コード例 #1
0
ファイル: PhysicsManager.cpp プロジェクト: ChWick/Zelda
void CPhysicsManager::exit() {
  if (!m_pPhyWorld) {return;} // already deleted

#if PHYSICS_MANAGER_DEBUG == 1
  CInputListenerManager::getSingleton().removeInputListener(this);
#endif // PHYSICS_MANAGER_DEBUG

#ifdef PHYSICS_DEBUG
  if (m_pDbgDraw) {delete m_pDbgDraw; m_pDbgDraw = nullptr;}
#endif

  for (int i = m_pPhyWorld->getNumCollisionObjects() - 1; i >= 0; i--) {
    btCollisionObject * obj = m_pPhyWorld->getCollisionObjectArray()[i];

    btRigidBody * body = btRigidBody::upcast(obj);

    if (body && body->getMotionState())
        delete body->getMotionState();

    m_pPhyWorld->removeCollisionObject(obj);

    delete obj;
  }

	//destroy collision shapes
	for (auto &sh : m_CollisionObjects) {
		auto triShape = dynamic_cast<btBvhTriangleMeshShape*>(sh.second.getShape());
		if (triShape) {
			delete triShape->getMeshInterface();
		}
		delete sh.second.getShape();
	}
	m_CollisionObjects.clear();

	if (m_pGhostPairCallback) {delete m_pGhostPairCallback; m_pGhostPairCallback = nullptr;}

	if (m_pPhyWorld) {
    delete m_pPhyWorld;
    m_pPhyWorld = nullptr;

    delete mSolver;
    delete mBroadphaseInterface;
    delete mDispatcher;
    delete mCollisionConfig;
	}
}
コード例 #2
0
bool CExporter::buildMesh()
{
	m_meshes.clear();
	
	for (std::vector<INode*>::iterator iterNode = m_meshNodes.begin();
		  iterNode != m_meshNodes.end();
		  ++iterNode)
	{
		INode* node = *iterNode;
		assert(node != NULL);

		ISkin* skin = NULL;
		ISkinContextData* data = NULL;
		Mesh* mesh = NULL;
		if (!getMeshInterface(node, skin, data, mesh))
		{
			continue;
		}
		grp::MeshExporter* meshFile = NULL;
		if (skin != NULL)
		{
			grp::SkinnedMeshExporter *skinnedMesh = new grp::SkinnedMeshExporter;
			if (!buildOneMeshSkin(skinnedMesh, node, skin, data, mesh))
			{
				delete skinnedMesh;
				return false;
			}
			meshFile = skinnedMesh;
		}
		else
		{
			grp::RigidMeshExporter *rigidMesh = new grp::RigidMeshExporter;
			if (!buildOneMeshRigid(rigidMesh, node, mesh))
			{
				delete rigidMesh;
				return false;
			}
			meshFile = rigidMesh;
		}
		assert(meshFile != NULL);
		m_meshes.push_back(meshFile);
	}
	return true;
}