コード例 #1
0
ファイル: map.cpp プロジェクト: zaboing/DoungenGenerator
	bool Map::shouldGenerateCorridor(int x, int y) {
		if (getRegion(x, y)) {
			return false;
		}
		std::array<Tile, 4> neighbors = Tile(x, y).getNeighbors();
		for (uint32_t i = 0; i < neighbors.size(); ++i) {
			if (getRegion(neighbors[i])) {
				return false;
			}
		}
		return true;
	}
コード例 #2
0
ファイル: cond.cpp プロジェクト: edymanoloiu/FotbalRobotic
std::ostream &
CondBallPos::print( std::ostream & out ) const
{
    out << "(bpos ";
    if ( getRegion() == NULL )
    {
        out << "(null)";
    }
    else
    {
        out << *getRegion();
    }
    return out << ")";
}
コード例 #3
0
ファイル: cond.cpp プロジェクト: edymanoloiu/FotbalRobotic
std::ostream &
CondBallPos::printPretty( std::ostream & out,
                          const std::string & line_header ) const
{
    out << line_header << "is ball position at: " << std::endl;
    if ( getRegion() == NULL )
    {
        out << line_header << " (null)\n";
    }
    else
    {
        getRegion()->printPretty( out, line_header + " " );
    }
    return out;
}
コード例 #4
0
void addToRegion
(
    int   compnr,
    char* name
) {
    getRegion(compnr)->add(name);
}
コード例 #5
0
void excludeFromRegion
(
    int   compnr,
    char* name
) {
    getRegion(compnr)->exclude(name);
}
コード例 #6
0
ファイル: Commander.cpp プロジェクト: jieverson/BTHAIMOD
bool Commander::isOccupied(BWTA::Region* region)
{
	BWTA::Polygon p = region->getPolygon();
	vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
	for (int i = 0; i < (int)agents.size(); i++)
	{
		BaseAgent* agent = agents.at(i);
		if (agent->isAlive() && agent->getUnitType().isResourceDepot())
		{
			BWTA::Region* aRegion = getRegion(agents.at(i)->getUnit()->getTilePosition());
			Position c1 = region->getCenter();
			Position c2 = aRegion->getCenter();
			if (c2.x() == c1.x() && c2.y() == c1.y())
			{
				return true;
			}
		}
	}
	
	//Check expansion site
	TilePosition expansionSite = ExplorationManager::getInstance()->getExpansionSite();
	TilePosition center = TilePosition(region->getCenter());
	if (expansionSite.x() >= 0)
	{
		double dist = expansionSite.getDistance(center);
		if (dist <= 15)
		{
			return true;
		}
	}

	return false;
}
コード例 #7
0
SharedAnnotationData Peak2GeneFormatLoader::parseLine(const QStringList &lineValues) {
    SharedAnnotationData data(new AnnotationData);
    CHECK_EXT(lineValues.size() == COLUMNS_COUNT, skipLine = true; os.addWarning(QString("Incorrect columns count at line %1: expect %2, got %3")
                                                                                 .arg(currentLineNumber).arg(COLUMNS_COUNT).arg(lineValues.size())), data);

    data->qualifiers << U2Qualifier("chrom", getChromName(lineValues));
    CHECK(!skipLine, data);

    data->location->regions << getRegion(lineValues);
    CHECK(!skipLine, data);

    data->name = getPeakName(lineValues);
    CHECK(!skipLine, data);

    data->qualifiers << U2Qualifier("score", getPeakScore(lineValues));
    CHECK(!skipLine, data);

    data->qualifiers << U2Qualifier("NA", getNa(lineValues));
    CHECK(!skipLine, data);

    data->qualifiers << U2Qualifier("Genes", getGenes(lineValues));
    CHECK(!skipLine, data);

    data->qualifiers << U2Qualifier("Strand", getStrand(lineValues));
    CHECK(!skipLine, data);

    data->qualifiers << U2Qualifier("TSS2pCenter", getTss2pCenter(lineValues));
    CHECK(!skipLine, data);

    return data;
}
コード例 #8
0
ファイル: worldcache.cpp プロジェクト: gr4y/mapcrafter
Chunk* WorldCache::getChunk(const ChunkPos& pos) {
	CacheEntry<ChunkPos, Chunk>& entry = chunkcache[getChunkCacheIndex(pos)];
	// check if chunk is already in cache
	if (entry.used && entry.key == pos) {
		//chunkstats.hits++;
		return &entry.value;
	}

	// if not try to get the region of the chunk from the cache
	RegionFile* region = getRegion(pos.getRegion());
	if (region == nullptr) {
		//chunkstats.unavailable++;
		return nullptr;
	}

	// then try to load the chunk
	int status = region->loadChunk(pos, entry.value);
	// the chunk does not exist, chunk in cache was not modified
	if (status == RegionFile::CHUNK_DOES_NOT_EXIST)
		return nullptr;

	if (status != RegionFile::CHUNK_OK) {
		//chunkstats.unavailable++;
		// the chunk is not valid, chunk in cache was probably modified
		entry.used = false;
		return nullptr;
	}

	entry.used = true;
	entry.key = pos;
	//chunkstats.misses++;
	return &entry.value;
}
コード例 #9
0
ファイル: SMEntity.cpp プロジェクト: KsyMC/ServerManager
Location &SMEntity::getLocation(Location &loc) const
{
	loc.setRegion(getRegion());
	loc.setPos(entity->getPos());
	loc.setRotation(entity->getRotation());

	return loc;
}
コード例 #10
0
ファイル: Location.cpp プロジェクト: KsyMC/ServerManager
bool Location::equals(const Location &other) const
{
	return getRegion() == other.getRegion() &&
			getX() == other.getX() &&
			getY() == other.getY() &&
			getZ() == other.getZ() &&
			getYaw() == other.getYaw()&&
			getPitch() == other.getPitch();
}
コード例 #11
0
bool HTMLAreaElement::pointInArea(LayoutPoint location, const LayoutSize& containerSize)
{
    if (m_lastSize != containerSize) {
        m_region = adoptPtr(new Path(getRegion(containerSize)));
        m_lastSize = containerSize;
    }

    return m_region->contains(FloatPoint(location));
}
コード例 #12
0
void listFill(const Coordinate & centerPos, const brush_t & brush, const uint64_t fillsoid, const std::unordered_set<Coordinate> & voxels) {
    const auto region = getRegion(centerPos, brush);
    auto cubeChangeSet = processRegion(region.first, region.second, [fillsoid, &voxels](uint64_t & voxel, Coordinate globalPos){
        if (voxels.find(globalPos) != std::end(voxels)) {
            voxel = fillsoid;
        }
    });
    coordCubesMarkChanged(cubeChangeSet);
}
コード例 #13
0
ファイル: Ruleset.cpp プロジェクト: cornels/OpenXcom
/**
 * Generates a brand new saved game with starting data.
 * @return A new saved game.
 */
SavedGame *Ruleset::newSave() const
{
	SavedGame *save = new SavedGame();

	// Add countries
	for (std::vector<std::string>::const_iterator i = _countriesIndex.begin(); i != _countriesIndex.end(); ++i)
	{
		save->getCountries()->push_back(new Country(getCountry(*i)));
	}
	// Adjust funding to total $6M
	int missing = ((6000 - save->getCountryFunding()/1000) / (int)save->getCountries()->size()) * 1000;
	for (std::vector<Country*>::iterator i = save->getCountries()->begin(); i != save->getCountries()->end(); ++i)
	{
		(*i)->setFunding((*i)->getFunding().back() + missing);
	}
	save->setFunds(save->getCountryFunding());

	// Add regions
	for (std::vector<std::string>::const_iterator i = _regionsIndex.begin(); i != _regionsIndex.end(); ++i)
	{
		save->getRegions()->push_back(new Region(getRegion(*i)));
	}

	// Set up IDs
	std::map<std::string, int> ids;
	for (std::vector<std::string>::const_iterator i = _craftsIndex.begin(); i != _craftsIndex.end(); ++i)
	{
		ids[*i] = 1;
	}
	save->initIds(ids);

	// Set up starting base
	Base *base = new Base(this);
	base->load(_startingBase, save, true);

	// Correct IDs
	for (std::vector<Craft*>::const_iterator i = base->getCrafts()->begin(); i != base->getCrafts()->end(); ++i)
	{
		save->getId((*i)->getRules()->getType());
	}

	// Generate soldiers
	int soldiers = _startingBase["randomSoldiers"].as<int>(0);
	for (int i = 0; i < soldiers; ++i)
	{
		Soldier *soldier = new Soldier(getSoldier("XCOM"), getArmor("STR_NONE_UC"), &_names, save->getId("STR_SOLDIER"));
		soldier->setCraft(base->getCrafts()->front());
		base->getSoldiers()->push_back(soldier);
	}

	save->getBases()->push_back(base);
	// Setup alien strategy
	save->getAlienStrategy().init(this);
	save->setTime(_startingTime);

	return save;
}
コード例 #14
0
subobjectRetrievalMap readVoxels(const Coordinate & centerPos, const brush_t &brush) {
    subobjectRetrievalMap subobjects;
    const auto region = getRegion(centerPos, brush);
    processRegion(region.first, region.second, [&subobjects](uint64_t & voxel, Coordinate position){
        if (voxel != 0) {//don’t select the unsegmented area as object
            subobjects.emplace(std::piecewise_construct, std::make_tuple(voxel), std::make_tuple(position));
        }
    });
    return subobjects;
}
コード例 #15
0
ファイル: llworld.cpp プロジェクト: ArxNet/SingularityViewer
void LLWorld::removeRegion(const LLHost &host)
{
	F32 x, y;

	LLViewerRegion *regionp = getRegion(host);
	if (!regionp)
	{
		llwarns << "Trying to remove region that doesn't exist!" << llendl;
		return;
	}
	
	if (regionp == gAgent.getRegion())
	{
		for (region_list_t::iterator iter = mRegionList.begin();
			 iter != mRegionList.end(); ++iter)
		{
			LLViewerRegion* reg = *iter;
			llwarns << "RegionDump: " << reg->getName()
				<< " " << reg->getHost()
				<< " " << reg->getOriginGlobal()
				<< llendl;
		}

		llwarns << "Agent position global " << gAgent.getPositionGlobal() 
			<< " agent " << gAgent.getPositionAgent()
			<< llendl;

		llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;

		llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;

		llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
		LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));

		regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
		return;
	}

	from_region_handle(regionp->getHandle(), &x, &y);
	llinfos << "Removing region " << x << ":" << y << llendl;

	mRegionList.remove(regionp);
	mActiveRegionList.remove(regionp);
	mCulledRegionList.remove(regionp);
	mVisibleRegionList.remove(regionp);

	mRegionRemovedSignal(regionp);
	//double check all objects of this region are removed.
	gObjectList.clearAllMapObjectsInRegion(regionp) ;
	//llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;

	updateWaterObjects();

	delete regionp;
}
コード例 #16
0
ファイル: Game.c プロジェクト: Cheunglo/Knowledge-Island
void addStudents (Game g, int regionID) {

    int i = 0;
    int x = 0;
    int y = 0;
    int z = 0;
    int curPlayer = UNI_A;
    int curVertex = g->gameBoard.campus[x][y][z];
    int *regionSurround = getRegion (g, x, y, z);

    while (x < COORD) {
    	while (y < COORD) {
    		while (z < COORD) {
                curVertex = g->gameBoard.campus[x][y][z];
    			if (curVertex > 0) {
                    regionSurround = getRegion (g, x, y, z);
                    i = 0;
                    while (i < 3) {
						if (regionSurround[i] == regionID) {
	                        if (curVertex >= 1 && curVertex <= 3) {
								curPlayer = curVertex;
	                            g->uni[curPlayer].numStudents[getDiscipline(g, regionID)]++;
	                        } else {
								curPlayer = curVertex - 3;
	                            g->uni[curPlayer].numStudents[getDiscipline(g, regionID)]+=2;
	                        }
						}
                        i++;
                    }
                }
                z++;
    		}
            z = 0;
            y++;
    	}
        y = 0;
        x++;
    }

    free (regionSurround);
}
コード例 #17
0
ファイル: cond.cpp プロジェクト: edymanoloiu/FotbalRobotic
std::auto_ptr< Cond >
CondBallPos::deepCopy() const
{
    if ( getRegion() )
    {
        return std::auto_ptr< Cond >( new CondBallPos( M_reg->deepCopy() ) );
    }
    else
    {
        return std::auto_ptr< Cond >( new CondBallPos() );
    }
}
コード例 #18
0
void ICMainWindow::updateMask()
{
    QBitmap Bitmap(size());
    Bitmap.clear();
    QPainter Painter(&Bitmap);

    Painter.setClipRegion(getRegion());
    Painter.fillRect(rect(), Qt::color1);
    Painter.end();

    setMask(Bitmap);
}
コード例 #19
0
ファイル: pos.cpp プロジェクト: CarterGC/mapcrafter
void ChunkPos::rotate(int count) {
	int nx = getLocalX(), nz = getLocalZ(), nnx, nnz;
	for (int i = 0; i < count; i++) {
		nnx = 31 - nz;
		nnz = nx;
		nx = nnx;
		nz = nnz;
	}

	RegionPos region = getRegion();
	x = nx + region.x * 32;
	z = nz + region.z * 32;
}
コード例 #20
0
void writeVoxels(const Coordinate & centerPos, const uint64_t value, const brush_t & brush, bool isMarkChanged) {
    //all the different invocations here are listed explicitly so the compiler can inline the f**k out of it
    //the brush differentiations were moved outside the core lambda which is called for every voxel
    CubeCoordSet cubeChangeSet;
    CubeCoordSet cubeChangeSetWholeCube;
    if (Session::singleton().annotationMode.testFlag(AnnotationMode::Mode_Paint)) {
        const auto region = getRegion(centerPos, brush);
        if (brush.shape == brush_t::shape_t::angular) {
            if (!brush.inverse || Segmentation::singleton().selectedObjectsCount() == 0) {
                //for rectangular brushes no further range checks are needed
                if (brush.mode == brush_t::mode_t::three_dim && brush.shape == brush_t::shape_t::angular) {
                    //rarest special case: processes completely exclosed cubes first
                    cubeChangeSet = processRegion(region.first, region.second, [&brush, centerPos, value](uint64_t & voxel, Coordinate){
                        voxel = value;
                    }, wholeCubes(region.first, region.second, value, cubeChangeSetWholeCube));
                } else {
                    cubeChangeSet = processRegion(region.first, region.second, [&brush, centerPos, value](uint64_t & voxel, Coordinate){
                        voxel = value;
                    });
                }
            } else {//inverse but selected
                cubeChangeSet = processRegion(region.first, region.second, [&brush, centerPos, value](uint64_t & voxel, Coordinate){
                    if (Segmentation::singleton().isSubObjectIdSelected(voxel)) {//if there’re selected objects, we only want to erase these
                        voxel = 0;
                    }
                });
            }
        } else if (!brush.inverse || Segmentation::singleton().selectedObjectsCount() == 0) {
            //voxel need to check if they are inside the circle
            cubeChangeSet = processRegion(region.first, region.second, [&brush, centerPos, value](uint64_t & voxel, Coordinate globalPos){
                if (isInsideSphere(globalPos.x - centerPos.x, globalPos.y - centerPos.y, globalPos.z - centerPos.z, brush.radius)) {
                    voxel = value;
                }
            });
        } else {//circle, inverse and selected
            cubeChangeSet = processRegion(region.first, region.second, [&brush, centerPos, value](uint64_t & voxel, Coordinate globalPos){
                if (isInsideSphere(globalPos.x - centerPos.x, globalPos.y - centerPos.y, globalPos.z - centerPos.z, brush.radius)
                        && Segmentation::singleton().isSubObjectIdSelected(voxel)) {
                    voxel = 0;
                }
            });
        }
    }
    if (isMarkChanged) {
        for (auto &elem : cubeChangeSetWholeCube) {
            cubeChangeSet.emplace(elem);
        }
        coordCubesMarkChanged(cubeChangeSet);
    }
}
コード例 #21
0
ファイル: RegionManager.cpp プロジェクト: zeno15/Games
	bool RegionManager::jumpRegion(const std::string& _targetRegion, unsigned int _x, unsigned int _y, RegionEntity *_entity, bool _updateCurrentRegion) {
		if (hasRegion(_targetRegion)) {
			std::cout << "Region '" << _targetRegion << "' is present" << std::endl;
			auto& r = getRegion(_targetRegion);

			r.addEntity(_entity);
			_entity->setPosition(sf::Vector2f(static_cast<float>(_x), static_cast<float>(_y)));
			if (_updateCurrentRegion) {
				setCurrentRegion(_targetRegion);
			}
			return true;
		}
		return false;
	}
コード例 #22
0
ファイル: HTMLAreaElement.cpp プロジェクト: RobinWuDev/Qt
bool HTMLAreaElement::mapMouseEvent(LayoutPoint location, const LayoutSize& size, HitTestResult& result)
{
    if (m_lastSize != size) {
        m_region = adoptPtr(new Path(getRegion(size)));
        m_lastSize = size;
    }

    if (!m_region->contains(location))
        return false;

    result.setInnerNode(this);
    result.setURLElement(this);
    return true;
}
コード例 #23
0
ファイル: llslurl.cpp プロジェクト: WoLf-/NaCl-main
std::string LLSLURL::asString() const
{
    std::ostringstream result;
    result << "   mAppCmd:"  << getAppCmd() <<
           "   mAppPath:" + getAppPath().asString() <<
           "   mAppQueryMap:" + getAppQueryMap().asString() <<
           "   mAppQuery: " + getAppQuery() <<
           "   mGrid: " + getGrid() <<
           "   mRegion: " + getRegion() <<
           "   mPosition: "  <<
           "   mType: " << mType <<
           "   mPosition: " << mPosition;
    return result.str();
}
コード例 #24
0
void LLWorld::removeRegion(const LLHost &host)
{
	F32 x, y;

	LLViewerRegion *regionp = getRegion(host);
	if (!regionp)
	{
		llwarns << "Trying to remove region that doesn't exist!" << llendl;
		return;
	}
	
	if (regionp == gAgent.getRegion())
	{
		for (region_list_t::iterator iter = mRegionList.begin();
			 iter != mRegionList.end(); ++iter)
		{
			LLViewerRegion* reg = *iter;
			llwarns << "RegionDump: " << reg->getName()
				<< " " << reg->getHost()
				<< " " << reg->getOriginGlobal()
				<< llendl;
		}

		llwarns << "Agent position global " << gAgent.getPositionGlobal() 
			<< " agent " << gAgent.getPositionAgent()
			<< llendl;

		llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;

		llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;

		llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
		LLAppViewer::instance()->forceDisconnect("You have been disconnected from the region you were in.");

		return;
	}

	from_region_handle(regionp->getHandle(), &x, &y);
	llinfos << "Removing region " << x << ":" << y << llendl;

	mRegionList.remove(regionp);
	mActiveRegionList.remove(regionp);
	mCulledRegionList.remove(regionp);
	mVisibleRegionList.remove(regionp);
	
	delete regionp;

	updateWaterObjects();
}
コード例 #25
0
ファイル: NclDocument.cpp プロジェクト: lince/ginga-srpp
	LayoutRegion* NclDocument::getRegion(string regionId) {
		LayoutRegion* region;
		map<int, RegionBase*>::iterator i;

		i = regionBases->begin();
		while (i != regionBases->end()) {
			region = getRegion(regionId, i->second);
			if (region != NULL) {
				return region;
			}
			++i;
		}

		return NULL;
	}
コード例 #26
0
void LLPathfindingNavMeshZone::NavMeshLocation::enable()
{
	clear();

	LLViewerRegion *region = getRegion();
	if (region == NULL)
	{
		mRegionUUID.setNull();
	}
	else
	{
		mRegionUUID = region->getRegionID();
		mNavMeshSlot = LLPathfindingManager::getInstance()->registerNavMeshListenerForRegion(region, boost::bind(&LLPathfindingNavMeshZone::NavMeshLocation::handleNavMesh, this, _1, _2, _3));
	}
}
コード例 #27
0
ファイル: DrawItem.cpp プロジェクト: jzaicn/DrawTools
void DrawItemShape::OnPaint( Graphics &g )
{
	if(isChangeRegion())
	{
		ResetRegion();
	}
	auto region = getRegion();
	SolidBrush brush(DrawTools::ColorNormal);
	if (m_isFillPath)
	{
		if (StateNormal == m_state)
		{
			g.FillRegion(&brush, region.get());
		}
		else if (StateHovered == m_state)
		{
			g.FillRegion(&SolidBrush(DrawTools::ColorHovered), region.get());
		}
		else if (StateDisable == m_state)
		{
			g.FillRegion(&SolidBrush(DrawTools::ColorDisable), region.get());
		}
		else if (StateDown == m_state)
		{
			g.FillRegion(&SolidBrush(DrawTools::ColorDown), region.get());
		}
		else if (StateError == m_state)
		{
			g.FillRegion(&SolidBrush(DrawTools::ColorError), region.get());
		}
		else
		{
			g.FillRegion(&SolidBrush(m_fillColor), region.get());
		}
	}
	if (m_isDrawPath)
	{
		GraphicsPath path;
		path.StartFigure();
		for(auto itter = m_lines.begin();itter != m_lines.end() ; itter++ )
		{
			(*itter)->getPath(path);
		}
		path.CloseFigure();

		g.DrawPath(&Pen(m_drawColor),&path);
	}
}
コード例 #28
0
BioStruct3DReference BioStruct3DSubsetEditor::getSubset() {
    assert(validate().isEmpty() && "validate first!");

    BioStruct3DObject *obj = static_cast<BioStruct3DObject*> ( objectCombo->itemData(objectCombo->currentIndex()).value<void*>() );
    int modelId = modelCombo->itemData(modelCombo->currentIndex()).value<int>();

    if (chainCombo->currentText() == ALL_CHAINS) {
        QList<int> chains = obj->getBioStruct3D().moleculeMap.keys();
        return BioStruct3DReference(obj, chains, modelId);
    }
    else {
        int chainId = chainCombo->itemData(chainCombo->currentIndex()).value<int>();
        U2Region chainRegion = getRegion();
        return BioStruct3DReference(obj, chainId, chainRegion, modelId);
    }
}
コード例 #29
0
void LLPathfindingNavMeshZone::NavMeshLocation::refresh()
{
	LLViewerRegion *region = getRegion();

	if (region == NULL)
	{
		llassert(mRegionUUID.isNull());
		LLPathfindingNavMeshStatus newNavMeshStatus(mRegionUUID);
		LLSD::Binary nullData;
		handleNavMesh(LLPathfindingNavMesh::kNavMeshRequestNotEnabled, newNavMeshStatus, nullData);
	}
	else
	{
		llassert(mRegionUUID == region->getRegionID());
		LLPathfindingManager::getInstance()->requestGetNavMeshForRegion(region, false);
	}
}
コード例 #30
0
QString BioStruct3DSubsetEditor::validate() {
    if (regionEdit->isEnabled()) {
        QString regionText = regionEdit->text();
        if (!QRegExp("[0-9]*\\.\\.[0-9]*").exactMatch(regionText)) {
            return QString("invalid region spec %1").arg(regionText);
        }

        BioStruct3DObject *bso = static_cast<BioStruct3DObject*>( objectCombo->itemData(objectCombo->currentIndex()).value<void*>() );
        int chainId = chainCombo->itemData(chainCombo->currentIndex()).value<int>();
        int length = bso->getBioStruct3D().moleculeMap.value(chainId)->residueMap.size();

        U2Region region = getRegion();

        if (region.startPos < 0 || region.startPos >= region.endPos() || region.endPos() > length) {
            return QString("region values out of range %1..%2 (%3..%4)").arg(region.startPos + 1).arg(region.endPos()).arg(1).arg(length);
        }
    }

    return QString("");
}