コード例 #1
0
ファイル: Material.cpp プロジェクト: luk2010/GRE
const Color& Material::getEmission() const
{
    auto ptr = lock();
    if ( ptr )
        return ptr->getEmission();
    throw GreInvalidUserException("Material");
}
コード例 #2
0
ファイル: OSGDVRVolume.cpp プロジェクト: mlimper/OpenSG1x
//! output the instance for debug purposes
void DVRVolume::dump(      UInt32    uiIndent, 
                     const BitVector         ) const
{
    DVRVolumePtr thisP(*this);

    thisP.dump(uiIndent, FCDumpFlags::RefCount);

    indentLog(uiIndent, PLOG);
    PLOG << "DVRVolume at " << this << std::endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\trenderMaterial: " << getRenderMaterial() << std::endl;

    if (getRenderMaterial() != NullFC)
        getRenderMaterial()->dump(uiIndent);
    
    indentLog(uiIndent, PLOG);
    PLOG << "\ttextureStorage: " << getTextureStorage() << std::endl;

    if (getTextureStorage() != NullFC)
        getTextureStorage()->dump(uiIndent);
    
#if 0
    indentLog(uiIndent, PLOG);
    PLOG << "\tambient: " << getAmbient() << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\tdiffuse: " << getDiffuse()  << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\tspecular: " << getSpecular()  << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\tshininess: " << getShininess()  << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\temission: " << getEmission()  << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\ttransparency: " << getTransparency()  << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\tlit: " << getLit() << endl;

    indentLog(uiIndent, PLOG);
    PLOG << "\tChunks: " << endl;

    for(MFStateChunkPtr::const_iterator i = _mfChunks.begin();
            i != _mfChunks.end(); i++)
    {
        indentLog(uiIndent, PLOG);
        PLOG << "\t" << *i << endl;
    }
#endif
    
    indentLog(uiIndent, PLOG);
    PLOG << "DVRVolume end " << this << std::endl;
}
コード例 #3
0
StatePtr PhongMaterial::makeState(void)
{
    StatePtr state = State::create();

    prepareLocalChunks();

    Color3f v3;
    Color4f v4;
    float alpha = 1.f - getTransparency();

    prepareLocalChunks();

    beginEditCP(_materialChunk);
    v3 = getAmbient();
    v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha);
    _materialChunk->setAmbient(v4);

    v3 = getDiffuse();
    v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha);
    _materialChunk->setDiffuse(v4);

    v3 = getSpecular();
    v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha);
    _materialChunk->setSpecular(v4);

    _materialChunk->setShininess(getShininess());

    v3 = getEmission();
    v4.setValuesRGBA(v3[0], v3[1], v3[2], alpha);
    _materialChunk->setEmission(v4);

    _materialChunk->setLit(getLit());
    _materialChunk->setColorMaterial(getColorMaterial());
    endEditCP  (_materialChunk);
    state->addChunk(_materialChunk);

    if(isTransparent())
        state->addChunk(_blendChunk);

    if(_vpChunk != NullFC)
        state->addChunk(_vpChunk);

    createFragmentProgram();

    if(_fpChunk != NullFC)
        state->addChunk(_fpChunk);

    for(MFStateChunkPtr::iterator i  = _mfChunks.begin();
            i != _mfChunks.end();
            ++i)
    {
        state->addChunk(*i);
    }

    return state;
}
コード例 #4
0
ファイル: edfa.cpp プロジェクト: jhb123/SummerProject2016
void edfa::testSlot(){
    while(!serial->atEnd()){
        buf = serial->read(100);
    }
    QString message = buf;
    qDebug() << "get EDFA emission message " << message;
    if (message.contains("OM ",Qt::CaseInsensitive)){
        messageFlag = true;
        qDebug() << "message contains OM";

    }
    else{
        getEmission();
    }

}
コード例 #5
0
ファイル: MaterialMgr.cpp プロジェクト: ldematte/beppe
void MaterialMgr::save(FILE* f, unsigned int matId)
{
  MAT_ID_OK(matId);
  const char* matName;
  if ((matName = getName(matId)) && (matName[0] != '#'))
  {
    fprintf(f, "\r\n#Material\r\n");

    fprintf(f, "Name=%s\r\n", getName(matId));
    fprintf(f, "ColoreR=%i\r\n", getColorRed(matId));
    fprintf(f, "ColoreG=%i\r\n", getColorGreen(matId));
    fprintf(f, "ColoreB=%i\r\n", getColorBlue(matId));
    fprintf(f, "Specular=%i\r\n", getSpecular(matId));
    fprintf(f, "Shininess=%i\r\n", getShininess(matId));
    fprintf(f, "Luminosity=%i\r\n", getLuminosity(matId));
    fprintf(f, "Emission=%i\r\n", getEmission(matId));
    fprintf(f, "Trasparency=%i\r\n", getTrasparency(matId));
  }
}