LoadGenerator& ApplicationImpl::getLoadGenerator() { if (!mLoadGenerator) { mLoadGenerator = make_unique<LoadGenerator>(getNetworkID()); } return *mLoadGenerator; }
void EnObjectWood::onObjectUse() { // TODO: make something useful StoryEvent event( StoryEvent::eTypePickItem, getActorType(), getActorID(), StoryEvent::eTypePickItem, StorageClient::get()->getUserID(), StoryEvent::eFilterStoryPublic, getNetworkID(), 10, 20, 10.0f, 20.0f, "picking wood" ); StorySystem::get()->sendEvent( event ); }