void GuiGameListMenuCtrl::updateHeight() { S32 minHeight = getMinExtent().y; if (getHeight() < minHeight) { setHeight(minHeight); } }
bool GuiContainer::resize( const Point2I &newPosition, const Point2I &newExtent ) { RectI oldBounds = getBounds(); Point2I minExtent = getMinExtent(); if( !Parent::resize( newPosition, newExtent ) ) return false; RectI clientRect = getClientRect(); layoutControls( clientRect ); GuiControl *parent = getParent(); S32 docking = getDocking(); if( parent && docking != Docking::dockNone && docking != Docking::dockInvalid ) setUpdateLayout( updateParent ); return true; }