コード例 #1
0
	//--------------------------------------------------------------------------------
	void LoginLoginServerState::accountLogin()
	{
		
		if(hasParentState() && !getParentState()->hasParentState())
		{
			ThreadTaskManager::getInstance().lockFrontClients();
			I32 frontServerId = mOwer->stateConnectFrontServer(mOwer->getFrontServerAddr());
			if (frontServerId != INVALID_NET_ID)
			{
				addMessage(out_info,"state£º¡¾LoginLoginServerState¡¿  op£ºconnectFrontServer desc£ºÁ¬½ÓFront³É¹¦");
				//getParentState()->setState(getParentState()->getParentState())
				ThreadTaskManager::getInstance().addFrontClient(frontServerId,mOwer);
				getParentState()->setCurrChildState(getParentState()->getConnectFrontServerState());
				ThreadTaskManager::getInstance().unlockFrontClients();
				mOwer->getCurrState()->accountLogin();
			}
			else
			{
				ThreadTaskManager::getInstance().unlockFrontClients();
				mOwer->setOperateFinish(true);
				addMessage(out_error,"state£º¡¾LoginLoginServerState¡¿  op£ºconnectFrontServer desc£ºÁ¬½ÓFrontʧ°Ü");
			}

		}
		else
		{
			mOwer->setOperateFinish(true);
			addMessage(out_error,"state£º¡¾LoginLoginServerState¡¿  op£ºconnectLoginServer desc£º×´Ì¬²»·ûºÏ");
		}
	}
コード例 #2
0
ファイル: Paused.cpp プロジェクト: Sysyfydev/fastwriter
void Paused::draw()
{
    sf::RenderWindow& window = getStateManager().getSharedContext().window;

    window.draw(sf::Sprite(*getParentState().getSnapShotTexture()));
    window.draw(background);
    window.draw(*pausedMenu.get());
}
コード例 #3
0
ファイル: Paused.cpp プロジェクト: Sysyfydev/fastwriter
const sf::Texture* Paused::getSnapShotTexture()
{
    snapShot.clear();
    snapShot.draw(sf::Sprite(*getParentState().getSnapShotTexture()));
    snapShot.draw(background);
    snapShot.draw(*pausedMenu.get());
    snapShot.display();

    return &snapShot.getTexture();
}
コード例 #4
0
    NSFStateMachine* NSFState::getParentStateMachine()
    {
        NSFState* parentState = getParentState();

        if (parentState == NULL)
        {
            return NULL;
        }

        if (NSFStateMachine* parentStateMachine = dynamic_cast<NSFStateMachine*>(parentState))
        {
            return parentStateMachine;
        }
        else
        {
            return parentState->getParentStateMachine();
        }
    }
コード例 #5
0
 NSFStateMachine* NSFState::getTopStateMachine()
 {
     return getParentState()->getTopStateMachine();
 }