueue> bq = new SurfaceTextureLayer();
    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
            GL_TEXTURE_EXTERNAL_OES, false, bq);

    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
    mSurfaceTexture->setSynchronousMode(true);

#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
    mSurfaceTexture->setDefaultMaxBufferCount(2);
#else
    // [MTK] {{{
    // 20120818: read board prop to check if need to disable triple buffer
    char value[PROPERTY_VALUE_MAX];
    property_get("ro.sf.triplebuf.disable", value, "0");
    if (atoi(value)) {
        ALOGW("triple buffer is disabled...");
        mSurfaceTexture->setDefaultMaxBufferCount(2);
    } else {
        mSurfaceTexture->setDefaultMaxBufferCount(3);
    }
    // [MTK] }}}
#endif

    // [MTK] {{{
    // [TODO] workaround to use quad buffer for SF layer, should remove it
    mSurfaceTexture->setDefaultMaxBufferCount(4);
    // [MTK] }}}

    const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
    updateTransformHint(hw);
}
コード例 #7
0
void Layer::onFirstRef() {
    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
    mBufferQueue = new SurfaceTextureLayer(mFlinger);
    mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mBufferQueue, mTextureName);
    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
    mSurfaceFlingerConsumer->setFrameAvailableListener(this);
    mSurfaceFlingerConsumer->setName(mName);

#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
    mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
#else
    mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3);
#endif

    const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
    updateTransformHint(hw);
}
コード例 #8
0
sp<GraphicBuffer> Layer::requestBuffer(int index,
        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
        uint32_t usage)
{
    sp<GraphicBuffer> buffer;

    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
        return buffer;

    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
        return buffer;

    // this ensures our client doesn't go away while we're accessing
    // the shared area.
    ClientRef::Access sharedClient(mUserClientRef);
    SharedBufferServer* lcblk(sharedClient.get());
    if (!lcblk) {
        // oops, the client is already gone
        return buffer;
    }

    /*
     * This is called from the client's Surface::dequeue(). This can happen
     * at any time, especially while we're in the middle of using the
     * buffer 'index' as our front buffer.
     */

    status_t err = NO_ERROR;
    uint32_t w, h, f;
    { // scope for the lock
        Mutex::Autolock _l(mLock);

        // zero means default
        if (!reqFormat) reqFormat = mFormat;
        if (!reqWidth)  reqWidth = mWidth;
        if (!reqHeight) reqHeight = mHeight;

        w = reqWidth;
        h = reqHeight;
        f = reqFormat;

        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
                (reqFormat != mReqFormat)) {
            mReqWidth  = reqWidth;
            mReqHeight = reqHeight;
            mReqFormat = reqFormat;

            lcblk->reallocateAllExcept(index);
        }
    }

    // here we have to reallocate a new buffer because the buffer could be
    // used as the front buffer, or by a client in our process
    // (eg: status bar), and we can't release the handle under its feet.
    const uint32_t effectiveUsage = getEffectiveUsage(usage);
    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
    err = buffer->initCheck();

    if (err || buffer->handle == 0) {
        LOGE_IF(err || buffer->handle == 0,
                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
                this, index, w, h, strerror(-err));
    } else {
        LOGD_IF(DEBUG_RESIZE,
                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
                this, index, w, h, buffer->handle);
    }

    if (err == NO_ERROR && buffer->handle != 0) {
        Mutex::Autolock _l(mLock);
        mBufferManager.attachBuffer(index, buffer);
    }
    return buffer;
}