コード例 #1
0
ファイル: Cluster.c プロジェクト: CodeAndLoathing/bbwin
cluster_group_t				*initClusterGroup(LPWSTR groupName, CLUSTER_GROUP_STATE groupState)
{
	cluster_group_t			*pGroupClust;
	
	pGroupClust = LocalAlloc(LPTR, sizeof(cluster_group_t));
	wcsncpy(pGroupClust->name, groupName, BUFFER_SIZE - 1);
	pGroupClust->state = groupState;
	pGroupClust->bbState = USE_GREEN;
	pGroupClust->hasSavedNode = I_FALSE;
	switch (groupState)
	{
		case ClusterGroupFailed :
		case ClusterGroupPending :
		case ClusterGroupPartialOnline :
		case ClusterGroupOffline :
			pGroupClust->bbState = USE_YELLOW;
			break ;
		default :
			break ;
	}
	pGroupClust->nodeHasChanged = I_FALSE;
	if (getTempPath((LPWSTR)pGroupClust->nodeChangedFilePath) == 0)
		fatalError(ERROR_GETTING_TEMP_PATH);
	wcscat((LPWSTR)pGroupClust->nodeChangedFilePath, CLUSTER_NODE_HAS_CHANGED_FILE);
	wcscat((LPWSTR)pGroupClust->nodeChangedFilePath, groupName);
	return pGroupClust;
}
コード例 #2
0
    RelocMap
    reloc_map(Volume& v,
              const scrubbing::ScrubReply& scrub_reply)
    {
        const auto scrub_res(get_scrub_result(v,
                                              scrub_reply));

        std::map<ClusterAddress, ClusterLocation> relocmap;

        auto treader(CombinedTLogReader::create(getTempPath(testName_).string(),
                                                scrub_res.relocs,
                                                v.getBackendInterface()->clone()));

        const Entry* e = nullptr;
        while ((e = treader->nextLocation()))
        {
            const Entry* f = treader->nextLocation();

            EXPECT_TRUE(f != nullptr);
            EXPECT_EQ(e->clusterAddress(),
                      f->clusterAddress());

            auto r(relocmap.insert(std::make_pair(f->clusterAddress(),
                                                  f->clusterLocation())));
            EXPECT_TRUE(r.second);
        }

        return relocmap;
    }
コード例 #3
0
TEST_F(FileUtilsTest, truncate)
{
    const fs::path tmpDir = getTempPath("someDir");
    fs::create_directories(tmpDir);
    ALWAYS_CLEANUP_DIRECTORY(tmpDir);

    EXPECT_THROW(FileUtils::truncate(tmpDir, 4096), fs::filesystem_error);

    // non-existing files neither
    const fs::path tmpFile = tmpDir / "someFile";
    EXPECT_THROW(FileUtils::truncate(tmpFile, 4096), fs::filesystem_error);

    // existing files cannot grow with truncate
    FileUtils::touch(tmpFile);
    EXPECT_THROW(FileUtils::truncate(tmpFile, 4096), fungi::IOException);

    std::ofstream f(tmpFile.string().c_str());
    const std::string s = "some nonsensical string";
    f << s;
    f.close();

    EXPECT_EQ(s.size(), fs::file_size(tmpFile));
    EXPECT_NO_THROW(FileUtils::truncate(tmpFile, s.size() - 1));
    EXPECT_EQ(s.size() - 1, fs::file_size(tmpFile));

}
コード例 #4
0
ファイル: launch.c プロジェクト: ludisnet/ludisoft
/*
 * extract from the archive
 * and copy to the filesystem 
 * relative to the directory the archive's in
 */
int extract2fs(TOC *ptoc)
{
#ifdef WIN32
	char *p;
#endif
	FILE *out;
	unsigned char *data = extract(ptoc);

	if (!f_workpath) {
		getTempPath(f_temppath);
#ifdef WIN32
		strcpy(f_temppathraw, f_temppath);
		for ( p=f_temppath; *p; p++ )
			if (*p == '\\')
				*p = '/';
#endif
		f_workpath = f_temppath;
	}
	out = openTarget(f_workpath, ptoc->name);

	if (out == NULL)  {
		FATALERROR(ptoc->name);
		FATALERROR(" could not be extracted!\n");
	}
	else {
		fwrite(data, ntohl(ptoc->ulen), 1, out);
#ifndef WIN32
		fchmod(fileno(out), S_IRUSR | S_IWUSR | S_IXUSR);
#endif
		fclose(out);
	}
	free(data);
	return 0;
}
コード例 #5
0
ファイル: utility.c プロジェクト: ipssshh/ODR
void msg_send(int sockfd, char *data, int flag,char *destIP, int destPort)
{
        pckData aPacket;
        socklen_t destAddrLen, pckLen;
        struct sockaddr_un destAddr;
        char filePath[256];
		int i;
		bzero(filePath,256);
		bzero(&destAddr,sizeof(destAddr));
		bzero(&aPacket.data,sizeof(PAYLOAD));
		
        aPacket.port=destPort;
        aPacket.flag=flag;
        memcpy(aPacket.data,data,strlen(data));
        aPacket.data[strlen(aPacket.data)]='\0';
        memcpy(aPacket.canonicalIP,destIP,strlen(destIP));
        aPacket.canonicalIP[strlen(aPacket.canonicalIP)]='\0';

        bzero(&destAddr,sizeof(destAddr));
        destAddr.sun_family=AF_LOCAL;
        
       
                getTempPath(filePath,ODR_TEMP_FILE,0);
                strcpy(destAddr.sun_path,filePath);
                printf("\n path received:%s",filePath);
        
        destAddrLen=sizeof(destAddr);
        pckLen=sizeof(aPacket);
        if((i=sendto(sockfd, &aPacket, pckLen, 0, (struct sockaddr*)&destAddr, destAddrLen))<0)
		{
			printf("\n Error in sendinf or Domain socket!");
		}
        printf("\nMSG sent");

}
コード例 #6
0
bool InvokeJavascript_NoArgs(NPObject *npobj, const char *methodName, NPVariant *&result) {
  bool success = false;
  if (!strcmp(methodName, "getPlatform")) {
    //getPlatform() : string
#if defined(OS_WIN)
    success = SetReturnValue("windows", 7, *result);
#elif defined(OS_LINUX)
    success = SetReturnValue("linux", 5, *result);
#endif 
  } else if (!strcmp(methodName, "getTempPath") || !strcmp(methodName, "getTmpPath")) {
    char *value = NULL;
    size_t len = 0;
    if (getTempPath(value, len)) {
      success = SetReturnValue(value, len, *result);
      delete[] value;
    }
  }
  else if (!strcmp(methodName,"getHomeDir")) {
    char *value = NULL;
    size_t len=0;
    getHomeDir(value, len);
    success = SetReturnValue(value, len, *result);
  }
  return success;
}
コード例 #7
0
void CConfigGenEngine::createFakePlugins(StringBuffer& destFilePath) const
{
    String destFilePathStr(destFilePath);
    String* tmpstr = destFilePathStr.toLowerCase();
    if (!tmpstr->endsWith("plugins.xml"))
    {
        int index = tmpstr->indexOf("plugins.xml");
        destFilePath.remove(index + 11, destFilePath.length() - (index + 11));
    }

    delete tmpstr;

    StringBuffer tmpoutbuf("<?xml version=\"1.0\" encoding=\"UTF-8\"?><Plugins/>");

    if (m_instances.ordinality() > 1 && strcmp(m_process.queryName(), XML_TAG_ESPPROCESS))
        destFilePath.replaceString("@temp"PATHSEPSTR, m_cachePath);
    else
    {
        char tempPath[_MAX_PATH];
        getTempPath(tempPath, sizeof(tempPath), m_name);
        ensurePath(tempPath);
        destFilePath.replaceString("@temp"PATHSEPSTR, tempPath);
    }

    Owned<IFile> pTargetFile = createIFile(destFilePath.str());
    if (pTargetFile->exists() && pTargetFile->isReadOnly())
        pTargetFile->setReadOnly(false);
    Owned<IFileIO> pTargetFileIO = pTargetFile->open(IFOcreate);
    pTargetFileIO->write( 0, tmpoutbuf.length(), tmpoutbuf.str());
    m_envDepEngine.addTempFile(destFilePath.str());
}
コード例 #8
0
TEST_F(FileUtilsTest, touch)
{
    fs::path tmp = getTempPath("help");
    FileUtils::touch(tmp);
    ASSERT_TRUE(fs::exists(tmp));
    fs::remove(tmp);
    ASSERT_FALSE(fs::exists(tmp));
}
コード例 #9
0
ファイル: Shader.cpp プロジェクト: ConradIrwin/gecko-dev
void Shader::compileToHLSL(void *compiler)
{
    // ensure we don't pass a NULL source to the compiler
    const char *source = "\0";
    if (mSource)
    {
        source = mSource;
    }

    // ensure the compiler is loaded
    initializeCompiler();

    int compileOptions = SH_OBJECT_CODE;
    std::string sourcePath;
    if (perfActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), source, strlen(source));
        compileOptions |= SH_LINE_DIRECTIVES;
    }

    int result;
    if (sourcePath.empty())
    {
        result = ShCompile(compiler, &source, 1, compileOptions);
    }
    else
    {
        const char* sourceStrings[2] =
        {
            sourcePath.c_str(),
            source
        };

        result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH);
    }

    if (result)
    {
        size_t objCodeLen = 0;
        ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
        mHlsl = new char[objCodeLen];
        ShGetObjectCode(compiler, mHlsl);

        void *activeUniforms;
        ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
        mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms;
    }
    else
    {
        size_t infoLogLen = 0;
        ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
        mInfoLog = new char[infoLogLen];
        ShGetInfoLog(compiler, mInfoLog);

        TRACE("\n%s", mInfoLog);
    }
}
コード例 #10
0
ファイル: meos.cpp プロジェクト: ledusledus/meos
string getTempFile() {
  getTempPath();

  char tempFile[MAX_PATH];
  if (GetTempFileName(tempPath.c_str(), "ix", 0, tempFile)) {
    tempFiles.insert(tempFile);
    return tempFile;
  }
  else
    throw std::exception("Failed to create temporary file.");
}
コード例 #11
0
ファイル: systray.cpp プロジェクト: jplsek/puush-qt
/**
 * Puush capture area screenshot.
 * @brief Systray::selectAreaScreenshot
 */
void Systray::selectAreaScreenshot()
{
    if (!isLoggedIn())
        return;

    QString fileName = getTempPath();
    Screenshot *ss = new Screenshot(fileName);
    connect(ss, SIGNAL(finished(int, QString, QString)), this, SLOT(screenshotDone(int, QString,
                                                                                   QString)));
    ss->selectArea();
}
コード例 #12
0
 scrubbing::ScrubReply
 scrub(const scrubbing::ScrubWork& work,
       double fill_ratio = 1.0)
 {
     return scrubbing::ScrubberAdapter::scrub(work,
                                              getTempPath(testName_),
                                              5, // region_size_exponent
                                              fill_ratio, // fill ratio
                                              false, // apply immediately
                                              true); // verbose
 }
コード例 #13
0
ファイル: Shader.cpp プロジェクト: harthur/mozilla-central
void Shader::compileToHLSL(void *compiler)
{
    if (isCompiled() || !mSource)
    {
        return;
    }

    delete[] mInfoLog;
    mInfoLog = NULL;

    int compileOptions = SH_OBJECT_CODE;
    std::string sourcePath;
    if (perfActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), mSource, strlen(mSource));
        compileOptions |= SH_LINE_DIRECTIVES;
    }

    int result;
    if (sourcePath.empty())
    {
        result = ShCompile(compiler, &mSource, 1, compileOptions);
    }
    else
    {
        const char* sourceStrings[2] =
        {
            sourcePath.c_str(),
            mSource
        };

        result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH);
    }

    if (result)
    {
        int objCodeLen = 0;
        ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
        mHlsl = new char[objCodeLen];
        ShGetObjectCode(compiler, mHlsl);
    }
    else
    {
        int infoLogLen = 0;
        ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
        mInfoLog = new char[infoLogLen];
        ShGetInfoLog(compiler, mInfoLog);

        TRACE("\n%s", mInfoLog);
    }
}
コード例 #14
0
ファイル: MpkManip.cpp プロジェクト: lorichen/xgame
	bool MpkManip::cleanupFragment(const char* mpkFilename)
	{
		bool bOk = false;
		HANDLE hMpk = 0;
		char tempFilename[MAX_PATH];
		if(SFileCreateArchiveEx(mpkFilename,OPEN_EXISTING,8000,&hMpk))
		{
			uint nTotal = SFileGetFileInfo(hMpk,SFILE_INFO_NUM_FILES);
			uint nFiles = 0;
			char tempPath[MAX_PATH];
			getTempPath(MAX_PATH, tempPath);
			getTempFileName(tempPath,tempFilename);

			HANDLE hTargetMpk = 0;
			if(SFileCreateArchiveEx(tempFilename,CREATE_ALWAYS,8000,&hTargetMpk))
			{
				SFILE_FIND_DATA fileFindData;
				HANDLE hFind = SFileFindFirstFile(hMpk,"*",&fileFindData,0);
				if(hFind)
				{
					do
					{
						const char* pFilename = fileFindData.cFileName;
						char tempFilename[MAX_PATH];
						getTempFileName(tempPath,tempFilename);
						if(SFileExtractFile(hMpk,pFilename,tempFilename))
						{
							if(SFileAddFile(hTargetMpk,tempFilename,pFilename,MPK_FILE_REPLACEEXISTING | MPK_FILE_COMPRESS_PKWARE))
							{
								nFiles++;
							}
						}
					}
					while(SFileFindNextFile(hFind,&fileFindData));

					if(nTotal == nFiles)bOk = true;
				}
				SFileCloseArchive(hTargetMpk);
			}

			SFileCloseArchive(hMpk);
		}

		if(bOk && copyFile(tempFilename,mpkFilename,FALSE))
		{
			bOk = true;
		}

		return bOk;
	}
コード例 #15
0
ファイル: Cluster.c プロジェクト: CodeAndLoathing/bbwin
int								saveNodeName(LPWSTR lpszNodeName, LPWSTR groupName)
{
	FILE						*fp;
	static TCHAR				lpPath[BUFFER_SIZE];
	
	if (getTempPath((LPWSTR)lpPath) == 0)
		fatalError(ERROR_GETTING_TEMP_PATH);		
	wcscat((LPWSTR)lpPath, SAVE_NODE_FILENAME);
	wcscat((LPWSTR)lpPath, groupName);
	wcscat((LPWSTR)lpPath, SAVE_NODE_FILENAME_EXTENSION);
	if ((fp = _wfopen(lpPath, L"w")) == NULL)
	{
		warnError(L"Warning : can't open %s.", lpPath);
		return 1;
	}
	fwprintf(fp, L"%s", lpszNodeName);
	fclose(fp);
	return 0;
}
コード例 #16
0
ファイル: launch.c プロジェクト: CNCBASHER/LasaurApp
/* Function that creates a temporany directory if it doesn't exists
 *  and properly sets the ARCHIVE_STATUS members.
 */
static int createTempPath(ARCHIVE_STATUS *status)
{
#ifdef WIN32
	char *p;
#endif

	if (status->temppath[0] == '\0') {
		if (!getTempPath(status->temppath))
		{
            FATALERROR("INTERNAL ERROR: cannot create temporary directory!\n");
            return -1;
		}
#ifdef WIN32
		strcpy(status->temppathraw, status->temppath);
		for ( p=status->temppath; *p; p++ )
			if (*p == '\\')
				*p = '/';
#endif
	}
    return 0;
}
コード例 #17
0
ファイル: ShaderD3D.cpp プロジェクト: 70599/Waterfox
int ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream)
{
    uncompile();

    int additionalOptions = 0;

    const std::string &source = mData.getSource();

#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    if (gl::DebugAnnotationsActive())
    {
        std::string sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), source.c_str(), source.length());
        additionalOptions |= SH_LINE_DIRECTIVES | SH_SOURCE_PATH;
        *shaderSourceStream << sourcePath;
    }
#endif

    *shaderSourceStream << source;
    return additionalOptions;
}
コード例 #18
0
TEST_F(FileUtilsTest, renameAndSyncFile)
{
    const fs::path tmpDir = getTempPath("renameAndSyncFileTest");
    FileUtils::removeAllNoThrow(tmpDir);

    fs::create_directories(tmpDir);
    ALWAYS_CLEANUP_DIRECTORY(tmpDir);

    const fs::path file1 = tmpDir / "file1";
    const fs::path file2 = tmpDir / "file2";
    EXPECT_FALSE(fs::exists(file1));
    EXPECT_FALSE(fs::exists(file2));
    EXPECT_THROW(FileUtils::syncAndRename(file1, file2),
                 std::exception);
    EXPECT_FALSE(fs::exists(file1));
    EXPECT_FALSE(fs::exists(file2));

    FileUtils::touch(file1);
    EXPECT_TRUE(fs::exists(file1));
    EXPECT_FALSE(fs::exists(file2));

    EXPECT_NO_THROW(FileUtils::syncAndRename(file1, file2));
    EXPECT_FALSE(fs::exists(file1));
    EXPECT_TRUE(fs::exists(file2));

    EXPECT_THROW(FileUtils::syncAndRename(file1, file2),
                 std::exception);
    EXPECT_FALSE(fs::exists(file1));
    EXPECT_TRUE(fs::exists(file2));

    FileUtils::touch(file1);
    EXPECT_TRUE(fs::exists(file1));
    EXPECT_TRUE(fs::exists(file2));
    EXPECT_NO_THROW(FileUtils::syncAndRename(file1, file2));
    EXPECT_FALSE(fs::exists(file1));
    EXPECT_TRUE(fs::exists(file2));
    fs::remove(file2);
    fs::remove(tmpDir);
}
コード例 #19
0
//---------------------------------------------------------------------------
//  beforeDeploy
//---------------------------------------------------------------------------
void CConfigGenEngine::beforeDeploy()
{
    m_installFiles.clear();

    char tempPath[_MAX_PATH];
    getTempPath(tempPath, sizeof(tempPath), m_name);
    m_envDepEngine.addTempDirectory( tempPath );

    if (m_instances.ordinality() > 1)
    {
        strcat(tempPath, "Cache");
        char* pszEnd = tempPath + strlen(tempPath);

        Owned<IFile> pFile = createIFile(tempPath);
        int i = 1;

        while (pFile->exists()) { //dir/file exists
            itoa(++i, pszEnd, 10);
            pFile.setown( createIFile(tempPath) );
        }

        strcat(tempPath, PATHSEPSTR);
        m_cachePath.set( tempPath );
    }
    else
        m_cachePath.set( tempPath );

    ensurePath(tempPath);
    determineInstallFiles(m_process, m_installFiles);
    getCallback().installFileListChanged();

    if (m_instances.ordinality() > 1)
    {
        EnvMachineOS os = m_envDepEngine.lookupMachineOS( m_instances.item(0) );
        m_curInstance = "Cache";
        copyInstallFiles("Cache", -1, tempPath, os);
    }
}
コード例 #20
0
ファイル: check_nrpe.cpp プロジェクト: mjesse88/nscp
	std::string getFolder(std::string key) {
		std::string default_value = getBasePath().string();
		if (key == "certificate-path") {
			default_value = CERT_FOLDER;
		} else if (key == "module-path") {
			default_value = MODULE_FOLDER;
		} else if (key == "web-path") {
			default_value = WEB_FOLDER;
		} else if (key == "scripts") {
			default_value = SCRIPTS_FOLDER;
		} else if (key == CACHE_FOLDER_KEY) {
			default_value = DEFAULT_CACHE_PATH;
		} else if (key == CRASH_ARCHIVE_FOLDER_KEY) {
			default_value = CRASH_ARCHIVE_FOLDER;
		} else if (key == "base-path") {
			default_value = getBasePath().string();
		} else if (key == "temp") {
			default_value = getTempPath().string();
		} else if (key == "shared-path" || key == "base-path" || key == "exe-path") {
			default_value = getBasePath().string();
		}
#ifdef WIN32
		else if (key == "common-appdata") {
			wchar_t buf[MAX_PATH + 1];
			if (_SHGetSpecialFolderPath(NULL, buf, CSIDL_COMMON_APPDATA, FALSE))
				default_value = utf8::cvt<std::string>(buf);
			else
				default_value = getBasePath().string();
		}
#else
		else if (key == "etc") {
			default_value = "/etc";
		}
#endif
		return default_value;
	}
コード例 #21
0
ファイル: ShaderD3D.cpp プロジェクト: letisiapangataa/angle
void ShaderD3D::compileToHLSL(ShHandle compiler, const std::string &source)
{
    int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES);

    // D3D11 Feature Level 9_3 and below do not support non-constant loop indexers in fragment
    // shaders.
    // Shader compilation will fail. To provide a better error message we can instruct the
    // compiler to pre-validate.
    if (mRenderer->getRendererLimitations().shadersRequireIndexedLoopValidation)
    {
        compileOptions |= SH_VALIDATE_LOOP_INDEXING;
    }

    std::string sourcePath;

#if !defined (ANGLE_ENABLE_WINDOWS_STORE)
    if (gl::DebugAnnotationsActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), source.c_str(), source.length());
        compileOptions |= SH_LINE_DIRECTIVES;
    }
#endif

    int result;
    if (sourcePath.empty())
    {
        const char* sourceStrings[] =
        {
            source.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
    }
    else
    {
        const char* sourceStrings[] =
        {
            sourcePath.c_str(),
            source.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
    }

    mShaderVersion = ShGetShaderVersion(compiler);

    if (result)
    {
        mTranslatedSource = ShGetObjectCode(compiler);

#ifdef _DEBUG
        // Prefix hlsl shader with commented out glsl shader
        // Useful in diagnostics tools like pix which capture the hlsl shaders
        std::ostringstream hlslStream;
        hlslStream << "// GLSL\n";
        hlslStream << "//\n";

        size_t curPos = 0;
        while (curPos != std::string::npos)
        {
            size_t nextLine = source.find("\n", curPos);
            size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);

            hlslStream << "// " << source.substr(curPos, len);

            curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
        }
        hlslStream << "\n\n";
        hlslStream << mTranslatedSource;
        mTranslatedSource = hlslStream.str();
#endif

        mUniforms = *GetShaderVariables(ShGetUniforms(compiler));

        for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
        {
            const sh::Uniform &uniform = mUniforms[uniformIndex];

            if (uniform.staticUse && !uniform.isBuiltIn())
            {
                unsigned int index = static_cast<unsigned int>(-1);
                bool getUniformRegisterResult = ShGetUniformRegister(compiler, uniform.name, &index);
                UNUSED_ASSERTION_VARIABLE(getUniformRegisterResult);
                ASSERT(getUniformRegisterResult);

                mUniformRegisterMap[uniform.name] = index;
            }
        }

        mInterfaceBlocks = *GetShaderVariables(ShGetInterfaceBlocks(compiler));

        for (size_t blockIndex = 0; blockIndex < mInterfaceBlocks.size(); blockIndex++)
        {
            const sh::InterfaceBlock &interfaceBlock = mInterfaceBlocks[blockIndex];

            if (interfaceBlock.staticUse)
            {
                unsigned int index = static_cast<unsigned int>(-1);
                bool blockRegisterResult = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name, &index);
                UNUSED_ASSERTION_VARIABLE(blockRegisterResult);
                ASSERT(blockRegisterResult);

                mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
            }
        }
    }
    else
    {
        mInfoLog = ShGetInfoLog(compiler);

        TRACE("\n%s", mInfoLog.c_str());
    }
}
コード例 #22
0
ファイル: Renderer.cpp プロジェクト: netroby/WinObjC
// Compiles HLSL code into executable binaries
ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags)
{
    if (!hlsl)
    {
        return NULL;
    }

    HRESULT result = S_OK;
    UINT flags = 0;
    std::string sourceText;
    if (gl::perfActive())
    {
        flags |= D3DCOMPILE_DEBUG;

#ifdef NDEBUG
        flags |= optimizationFlags;
#else
        flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
#endif

        std::string sourcePath = getTempPath();
        sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
        writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
    }
    else
    {
        flags |= optimizationFlags;
        sourceText = hlsl;
    }

    // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
    // Try the default flags first and if compilation fails, try some alternatives.
    const static UINT extraFlags[] =
    {
        0,
        D3DCOMPILE_AVOID_FLOW_CONTROL,
        D3DCOMPILE_PREFER_FLOW_CONTROL
    };

    const static char * const extraFlagNames[] =
    {
        "default",
        "avoid flow control",
        "prefer flow control"
    };

    int attempts = alternateFlags ? ArraySize(extraFlags) : 1;
    pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
    for (int i = 0; i < attempts; ++i)
    {
        ID3DBlob *errorMessage = NULL;
        ID3DBlob *binary = NULL;

        result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL,
                             "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage);
        if (errorMessage)
        {
            const char *message = (const char*)errorMessage->GetBufferPointer();

            infoLog.appendSanitized(message);
            TRACE("\n%s", hlsl);
            TRACE("\n%s", message);

            errorMessage->Release();
            errorMessage = NULL;
        }

        if (SUCCEEDED(result))
        {
            return (ShaderBlob*)binary;
        }
        else
        {
#if defined(ANGLE_PLATFORM_WINRT)
            if (result == E_OUTOFMEMORY)
#else
            if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
#endif // #if defined(ANGLE_PLATFORM_WINRT)
            {
                return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*) NULL);
            }

            infoLog.append("Warning: D3D shader compilation failed with ");
            infoLog.append(extraFlagNames[i]);
            infoLog.append(" flags.");
            if (i + 1 < attempts)
            {
                infoLog.append(" Retrying with ");
                infoLog.append(extraFlagNames[i + 1]);
                infoLog.append(".\n");
            }
        }
    }
    return NULL;
}
コード例 #23
0
ファイル: client.c プロジェクト: ipssshh/ODR
int main()
{
        int sockfd;
        struct sockaddr_un cliAddr,servAddr;
        char data[512],filePath[1024],servIP[1024],cliIP[1024], cliVM;
        memset(data,'\0',512);
        memset(filePath,'\0',1024);
        memset(servIP,'\0',1024);
        memset(cliIP,'\0',1024);

        socklen_t servAddrLen,cliAddrLen;

        getTempPath(filePath,CLI_TEMP_FILE,1);
        sockfd=createDomaimDGramSock(filePath);

        //getTempPath(filePath,CLI_TEMP_FILE);
        cliVM=getHostVMNo();
        getVMsIP(cliIP);
        printf("\nClient is running on %s in VM %d ",cliIP,cliVM);

        while(1)
        {
                int n, servPort,i;
		int forceDiscovery=0;
		int  timeOut,count=0;
                char servIP[1024], inputVM[10];
				char *Vmno;
				signal(SIGALRM, sig_handler);
				//alarm(1);
                while(1){
                        printf("Choose a server VM among 1 to 10:");
                        scanf("%s",inputVM);
						
						if(strcmp(inputVM,"quit")==0)
						{
							printf("Program Terminating!");
							exit(0);
						}
						if(inputVM[0]>= '1' && inputVM[0]<= '9')
						{
							n=atoi(inputVM);
							if(n>=1 && n<=10)
							break;
							else continue;
						}
						else {
						for(i=0;i<3;i++)
						inputVM[i]=tolower(inputVM[i]);
							
						if(inputVM[0]=='v')
						{
							if(inputVM[1]=='m')
							{
							Vmno=inputVM+2;
							n=atoi(Vmno);
							if(n>=1 && n<=10)
								break;
							}
							else
								continue;
						}
						else 
							continue;
						}
                
						}	
                getVMsIP(servIP);
				getVMIPaddressbyNode(servIP,n);
                servPort=SERVER_PORT;
                //strcpy(servIP,"127.0.0.1");
                printf("\nSYN sent to server");
	retransmit:
		memset(data,'\0',512);
                strcpy(data,"Send me the time");
                msg_send(sockfd, data,forceDiscovery,servIP, servPort);
                printf("\n client at node vm %d sending request to server at vm %d \n",cliVM,n);
				alarm(CLIENT_TIMEOUT);
				
				if (sigsetjmp(retransmit, 1) != 0) 
				{
					if(count==1)
					{
						printf("\n Server Not reachable!!! \n");
						alarm(0);
						goto client;
						//exit(0);
					}
					forceDiscovery=1;
					count++;
					goto retransmit;
				}
		memset(data,'\0',512);	
                msg_recv(sockfd, data, servIP, &servPort);
                printf("\n Data from server:%s \n", data);
	client:
		alarm(0);
				
				
				
        }

        unlink(cliAddr.sun_path);
        remove(cliAddr.sun_path);
        close(sockfd);
		

}
コード例 #24
0
//---------------------------------------------------------------------------
//  determineInstallFiles
//---------------------------------------------------------------------------
int CConfigGenEngine::determineInstallFiles(IPropertyTree& processNode, CInstallFiles& installFiles) const
{
    try
    {
        m_pCallback->printStatus(STATUS_NORMAL, NULL, NULL, NULL, 
            "Determining files to install for %s", processNode.queryProp("@name"));

        StringBuffer compListPath(CONFIGGEN_COMP_LIST);
        if (m_inDir.length())
            compListPath.clear().append(m_inDir).append(PATHSEPCHAR).append(CONFIGGEN_COMP_LIST);

        Owned<IPropertyTree> deployNode = createPTreeFromXMLFile(compListPath.str(), ipt_caseInsensitive);
        StringBuffer srcFilePath;
        srcFilePath.ensureCapacity(_MAX_PATH);
        const bool bFindStartable = &m_process == &processNode && m_startable == unknown;
        const bool bFindStoppable = &m_process == &processNode && m_stoppable == unknown;

        StringBuffer xpath;
        xpath.appendf("Component[@name=\"%s\"]",processNode.queryProp("@buildSet"));
        IPropertyTree* pComponent = deployNode->queryPropTree(xpath.str());

        if (!pComponent)
        {
            m_pCallback->printStatus(STATUS_NORMAL, NULL, NULL, NULL, 
                "Cannot find files to install for %s", processNode.queryProp("@buildSet"));
            return 0;
        }

        Owned<IPropertyTreeIterator> iter = pComponent->getElements("File");
        ForEach(*iter)
        {
            IPropertyTree* pFile = &iter->query();
            const char* name = pFile->queryProp("@name");

            if (!stricmp(name, "deploy_map.xml"))
                continue;

            if (bFindStartable && !strnicmp(name, "startup", sizeof("startup")-1))
                m_startable = yes;

            if (bFindStoppable && !strnicmp(name, "stop", sizeof("stop")-1))
                m_stoppable = yes;

            const char* method  = pFile->queryProp("@method");
            if (method && !stricmp(method, "schema"))
                continue;

            //if we are not deploying build files and method is copy then ignore this file
            if (!(m_deployFlags & DEFLAGS_BUILDFILES) && (!method || !stricmp(method, "copy")))
                continue;

            const char* srcPath = pFile->queryProp("@srcPath");
            const char* destPath= pFile->queryProp("@destPath");
            const char* destName= pFile->queryProp("@destName");
            bool bCacheable     = pFile->getPropBool("@cache", false);

            // Get source filespec
            if (srcPath && !strcmp(srcPath, "@temp"))
            {
                char tempfile[_MAX_PATH];
                getTempPath(tempfile, sizeof(tempfile), m_name);
                srcFilePath.clear().append(tempfile).append(name);
            }
            else
            {
                srcFilePath.clear().append(m_inDir);

        //adjust source paths
                if (srcPath && 0!=strcmp(srcPath, "."))
                {
                    if (!strncmp(srcPath, "..", 2) && (*(srcPath+2)=='/' || *(srcPath+2)=='\\'))
                    {
                        StringBuffer reldir(srcPath);
                        reldir.replace('/', '\\');

                        while (!strncmp(reldir.str(), "..\\", 3))
                        {
                            srcFilePath.setLength( srcFilePath.length() - 1 ); //remove last char PATHSEPCHAR
                            const char* tail = pathTail(srcFilePath.str());
                            srcFilePath.setLength( tail - srcFilePath.str() );
                            reldir.remove(0, 3);
                        }
                        srcFilePath.append(reldir).append(PATHSEPCHAR);
                    }
                    else
                        srcFilePath.append(srcPath).append(PATHSEPCHAR);
                }
                srcFilePath.append(name);
            }

            std::string sDestName;
            if (method && (!stricmp(method, "esp_service_module") || !stricmp(method, "esp_plugin")))
            {
                //if this is xsl transformation and we are not generating config files then ignore
                //
                if (!(m_deployFlags & DEFLAGS_CONFIGFILES) && !stricmp(method, "esp_service_module"))
                    continue;

                //if this file is an esp service module, encode name of service in the dest file name
                //so the esp deployment can figure out which service this file belongs to
                //
                const char* serviceName = processNode.queryProp("@name");

                //if destination name is specified then use it otherwise use <service-name>[index of module].xml
                sDestName = serviceName;
                if (destName)
                {
                    sDestName += '_';
                    sDestName += destName;
                }
                else
                {
                    int espServiceModules = m_envDepEngine.incrementEspModuleCount();
                    if (espServiceModules > 1)
                    {
                        char achNum[16];
                        itoa(espServiceModules, achNum, 10);

                        sDestName += achNum;
                    }
                    sDestName += ".xml";
                }
                //encode name of service herein - this is needed by and removed by CEspDeploymentEngine::processServiceModules()
                sDestName += '+';
                sDestName += processNode.queryProp("@name");//encode the name of service
            }
            else if (method && (!stricmp(method, "xsl") || !stricmp(method, "xslt")) && !(m_deployFlags & DEFLAGS_CONFIGFILES))
                continue;//ignore xsl transformations if we are not generating config files
            else
            {
                if (!method || !*method)
                    method = "copy";

                // Get destination filespec
                if (destName && *destName)
                {
                    //we now support attribute names within the destination file names like delimted by @ and + (optional)
                    //for e.g. segment_@attrib1+_file_@attrib2 would produce segment_attribval1_file_attrib2value
                    //+ not necessary if the attribute name ends with the word, for e.g. file_@attrib1
                    //for instnace, suite_@eclServer+.bat would expand to suite_myeclserver.bat
                    //if this process has an @eclServer with value "myeclserver"
                    //
                    if (strchr(destName, '@') || strchr(destName, '+'))
                    {
                        char* pszParts = strdup(destName);

                        char *saveptr;
                        const char* pszPart = strtok_r(pszParts, "+", &saveptr);
                        while (pszPart)
                        {
                            const char* p = pszPart;
                            if (*p)
                            {
                                if (strchr(p, '@'))//xpath for an attribute?
                                {
                                    // find name of attribute and replace it with its value
                                    const char* value = m_process.queryProp( p );
                                    if (value)
                                        sDestName.append(value);
                                }
                                else
                                    sDestName.append(p); //no attribute so copy verbatim
                            }
                            pszPart = strtok_r(NULL, "+", &saveptr);
                        }
                        free(pszParts);
                    }
                    else
                        sDestName = destName;


                    if (sDestName.empty())
                        throw MakeStringException(-1, "The destination file name '%s' for source file '%s' "
                        "translates to an empty string!", destName, name);
                }
            }

            StringBuffer destFilePath;
            destFilePath.ensureCapacity(_MAX_PATH);

            bool bTempFile = (destPath && !stricmp(destPath, "@temp")) ||
                !strnicmp(name, "@temp", 5); //@name starts with @temp or @tmp
            if (bTempFile)
            {
                if (sDestName.empty())//dest name not specified
                {
                    if (!strcmp(method, "copy"))
                        sDestName = name;
                    else
                    {
                        StringBuffer dir;
                        const char* pszFileName = splitDirTail(name, dir);
                        const char* pExt = findFileExtension(pszFileName);

                        if (pExt)
                            sDestName.append(pszFileName, pExt-pszFileName);
                        else
                            sDestName.append(pszFileName);

                        char index[16];
                        itoa(m_envDepEngine.incrementTempFileCount(), index, 10);
                        sDestName.append(index);

                        if (pExt)
                            sDestName.append(pExt);
                    }
                }
                destFilePath.append("@temp" PATHSEPSTR);
            }
            else
            {
                if (destPath && *destPath)
                {
                    destFilePath.append(destPath);
                    if (destPath[strlen(destPath)-1] != PATHSEPCHAR)
                        destFilePath.append(PATHSEPCHAR);
                }

                if (sDestName.empty())
                    sDestName = name;
            }

            if (!bTempFile)
                destFilePath.append(processNode.queryProp("@name")).append(PATHSEPCHAR);

            destFilePath.append(sDestName.c_str());

            //For oss, plugins to be handled globally, per Richard.
            //esp plugins also end with plugins.xml but they should be handled above.
            String destFilePathStr(destFilePath);
            String* tmpstr = destFilePathStr.toLowerCase();
            if (tmpstr->indexOf("plugins.xml") > 0)
            {
                delete tmpstr;
                createFakePlugins(destFilePath);
                continue;
            }

            delete tmpstr;

            //find all occurrences of this destination file in the map and resove any conflicts
            //like size mismatch etc.
            bool bAddToFileMap = installFiles.resolveConflicts(processNode, method, srcFilePath.str(), destFilePath.str(),
                m_name, m_curInstance, NULL);
            //resolve conflicts if method is not schema or exec
            if (0 != stricmp(method, "schema") && 0 != stricmp(method, "exec") && 0 != strnicmp(method, "del", 3)) 
            {
            }
            else if (!strnicmp(method, "del", 3))//treat files to be deleted as temp files - to be deleted AFTER we are done!
            {
                bTempFile = true;
                bAddToFileMap = false;
                m_envDepEngine.addTempFile(destFilePath.str());
            }


            if (bAddToFileMap)
            {
                if (bTempFile)
                    m_envDepEngine.addTempFile(destFilePath.str());

                //enable caching for files to be copied unless expressly asked not to do so
                //
                if (!bCacheable && !strcmp(method, "copy"))
                    bCacheable = pFile->getPropBool("@cache", true);

                installFiles.addInstallFile(method, srcFilePath.str(), destFilePath.str(), bCacheable, NULL);
            }
        }
    }
    catch (IException* e)
    {
        StringBuffer msg;
        e->errorMessage(msg);
        e->Release();
        throw MakeStringException(0, "Error creating file list for process %s: %s", m_name.get(), msg.str());
    }
    catch (...)
    {
        throw MakeErrnoException("Error creating file list for process %s", m_name.get());
    }

    m_pCallback->printStatus(STATUS_NORMAL, NULL, NULL, NULL, NULL);
    return installFiles.getInstallFileList().size();
}
コード例 #25
0
ファイル: TempFile.cpp プロジェクト: RAvenGEr/opencvr
void TempFile::init(const PathName& directory, const PathName& prefix)
{
	// set up temporary directory, if not specified
	filename = directory;
	if (filename.empty())
	{
		filename = getTempPath();
	}
	PathUtils::ensureSeparator(filename);

#if defined(WIN_NT)
	_timeb t;
	_ftime(&t);
	__int64 randomness = t.time;
	randomness *= 1000;
	randomness += t.millitm;
	PathName suffix = NAME_PATTERN;
	for (int tries = 0; tries < MAX_TRIES; tries++)
	{
		PathName name = filename + prefix;
		__int64 temp = randomness;
		for (FB_SIZE_T i = 0; i < suffix.length(); i++)
		{
			suffix[i] = NAME_LETTERS[temp % (strlen(NAME_LETTERS))];
			temp /= strlen(NAME_LETTERS);
		}
		name += suffix;
		DWORD attributes = FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_TEMPORARY;
		if (doUnlink)
		{
			attributes |= FILE_FLAG_DELETE_ON_CLOSE;
		}
		handle = CreateFile(name.c_str(), GENERIC_READ | GENERIC_WRITE,
							0, NULL, CREATE_NEW, attributes, NULL);
		if (handle != INVALID_HANDLE_VALUE)
		{
			filename = name;
			break;
		}
		randomness++;
	}
	if (handle == INVALID_HANDLE_VALUE)
	{
		system_error::raise("CreateFile");
	}
#else
	filename += prefix;
	filename += NAME_PATTERN;

#ifdef HAVE_MKSTEMP
	handle = (IPTR) mkstemp(filename.begin());
#else
	if (!mktemp(filename.begin()))
	{
		system_error::raise("mktemp");
	}

	handle = os_utils::open(filename.c_str(), O_RDWR | O_EXCL | O_CREAT);
#endif

	if (handle == -1)
	{
		system_error::raise("open");
	}

	if (doUnlink)
	{
		::unlink(filename.c_str());
	}
#endif

	doUnlink = false;
}
コード例 #26
0
ファイル: Shader.cpp プロジェクト: WHS-TechOps/Aviator
void Shader::compileToHLSL(void *compiler)
{
    // ensure the compiler is loaded
    initializeCompiler();

    int compileOptions = SH_OBJECT_CODE;
    std::string sourcePath;
    if (perfActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
        compileOptions |= SH_LINE_DIRECTIVES;
    }

    int result;
    if (sourcePath.empty())
    {
        const char* sourceStrings[] =
        {
            mSource.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
    }
    else
    {
        const char* sourceStrings[] =
        {
            sourcePath.c_str(),
            mSource.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
    }

    size_t shaderVersion = 100;
    ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);

    mShaderVersion = static_cast<int>(shaderVersion);

    if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
    {
        mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
        TRACE("\n%s", mInfoLog.c_str());
    }
    else if (result)
    {
        size_t objCodeLen = 0;
        ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);

        char* outputHLSL = new char[objCodeLen];
        ShGetObjectCode(compiler, outputHLSL);

#ifdef _DEBUG
        std::ostringstream hlslStream;
        hlslStream << "// GLSL\n";
        hlslStream << "//\n";

        size_t curPos = 0;
        while (curPos != std::string::npos)
        {
            size_t nextLine = mSource.find("\n", curPos);
            size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);

            hlslStream << "// " << mSource.substr(curPos, len);

            curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
        }
        hlslStream << "\n\n";
        hlslStream << outputHLSL;
        mHlsl = hlslStream.str();
#else
        mHlsl = outputHLSL;
#endif

        delete[] outputHLSL;

        void *activeUniforms;
        ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
        mActiveUniforms = *(std::vector<Uniform>*)activeUniforms;

        void *activeInterfaceBlocks;
        ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
        mActiveInterfaceBlocks = *(std::vector<InterfaceBlock>*)activeInterfaceBlocks;
    }
    else
    {
        size_t infoLogLen = 0;
        ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);

        char* infoLog = new char[infoLogLen];
        ShGetInfoLog(compiler, infoLog);
        mInfoLog = infoLog;

        TRACE("\n%s", mInfoLog.c_str());
    }
}
コード例 #27
0
gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
                                        const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
                                        ID3DBlob **outCompiledBlob, std::string *outDebugInfo)
{
    ASSERT(mInitialized);

#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    ASSERT(mD3DCompilerModule);
#endif
    ASSERT(mD3DCompileFunc);

#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    if (gl::DebugAnnotationsActive())
    {
        std::string sourcePath = getTempPath();
        std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
        writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
    }
#endif

    const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : nullptr;

    for (size_t i = 0; i < configs.size(); ++i)
    {
        ID3DBlob *errorMessage = nullptr;
        ID3DBlob *binary = nullptr;
        HRESULT result         = S_OK;

        {
            TRACE_EVENT0("gpu.angle", "D3DCompile");
            SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS");
            result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, nullptr,
                                     "main", profile.c_str(), configs[i].flags, 0, &binary,
                                     &errorMessage);
        }

        if (errorMessage)
        {
            std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer());
            SafeRelease(errorMessage);

            infoLog.appendSanitized(message.c_str());
            TRACE("\n%s", hlsl.c_str());
            TRACE("\n%s", message.c_str());

            if ((message.find("error X3531:") != std::string::npos ||  // "can't unroll loops marked with loop attribute"
                 message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control",
                                                                       // even though it is counter-intuitive to disable unrolling for this error,
                                                                       // some very long shaders have trouble deciding which loops to unroll and
                                                                       // turning off forced unrolls allows them to compile properly.
                macros != nullptr)
            {
                macros = nullptr;   // Disable [loop] and [flatten]

                // Retry without changing compiler flags
                i--;
                continue;
            }
        }

        if (SUCCEEDED(result))
        {
            *outCompiledBlob = binary;

            (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";

#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
            (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
            (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
            for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
            {
                if (IsCompilerFlagSet(configs[i].flags, CompilerFlagInfos[fIx].mFlag))
                {
                    (*outDebugInfo) += std::string("// ") + CompilerFlagInfos[fIx].mName + "\n";
                }
            }

            (*outDebugInfo) += "// Macros:\n";
            if (macros == nullptr)
            {
                (*outDebugInfo) += "// - : -\n";
            }
            else
            {
                for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
                {
                    (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
                }
            }

            std::string disassembly;
            ANGLE_TRY(disassembleBinary(binary, &disassembly));
            (*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n";
#endif  // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
            return gl::NoError();
        }

        if (result == E_OUTOFMEMORY)
        {
            *outCompiledBlob = nullptr;
            return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
        }

        infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. ("
                << profile << ")";

        if (i + 1 < configs.size())
        {
            infoLog << " Retrying with " << configs[i + 1].name;
        }
    }

    // None of the configurations succeeded in compiling this shader but the compiler is still intact
    *outCompiledBlob = nullptr;
    return gl::NoError();
}
コード例 #28
0
ファイル: ShaderD3D.cpp プロジェクト: contoso-d/angle
void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
{
    // ensure the compiler is loaded
    initializeCompiler();

    int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES);
    std::string sourcePath;

#if !defined (ANGLE_ENABLE_WINDOWS_STORE)
    if (gl::perfActive())
    {
        sourcePath = getTempPath();
        writeFile(sourcePath.c_str(), source.c_str(), source.length());
        compileOptions |= SH_LINE_DIRECTIVES;
    }
#endif

    int result;
    if (sourcePath.empty())
    {
        const char* sourceStrings[] =
        {
            source.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
    }
    else
    {
        const char* sourceStrings[] =
        {
            sourcePath.c_str(),
            source.c_str(),
        };

        result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
    }

    mShaderVersion = ShGetShaderVersion(compiler);

    if (mShaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
    {
        mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
        TRACE("\n%s", mInfoLog.c_str());
    }
    else if (result)
    {
        mHlsl = ShGetObjectCode(compiler);

#ifdef _DEBUG
        // Prefix hlsl shader with commented out glsl shader
        // Useful in diagnostics tools like pix which capture the hlsl shaders
        std::ostringstream hlslStream;
        hlslStream << "// GLSL\n";
        hlslStream << "//\n";

        size_t curPos = 0;
        while (curPos != std::string::npos)
        {
            size_t nextLine = source.find("\n", curPos);
            size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);

            hlslStream << "// " << source.substr(curPos, len);

            curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
        }
        hlslStream << "\n\n";
        hlslStream << mHlsl;
        mHlsl = hlslStream.str();
#endif

        mUniforms = *GetShaderVariables(ShGetUniforms(compiler));

        for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
        {
            const sh::Uniform &uniform = mUniforms[uniformIndex];

            if (uniform.staticUse)
            {
                unsigned int index = -1;
                bool result = ShGetUniformRegister(compiler, uniform.name, &index);
                UNUSED_ASSERTION_VARIABLE(result);
                ASSERT(result);

                mUniformRegisterMap[uniform.name] = index;
            }
        }

        mInterfaceBlocks = *GetShaderVariables(ShGetInterfaceBlocks(compiler));

        for (size_t blockIndex = 0; blockIndex < mInterfaceBlocks.size(); blockIndex++)
        {
            const sh::InterfaceBlock &interfaceBlock = mInterfaceBlocks[blockIndex];

            if (interfaceBlock.staticUse)
            {
                unsigned int index = -1;
                bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name, &index);
                UNUSED_ASSERTION_VARIABLE(result);
                ASSERT(result);

                mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
            }
        }
    }
    else
    {
        mInfoLog = ShGetInfoLog(compiler);

        TRACE("\n%s", mInfoLog.c_str());
    }
}
コード例 #29
0
ファイル: HLSLCompiler.cpp プロジェクト: jrmuizel/angle
gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
                                        const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
                                        ID3DBlob **outCompiledBlob, std::string *outDebugInfo) const
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    ASSERT(mD3DCompilerModule);
#endif
    ASSERT(mD3DCompileFunc);

#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
    if (gl::perfActive())
    {
        std::string sourcePath = getTempPath();
        std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
        writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
    }
#endif

    const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : NULL;

    for (size_t i = 0; i < configs.size(); ++i)
    {
        ID3DBlob *errorMessage = NULL;
        ID3DBlob *binary = NULL;

        HRESULT result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, NULL, "main", profile.c_str(),
                                         configs[i].flags, 0, &binary, &errorMessage);

        if (errorMessage)
        {
            std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer());
            SafeRelease(errorMessage);

            infoLog.appendSanitized(message.c_str());
            TRACE("\n%s", hlsl.c_str());
            TRACE("\n%s", message.c_str());

            if (message.find("error X3531:") != std::string::npos)   // "can't unroll loops marked with loop attribute"
            {
                macros = NULL;   // Disable [loop] and [flatten]

                // Retry without changing compiler flags
                i--;
                continue;
            }
        }

        if (SUCCEEDED(result))
        {
            *outCompiledBlob = binary;

#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
            (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";
            (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
            (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
            for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
            {
                const char *flagName = GetCompilerFlagName(configs[i].flags, fIx);
                if (flagName != nullptr)
                {
                    (*outDebugInfo) += std::string("// ") + flagName + "\n";
                }
            }

            (*outDebugInfo) += "// Macros:\n";
            if (macros == nullptr)
            {
                (*outDebugInfo) += "// - : -\n";
            }
            else
            {
                for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
                {
                    (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
                }
            }

            (*outDebugInfo) += "\n" + disassembleBinary(binary) + "\n// ASSEMBLY END\n";
#endif

            return gl::Error(GL_NO_ERROR);
        }
        else
        {
            if (result == E_OUTOFMEMORY)
            {
                *outCompiledBlob = NULL;
                return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
            }

            infoLog.append("Warning: D3D shader compilation failed with %s flags.", configs[i].name.c_str());

            if (i + 1 < configs.size())
            {
                infoLog.append(" Retrying with %s.\n", configs[i + 1].name.c_str());
            }
        }
    }

    // None of the configurations succeeded in compiling this shader but the compiler is still intact
    *outCompiledBlob = NULL;
    return gl::Error(GL_NO_ERROR);
}