コード例 #1
0
ファイル: playback.cpp プロジェクト: BigMacStorm/NES_machine
void PLAYBACK::restoreLastPosition()
{
	if (getLastPosition() > currFrameCounter)
	{
		if (emuPausedState)
			startSeekingToFrame(getLastPosition());
		else
			pauseEmulation();
	}
}
コード例 #2
0
// Gets the next position block (bitstring of positions) from the operator
PosBlock* DataSource::getNextPosBlock(int colIndex_) {
  if (colIndex_!=0) return NULL;
  if (valSorted && isROS) {	
    //Log::writeToLog("IntDataSource", 0, "getNextPosBlock(), called on valSorted col");				
    if (!posOutTripleOnPred->isNull()) return NULL;
    if (posOutBlock==NULL) posOutBlock=new PosRLEBlock();
    
    if (pred!=NULL) {
      //Not sure how to write generalized code for this yet, so
      //I'll leave unimplemented for now
      throw new UnimplementedException("Figure out how to code this when it is actually needed");
    }
    else if (valFilter!=NULL)
      throw new UnimplementedException("Value filtering still unimplemented");					
    else {
      unsigned int minPos=1;
      unsigned int maxPos=getLastPosition();
      posOutTripleOnPred->setTriple(NULL, minPos, maxPos-minPos+1);
      ((PosRLEBlock*) posOutBlock)->setTriple(posOutTripleOnPred);
      cout << "Returning posTriple" << endl;
      return posOutBlock;
    }
  }
  // The column is not value sorted or is a WOS column
  else {
    Block* b;
    b = getNextValBlock(am);
    if (b==NULL) return NULL;
    else return currBlockWP->getPosBlockIter();
  }
}
コード例 #3
0
ファイル: caret.cpp プロジェクト: cameronwhite/powertabeditor
void Caret::moveToPosition(int position)
{
    myLocation.setPositionIndex(boost::algorithm::clamp(position, 0,
                                                        getLastPosition()));
    myLocation.setSelectionStart(myLocation.getPositionIndex());

    onLocationChanged();
}
コード例 #4
0
ファイル: EntitySimple.cpp プロジェクト: KerwinMa/kbengine-1
//-------------------------------------------------------------------------------------
void EntitySimple::addTime(Real deltaTime)
{
	if(blocktime_ <= 0.f)
	{
		Ogre::Vector3 currpos = getLastPosition();
		if(kbe_playerID() != mID)
		{
			Ogre::Vector3 movement = destPos_ - currpos;
			float speed = mMoveSpeed * deltaTime;

			movement.y = 0.f;

			Real mlen = movement.length();

			if(mlen < speed || (mLastAnimName != "Run" && mlen <= 1.0f))
			{
				if (mLastAnimName == "Run")
				{
					float y = currpos.y;
					currpos = destPos_;
					currpos.y = y;

					playAnimation("Idle");
				}
			}
			else
			{
				movement.normalise();

				// Òƶ¯Î»ÖÃ
				movement *= speed;
				currpos += movement;
				
				playAnimation("Run");
			}
		}

		blocktime_ = 0.f;
	
		setPosition(currpos.x, currpos.y, currpos.z);
		KBEntity::addTime(deltaTime);
	}
	else
	{
		blocktime_ -= deltaTime;
		playAnimation("Block");
	}

	if(mLastAnims)
		mLastAnims->addTime(deltaTime);
}
コード例 #5
0
ファイル: playback.cpp プロジェクト: BigMacStorm/NES_machine
void PLAYBACK::handleMiddleButtonClick()
{
	if (emuPausedState)
	{
		// Unpause or start seeking
		// works only when right mouse button is released
		if (GetAsyncKeyState(GetSystemMetrics(SM_SWAPBUTTON) ? VK_LBUTTON : VK_RBUTTON) >= 0)
		{
			if (GetAsyncKeyState(VK_SHIFT) < 0)
			{
				// if Shift is held, seek to nearest Marker
				int last_frame = markersManager.getMarkersArraySize() - 1;	// the end of movie Markers
				int target_frame = currFrameCounter + 1;
				for (; target_frame <= last_frame; ++target_frame)
					if (markersManager.getMarkerAtFrame(target_frame)) break;
				if (target_frame <= last_frame)
					startSeekingToFrame(target_frame);
			} else if (GetAsyncKeyState(VK_CONTROL) < 0)
			{
				// if Ctrl is held, seek to Selection cursor or replay from Selection cursor
				int selection_beginning = selection.getCurrentRowsSelectionBeginning();
				if (selection_beginning > currFrameCounter)
				{
					startSeekingToFrame(selection_beginning);
				} else if (selection_beginning < currFrameCounter)
				{
					int saved_currFrameCounter = currFrameCounter;
					if (selection_beginning < 0)
						selection_beginning = 0;
					jump(selection_beginning);
					startSeekingToFrame(saved_currFrameCounter);
				}
			} else if (getPauseFrame() < 0 && getLastPosition() >= greenzone.getSize())
			{
				restoreLastPosition();
			} else
			{
				unpauseEmulation();
			}
		}
	} else
	{
		pauseEmulation();
	}
}
コード例 #6
0
ファイル: MethodBuilder.cpp プロジェクト: ronsaldo/lodtalk
 int blockSize()
 {
     return int(blockEnd->getLastPosition() - getLastPosition() - getSize());
 }
コード例 #7
0
ファイル: caret.cpp プロジェクト: cameronwhite/powertabeditor
void Caret::moveToEndPosition()
{
    moveToPosition(getLastPosition());
}
コード例 #8
0
ファイル: EntityComplex.cpp プロジェクト: KerwinMa/kbengine-1
//-------------------------------------------------------------------------------------
void EntityComplex::addTime(Real deltaTime)
{
	if(mBodyNode)
	{
		if(mCamera)
			updateBody(deltaTime);

		updateAnimations(deltaTime);
	}

	Ogre::Vector3 currpos;

	if(mCamera)
	{
		currpos = getPosition();
		updateCamera(deltaTime);
	}
	else
	{
		currpos = getLastPosition();
		if(kbe_playerID() != mID)
		{
			Ogre::Vector3 movement = destPos_ - currpos;
			float speed = mMoveSpeed * deltaTime;

			movement.y = 0.f;

			Real mlen = movement.length();

			if(mlen < speed || (mBaseAnimID != ANIM_RUN_BASE && mlen <= 1.0f))
			{
				if (mBaseAnimID == ANIM_RUN_BASE)
				{
					float y = currpos.y;
					currpos = destPos_;
					currpos.y = y;

					setBaseAnimation(ANIM_IDLE_BASE);
					if (mTopAnimID == ANIM_RUN_TOP) 
						setTopAnimation(ANIM_IDLE_TOP);
				}
			}
			else
			{
				movement.normalise();

				// 移动位置
				movement *= speed;
				currpos += movement;
				
				if (mBaseAnimID == ANIM_IDLE_BASE) 
				{
					setBaseAnimation(ANIM_RUN_BASE, true);
					if (mTopAnimID == ANIM_IDLE_TOP) 
					{
						setTopAnimation(ANIM_RUN_TOP, true);
					}
				}
			}
		}
	}

	setPosition(currpos.x, currpos.y, currpos.z);
	KBEntity::addTime(deltaTime);

	if(pWeaponTrailLeft_)
		pWeaponTrailLeft_->onUpdate(deltaTime);

	if(pWeaponTrailRight_)
		pWeaponTrailRight_->onUpdate(deltaTime);
}
コード例 #9
0
ファイル: playback.cpp プロジェクト: BigMacStorm/NES_machine
void PLAYBACK::update()
{
	// controls:
	// update < and > buttons
	rewindButtonOldState = rewindButtonState;
	rewindButtonState = ((Button_GetState(hwndRewind) & BST_PUSHED) != 0 || mustRewindNow);
	if (rewindButtonState)
	{
		if (!rewindButtonOldState)
		{
			buttonHoldTimer = clock();
			handleRewindFrame();
		} else if (buttonHoldTimer + BUTTON_HOLD_REPEAT_DELAY < clock())
		{
			handleRewindFrame();
		}
	}
	forwardButtonOldState = forwardButtonState;
	forwardButtonState = (Button_GetState(hwndForward) & BST_PUSHED) != 0;
	if (forwardButtonState && !rewindButtonState)
	{
		if (!forwardButtonOldState)
		{
			buttonHoldTimer = clock();
			handleForwardFrame();
		} else if (buttonHoldTimer + BUTTON_HOLD_REPEAT_DELAY < clock())
		{
			handleForwardFrame();
		}
	}
	// update << and >> buttons
	rewindFullButtonOldState = rewindFullButtonState;
	rewindFullButtonState = ((Button_GetState(hwndRewindFull) & BST_PUSHED) != 0);
	if (rewindFullButtonState && !rewindButtonState && !forwardButtonState)
	{
		if (!rewindFullButtonOldState)
		{
			buttonHoldTimer = clock();
			handleRewindFull();
		} else if (buttonHoldTimer + BUTTON_HOLD_REPEAT_DELAY < clock())
		{
			handleRewindFull();
		}
	}
	forwardFullButtonOldState = forwardFullButtonState;
	forwardFullButtonState = (Button_GetState(hwndForwardFull) & BST_PUSHED) != 0;
	if (forwardFullButtonState && !rewindButtonState && !forwardButtonState && !rewindFullButtonState)
	{
		if (!forwardFullButtonOldState)
		{
			buttonHoldTimer = clock();
			handleForwardFull();
		} else if (buttonHoldTimer + BUTTON_HOLD_REPEAT_DELAY < clock())
		{
			handleForwardFull();
		}
	}

	// update the Playback cursor
	if (currFrameCounter != lastCursorPos)
	{
		// update gfx of the old and new rows
		pianoRoll.redrawRow(lastCursorPos);
		bookmarks.redrawChangedBookmarks(lastCursorPos);
		pianoRoll.redrawRow(currFrameCounter);
		bookmarks.redrawChangedBookmarks(currFrameCounter);
		lastCursorPos = currFrameCounter;
		// follow the Playback cursor, but in case of seeking don't follow it
		pianoRoll.followPlaybackCursorIfNeeded(false);	//pianoRoll.updatePlaybackCursorPositionInPianoRoll();	// an unfinished experiment
		// enforce redrawing now
		UpdateWindow(pianoRoll.hwndList);
		// lazy update of "Playback's Marker text"
		int current_marker = markersManager.getMarkerAboveFrame(currFrameCounter);
		if (displayedMarkerNumber != current_marker)
		{
			markersManager.updateEditedMarkerNote();
			displayedMarkerNumber = current_marker;
			redrawMarkerData();
			mustFindCurrentMarker = false;
		}
	}
	// [non-lazy] update "Playback's Marker text" if needed
	if (mustFindCurrentMarker)
	{
		markersManager.updateEditedMarkerNote();
		displayedMarkerNumber = markersManager.getMarkerAboveFrame(currFrameCounter);
		redrawMarkerData();
		mustFindCurrentMarker = false;
	}

	// pause when seeking hits pause_frame
	if (pauseFrame && currFrameCounter + 1 >= pauseFrame)
		stopSeeking();
	else if (currFrameCounter >= getLastPosition() && currFrameCounter >= currMovieData.getNumRecords() - 1 && mustAutopauseAtTheEnd && taseditorConfig.autopauseAtTheEndOfMovie && !isTaseditorRecording())
		// pause at the end of the movie
		pauseEmulation();

	// update flashing pauseframe
	if (oldPauseFrame != pauseFrame && oldPauseFrame)
	{
		// pause_frame was changed, clear old_pauseframe gfx
		pianoRoll.redrawRow(oldPauseFrame-1);
		bookmarks.redrawChangedBookmarks(oldPauseFrame-1);
	}
	oldPauseFrame = pauseFrame;
	oldStateOfShowPauseFrame = showPauseFrame;
	if (pauseFrame)
	{
		if (emuPausedState)
			showPauseFrame = (int)(clock() / PAUSEFRAME_BLINKING_PERIOD_WHEN_PAUSED) & 1;
		else
			showPauseFrame = (int)(clock() / PAUSEFRAME_BLINKING_PERIOD_WHEN_SEEKING) & 1;
	} else showPauseFrame = false;
	if (oldStateOfShowPauseFrame != showPauseFrame)
	{
		// update pauseframe gfx
		pianoRoll.redrawRow(pauseFrame - 1);
		bookmarks.redrawChangedBookmarks(pauseFrame - 1);
	}

	// update seeking progressbar
	emuPausedOldState = emuPausedState;
	emuPausedState = (FCEUI_EmulationPaused() != 0);
	if (pauseFrame)
	{
		if (oldStateOfShowPauseFrame != showPauseFrame)		// update progressbar from time to time
			// display seeking progress
			setProgressbar(currFrameCounter - seekingBeginningFrame, pauseFrame - seekingBeginningFrame);
	} else if (emuPausedOldState != emuPausedState)
	{
		// emulator got paused/unpaused externally
		if (emuPausedOldState && !emuPausedState)
		{
			// externally unpaused - show empty progressbar
			setProgressbar(0, 1);
		} else
		{
			// externally paused - progressbar should be full
			setProgressbar(1, 1);
		}
	}

	// prepare to stop at the end of the movie in case user unpauses emulator
	if (emuPausedState)
	{
		if (currFrameCounter < currMovieData.getNumRecords() - 1)
			mustAutopauseAtTheEnd = true;
		else
			mustAutopauseAtTheEnd = false;
	}

	// this little statement is very important for adequate work of the "green arrow" and "Restore last position"
	if (!emuPausedState)
		// when emulating, lost_position_frame becomes unstable (which means that it's probably not equal to the end of current segment anymore)
		lastPositionIsStable = false;
}