void teleportPlayerToGuildHouse(Player *player, Creature *_creature) { if (player->GetGuildId() == 0) { //if player has no guild _creature->MonsterWhisper(MSG_NOTINGUILD, player->GetGUID()); sprintf(str,"I am sorry %u but you must be in a guild!", player->GetName()); return; } if (!player->getAttackers().empty()) { //if player in combat _creature->MonsterSay(MSG_INCOMBAT, LANG_UNIVERSAL, player->GetGUID()); return; } float x, y, z; uint32 map; if (getGuildHouseCoords(player->GetGuildId(), x, y, z, map)) { //teleport player to the specified location player->TeleportTo(map, x, y, z, 0.0f); } else _creature->MonsterWhisper(MSG_NOGUILDHOUSE, player->GetGUID()); }
void teleportPlayerToGuildHouse(Player *player, Creature *_creature) { if (player->GetGuildId() == 0) { //if player has no guild _creature->Whisper(MSG_NOTINGUILD, LANG_UNIVERSAL, player); return; } if (!player->getAttackers().empty()) { //if player in combat _creature->Say(MSG_INCOMBAT, LANG_UNIVERSAL, player); return; } float x, y, z; uint32 map; if (getGuildHouseCoords(player->GetGuildId(), x, y, z, map)) { //teleport player to the specified location player->TeleportTo(map, x, y, z, 0.0f); } else _creature->Whisper(MSG_NOGUILDHOUSE, LANG_UNIVERSAL, player); }
void teleportPlayerToGuildHouse(Player *pPlayer, Creature *_Creature) { if (pPlayer->GetGuildId() == 0) { //if pPlayer has no guild pPlayer->GetSession()->SendNotification("Du bist in keiner Gilde erstelle eine oder trete einer vorhandenen Gilde bei."); return; } if (!pPlayer->getAttackers().empty()) { //if pPlayer in combat pPlayer->GetSession()->SendNotification("Du befindest dich im Kampf!"); return; } float x, y, z; uint32 map; if (getGuildHouseCoords(pPlayer->GetGuildId(), x, y, z, map)) { //teleport pPlayer to the specified location pPlayer->TeleportTo(map, x, y, z, 0.0f); } else pPlayer->GetSession()->SendNotification("Deine Gilde hat kein Gildenhaus!"); }
bool ItemUse_item_guild_house(Player* pPlayer, Item* pItem, const SpellCastTargets &pTargets) { QueryResult_AutoPtr result; if(pPlayer) result = WorldDatabase.PQuery("SELECT `comment` FROM `guildhouses` WHERE `guildId` = %u",pPlayer->GetGuildId()); if (result) { if(pPlayer->isInFlight()) { pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL); } if (pPlayer && !pPlayer->isInCombat() && !pPlayer->HasSpellCooldown(TELEPORT_SPELL_ID) ) { float x, y, z; uint32 map; if (getGuildHouseCoords(pPlayer->GetGuildId(), x, y, z, map)) { //teleport player to the specified location pPlayer->TeleportTo(map, x, y, z, 0.0f); }else if (pPlayer) pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pItem, NULL); } else if (pPlayer) { pPlayer->SendEquipError( EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL); } } return false; }
void teleportPlayerToGuildHouse(Player *player, Creature *_creature) { if (player->GetGuildId() == 0) { _creature->MonsterWhisper(MSG_NOTINGUILD, player->GetGUID()); return; } if (!player->getAttackers().empty()) { _creature->MonsterSay(MSG_INCOMBAT, LANG_UNIVERSAL, player->GetGUID()); return; } float x, y, z; uint32 map; if (getGuildHouseCoords(player->GetGuildId(), x, y, z, map)) { player->TeleportTo(map, x, y, z, 0.0f); } else _creature->MonsterWhisper(MSG_NOGUILDHOUSE, player->GetGUID()); }