//-------------------------------------------------------------- // draws the length of the joint and locations of pivots, but if bodies are sprung more than the length, // will not connect all the way // void ofxBulletJoint::drawJointConstraints() { ofVec3f pa = getPivotAWorldPos(); ofVec3f pb = getPivotBWorldPos(); ofLine( pa, pb ); ofSetColor(255, 0, 0); ofDrawSphere(pa, .5); ofSetColor(0, 0, 255); ofDrawSphere(pb, .5); }
//-------------------------------------------------------------- // draws the length of the joint and locations of pivots, but if bodies are sprung more than the length, // will not connect all the way // void ofxBulletJoint::drawJointConstraints() { ofVec3f pa = getPivotAWorldPos(); ofVec3f pb = getPivotBWorldPos(); glBegin(GL_LINES); glVertex3f(pa.x, pa.y, pa.z); glVertex3f(pb.x, pb.y, pb.z); glEnd(); ofSetColor(255, 0, 0); ofSphere(pa, .5); ofSetColor(0, 0, 255); ofSphere(pb, .5); }