string getAssetFileName(string filename) { string fn = getInstallDirectory() + "assets\\" + filename; if(boost::filesystem::exists(fn)) return fn; fn = getInstallDirectory() + "assets\\dx9\\" + filename; if(boost::filesystem::exists(fn)) return fn; fn = getInstallDirectory() + "assets\\dx11\\" + filename; if(boost::filesystem::exists(fn)) return fn; SDLOG(-1, "ERROR: couldn't find asset file %s\n", filename); return filename; }
extern "C" __declspec(dllexport) void GeDoSaToInit() { // read install location from registry getInstallDirectory(); OutputDebugString("GeDoSaTo: Got install dir"); // loaded in GeDoSaToTool, stay in memory if(getExeFileName() == "GeDoSaToTool") { OutputDebugString("GeDoSaTo: Tool mode"); g_tool = true; return; } g_active = true; OutputDebugString(format("GeDoSaTo: Active on %s", getExeFileName()).c_str()); // initialize log string logFn = format("logs\\%s_%s.log", getExeFileName().c_str(), getTimeString().c_str()); std::replace(logFn.begin(), logFn.end(), ':', '-'); std::replace(logFn.begin(), logFn.end(), ' ', '_'); logFn = getInstalledFileName(logFn); fopen_s(&g_oFile, logFn.c_str(), "w"); if(!g_oFile) OutputDebugString(format("GeDoSaTo: Error opening log fn %s", logFn.c_str()).c_str()); else OutputDebugString(format("GeDoSaTo: Opening log fn %s, handle: %p", logFn.c_str(), g_oFile).c_str()); OutputDebugString("GeDoSaTo: Log file initialized, let that take over"); // startup SDLOG(-1, "===== %s =====\n", getTimeString().c_str()); SDLOG(-1, "===== start "INTERCEPTOR_NAME" %s = fn: %s\n", GeDoSaToVersion(), getExeFileName().c_str()); SDLOG(-1, "===== installation directory: %s\n", getInstallDirectory().c_str()); // load settings Settings::get().load(); Settings::get().report(); KeyActions::get().load(); KeyActions::get().report(); // early steam dll loading if(!Settings::get().getPreventSteamOverlay() && Settings::get().getLoadSteamOverlayEarly()) { SDLOG(2, "Attempting to pre-load Steam overlay dll.\n"); LoadLibrary("gameoverlayrenderer.dll"); } // early d3d loading if(Settings::get().getLoadD3DEarly()) { SDLOG(2, "Early d3d loading.\n"); auto dllname = getSystemDllName("d3d9.dll"); LoadLibrary(dllname.c_str()); } // detour startDetour(); }
void RSManager::dumpSurface(const char* name, IDirect3DSurface9* surface) { auto dirname = format("%s\\tmp\\%s", getInstallDirectory().c_str(), getExeFileName().c_str()); CreateDirectory(dirname.c_str(), NULL); auto fullname = format("%s\\dump%03d_%s_%p.tga", dirname.c_str(), dumpCaptureIndex++, name, surface); SDLOG(1, "!! dumped RT %p to %s\n", surface, fullname.c_str()); D3DXSaveSurfaceToFile(fullname.c_str(), D3DXIFF_TGA, surface, NULL, NULL); }
void RSManager::captureRTScreen(const string& stype) { SDLOG(0, "Capturing screenshot\n"); char timebuf[128], dirbuff[512], buffer[512]; time_t ltime; time(<ime); struct tm *timeinfo; timeinfo = localtime(<ime); strftime(timebuf, 128, "screenshot_%Y-%m-%d_%H-%M-%S.bmp", timeinfo); sprintf(dirbuff, "%sscreens\\%s", getInstallDirectory().c_str(), getExeFileName().c_str()); CreateDirectory(dirbuff, NULL); sprintf(buffer, "%s\\%s", dirbuff, timebuf); SDLOG(0, " - to %s\n", buffer); IDirect3DSurface9 *render = NULL; d3ddev->GetRenderTarget(0, &render); if(render) { D3DXSaveSurfaceToFile(buffer, D3DXIFF_BMP, render, NULL, NULL); Console::get().add(format("Captured %s screenshot to %s", stype.c_str(), buffer)); } SAFERELEASE(render); }
void RSManagerDX9::captureRTScreen(const string& stype, IDirect3DSurface9 *rtArg) { SDLOG(0, "Capturing screenshot\n"); static unsigned index = 0; char timebuf[128], dirbuff[512], buffer[512]; time_t ltime; time(<ime); struct tm *timeinfo; timeinfo = localtime(<ime); strftime(timebuf, 128, "screenshot_%Y-%m-%d_%H-%M-%S", timeinfo); sprintf(dirbuff, "%sscreens\\%s", getInstallDirectory().c_str(), getExeFileName().c_str()); CreateDirectory(dirbuff, NULL); sprintf(buffer, "%s\\%s_%u.png", dirbuff, timebuf, index++); SDLOG(0, " - to %s\n", buffer); IDirect3DSurface9 *render = rtArg; if(rtArg == NULL) d3ddev->GetRenderTarget(0, &render); if(render) { imgWriter->writeSurface(buffer, render); Console::get().add(format("Captured %s screenshot to %s", stype.c_str(), buffer)); } if(rtArg == NULL) SAFERELEASE(render); }
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, PVOID pvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { OutputDebugString("GeDoSaTo: startup"); // read install location from registry getInstallDirectory(); OutputDebugString("GeDoSaTo: Got install dir"); // don't attach to processes on the blacklist / not on the whitelist if(getUseBlacklist() ? onList(getExeFileName(), "blacklist.txt") : !onList(getExeFileName(), "whitelist.txt")) { OutputDebugString("GeDoSaTo: blacklisted / not whitelisted"); if(getExeFileName() == "GeDoSaToTool") return true; return true; } g_active = true; OutputDebugString("GeDoSaTo: Active"); // initialize log string logFn = format("logs\\%s_%s.log", getExeFileName().c_str(), getTimeString().c_str()); std::replace(logFn.begin(), logFn.end(), ':', '-'); std::replace(logFn.begin(), logFn.end(), ' ', '_'); logFn = getInstalledFileName(logFn); fopen_s(&g_oFile, logFn.c_str(), "w"); if(!g_oFile) OutputDebugString(format("GeDoSaTo: Error opening log fn %s", logFn.c_str()).c_str()); else OutputDebugString(format("GeDoSaTo: Opening log fn %s, handle: %p", logFn.c_str(), g_oFile).c_str()); OutputDebugString("GeDoSaTo: Log file initialized, let that take over"); // startup sdlogtime(-1); SDLOG(-1, "===== start "INTERCEPTOR_NAME" %s = fn: %s\n", GeDoSaToVersion(), getExeFileName().c_str()); SDLOG(-1, "===== installation directory: %s\n", getInstallDirectory().c_str()); // load settings Settings::get().load(); Settings::get().report(); KeyActions::get().load(); KeyActions::get().report(); if(!Settings::get().getPreventSteamOverlay() && Settings::get().getLoadSteamOverlayEarly()) { SDLOG(2, "Attempting to pre-load Steam overlay dll.\n"); LoadLibrary("gameoverlayrenderer.dll"); } if(Settings::get().getLoadD3DEarly()) { SDLOG(2, "Early d3d loading.\n"); auto dllname = getSystemDllName("d3d9.dll"); LoadLibrary(dllname.c_str()); } // detour startDetour(); return true; } if(dwReason == DLL_PROCESS_DETACH && g_active) { Settings::get().shutdown(); endDetour(); SDLOG(-1, "===== end =\n"); fclose(g_oFile); } return false; }
string getConfigFileName(string filename) { return getInstallDirectory() + "config\\" + filename; }
string getAssetFileName(string filename) { return getInstallDirectory() + "assets\\" + filename; }
string getInstalledFileName(string filename) { return getInstallDirectory() + filename; }