vector<CVertex<VD, ED>* > CVertex<VD, ED>::getRelatedVertices(UGraph_Direction graph_direction) { CFastSubSet<vector<CVertex<VD, ED>* >, CVertex<VD, ED> > relatedVertices = CFastSubSet<vector<CVertex<VD, ED>* >, CVertex<VD, ED> >(graph.getVertices(), true); if ((graph_direction == preceding) || (graph_direction == duplex)) { const vector<CEdge<VD, ED>* >& incomingEdges = getIncomingEdges(); for (unsigned int q = 0; q < incomingEdges.size(); q++) { relatedVertices.includeElement(incomingEdges[q]->getFromVertex()); } } if ((graph_direction == succeeding) || (graph_direction == duplex)) { const vector<CEdge<VD, ED>* >& outgoingEdges = getOutgoingEdges(); for (unsigned int q = 0; q < outgoingEdges.size(); q++) { relatedVertices.includeElement(outgoingEdges[q]->getToVertex()); } } return relatedVertices.includedsAsVector(); }
NBTrafficLightLogic* NBOwnTLDef::myCompute(const NBEdgeCont&, unsigned int brakingTimeSeconds) { const SUMOTime brakingTime = TIME2STEPS(brakingTimeSeconds); const SUMOTime leftTurnTime = TIME2STEPS(6); // make configurable ? // build complete lists first const EdgeVector& incoming = getIncomingEdges(); EdgeVector fromEdges, toEdges; std::vector<bool> isLeftMoverV, isTurnaround; unsigned int noLanesAll = 0; unsigned int noLinksAll = 0; for (unsigned int i1 = 0; i1 < incoming.size(); i1++) { unsigned int noLanes = incoming[i1]->getNumLanes(); noLanesAll += noLanes; for (unsigned int i2 = 0; i2 < noLanes; i2++) { NBEdge* fromEdge = incoming[i1]; std::vector<NBEdge::Connection> approached = fromEdge->getConnectionsFromLane(i2); noLinksAll += (unsigned int) approached.size(); for (unsigned int i3 = 0; i3 < approached.size(); i3++) { if (!fromEdge->mayBeTLSControlled(i2, approached[i3].toEdge, approached[i3].toLane)) { --noLinksAll; continue; } assert(i3 < approached.size()); NBEdge* toEdge = approached[i3].toEdge; fromEdges.push_back(fromEdge); //myFromLanes.push_back(i2); toEdges.push_back(toEdge); if (toEdge != 0) { isLeftMoverV.push_back( isLeftMover(fromEdge, toEdge) || fromEdge->isTurningDirectionAt(fromEdge->getToNode(), toEdge)); isTurnaround.push_back( fromEdge->isTurningDirectionAt( fromEdge->getToNode(), toEdge)); } else { isLeftMoverV.push_back(true); isTurnaround.push_back(true); } } } } NBTrafficLightLogic* logic = new NBTrafficLightLogic(getID(), getProgramID(), noLinksAll, myOffset, myType); EdgeVector toProc = incoming; const SUMOTime greenTime = TIME2STEPS(OptionsCont::getOptions().getInt("tls.green.time")); // build all phases while (toProc.size() > 0) { std::pair<NBEdge*, NBEdge*> chosen; if (incoming.size() == 2) { chosen = std::pair<NBEdge*, NBEdge*>(toProc[0], static_cast<NBEdge*>(0)); toProc.erase(toProc.begin()); } else { chosen = getBestPair(toProc); } unsigned int pos = 0; std::string state((size_t) noLinksAll, 'o'); // plain straight movers for (unsigned int i1 = 0; i1 < (unsigned int) incoming.size(); ++i1) { NBEdge* fromEdge = incoming[i1]; const bool inChosen = fromEdge == chosen.first || fromEdge == chosen.second; //chosen.find(fromEdge)!=chosen.end(); const unsigned int numLanes = fromEdge->getNumLanes(); for (unsigned int i2 = 0; i2 < numLanes; i2++) { std::vector<NBEdge::Connection> approached = fromEdge->getConnectionsFromLane(i2); for (unsigned int i3 = 0; i3 < approached.size(); ++i3) { if (!fromEdge->mayBeTLSControlled(i2, approached[i3].toEdge, approached[i3].toLane)) { continue; } if (inChosen) { state[pos] = 'G'; } else { state[pos] = 'r'; } ++pos; } } } // correct behaviour for those that are not in chosen, but may drive, though for (unsigned int i1 = 0; i1 < pos; ++i1) { if (state[i1] == 'G') { continue; } bool isForbidden = false; for (unsigned int i2 = 0; i2 < pos && !isForbidden; ++i2) { if (state[i2] == 'G' && !isTurnaround[i2] && (forbids(fromEdges[i2], toEdges[i2], fromEdges[i1], toEdges[i1], true) || forbids(fromEdges[i1], toEdges[i1], fromEdges[i2], toEdges[i2], true))) { isForbidden = true; } } if (!isForbidden) { state[i1] = 'G'; } } // correct behaviour for those that have to wait (mainly left-mover) bool haveForbiddenLeftMover = false; for (unsigned int i1 = 0; i1 < pos; ++i1) { if (state[i1] != 'G') { continue; } for (unsigned int i2 = 0; i2 < pos; ++i2) { if ((state[i2] == 'G' || state[i2] == 'g') && forbids(fromEdges[i2], toEdges[i2], fromEdges[i1], toEdges[i1], true)) { state[i1] = 'g'; if (!isTurnaround[i1]) { haveForbiddenLeftMover = true; } } } } // add step logic->addStep(greenTime, state); if (brakingTime > 0) { // build yellow (straight) for (unsigned int i1 = 0; i1 < pos; ++i1) { if (state[i1] != 'G' && state[i1] != 'g') { continue; } if ((state[i1] >= 'a' && state[i1] <= 'z') && haveForbiddenLeftMover) { continue; } state[i1] = 'y'; } // add step logic->addStep(brakingTime, state); } if (haveForbiddenLeftMover && !myHaveSinglePhase) { // build left green for (unsigned int i1 = 0; i1 < pos; ++i1) { if (state[i1] == 'Y' || state[i1] == 'y') { state[i1] = 'r'; continue; } if (state[i1] == 'g') { state[i1] = 'G'; } } // add step logic->addStep(leftTurnTime, state); // build left yellow if (brakingTime > 0) { for (unsigned int i1 = 0; i1 < pos; ++i1) { if (state[i1] != 'G' && state[i1] != 'g') { continue; } state[i1] = 'y'; } // add step logic->addStep(brakingTime, state); } } } const SUMOTime totalDuration = logic->getDuration(); if (totalDuration > 0) { if (totalDuration > 3 * (greenTime + 2 * brakingTime + leftTurnTime)) { WRITE_WARNING("The traffic light '" + getID() + "' has a high cycle time of " + time2string(totalDuration) + "."); } return logic; } else { delete logic; return 0; } }
NBTrafficLightLogic * NBOwnTLDef::myCompute(const NBEdgeCont &, unsigned int brakingTime) throw() { // build complete lists first const EdgeVector &incoming = getIncomingEdges(); std::vector<NBEdge*> fromEdges, toEdges; std::vector<bool> isLeftMoverV, isTurnaround; unsigned int noLanesAll = 0; unsigned int noLinksAll = 0; for (unsigned int i1=0; i1<incoming.size(); i1++) { unsigned int noLanes = incoming[i1]->getNoLanes(); noLanesAll += noLanes; for (unsigned int i2=0; i2<noLanes; i2++) { NBEdge *fromEdge = incoming[i1]; std::vector<NBEdge::Connection> approached = fromEdge->getConnectionsFromLane(i2); noLinksAll += (unsigned int) approached.size(); for (unsigned int i3=0; i3<approached.size(); i3++) { if (!fromEdge->mayBeTLSControlled(i2, approached[i3].toEdge, approached[i3].toLane)) { --noLinksAll; continue; } assert(i3<approached.size()); NBEdge *toEdge = approached[i3].toEdge; fromEdges.push_back(fromEdge); //myFromLanes.push_back(i2); toEdges.push_back(toEdge); if (toEdge!=0) { isLeftMoverV.push_back( isLeftMover(fromEdge, toEdge) || fromEdge->isTurningDirectionAt(fromEdge->getToNode(), toEdge)); isTurnaround.push_back( fromEdge->isTurningDirectionAt( fromEdge->getToNode(), toEdge)); } else { isLeftMoverV.push_back(true); isTurnaround.push_back(true); } } } } NBTrafficLightLogic *logic = new NBTrafficLightLogic(getID(), "0", noLinksAll); std::vector<NBEdge*> toProc = incoming; // build all phases while (toProc.size()>0) { std::pair<NBEdge*, NBEdge*> chosen; if (incoming.size()==2) { chosen = std::pair<NBEdge*, NBEdge*>(toProc[0], static_cast<NBEdge*>(0)); toProc.erase(toProc.begin()); } else { chosen = getBestPair(toProc); } unsigned int pos = 0; unsigned int duration = 31; if (OptionsCont::getOptions().isSet("traffic-light-green")) { duration = OptionsCont::getOptions().getInt("traffic-light-green"); } std::string state((size_t) noLinksAll, 'o'); // plain straight movers for (unsigned int i1=0; i1<(unsigned int) incoming.size(); ++i1) { NBEdge *fromEdge = incoming[i1]; bool inChosen = fromEdge==chosen.first||fromEdge==chosen.second;//chosen.find(fromEdge)!=chosen.end(); unsigned int noLanes = fromEdge->getNoLanes(); for (unsigned int i2=0; i2<noLanes; i2++) { std::vector<NBEdge::Connection> approached = fromEdge->getConnectionsFromLane(i2); for (unsigned int i3=0; i3<approached.size(); ++i3) { if (!fromEdge->mayBeTLSControlled(i2, approached[i3].toEdge, approached[i3].toLane)) { continue; } if (inChosen) { state[pos] = 'G'; } else { state[pos] = 'r'; } ++pos; } } } // correct behaviour for those that are not in chosen, but may drive, though for (unsigned int i1=0; i1<pos; ++i1) { if (state[i1]=='G') { continue; } bool isForbidden = false; for (unsigned int i2=0; i2<pos&&!isForbidden; ++i2) { if (state[i2]=='G'&&!isTurnaround[i2]&& (forbids(fromEdges[i2], toEdges[i2], fromEdges[i1], toEdges[i1], true)||forbids(fromEdges[i1], toEdges[i1], fromEdges[i2], toEdges[i2], true))) { isForbidden = true; } } if (!isForbidden) { state[i1] = 'G'; } } // correct behaviour for those that have to wait (mainly left-mover) bool haveForbiddenLeftMover = false; for (unsigned int i1=0; i1<pos; ++i1) { if (state[i1]!='G') { continue; } for (unsigned int i2=0; i2<pos; ++i2) { if ((state[i2]=='G'||state[i2]=='g')&&forbids(fromEdges[i2], toEdges[i2], fromEdges[i1], toEdges[i1], true)) { state[i1] = 'g'; if (!isTurnaround[i1]) { haveForbiddenLeftMover = true; } } } } // add step logic->addStep(duration, state); if (brakingTime>0) { // build yellow (straight) duration = brakingTime; for (unsigned int i1=0; i1<pos; ++i1) { if (state[i1]!='G'&&state[i1]!='g') { continue; } if ((state[i1]>='a'&&state[i1]<='z')&&haveForbiddenLeftMover) { continue; } state[i1] = 'y'; } // add step logic->addStep(duration, state); } if (haveForbiddenLeftMover) { // build left green duration = 6; for (unsigned int i1=0; i1<pos; ++i1) { if (state[i1]=='Y'||state[i1]=='y') { state[i1] = 'r'; continue; } if (state[i1]=='g') { state[i1] = 'G'; } } // add step logic->addStep(duration, state); // build left yellow if (brakingTime>0) { duration = brakingTime; for (unsigned int i1=0; i1<pos; ++i1) { if (state[i1]!='G'&&state[i1]!='g') { continue; } state[i1] = 'y'; } // add step logic->addStep(duration, state); } } } if (logic->getDuration()>0) { return logic; } else { delete logic; return 0; } }