コード例 #1
0
ファイル: MapTree.cpp プロジェクト: Numielle/server
 bool StaticMapTree::CanLoadMap(const std::string& vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
 {
     std::string basePath = vmapPath;
     if (basePath.length() > 0 && (basePath[basePath.length() - 1] != '/' || basePath[basePath.length() - 1] != '\\'))
         { basePath.append("/"); }
     std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
     bool success = true;
     FILE* rf = fopen(fullname.c_str(), "rb");
     if (!rf)
         { return false; }
     // TODO: check magic number when implemented...
     char tiled;
     char chunk[8];
     if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
     {
         fclose(rf);
         return false;
     }
     if (tiled)
     {
         std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
         FILE* tf = fopen(tilefile.c_str(), "rb");
         if (!tf)
             { success = false; }
         else
         {
             if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                 { success = false; }
             fclose(tf);
         }
     }
     fclose(rf);
     return success;
 }
コード例 #2
0
ファイル: MapTree.cpp プロジェクト: welder1976/TrinityCore
    StaticMapTree::TileFileOpenResult StaticMapTree::OpenMapTileFile(std::string const& basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        TileFileOpenResult result;
        result.Name = basePath + getTileFileName(mapID, tileX, tileY);
        result.File = fopen(result.Name.c_str(), "rb");
        if (!result.File)
        {
            int32 parentMapId = vm->getParentMapId(mapID);
            if (parentMapId != -1)
            {
                result.Name = basePath + getTileFileName(parentMapId, tileX, tileY);
                result.File = fopen(result.Name.c_str(), "rb");
            }
        }

        return result;
    }
コード例 #3
0
ファイル: MapTree.cpp プロジェクト: Jildor/TrinityCore
    void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if (tile == iLoadedTiles.end())
        {
            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
            return;
        }
        if (tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if (tf)
            {
                bool result=true;
                char chunk[8];
                if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                    result = false;
                uint32 numSpawns;
                if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                    result = false;
                for (uint32 i=0; i<numSpawns && result; ++i)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if (result)
                    {
                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 referencedNode;

                        if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
                            result = false;
                        else
                        {
                            if (!iLoadedSpawns.count(referencedNode))
                            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
                            else if (--iLoadedSpawns[referencedNode] == 0)
                            {
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(referencedNode);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
        TC_METRIC_EVENT("map_events", "UnloadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
    }
コード例 #4
0
ファイル: MapTree.cpp プロジェクト: Bootz/diamondcore
    void StaticMapTree::unloadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return;
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if(tile == iLoadedTiles.end())
        {
            std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
            return;
        }
        if(tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if(tf)
            {
                bool result=true;
                while(result)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if(result)
                    {
//                        std::cout << "unloading '" << spawn.name << "'\n";

                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 nNodeVal=0, referencedNode;
                        fread(&nNodeVal, sizeof(uint32), 1, tf);
                        for(uint32 i=0; i<nNodeVal; ++i)
                        {
                            fread(&referencedNode, sizeof(uint32), 1, tf);
                            if(!iLoadedSpawns.count(spawn.ID))
                            {
                                std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
                            }
                            else if(--iLoadedSpawns[spawn.ID] == 0)
                            {
                                //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(spawn.ID);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
    }
コード例 #5
0
ファイル: MapTree.cpp プロジェクト: welder1976/TrinityCore
    //=========================================================
    LoadResult StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        std::string basePath = vmapPath;
        if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
            basePath.push_back('/');
        std::string fullname = basePath + VMapManager2::getMapFileName(mapID);

        LoadResult result = LoadResult::Success;

        FILE* rf = fopen(fullname.c_str(), "rb");
        if (!rf)
            return LoadResult::FileNotFound;

        char chunk[8];
        if (!readChunk(rf, chunk, VMAP_MAGIC, 8))
        {
            fclose(rf);
            return LoadResult::VersionMismatch;
        }
        FILE* tf = OpenMapTileFile(basePath, mapID, tileX, tileY, vm).File;
        if (!tf)
            return LoadResult::FileNotFound;
        else
        {
            std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if (!tf)
                result = LoadResult::FileNotFound;
            else
            {
                if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                    result = LoadResult::VersionMismatch;
                fclose(tf);
            }
        }
        fclose(rf);
        return result;
    }
コード例 #6
0
ファイル: MapTree.cpp プロジェクト: Numielle/server
    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            ERROR_LOG("StaticMapTree::LoadMapTile(): Tree has not been initialized! [%u,%u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];
            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                { result = false; }
            uint32 numSpawns;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                { result = false; }
            for (uint32 i = 0; i < numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        { ERROR_LOG("StaticMapTree::LoadMapTile() could not acquire WorldModel pointer for '%s'!", spawn.name.c_str()); }

                    // update tree
                    uint32 referencedVal;

                    size_t fileRead = fread(&referencedVal, sizeof(uint32), 1, tf);
                    if (!iLoadedSpawns.count(referencedVal) || fileRead <= 0)
                    {
#ifdef VMAP_DEBUG
                        if (referencedVal > iNTreeValues)
                        {
                            DEBUG_LOG("invalid tree element! (%u/%u)", referencedVal, iNTreeValues);
                            continue;
                        }
#endif
                        iTreeValues[referencedVal] = ModelInstance(spawn, model);
                        iLoadedSpawns[referencedVal] = 1;
                    }
                    else
                    {
                        ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                        if (iTreeValues[referencedVal].ID != spawn.ID)
                            { DEBUG_LOG("Error: trying to load wrong spawn in node!"); }
                        else if (iTreeValues[referencedVal].name != spawn.name)
                            { DEBUG_LOG("Error: name mismatch on GUID=%u", spawn.ID); }
#endif
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            { iLoadedTiles[packTileID(tileX, tileY)] = false; }
        return result;
    }
コード例 #7
0
ファイル: MapTree.cpp プロジェクト: 8Infinity8/InfinityCore
    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];

            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                result = false;
            uint32 numSpawns = 0;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                result = false;
            for (uint32 i=0; i<numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                    // update tree
                    uint32 referencedVal;

                    if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
                    {
                        if (!iLoadedSpawns.count(referencedVal))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[referencedVal] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                            else if (iTreeValues[referencedVal].name != spawn.name)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                        }
                    }
                    else
                        result = false;
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }
コード例 #8
0
ファイル: MapTree.cpp プロジェクト: Bootz/diamondcore
    bool StaticMapTree::loadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return true;
        if (!iTreeValues)
        {
            std::cout << "Tree has not been initialized!\n";
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if(tf)
        {
            while(result)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if(result)
                {
                    // acquire model instance
                    WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if(!model) std::cout << "error: could not acquire WorldModel pointer!\n";

                    // update tree
                    uint32 nNodeVal=0, referencedVal;
                    fread(&nNodeVal, sizeof(uint32), 1, tf);
#ifdef VMAP_DEBUG
                    if(nNodeVal != 1)
                        std::cout << "unexpected amount of affected NodeVals! (" << nNodeVal << ")\n";
#endif
                    for (uint32 i=0; i<nNodeVal; ++i)
                    {
                        fread(&referencedVal, sizeof(uint32), 1, tf);
                        if (!iLoadedSpawns.count(spawn.ID))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[spawn.ID] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[spawn.ID];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
                            else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
#endif
                        }
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }