const Color& Material::getEmission() const { auto ptr = lock(); if ( ptr ) return ptr->getEmission(); throw GreInvalidUserException("Material"); }
//! output the instance for debug purposes void DVRVolume::dump( UInt32 uiIndent, const BitVector ) const { DVRVolumePtr thisP(*this); thisP.dump(uiIndent, FCDumpFlags::RefCount); indentLog(uiIndent, PLOG); PLOG << "DVRVolume at " << this << std::endl; indentLog(uiIndent, PLOG); PLOG << "\trenderMaterial: " << getRenderMaterial() << std::endl; if (getRenderMaterial() != NullFC) getRenderMaterial()->dump(uiIndent); indentLog(uiIndent, PLOG); PLOG << "\ttextureStorage: " << getTextureStorage() << std::endl; if (getTextureStorage() != NullFC) getTextureStorage()->dump(uiIndent); #if 0 indentLog(uiIndent, PLOG); PLOG << "\tambient: " << getAmbient() << endl; indentLog(uiIndent, PLOG); PLOG << "\tdiffuse: " << getDiffuse() << endl; indentLog(uiIndent, PLOG); PLOG << "\tspecular: " << getSpecular() << endl; indentLog(uiIndent, PLOG); PLOG << "\tshininess: " << getShininess() << endl; indentLog(uiIndent, PLOG); PLOG << "\temission: " << getEmission() << endl; indentLog(uiIndent, PLOG); PLOG << "\ttransparency: " << getTransparency() << endl; indentLog(uiIndent, PLOG); PLOG << "\tlit: " << getLit() << endl; indentLog(uiIndent, PLOG); PLOG << "\tChunks: " << endl; for(MFStateChunkPtr::const_iterator i = _mfChunks.begin(); i != _mfChunks.end(); i++) { indentLog(uiIndent, PLOG); PLOG << "\t" << *i << endl; } #endif indentLog(uiIndent, PLOG); PLOG << "DVRVolume end " << this << std::endl; }
StatePtr PhongMaterial::makeState(void) { StatePtr state = State::create(); prepareLocalChunks(); Color3f v3; Color4f v4; float alpha = 1.f - getTransparency(); prepareLocalChunks(); beginEditCP(_materialChunk); v3 = getAmbient(); v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha); _materialChunk->setAmbient(v4); v3 = getDiffuse(); v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha); _materialChunk->setDiffuse(v4); v3 = getSpecular(); v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha); _materialChunk->setSpecular(v4); _materialChunk->setShininess(getShininess()); v3 = getEmission(); v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha); _materialChunk->setEmission(v4); _materialChunk->setLit(getLit()); _materialChunk->setColorMaterial(getColorMaterial()); endEditCP (_materialChunk); state->addChunk(_materialChunk); if(isTransparent()) state->addChunk(_blendChunk); if(_vpChunk != NullFC) state->addChunk(_vpChunk); createFragmentProgram(); if(_fpChunk != NullFC) state->addChunk(_fpChunk); for(MFStateChunkPtr::iterator i = _mfChunks.begin(); i != _mfChunks.end(); ++i) { state->addChunk(*i); } return state; }
void edfa::testSlot(){ while(!serial->atEnd()){ buf = serial->read(100); } QString message = buf; qDebug() << "get EDFA emission message " << message; if (message.contains("OM ",Qt::CaseInsensitive)){ messageFlag = true; qDebug() << "message contains OM"; } else{ getEmission(); } }
void MaterialMgr::save(FILE* f, unsigned int matId) { MAT_ID_OK(matId); const char* matName; if ((matName = getName(matId)) && (matName[0] != '#')) { fprintf(f, "\r\n#Material\r\n"); fprintf(f, "Name=%s\r\n", getName(matId)); fprintf(f, "ColoreR=%i\r\n", getColorRed(matId)); fprintf(f, "ColoreG=%i\r\n", getColorGreen(matId)); fprintf(f, "ColoreB=%i\r\n", getColorBlue(matId)); fprintf(f, "Specular=%i\r\n", getSpecular(matId)); fprintf(f, "Shininess=%i\r\n", getShininess(matId)); fprintf(f, "Luminosity=%i\r\n", getLuminosity(matId)); fprintf(f, "Emission=%i\r\n", getEmission(matId)); fprintf(f, "Trasparency=%i\r\n", getTrasparency(matId)); } }